summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/settings.xml
diff options
context:
space:
mode:
authorRichard Linden <none@none>2013-10-01 14:28:39 -0700
committerRichard Linden <none@none>2013-10-01 14:28:39 -0700
commit59628d6f85deed89cb35d9343183069cfccd13c0 (patch)
tree6b4c35053c2291fd5ff1cccedf86bbd76ce78e1d /indra/newview/app_settings/settings.xml
parentad777b46d0fe5d790e43efb1771e9f64f3ad3dfb (diff)
parent9e486f6c6abbee6cb41ba9a6271d8a025ad924ef (diff)
Automated merge with http://bitbucket.org/lindenlab/viewer-release
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rwxr-xr-xindra/newview/app_settings/settings.xml146
1 files changed, 144 insertions, 2 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 388589a398..051cf6d43e 100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -732,6 +732,17 @@
<integer>0</integer>
</map>
+ <key>BackDistanceFactor</key>
+ <map>
+ <key>Comment</key>
+ <string>Keep invisible objects in memory which are in the distance range (the factor * draw_distance) to the camera</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.125</real>
+ </map>
<key>BackgroundYieldTime</key>
<map>
<key>Comment</key>
@@ -743,6 +754,17 @@
<key>Value</key>
<integer>40</integer>
</map>
+ <key>BackProjectionAngleSquared</key>
+ <map>
+ <key>Comment</key>
+ <string>squared tan(object bbox projection angle). that of invisible objects greater than this threshold are kept in memory</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0311</real>
+ </map>
<key>BottomPanelNew</key>
<map>
<key>Comment</key>
@@ -2994,7 +3016,7 @@
<key>Value</key>
<string>87e0e8f7-8729-1ea8-cfc9-8915773009db</string>
</map>
- <key>DefaultObjectTexture</key>
+ <key>DefaultObjectTexture</key>
<map>
<key>Comment</key>
<string>Texture used as 'Default' in texture picker. (UUID texture reference)</string>
@@ -4699,6 +4721,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>InvisibleObjectsInMemoryTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of frames invisible objects stay in memory before being removed. 0 means never to remove.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>64</integer>
+ </map>
<key>JoystickAvatarEnabled</key>
<map>
<key>Comment</key>
@@ -6394,6 +6427,28 @@
<key>Value</key>
<integer>130</integer>
</map>
+ <key>NewObjectCreationThrottle</key>
+ <map>
+ <key>Comment</key>
+ <string>maximum number of new objects created per frame, -1 to disable this throttle</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>64</integer>
+ </map>
+ <key>NewObjectCreationThrottleDelayTime</key>
+ <map>
+ <key>Comment</key>
+ <string>time in seconds NewObjectCreationThrottle to take effect after the progress screen is lifted</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>2.0</real>
+ </map>
<key>NextOwnerCopy</key>
<map>
<key>Comment</key>
@@ -6813,6 +6868,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>ObjectCacheViewCullingEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable the object cache view culling. Needs to restart viewer.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>OpenDebugStatAdvanced</key>
<map>
<key>Comment</key>
@@ -7382,6 +7448,17 @@
<key>Value</key>
<real>6.0</real>
</map>
+ <key>ClothingLoadingDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Time to wait for avatar appearance to resolve before showing world (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>10.0</real>
+ </map>
<key>PreferredMaturity</key>
<map>
<key>Comment</key>
@@ -7937,7 +8014,6 @@
<key>Value</key>
<integer>1</integer>
</map>
-
<key>OctreeMaxNodeCapacity</key>
<map>
<key>Comment</key>
@@ -10070,6 +10146,39 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>SceneLoadingMonitorEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enabled scene loading monitor if set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>SceneLoadingMonitorSampleTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Time between screen samples when monitor scene load (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.25</real>
+ </map>
+ <key>SceneLoadingPixelDiffThreshold</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount of pixels changed required to consider the scene as still loading (square root of fraction of pixels on screen)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.02</real>
+ </map>
<key>ScriptHelpFollowsCursor</key>
<map>
<key>Comment</key>
@@ -13007,6 +13116,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>UseObjectCacheOcclusion</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable object cache level object culling based on occlusion (coverage) by other objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>RenderSynchronousOcclusion</key>
<map>
<key>Comment</key>
@@ -14773,6 +14893,28 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>TeleportArrivalDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Time to wait before displaying world during teleport (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>2</real>
+ </map>
+ <key>TeleportLocalDelay</key>
+ <map>
+ <key>Comment</key>
+ <string>Delay to prevent teleports after starting an in-sim teleport. (seconds)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1</real>
+ </map>
<key>DisablePrecacheDelayAfterTeleporting</key>
<map>
<key>Comment</key>