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authorDave Parks <davep@lindenlab.com>2024-11-12 17:26:38 -0600
committerGitHub <noreply@github.com>2024-11-12 15:26:38 -0800
commit2b255535efbce4634cdd2c671f597774e1783372 (patch)
tree24be217e4002dcb9ee7d78df4d305a4740038a68 /indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
parent13c0708cc70078e5118dd88de57d4ffd52f85024 (diff)
2590 mac intel and radeon pro 5300m horrible fps 2 (#3030)
* OpenGL 3.3 compatibility pass. Fix for FBO driven downscaling corrupting textures. * Increase maximum texture bias, immediately scale down when textures are loaded higher resolution than desired * #2590 Fix for some frame stalls on Intel Macs
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl4
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
index 1751e17814..fadf06d592 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
@@ -39,6 +39,8 @@ in vec2 vary_texcoord0;
void mirrorClip(vec3 pos);
+vec4 encodeNormal(vec3 norm, float gbuffer_flag);
+
void main()
{
mirrorClip(vary_position);
@@ -53,7 +55,7 @@ void main()
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0); // spec
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS);
+ frag_data[2] = encodeNormal(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS);
frag_data[3] = vec4(0);
}