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authorNat Goodspeed <nat@lindenlab.com>2012-04-26 14:07:09 -0400
committerNat Goodspeed <nat@lindenlab.com>2012-04-26 14:07:09 -0400
commit0249a0d1e7564d06eadb8a23b0f058008dfd6068 (patch)
tree3553c0ca29f860279fb363e1a62c00158a35dca3 /indra/newview/app_settings/settings.xml
parentd6569db3520f7e0ce2d93febb6f4e26b48c08a3d (diff)
parent6d3be57d334f02f4781dcaede9746976bd3643a4 (diff)
Automated merge with http://hg.secondlife.com/viewer-release
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r--indra/newview/app_settings/settings.xml60
1 files changed, 37 insertions, 23 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index ee8c15752b..bd109120cf 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -7252,7 +7252,7 @@
<key>WebContentWindowLimit</key>
<map>
<key>Comment</key>
- <string>Maximum number of web brower windows that can be open at once in the Web content floater (0 for no limit)</string>
+ <string>Maximum number of web browser windows that can be open at once in the Web content floater (0 for no limit)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -7620,6 +7620,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RenderCompressTextures</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable texture compression on OpenGL 3.0 and later implementations (EXPERIMENTAL, requires restart)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderPerformanceTest</key>
<map>
<key>Comment</key>
@@ -8060,6 +8071,18 @@
<real>0</real>
</map>
+ <key>RenderDepthPrePass</key>
+ <map>
+ <key>Comment</key>
+ <string>EXPERIMENTAL: Prime the depth buffer with simple prim geometry before rendering with textures.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
<key>RenderDepthOfField</key>
<map>
<key>Comment</key>
@@ -9112,28 +9135,19 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderUseShaderLOD</key>
- <map>
- <key>Comment</key>
- <string>Whether we want to have different shaders for LOD</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderUseShaderNearParticles</key>
- <map>
- <key>Comment</key>
- <string>Whether we want to use shaders on near particles</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
+
+ <key>RenderAutoHideSurfaceAreaLimit</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum surface area of a set of proximal objects inworld before automatically hiding geometry to prevent system overload.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
<key>RenderVBOEnable</key>
<map>
<key>Comment</key>