diff options
author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2014-05-13 10:02:26 -0400 |
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committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2014-05-13 10:02:26 -0400 |
commit | 7b9708a2e3aede6faef04bd546c497dc68264f58 (patch) | |
tree | c49b3779d7a1f2e94fa1d33396c882e3351a4797 /indra/newview/app_settings/settings.xml | |
parent | d0eb9658f2698b9c200991e84c1a60be48788e2c (diff) | |
parent | d0ef02c23a7a37c8c9bfe3a86bae88bb811fc9fe (diff) |
sunshine-external merge WIP
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rwxr-xr-x | indra/newview/app_settings/settings.xml | 256 |
1 files changed, 209 insertions, 47 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index b97753d432..95ec59e254 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -731,7 +731,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>BackgroundYieldTime</key> <map> <key>Comment</key> @@ -1434,6 +1433,17 @@ <real>0.0</real> </array> </map> + <key>RestoreCameraPosOnLogin</key> + <map> + <key>Comment</key> + <string>Reset camera position to location at logout</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>CameraPositionSmoothing</key> <map> <key>Comment</key> @@ -2972,6 +2982,17 @@ <key>Value</key> <string>Female Shape & Outfit</string> </map> + <key>DefaultLoginLocation</key> + <map> + <key>Comment</key> + <string>Startup destination default (if not specified on command line)</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string/> + </map> <key>DefaultMaleAvatar</key> <map> <key>Comment</key> @@ -6437,6 +6458,28 @@ <key>Value</key> <integer>130</integer> </map> + <key>NewObjectCreationThrottle</key> + <map> + <key>Comment</key> + <string>maximum number of new objects created per frame, -1 to disable this throttle</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>200</integer> + </map> + <key>NewObjectCreationThrottleDelayTime</key> + <map> + <key>Comment</key> + <string>time in seconds NewObjectCreationThrottle to take effect after the progress screen is lifted</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>2.0</real> + </map> <key>NextOwnerCopy</key> <map> <key>Comment</key> @@ -6536,6 +6579,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>NonvisibleObjectsInMemoryTime</key> + <map> + <key>Comment</key> + <string>Number of frames non-visible objects stay in memory before being removed. 0 means never to remove.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>300</integer> + </map> <key>NoPreload</key> <map> <key>Comment</key> @@ -6856,6 +6910,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>RequestFullRegionCache</key> + <map> + <key>Comment</key> + <string>If set, ask sim to send full region object cache. Needs to restart viewer.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>OpenDebugStatAdvanced</key> <map> <key>Comment</key> @@ -7058,7 +7123,6 @@ <real>0.75</real> </array> </map> - <key>ParcelMediaAutoPlayEnable</key> <map> <key>Comment</key> @@ -7425,6 +7489,17 @@ <key>Value</key> <real>6.0</real> </map> + <key>ClothingLoadingDelay</key> + <map> + <key>Comment</key> + <string>Time to wait for avatar appearance to resolve before showing world (seconds)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>10.0</real> + </map> <key>PreferredMaturity</key> <map> <key>Comment</key> @@ -7980,7 +8055,6 @@ <key>Value</key> <integer>1</integer> </map> - <key>OctreeMaxNodeCapacity</key> <map> <key>Comment</key> @@ -10200,6 +10274,105 @@ <key>Value</key> <integer>0</integer> </map> + <key>SceneLoadFrontPixelThreshold</key> + <map> + <key>Comment</key> + <string>in pixels, all objects in view frustum whose screen area is greater than this threshold will be loaded</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>100.0</real> + </map> + <key>SceneLoadHighMemoryBound</key> + <map> + <key>Comment</key> + <string>in MB, when total memory usage above this threshold, minimum invisible objects are kept in memory </string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <real>1024</real> + </map> + <key>SceneLoadLowMemoryBound</key> + <map> + <key>Comment</key> + <string>in MB, when total memory usage above this threshold, start to reduce invisible objects kept in memory </string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <real>750</real> + </map> + <key>SceneLoadMinRadius</key> + <map> + <key>Comment</key> + <string>in meters, all objects (visible or invisible) within this radius will remain loaded in memory</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>32.0</real> + </map> + <key>SceneLoadRearMaxRadiusFraction</key> + <map> + <key>Comment</key> + <string>a percentage of draw distance beyond which all objects outside of view frustum will be unloaded, regardless of pixel threshold</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>75.0</real> + </map> + <key>SceneLoadRearPixelThreshold</key> + <map> + <key>Comment</key> + <string>in pixels, all objects out of view frustum whose screen area is greater than this threshold will remain loaded</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>400.0</real> + </map> + <key>SceneLoadingMonitorEnabled</key> + <map> + <key>Comment</key> + <string>Enabled scene loading monitor if set</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>SceneLoadingMonitorSampleTime</key> + <map> + <key>Comment</key> + <string>Time between screen samples when monitor scene load (seconds)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.25</real> + </map> + <key>SceneLoadingMonitorPixelDiffThreshold</key> + <map> + <key>Comment</key> + <string>Amount of pixels changed required to consider the scene as still loading (square root of fraction of pixels on screen)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.02</real> + </map> <key>ScriptHelpFollowsCursor</key> <map> <key>Comment</key> @@ -11949,50 +12122,6 @@ <key>Value</key> <integer>1</integer> </map> - <key>UIAvatariconctrlSymbolHPad</key> - <map> - <key>Comment</key> - <string>UI Avatar Icon Control Symbol Horizontal Pad</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>2</real> - </map> - <key>UIAvatariconctrlSymbolVPad</key> - <map> - <key>Comment</key> - <string>UI Avatar Icon Control Symbol Vertical Pad</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>2</real> - </map> - <key>UIAvatariconctrlSymbolSize</key> - <map> - <key>Comment</key> - <string>UI Avatar Icon Control Symbol Size</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>5</real> - </map> - <key>UIAvatariconctrlSymbolPosition</key> - <map> - <key>Comment</key> - <string>UI Avatar Icon Control Symbol Position (TopLeft|TopRight|BottomLeft|BottomRight)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>BottomRight</string> - </map> <key>UIButtonOrigHPad</key> <map> <key>Comment</key> @@ -13170,6 +13299,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>UseObjectCacheOcclusion</key> + <map> + <key>Comment</key> + <string>Enable object cache level object culling based on occlusion (coverage) by other objects</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderSynchronousOcclusion</key> <map> <key>Comment</key> @@ -14947,6 +15087,28 @@ <key>Value</key> <integer>0</integer> </map> + <key>TeleportArrivalDelay</key> + <map> + <key>Comment</key> + <string>Time to wait before displaying world during teleport (seconds)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>2</real> + </map> + <key>TeleportLocalDelay</key> + <map> + <key>Comment</key> + <string>Delay to prevent teleports after starting an in-sim teleport. (seconds)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1</real> + </map> <key>FMODExProfilerEnable</key> <map> <key>Comment</key> |