diff options
author | RunitaiLinden <davep@lindenlab.com> | 2024-04-19 11:59:28 -0500 |
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committer | GitHub <noreply@github.com> | 2024-04-19 11:59:28 -0500 |
commit | 2880e5ceeeacbf4024167b2a4e0f1d2ce129eb6f (patch) | |
tree | 6480818e4217adf7fc9b92be8c052bf376a1054d /indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl | |
parent | 9b5615647dc5053769af4fcf18b5805ffa89c50b (diff) |
#1139 Fix for world going black/white in some scenes (NaNs) (#1273)
* #1139 Fix for world going black/white in some scenes (NaNs)
NaNs were coming from normal encode/decode. Take advantage of available gbuffer space to send full normal instead of encoding.
* #1139 Cleanup
remove now unused encodeNormF.glsl
* #1139 Remove final reference to encodeNormF
* #1139 Fix for getNormalEnvIntensityFlags referencing wrong sampler for env intensity
* Mac build fix
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index e8ead91504..82d5d363d2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -37,8 +37,6 @@ in vec3 vary_normal; in vec4 vertex_color; in vec2 vary_texcoord0; -vec2 encode_normal(vec3 n); - void mirrorClip(vec3 pos); void main() @@ -55,7 +53,7 @@ void main() frag_data[0] = vec4(col.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); // spec vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); + frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); frag_data[3] = vec4(0); } |