diff options
author | RunitaiLinden <davep@lindenlab.com> | 2023-04-05 11:55:51 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-04-05 11:55:51 -0500 |
commit | 1f79379bf215c5368337c64b4f72c7c9ef3e09c2 (patch) | |
tree | 0864f4005090f49a59c0eabca3bd7760b5c1cf5e /indra/newview/app_settings/settings.xml | |
parent | d6d634d29ff351450306e211982a98a0050f1b42 (diff) |
SL-19538 Followup -- tune exposure parameters and clamp local light ambiance. Make render targets 16F and scrube NaNs (thanks Rye). Update midday. (#154)
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 9ae33a85b4..063f4fcf96 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -10447,6 +10447,61 @@ <key>Value</key> <integer>3</integer> </map> + <key>RenderSkyHDRScale</key> + <map> + <key>Comment</key> + <string>Amount to over-brighten sun for HDR effect during the day</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>3.0</real> + </map> + <key>RenderReflectionProbeMaxLocalLightAmbiance</key> + <map> + <key>Comment</key> + <string>Maximum effective probe ambiance for local lights</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>4.0</real> + </map> + <key>RenderDynamicExposureMin</key> + <map> + <key>Comment</key> + <string>Minimum dynamic exposure amount</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.125</real> + </map> + <key>RenderDynamicExposureMax</key> + <map> + <key>Comment</key> + <string>Maximum dynamic exposure amount</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.3</real> + </map> + <key>RenderDynamicExposureCoefficient</key> + <map> + <key>Comment</key> + <string>Luminance coefficient for dynamic exposure</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.3</real> + </map> <key>RenderShaderLODThreshold</key> <map> <key>Comment</key> |