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authorRye Mutt <rye@alchemyviewer.org>2024-08-27 22:47:32 -0400
committerRye Mutt <rye@alchemyviewer.org>2024-08-29 17:24:50 -0400
commit958afaa7a7bfb1217bbffee3fe562f21901277ac (patch)
tree64a878d5c747ce9d848ad3b993b0eb24298ef65c /indra/newview/app_settings/settings.xml
parent3a7374892945a233a9eaa3a88c94a984873373d3 (diff)
Integrate SMAA and rework post process chain for better visual quality
Add SMAA buffer generation passes Add quality levels for both FXAA and SMAA Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs Move application of noise to final render pass to screen to avoid damaging other post process effects
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r--indra/newview/app_settings/settings.xml26
1 files changed, 13 insertions, 13 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index ec06582d90..356462bdf5 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -7300,7 +7300,7 @@
<key>RenderBufferVisualization</key>
<map>
<key>Comment</key>
- <string>Outputs a selected buffer to the screen. -1 = final render buffer. 0 = Albedo, 1 = Specular/ORM, 2 = Normal, 3 = Emissive, 4 = Eye luminance</string>
+ <string>Outputs a selected buffer to the screen. -1 = final render buffer. 0 = Albedo, 1 = Specular/ORM, 2 = Normal, 3 = Emissive, 4 = Eye luminance, 5 = FXAA Luminance/SMAA Edge Tex, 6 = SMAA Blend Weights</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
@@ -7684,17 +7684,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderPostProcessingHDR</key>
- <map>
- <key>Comment</key>
- <string>Enable HDR for post processing buffer</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>RenderHDRIExposure</key>
<map>
<key>Comment</key>
@@ -8399,7 +8388,18 @@
<key>RenderFSAASamples</key>
<map>
<key>Comment</key>
- <string>Number of samples to use for FSAA (0 = no AA).</string>
+ <string>Quality of antialiasing: 0 = Low, 1 = Medium, 2 = High, 3 = Ultra</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderFSAAType</key>
+ <map>
+ <key>Comment</key>
+ <string>Type of Antialiasing to use: 0 = None, 1 = FXAA, 2 = SMAA</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>