summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/settings.xml
diff options
context:
space:
mode:
authorWilliam Todd Stinson <stinson@lindenlab.com>2012-11-09 18:51:23 -0800
committerWilliam Todd Stinson <stinson@lindenlab.com>2012-11-09 18:51:23 -0800
commitc9044c03b3157c330a0b3b640bfce6bacc0c9343 (patch)
treed22f74cf380629ef398eea71d937646bfd726a40 /indra/newview/app_settings/settings.xml
parent1786a7150e754ea10dfd5172ec2491dd67e83a9a (diff)
parent8a3384adafff1b34d5a903e4d8cfd2dabca9e243 (diff)
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-beta.
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rwxr-xr-x[-rw-r--r--]indra/newview/app_settings/settings.xml88
1 files changed, 88 insertions, 0 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 5694cb9f30..581656f4d3 100644..100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -3347,6 +3347,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>FastCacheFetchEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable texture fast cache fetching if set</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <string>1</string>
+ </map>
<key>FeatureManagerHTTPTable</key>
<map>
<key>Comment</key>
@@ -10899,6 +10910,83 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>TextureFetchSource</key>
+ <map>
+ <key>Comment</key>
+ <string>Debug use: Source to fetch textures</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TextureFetchUpdateHighPriority</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of high priority textures to update per frame</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>32</integer>
+ </map>
+ <key>TextureFetchUpdateMaxMediumPriority</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of medium priority textures to update per frame</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>256</integer>
+ </map>
+ <key>TextureFetchUpdateMinMediumPriority</key>
+ <map>
+ <key>Comment</key>
+ <string>Minimum number of medium priority textures to update per frame</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>32</integer>
+ </map>
+ <key>TextureFetchUpdatePriorityThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Threshold under which textures will be considered too low priority and skipped for update</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>0.0</integer>
+ </map>
+ <key>TextureFetchUpdateSkipLowPriority</key>
+ <map>
+ <key>Comment</key>
+ <string>Flag indicating if we want to skip textures with too low of a priority</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>TextureFetchUpdatePriorities</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of priority texture to update per frame</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>32</integer>
+ </map>
<key>TextureLoadFullRes</key>
<map>
<key>Comment</key>