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authorAndrey Lihatskiy <alihatskiy@productengine.com>2023-05-02 17:39:29 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2023-05-02 17:39:29 +0300
commit504ef7e9e322d3e0f483a45a1f993dc4ec1b94e9 (patch)
treebaaef78c1bdff980cfa9b182be0f3202c784e3e8 /indra/newview/app_settings/settings.xml
parent895ce616ea71b2001ec4e826b80310da80db9a0e (diff)
parent7ed52090a67882cd0bc904f1e0a9ce07cf6768e9 (diff)
Merge branch 'main' into DRTVWR-580-maint-T
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r--indra/newview/app_settings/settings.xml189
1 files changed, 188 insertions, 1 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index ddd4f57f3f..480eebd003 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -1415,7 +1415,7 @@
<key>Type</key>
<string>U32</string>
<key>Value</key>
- <integer>1024</integer>
+ <integer>4096</integer>
</map>
<key>CacheValidateCounter</key>
<map>
@@ -8817,6 +8817,28 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RenderClass0MemoryBandwidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Memory bandwidth at which to default to Class 0 in gigabytes per second. Used as basis for other classes.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>16.0</real>
+ </map>
+ <key>RenderCPUBasis</key>
+ <map>
+ <key>Comment</key>
+ <string>Reference CPU clockspeed to use to bias GPU class (in MHz).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>3000.0</real>
+ </map>
<key>RenderComplexityColorMin</key>
<map>
<key>Comment</key>
@@ -9074,6 +9096,17 @@
<key>Value</key>
<real>0.5</real>
</map>
+ <key>RenderShadowSplits</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount of shadow map splits to render (0 - 3).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>3</integer>
+ </map>
<key>RenderSSAOScale</key>
<map>
<key>Comment</key>
@@ -16722,6 +16755,160 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>TargetFPS</key>
+ <map>
+ <key>Comment</key>
+ <string>Desired minimum FPS</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>15</integer>
+ </map>
+ <key>AutoTuneFPS</key>
+ <map>
+ <key>Comment</key>
+ <string>Allow the viewer to adjust your settings to achieve target FPS</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AutoTuneLock</key>
+ <map>
+ <key>Comment</key>
+ <string>When enabled the viewer will dynamically change settings until auto tune is explicitly turned off.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>KeepAutoTuneLock</key>
+ <map>
+ <key>Comment</key>
+ <string>When enabled the AutoTuneLock will be maintainted all following sessions.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>AllowSelfImpostor</key>
+ <map>
+ <key>Comment</key>
+ <string>Allow own render time to impostor your avatar.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowTunedART</key>
+ <map>
+ <key>Comment</key>
+ <string>Show the current render time not the pre-tuning render time in the avatar display.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderAvatarMaxART</key>
+ <map>
+ <key>Comment</key>
+ <string>Render Time Limit in microseconds (0.0 = no limit)</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>4.699</real>
+ </map>
+ <key>AutoTuneRenderFarClipMin</key>
+ <map>
+ <key>Comment</key>
+ <string>The lowest draw distance that auto tune is allowed to use</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>32.0</real>
+ </map>
+ <key>AutoTuneRenderFarClipTarget</key>
+ <map>
+ <key>Comment</key>
+ <string>The draw distance that auto tune will try to achieve</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>256.0</real>
+ </map>
+ <key>UserTargetReflections</key>
+ <map>
+ <key>Comment</key>
+ <string>Set by auto tune floater on build</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>4</integer>
+ </map>
+ <key>PerfStatsCaptureEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable/disable render time data to support autotune.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>AutoTuneImpostorByDistEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable/disable using MaxNonImpostor to limit avatar rendering by distance.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AutoTuneImpostorFarAwayDistance</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatars beyond this range will automatically be optimized</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>64.0</real>
+ </map>
+ <key>TuningFPSStrategy</key>
+ <map>
+ <key>Comment</key>
+ <string>Strategy to use when tuning FPS. 0=Tune avatar rendering only, 1=Tune both avatar and global scene settings, 2=Tune only global scene.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>CameraOpacity</key>
<map>
<key>Comment</key>