diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2024-09-05 11:00:11 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2024-09-05 11:00:11 -0400 |
commit | 000a23ba0534fdf9bfc4a1b051b7cee0adceef3e (patch) | |
tree | 776fe10c7aaf76371a889f79c48c3c9405fd5a4e /indra/newview/app_settings/settings.xml | |
parent | 7ac4c3b56e5246fceaa73e7c9c665d3c04827d6c (diff) | |
parent | bacf9cfeab90bd1ffad827fa3c34ced985c768a2 (diff) |
Merge branch 'develop' into release/luau-scripting
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 253 |
1 files changed, 227 insertions, 26 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 48affb3b30..248992fd07 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -621,6 +621,18 @@ <key>Value</key> <string>http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/avatars.html</string> </map> + <!--AvatarBakedTextureUploadTimeout is in use by QA--> + <key>AvatarBakedTextureUploadTimeout</key> + <map> + <key>Comment</key> + <string>Specifes the maximum time in seconds to wait before sending your baked textures for avatar appearance. Set to 0 to disable and wait until all baked textures are at highest resolution.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>60</integer> + </map> <key>AvatarPhysics</key> <map> <key>Comment</key> @@ -1094,6 +1106,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>BulkUpload2KTextures</key> + <map> + <key>Comment</key> + <string>Bulk upload scales textures to 2K if true, to 1K if false</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>EnableButtonFlashing</key> <map> <key>Comment</key> @@ -1863,6 +1886,28 @@ <key>Value</key> <real>64.0</real> </map> + <key>AvatarExtentRefreshPeriodBatch</key> + <map> + <key>Comment</key> + <string>how many frames do we spread over by default when refreshing extents (default is 4)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>4</integer> + </map> + <key>AvatarExtentRefreshMaxPerBatch</key> + <map> + <key>Comment</key> + <string>how many avatars do we want to handle in total per batch (default is 5)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>5</integer> + </map> <key>DebugAvatarAppearanceMessage</key> <map> <key>Comment</key> @@ -7188,6 +7233,28 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderCanUseGLTFPBROpaqueShaders</key> + <map> + <key>Comment</key> + <string>Hardware has support for GLTF scene shaders</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderCanUseTerrainBakeShaders</key> + <map> + <key>Comment</key> + <string>Hardware has support for Terrain Bake shaders</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderClass1MemoryBandwidth</key> <map> <key>Comment</key> @@ -7316,7 +7383,7 @@ <key>RenderBufferVisualization</key> <map> <key>Comment</key> - <string>Outputs a selected buffer to the screen. -1 = final render buffer. 0 = Albedo, 1 = Specular/ORM, 2 = Normal, 3 = Emissive, 4 = Eye luminance</string> + <string>Outputs a selected buffer to the screen. -1 = final render buffer. 0 = Albedo, 1 = Specular/ORM, 2 = Normal, 3 = Emissive, 4 = Eye luminance, 5 = FXAA Luminance/SMAA Edge Tex, 6 = SMAA Blend Weights</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -7700,17 +7767,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderPostProcessingHDR</key> - <map> - <key>Comment</key> - <string>Enable HDR for post processing buffer</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>RenderHDRIExposure</key> <map> <key>Comment</key> @@ -7777,6 +7833,28 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderMinFreeMainMemoryThreshold</key> + <map> + <key>Comment</key> + <string>Minimum of available physical memory in MB before textures get scaled down</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>512</integer> + </map> + <key>RenderLowMemMinDiscardIncrement</key> + <map> + <key>Comment</key> + <string>Minimum increment of discard level if system memory gets low</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> <key>RenderMaxTextureIndex</key> <map> <key>Comment</key> @@ -7799,6 +7877,17 @@ <key>Value</key> <integer>2048</integer> </map> + <key>RenderDownScaleMethod</key> + <map> + <key>Comment</key> + <string>Method to use to downscale images. 0 - FBO, 1 - PBO</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderDebugTextureBind</key> <map> <key>Comment</key> @@ -8382,7 +8471,18 @@ <key>RenderFSAASamples</key> <map> <key>Comment</key> - <string>Number of samples to use for FSAA (0 = no AA).</string> + <string>Quality of antialiasing: 0 = Low, 1 = Medium, 2 = High, 3 = Ultra</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderFSAAType</key> + <map> + <key>Comment</key> + <string>Type of Antialiasing to use: 0 = None, 1 = FXAA, 2 = SMAA</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -9306,7 +9406,7 @@ <key>RenderTerrainPBREnabled</key> <map> <key>Comment</key> - <string>EXPERIMENTAL: Enable PBR Terrain features.</string> + <string>Enable PBR Terrain features.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -9363,7 +9463,7 @@ <key>Comment</key> <string>EXPERIMENTAL: Enable PBR Terrain texture transforms.</string> <key>Persist</key> - <integer>1</integer> + <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> @@ -9793,6 +9893,39 @@ <key>Value</key> <string>00000000-0000-0000-0000-000000000000</string> </map> + <key>RenderCASSharpness</key> + <map> + <key>Comment</key> + <string>Level of sharpening to apply via Contrast Adaptive Sharpening (0.0(off) - 1.0)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.4</real> + </map> + <key>RenderTonemapMix</key> + <map> + <key>Comment</key> + <string>Mix between linear and tonemapped colors (0.0(Linear) - 1.0(Tonemapped)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>RenderTonemapType</key> + <map> + <key>Comment</key> + <string>What tonemapper to use: 0 = Khronos Neutral, 1 = ACES</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> <key>ReplaySession</key> <map> <key>Comment</key> @@ -11328,6 +11461,19 @@ <key>Value</key> <real>8.0</real> </map> + <key>TextureBiasUnimportantFactor</key> + <map> + <key>Comment</key> + <string>When biasing textures to lower resolution due to lack of vram, the importance threshold below which is considered unimportant and getting an extra bias.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.25</real> + <key>Backup</key> + <integer>0</integer> + </map> <key>TextureDecodeDisabled</key> <map> <key>Comment</key> @@ -12686,6 +12832,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>Use24HourClock</key> + <map> + <key>Comment</key> + <string>12 vs 24. At the moment only for region restart schedule floater</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>EnvironmentPersistAcrossLogin</key> <map> <key>Comment</key> @@ -13106,17 +13263,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>VoiceEffectExpiryWarningTime</key> - <map> - <key>Comment</key> - <string>How much notice to give of Voice Morph subscriptions expiry, in seconds.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>259200</integer> - </map> <key>VoiceMorphingEnabled</key> <map> <key>Comment</key> @@ -14212,6 +14358,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>DisableLookAtAnimation</key> + <map> + <key>Comment</key> + <string>Avatar follows cursor with avatars eyes, when disabled, avatar will look forward</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>WebProfileFloaterRect</key> <map> <key>Comment</key> @@ -14948,6 +15105,39 @@ <key>Value</key> <real>0.0</real> </map> + <key>LocalTerrainPaintEnabled</key> + <map> + <key>Comment</key> + <string>Enables local paintmap if LocalTerrainAsset1, etc are set</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>TerrainPaintBitDepth</key> + <map> + <key>Comment</key> + <string>Bit depth for future terrain paint map operations. Min: 1. Max: 8. Takes effect when the paint map is created or modified. Modifications to an existing paintmap of different bit depth will have lower precision.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>5</integer> + </map> + <key>TerrainPaintResolution</key> + <map> + <key>Comment</key> + <string>Resolution of the terrain paint map in pixels. Rounded to a power of two. Min: 16. Max: RenderMaxTextureResolution. Takes effect when the paint map is created.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>2048</integer> + </map> <key>PathfindingRetrieveNeighboringRegion</key> <map> <key>Comment</key> @@ -15755,6 +15945,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>ColorSettingsHideDefault</key> + <map> + <key>Comment</key> + <string>Show non-default settings only in Color Settings list</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>DebugSettingsHideDefault</key> <map> <key>Comment</key> |