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authorNat Goodspeed <nat@lindenlab.com>2024-09-05 11:00:11 -0400
committerNat Goodspeed <nat@lindenlab.com>2024-09-05 11:00:11 -0400
commit000a23ba0534fdf9bfc4a1b051b7cee0adceef3e (patch)
tree776fe10c7aaf76371a889f79c48c3c9405fd5a4e /indra/newview/app_settings/settings.xml
parent7ac4c3b56e5246fceaa73e7c9c665d3c04827d6c (diff)
parentbacf9cfeab90bd1ffad827fa3c34ced985c768a2 (diff)
Merge branch 'develop' into release/luau-scripting
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r--indra/newview/app_settings/settings.xml253
1 files changed, 227 insertions, 26 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 48affb3b30..248992fd07 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -621,6 +621,18 @@
<key>Value</key>
<string>http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/avatars.html</string>
</map>
+ <!--AvatarBakedTextureUploadTimeout is in use by QA-->
+ <key>AvatarBakedTextureUploadTimeout</key>
+ <map>
+ <key>Comment</key>
+ <string>Specifes the maximum time in seconds to wait before sending your baked textures for avatar appearance. Set to 0 to disable and wait until all baked textures are at highest resolution.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>60</integer>
+ </map>
<key>AvatarPhysics</key>
<map>
<key>Comment</key>
@@ -1094,6 +1106,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>BulkUpload2KTextures</key>
+ <map>
+ <key>Comment</key>
+ <string>Bulk upload scales textures to 2K if true, to 1K if false</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>EnableButtonFlashing</key>
<map>
<key>Comment</key>
@@ -1863,6 +1886,28 @@
<key>Value</key>
<real>64.0</real>
</map>
+ <key>AvatarExtentRefreshPeriodBatch</key>
+ <map>
+ <key>Comment</key>
+ <string>how many frames do we spread over by default when refreshing extents (default is 4)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>4</integer>
+ </map>
+ <key>AvatarExtentRefreshMaxPerBatch</key>
+ <map>
+ <key>Comment</key>
+ <string>how many avatars do we want to handle in total per batch (default is 5)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>5</integer>
+ </map>
<key>DebugAvatarAppearanceMessage</key>
<map>
<key>Comment</key>
@@ -7188,6 +7233,28 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>RenderCanUseGLTFPBROpaqueShaders</key>
+ <map>
+ <key>Comment</key>
+ <string>Hardware has support for GLTF scene shaders</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderCanUseTerrainBakeShaders</key>
+ <map>
+ <key>Comment</key>
+ <string>Hardware has support for Terrain Bake shaders</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>RenderClass1MemoryBandwidth</key>
<map>
<key>Comment</key>
@@ -7316,7 +7383,7 @@
<key>RenderBufferVisualization</key>
<map>
<key>Comment</key>
- <string>Outputs a selected buffer to the screen. -1 = final render buffer. 0 = Albedo, 1 = Specular/ORM, 2 = Normal, 3 = Emissive, 4 = Eye luminance</string>
+ <string>Outputs a selected buffer to the screen. -1 = final render buffer. 0 = Albedo, 1 = Specular/ORM, 2 = Normal, 3 = Emissive, 4 = Eye luminance, 5 = FXAA Luminance/SMAA Edge Tex, 6 = SMAA Blend Weights</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
@@ -7700,17 +7767,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderPostProcessingHDR</key>
- <map>
- <key>Comment</key>
- <string>Enable HDR for post processing buffer</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>RenderHDRIExposure</key>
<map>
<key>Comment</key>
@@ -7777,6 +7833,28 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>RenderMinFreeMainMemoryThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Minimum of available physical memory in MB before textures get scaled down</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>512</integer>
+ </map>
+ <key>RenderLowMemMinDiscardIncrement</key>
+ <map>
+ <key>Comment</key>
+ <string>Minimum increment of discard level if system memory gets low</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.1</real>
+ </map>
<key>RenderMaxTextureIndex</key>
<map>
<key>Comment</key>
@@ -7799,6 +7877,17 @@
<key>Value</key>
<integer>2048</integer>
</map>
+ <key>RenderDownScaleMethod</key>
+ <map>
+ <key>Comment</key>
+ <string>Method to use to downscale images. 0 - FBO, 1 - PBO</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>RenderDebugTextureBind</key>
<map>
<key>Comment</key>
@@ -8382,7 +8471,18 @@
<key>RenderFSAASamples</key>
<map>
<key>Comment</key>
- <string>Number of samples to use for FSAA (0 = no AA).</string>
+ <string>Quality of antialiasing: 0 = Low, 1 = Medium, 2 = High, 3 = Ultra</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderFSAAType</key>
+ <map>
+ <key>Comment</key>
+ <string>Type of Antialiasing to use: 0 = None, 1 = FXAA, 2 = SMAA</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9306,7 +9406,7 @@
<key>RenderTerrainPBREnabled</key>
<map>
<key>Comment</key>
- <string>EXPERIMENTAL: Enable PBR Terrain features.</string>
+ <string>Enable PBR Terrain features.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9363,7 +9463,7 @@
<key>Comment</key>
<string>EXPERIMENTAL: Enable PBR Terrain texture transforms.</string>
<key>Persist</key>
- <integer>1</integer>
+ <integer>0</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
@@ -9793,6 +9893,39 @@
<key>Value</key>
<string>00000000-0000-0000-0000-000000000000</string>
</map>
+ <key>RenderCASSharpness</key>
+ <map>
+ <key>Comment</key>
+ <string>Level of sharpening to apply via Contrast Adaptive Sharpening (0.0(off) - 1.0)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.4</real>
+ </map>
+ <key>RenderTonemapMix</key>
+ <map>
+ <key>Comment</key>
+ <string>Mix between linear and tonemapped colors (0.0(Linear) - 1.0(Tonemapped)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>RenderTonemapType</key>
+ <map>
+ <key>Comment</key>
+ <string>What tonemapper to use: 0 = Khronos Neutral, 1 = ACES</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>ReplaySession</key>
<map>
<key>Comment</key>
@@ -11328,6 +11461,19 @@
<key>Value</key>
<real>8.0</real>
</map>
+ <key>TextureBiasUnimportantFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>When biasing textures to lower resolution due to lack of vram, the importance threshold below which is considered unimportant and getting an extra bias.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.25</real>
+ <key>Backup</key>
+ <integer>0</integer>
+ </map>
<key>TextureDecodeDisabled</key>
<map>
<key>Comment</key>
@@ -12686,6 +12832,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>Use24HourClock</key>
+ <map>
+ <key>Comment</key>
+ <string>12 vs 24. At the moment only for region restart schedule floater</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>EnvironmentPersistAcrossLogin</key>
<map>
<key>Comment</key>
@@ -13106,17 +13263,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>VoiceEffectExpiryWarningTime</key>
- <map>
- <key>Comment</key>
- <string>How much notice to give of Voice Morph subscriptions expiry, in seconds.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>259200</integer>
- </map>
<key>VoiceMorphingEnabled</key>
<map>
<key>Comment</key>
@@ -14212,6 +14358,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>DisableLookAtAnimation</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatar follows cursor with avatars eyes, when disabled, avatar will look forward</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>WebProfileFloaterRect</key>
<map>
<key>Comment</key>
@@ -14948,6 +15105,39 @@
<key>Value</key>
<real>0.0</real>
</map>
+ <key>LocalTerrainPaintEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enables local paintmap if LocalTerrainAsset1, etc are set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TerrainPaintBitDepth</key>
+ <map>
+ <key>Comment</key>
+ <string>Bit depth for future terrain paint map operations. Min: 1. Max: 8. Takes effect when the paint map is created or modified. Modifications to an existing paintmap of different bit depth will have lower precision.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>5</integer>
+ </map>
+ <key>TerrainPaintResolution</key>
+ <map>
+ <key>Comment</key>
+ <string>Resolution of the terrain paint map in pixels. Rounded to a power of two. Min: 16. Max: RenderMaxTextureResolution. Takes effect when the paint map is created.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>2048</integer>
+ </map>
<key>PathfindingRetrieveNeighboringRegion</key>
<map>
<key>Comment</key>
@@ -15755,6 +15945,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>ColorSettingsHideDefault</key>
+ <map>
+ <key>Comment</key>
+ <string>Show non-default settings only in Color Settings list</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>DebugSettingsHideDefault</key>
<map>
<key>Comment</key>