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authorRichard Linden <none@none>2013-06-20 16:46:23 -0700
committerRichard Linden <none@none>2013-06-20 16:46:23 -0700
commita2a6bf20d71f923e9a5e43f71213fffbfea5a2a6 (patch)
tree7e2711d256f98872db24e1f9de4449d47e75ed88 /indra/newview/app_settings/settings.xml
parent2655c7a17ae38a073dcf8f05b0127b68edc34c95 (diff)
parente2e6963677657e4f5c417edc8d60e8b2a37ad204 (diff)
merge with release
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rwxr-xr-xindra/newview/app_settings/settings.xml102
1 files changed, 100 insertions, 2 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 12ca902c59..a255793017 100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -2928,7 +2928,7 @@
<key>Value</key>
<string>87e0e8f7-8729-1ea8-cfc9-8915773009db</string>
</map>
- <key>DefaultObjectTexture</key>
+ <key>DefaultObjectTexture</key>
<map>
<key>Comment</key>
<string>Texture used as 'Default' in texture picker. (UUID texture reference)</string>
@@ -4611,6 +4611,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>InvisibleObjectsInMemoryTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of frames invisible objects stay in memory before being removed. 0 means never to remove.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>64</integer>
+ </map>
<key>JoystickAvatarEnabled</key>
<map>
<key>Comment</key>
@@ -6663,6 +6674,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>ObjectCacheViewCullingEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable the object cache view culling. Needs to restart viewer.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>OpenDebugStatAdvanced</key>
<map>
<key>Comment</key>
@@ -7155,6 +7177,17 @@
<key>Value</key>
<real>6.0</real>
</map>
+ <key>ClothingLoadingDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Time to wait for avatar appearance to resolve before showing world (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>10.0</real>
+ </map>
<key>PreferredMaturity</key>
<map>
<key>Comment</key>
@@ -7710,7 +7743,6 @@
<key>Value</key>
<integer>1</integer>
</map>
-
<key>OctreeMaxNodeCapacity</key>
<map>
<key>Comment</key>
@@ -9787,6 +9819,39 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>SceneLoadingMonitorEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enabled scene loading monitor if set</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SceneLoadingMonitorSampleTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Time between screen samples when monitor scene load (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.25</real>
+ </map>
+ <key>SceneLoadingPixelDiffThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount of pixels changed required to consider the scene as still loading (fraction of pixels on screen)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0003</real>
+ </map>
<key>ScriptHelpFollowsCursor</key>
<map>
<key>Comment</key>
@@ -12724,6 +12789,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>UseObjectCacheOcclusion</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable object cache level object culling based on occlusion (coverage) by other objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>RenderSynchronousOcclusion</key>
<map>
<key>Comment</key>
@@ -14489,6 +14565,28 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>TeleportArrivalDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Time to wait before displaying world during teleport (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>2</real>
+ </map>
+ <key>TeleportLocalDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Delay to prevent teleports after starting an in-sim teleport. (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1</real>
+ </map>
<key>DisablePrecacheDelayAfterTeleporting</key>
<map>
<key>Comment</key>