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authorMnikolenko Productengine <mnikolenko@productengine.com>2022-09-21 21:19:17 +0300
committerMnikolenko Productengine <mnikolenko@productengine.com>2022-09-21 21:19:17 +0300
commitb66f2e7da7d3ec68984d7fcb5e5996e1451c0baf (patch)
tree845ece416e0811cead90c986f1bd858f477299f4 /indra/newview/app_settings/settings.xml
parent85504f085e556d5f1c5c4fa22ed51ae43046e9c4 (diff)
SL-18202 WIP merging autotune contribution and updating UI
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r--indra/newview/app_settings/settings.xml132
1 files changed, 132 insertions, 0 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 1877c30dc4..d92632c0a2 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -16776,6 +16776,138 @@
<key>Value</key>
<real>50</real>
</map>
+ <key>TargetFPS</key>
+ <map>
+ <key>Comment</key>
+ <string>Desired minimum FPS</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>25</integer>
+ </map>
+ <key>AutoTuneFPS</key>
+ <map>
+ <key>Comment</key>
+ <string>Allow the viewer to adjust your settings to achieve target FPS</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AutoTuneLock</key>
+ <map>
+ <key>Comment</key>
+ <string>When enabled the viewer will dynamically change settings until auto tune is explicitly turned off.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>AllowSelfImpostor</key>
+ <map>
+ <key>Comment</key>
+ <string>Allow own render time to impostor your avatar.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderAvatarMaxART</key>
+ <map>
+ <key>Comment</key>
+ <string>Render Time Limit in microseconds (0.0 = no limit)</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>4.699</real>
+ </map>
+ <key>AutoTuneRenderFarClipMin</key>
+ <map>
+ <key>Comment</key>
+ <string>The lowest draw distance that auto tune is allowed to use</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>32.0</real>
+ </map>
+ <key>AutoTuneRenderFarClipTarget</key>
+ <map>
+ <key>Comment</key>
+ <string>The draw distance that auto tune will try to achieve</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>256.0</real>
+ </map>
+ <key>UserTargetReflections</key>
+ <map>
+ <key>Comment</key>
+ <string>Set by auto tune floater on build</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>4</integer>
+ </map>
+ <key>PerfStatsCaptureEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable/disable render time data to support autotune.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>AutoTuneImpostorByDistEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable/disable using MaxNonImpostor to limit avatar rendering by distance.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AutoTuneImpostorFarAwayDistance</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatars beyond this range will automatically be optimized</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>64.0</real>
+ </map>
+ <key>TuningFPSStrategy</key>
+ <map>
+ <key>Comment</key>
+ <string>Strategy to use when tuning FPS. 0=Tune avatar rendering only, 1=Tune both avatar and global scene settings.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>CameraOpacity</key>
<map>
<key>Comment</key>