diff options
author | Vadim Savchuk <vsavchuk@productengine.com> | 2010-08-26 16:52:32 +0300 |
---|---|---|
committer | Vadim Savchuk <vsavchuk@productengine.com> | 2010-08-26 16:52:32 +0300 |
commit | 19fb0a16695b57e70dc371471d37c16929f1c424 (patch) | |
tree | 39f16d806b66e3795ded41c1462e205404996046 /indra/newview/app_settings/settings.xml | |
parent | 8e56f063924601041bac3791e794fa6934f20936 (diff) | |
parent | 1a8d917a6d0d2393a0f0248d0072dd7cfd487609 (diff) |
Manual merge from default branch
--HG--
branch : product-engine
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 194 |
1 files changed, 125 insertions, 69 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index c1219ab46f..9d911777d1 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -1741,6 +1741,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>DebugAvatarLocalTexLoadedTime</key> + <map> + <key>Comment</key> + <string>Display time for loading avatar local textures.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>DebugBeaconLineWidth</key> <map> <key>Comment</key> @@ -5373,17 +5384,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>MultipleAttachments</key> - <map> - <key>Comment</key> - <string>Allow multiple objects to be attached to a single attachment point.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>MuteAmbient</key> <map> <key>Comment</key> @@ -6748,7 +6748,7 @@ <key>Type</key> <string>U32</string> <key>Value</key> - <integer>60</integer> + <integer>200</integer> </map> <key>RenderSSAOFactor</key> <map> @@ -7123,6 +7123,64 @@ <real>0.01</real> </map> + <key>RenderShadowBiasError</key> + <map> + <key>Comment</key> + <string>Error scale for shadow bias (based on altitude).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0</real> + </map> + <key>RenderShadowOffsetError</key> + <map> + <key>Comment</key> + <string>Error scale for shadow offset (based on altitude).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0</real> + </map> + + <key>RenderSpotLightsInNondeferred</key> + <map> + <key>Comment</key> + <string>Whether to support projectors as spotlights when Lighting and Shadows is disabled</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + + <key>RenderSpotShadowBias</key> + <map> + <key>Comment</key> + <string>Bias value for shadows (prevent shadow acne).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0</real> + </map> + <key>RenderSpotShadowOffset</key> + <map> + <key>Comment</key> + <string>Offset value for shadows (prevent shadow acne).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.04</real> + </map> + <key>RenderShadowResolutionScale</key> <map> <key>Comment</key> @@ -7135,8 +7193,6 @@ <real>1.0</real> </map> - - <key>RenderDeferredTreeShadowBias</key> <map> <key>Comment</key> @@ -7258,7 +7314,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>1</real> + <real>8</real> </map> <key>RenderDeferred</key> @@ -7273,18 +7329,6 @@ <integer>0</integer> </map> - <key>RenderDeferredShadow</key> - <map> - <key>Comment</key> - <string>Enable shadows in deferred renderer.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderDeferredGI</key> <map> <key>Comment</key> @@ -7297,10 +7341,10 @@ <integer>0</integer> </map> - <key>RenderDeferredSunShadow</key> + <key>RenderDeferredSun</key> <map> <key>Comment</key> - <string>Generate shadows from the sun.</string> + <string>Execute sunlight shader in deferred renderer.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -7309,10 +7353,10 @@ <integer>1</integer> </map> - <key>RenderDeferredSun</key> + <key>RenderDeferredAtmospheric</key> <map> <key>Comment</key> - <string>Execute sunlight shader in deferred renderer.</string> + <string>Execute atmospheric shader in deferred renderer.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -7321,10 +7365,10 @@ <integer>1</integer> </map> - <key>RenderDeferredAtmospheric</key> + <key>RenderDeferredSSAO</key> <map> <key>Comment</key> - <string>Execute atmospheric shader in deferred renderer.</string> + <string>Execute screen space ambient occlusion shader in deferred renderer.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -7583,10 +7627,10 @@ <key>Value</key> <real>256.0</real> </map> - <key>RenderFastAlpha</key> + <key>RenderAutoMaskAlphaNonDeferred</key> <map> <key>Comment</key> - <string>Use lossy alpha rendering optimization (opaque/nonexistent small alpha faces).</string> + <string>Use alpha masks where appropriate, in the non-deferred (non-'Lighting and Shadows') graphics mode</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -7594,6 +7638,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderAutoMaskAlphaDeferred</key> + <map> + <key>Comment</key> + <string>Use alpha masks where appropriate, in the deferred ('Lighting and Shadows') graphics mode</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderFastUI</key> <map> <key>Comment</key> @@ -7855,17 +7910,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderLightingDetail</key> - <map> - <key>Comment</key> - <string>Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>1</integer> - </map> <key>RenderMaxPartCount</key> <map> <key>Comment</key> @@ -7965,6 +8009,18 @@ <key>Value</key> <integer>2</integer> </map> + <key>RenderShadowDetail</key> + <map> + <key>Comment</key> + <string>Detail of shadows.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>2</integer> + </map> + <key>RenderReflectionRes</key> <map> <key>Comment</key> @@ -8095,7 +8151,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>0</integer> + <integer>1</integer> </map> <key>RenderUIBuffer</key> <map> @@ -8251,17 +8307,6 @@ <key>Value</key> <integer>512</integer> </map> - <key>RenderWaterReflections</key> - <map> - <key>Comment</key> - <string>Reflect the environment in the water.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>RotateRight</key> <map> <key>Comment</key> @@ -8284,17 +8329,6 @@ <key>Value</key> <real>1.0</real> </map> - <key>RunMultipleThreads</key> - <map> - <key>Comment</key> - <string>If TRUE keep background threads active during render</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>SafeMode</key> <map> <key>Comment</key> @@ -9461,6 +9495,28 @@ <key>Value</key> <integer>75</integer> </map> + <key>SnapshotSharingEnabled</key> + <map> + <key>Comment</key> + <string>Enable uploading of snapshots to a web service.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>SnapshotConfigURL</key> + <map> + <key>Comment</key> + <string>URL to fetch Snapshot Sharing configuration data from.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://photos.apps.staging.avatarsunited.com/viewer_config</string> + </map> <key>SnapshotTextureLastResolution</key> <map> <key>Comment</key> |