diff options
author | Xiaohong Bao <bao@lindenlab.com> | 2010-08-18 11:33:01 -0600 |
---|---|---|
committer | Xiaohong Bao <bao@lindenlab.com> | 2010-08-18 11:33:01 -0600 |
commit | 247ca1660bf4029d4e5bb701654433f14c785ab5 (patch) | |
tree | 1bcc6a234b1c3dd6908c9a1999a3dce19a4da566 /indra/newview/app_settings/settings.xml | |
parent | 2afe1f3999f85e21f2cdfcb614670b89762dfeef (diff) |
EXT-8673: FIXED: UDP texture loading is slower in 2.x viewers than 1.23.5
Improved the following:
1, make sure the texture callback queue is properly handled and cleaned in time;
2, estimate the LLVOTree pixel area more accurately;
3, eliminate the possibility of back and forth stopping/restarting a texture fetching
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 183 |
1 files changed, 69 insertions, 114 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 4c52fb015f..2130713d50 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -1741,6 +1741,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>DebugAvatarLocalTexLoadedTime</key> + <map> + <key>Comment</key> + <string>Display time for loading avatar local textures.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>DebugBeaconLineWidth</key> <map> <key>Comment</key> @@ -5373,6 +5384,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>MultipleAttachments</key> + <map> + <key>Comment</key> + <string>Allow multiple objects to be attached to a single attachment point.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>MuteAmbient</key> <map> <key>Comment</key> @@ -6737,7 +6759,7 @@ <key>Type</key> <string>U32</string> <key>Value</key> - <integer>200</integer> + <integer>60</integer> </map> <key>RenderSSAOFactor</key> <map> @@ -7112,64 +7134,6 @@ <real>0.01</real> </map> - <key>RenderShadowBiasError</key> - <map> - <key>Comment</key> - <string>Error scale for shadow bias (based on altitude).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0</real> - </map> - <key>RenderShadowOffsetError</key> - <map> - <key>Comment</key> - <string>Error scale for shadow offset (based on altitude).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0</real> - </map> - - <key>RenderSpotLightsInNondeferred</key> - <map> - <key>Comment</key> - <string>Whether to support projectors as spotlights when Lighting and Shadows is disabled</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - - <key>RenderSpotShadowBias</key> - <map> - <key>Comment</key> - <string>Bias value for shadows (prevent shadow acne).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>RenderSpotShadowOffset</key> - <map> - <key>Comment</key> - <string>Offset value for shadows (prevent shadow acne).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.04</real> - </map> - <key>RenderShadowResolutionScale</key> <map> <key>Comment</key> @@ -7182,6 +7146,8 @@ <real>1.0</real> </map> + + <key>RenderDeferredTreeShadowBias</key> <map> <key>Comment</key> @@ -7303,7 +7269,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>8</real> + <real>1</real> </map> <key>RenderDeferred</key> @@ -7318,6 +7284,18 @@ <integer>0</integer> </map> + <key>RenderDeferredShadow</key> + <map> + <key>Comment</key> + <string>Enable shadows in deferred renderer.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderDeferredGI</key> <map> <key>Comment</key> @@ -7330,10 +7308,10 @@ <integer>0</integer> </map> - <key>RenderDeferredSun</key> + <key>RenderDeferredSunShadow</key> <map> <key>Comment</key> - <string>Execute sunlight shader in deferred renderer.</string> + <string>Generate shadows from the sun.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -7342,10 +7320,10 @@ <integer>1</integer> </map> - <key>RenderDeferredAtmospheric</key> + <key>RenderDeferredSun</key> <map> <key>Comment</key> - <string>Execute atmospheric shader in deferred renderer.</string> + <string>Execute sunlight shader in deferred renderer.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -7354,10 +7332,10 @@ <integer>1</integer> </map> - <key>RenderDeferredSSAO</key> + <key>RenderDeferredAtmospheric</key> <map> <key>Comment</key> - <string>Execute screen space ambient occlusion shader in deferred renderer.</string> + <string>Execute atmospheric shader in deferred renderer.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -7616,10 +7594,10 @@ <key>Value</key> <real>256.0</real> </map> - <key>RenderAutoMaskAlphaNonDeferred</key> + <key>RenderFastAlpha</key> <map> <key>Comment</key> - <string>Use alpha masks where appropriate, in the non-deferred (non-'Lighting and Shadows') graphics mode</string> + <string>Use lossy alpha rendering optimization (opaque/nonexistent small alpha faces).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -7627,17 +7605,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderAutoMaskAlphaDeferred</key> - <map> - <key>Comment</key> - <string>Use alpha masks where appropriate, in the deferred ('Lighting and Shadows') graphics mode</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> <key>RenderFastUI</key> <map> <key>Comment</key> @@ -7899,6 +7866,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderLightingDetail</key> + <map> + <key>Comment</key> + <string>Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderMaxPartCount</key> <map> <key>Comment</key> @@ -7998,18 +7976,6 @@ <key>Value</key> <integer>2</integer> </map> - <key>RenderShadowDetail</key> - <map> - <key>Comment</key> - <string>Detail of shadows.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>2</integer> - </map> - <key>RenderReflectionRes</key> <map> <key>Comment</key> @@ -8140,7 +8106,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>1</integer> + <integer>0</integer> </map> <key>RenderUIBuffer</key> <map> @@ -8296,6 +8262,17 @@ <key>Value</key> <integer>512</integer> </map> + <key>RenderWaterReflections</key> + <map> + <key>Comment</key> + <string>Reflect the environment in the water.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RotateRight</key> <map> <key>Comment</key> @@ -9495,28 +9472,6 @@ <key>Value</key> <integer>75</integer> </map> - <key>SnapshotSharingEnabled</key> - <map> - <key>Comment</key> - <string>Enable uploading of snapshots to a web service.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SnapshotConfigURL</key> - <map> - <key>Comment</key> - <string>URL to fetch Snapshot Sharing configuration data from.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://photos.apps.staging.avatarsunited.com/viewer_config</string> - </map> <key>SnapshotTextureLastResolution</key> <map> <key>Comment</key> |