diff options
author | Monty Brandenberg <monty@lindenlab.com> | 2014-04-03 18:56:46 -0400 |
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committer | Monty Brandenberg <monty@lindenlab.com> | 2014-04-03 18:56:46 -0400 |
commit | d7481cd07c3e0b5eed54ff6a3539406d09ed0669 (patch) | |
tree | 7e0d2a2a9733784f16518b977423deb225021651 /indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl | |
parent | 076761a03d7cb8b53e6e3d4f2120091eabeba37a (diff) | |
parent | 31a3a3da5db077c4d9b8fe06a18de98c822db6ab (diff) |
Merge. Refresh from viewer-release after 3.7.4 release.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl')
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl | 37 |
1 files changed, 28 insertions, 9 deletions
diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl index efd0d03965..57129c3bd1 100755 --- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -22,27 +22,46 @@ * $/LicenseInfo$ */ - - ATTRIBUTE vec4 weight4; -uniform mat4 matrixPalette[32]; +uniform mat3 matrixPalette[52]; +uniform vec3 translationPalette[52]; mat4 getObjectSkinnedTransform() { - int i; + int i; vec4 w = fract(weight4); vec4 index = floor(weight4); + index = min(index, vec4(51.0)); + index = max(index, vec4( 0.0)); + float scale = 1.0/(w.x+w.y+w.z+w.w); w *= scale; - mat4 mat = matrixPalette[int(index.x)]*w.x; - mat += matrixPalette[int(index.y)]*w.y; - mat += matrixPalette[int(index.z)]*w.z; - mat += matrixPalette[int(index.w)]*w.w; + int i1 = int(index.x); + int i2 = int(index.y); + int i3 = int(index.z); + int i4 = int(index.w); - return mat; + mat3 mat = matrixPalette[i1]*w.x; + mat += matrixPalette[i2]*w.y; + mat += matrixPalette[i3]*w.z; + mat += matrixPalette[i4]*w.w; + + vec3 trans = translationPalette[i1]*w.x; + trans += translationPalette[i2]*w.y; + trans += translationPalette[i3]*w.z; + trans += translationPalette[i4]*w.w; + + mat4 ret; + + ret[0] = vec4(mat[0], 0); + ret[1] = vec4(mat[1], 0); + ret[2] = vec4(mat[2], 0); + ret[3] = vec4(trans, 1.0); + + return ret; } |