diff options
author | Mnikolenko Productengine <mnikolenko@productengine.com> | 2022-09-21 21:19:17 +0300 |
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committer | Mnikolenko Productengine <mnikolenko@productengine.com> | 2022-09-21 21:19:17 +0300 |
commit | b66f2e7da7d3ec68984d7fcb5e5996e1451c0baf (patch) | |
tree | 845ece416e0811cead90c986f1bd858f477299f4 /indra/newview/app_settings/settings.xml | |
parent | 85504f085e556d5f1c5c4fa22ed51ae43046e9c4 (diff) |
SL-18202 WIP merging autotune contribution and updating UI
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 1877c30dc4..d92632c0a2 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -16776,6 +16776,138 @@ <key>Value</key> <real>50</real> </map> + <key>TargetFPS</key> + <map> + <key>Comment</key> + <string>Desired minimum FPS</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>25</integer> + </map> + <key>AutoTuneFPS</key> + <map> + <key>Comment</key> + <string>Allow the viewer to adjust your settings to achieve target FPS</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>AutoTuneLock</key> + <map> + <key>Comment</key> + <string>When enabled the viewer will dynamically change settings until auto tune is explicitly turned off.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>AllowSelfImpostor</key> + <map> + <key>Comment</key> + <string>Allow own render time to impostor your avatar.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderAvatarMaxART</key> + <map> + <key>Comment</key> + <string>Render Time Limit in microseconds (0.0 = no limit)</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>4.699</real> + </map> + <key>AutoTuneRenderFarClipMin</key> + <map> + <key>Comment</key> + <string>The lowest draw distance that auto tune is allowed to use</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>32.0</real> + </map> + <key>AutoTuneRenderFarClipTarget</key> + <map> + <key>Comment</key> + <string>The draw distance that auto tune will try to achieve</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>256.0</real> + </map> + <key>UserTargetReflections</key> + <map> + <key>Comment</key> + <string>Set by auto tune floater on build</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>4</integer> + </map> + <key>PerfStatsCaptureEnabled</key> + <map> + <key>Comment</key> + <string>Enable/disable render time data to support autotune.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>AutoTuneImpostorByDistEnabled</key> + <map> + <key>Comment</key> + <string>Enable/disable using MaxNonImpostor to limit avatar rendering by distance.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>AutoTuneImpostorFarAwayDistance</key> + <map> + <key>Comment</key> + <string>Avatars beyond this range will automatically be optimized</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>64.0</real> + </map> + <key>TuningFPSStrategy</key> + <map> + <key>Comment</key> + <string>Strategy to use when tuning FPS. 0=Tune avatar rendering only, 1=Tune both avatar and global scene settings.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> <key>CameraOpacity</key> <map> <key>Comment</key> |