diff options
author | James Cook <james@lindenlab.com> | 2007-01-02 08:33:20 +0000 |
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committer | James Cook <james@lindenlab.com> | 2007-01-02 08:33:20 +0000 |
commit | 420b91db29485df39fd6e724e782c449158811cb (patch) | |
tree | b471a94563af914d3ed3edd3e856d21cb1b69945 /indra/newview/app_settings/keywords.ini |
Print done when done.
Diffstat (limited to 'indra/newview/app_settings/keywords.ini')
-rw-r--r-- | indra/newview/app_settings/keywords.ini | 513 |
1 files changed, 513 insertions, 0 deletions
diff --git a/indra/newview/app_settings/keywords.ini b/indra/newview/app_settings/keywords.ini new file mode 100644 index 0000000000..0545c38959 --- /dev/null +++ b/indra/newview/app_settings/keywords.ini @@ -0,0 +1,513 @@ +llkeywords version 2 + +# sections +[word .5, .1, .3] +default Name of default state that all scripts must have +state Keyword to indicate state block or state transition + +# data types +[word .1, .3, .1] +integer Integer type +float Floating-point type +string String type +key Key type. Use NULL_KEY to test for empty keys. +vector Vector type of 3 floats. Used to represent 3D motion, Euler angles, and color.:Access components by .x, .y. or .z +rotation Rotation type of 4 floats. Used to represent rotation.:Access components by .x, .y., .z, or .w +list List of various data types + +# events +[word 0, .3, .5] +state_entry state_entry():Triggered on any state transition and startup +state_exit state_exit():Triggered on any state transition +touch_start touch_start(integer num_detected):Triggered by the start of agent clicking on task +touch touch(integer num_detected):Triggered while agent is clicking on task +touch_end touch_end(integer num_detected):Triggered when agent stops clicking on task +collision_start collision_start(integer num_detected):Triggered when task starts colliding with another task +collision collision(integer num_detected):Triggered while task is colliding with another task +collision_end collision_end(integer num_detected):Triggered when task stops colliding with another task +land_collision_start land_collision_start(vector pos):Triggered when task starts colliding with land +land_collision land_collision(vector pos):Triggered when task is colliding with land +land_collision_end land_collision_end(vector pos):Triggered when task stops colliding with land +timer timer():Result of the llSetTimerEvent library function call. +listen listen(integer channel, string name, key id, string message):Result of the llListen library function call +sensor sensor(integer num_detected):Result of the llSensor library function call +no_sensor no_sensor():Result of the llSensor library function call +control control(key id, integer level, integer edge):Result of llTakeControls library function call +at_target at_target(integer tnum, vector targetpos, vector ourpos):Result of llTarget library function call +not_at_target not_at_target():Result of llTarget library function call +at_rot_target at_rot_target(integer tnum, rotation targetrot, rotation ourrot):Result of LLRotTarget library function call +not_at_rot_target not_at_rot_target():Result of LLRotTarget library function call +money money(key id, integer amount):Triggered when money is given to task +email email(string time, string address, string subj, string message, integer num_left):Triggered when task receives email +run_time_permissions run_time_permissions(integer perm):Triggered when an agent grants run time permissions to task +attach attach(key id):Triggered when an agent attaches or detaches from agent +dataserver dataserver(key queryid, string data):Triggered when task receives asynchronous data +moving_start moving_start():Triggered when task begins moving +moving_end moving_end():Triggered when task stops moving +on_rez on_rez(integer start_param):Triggered when task is rezed in from inventory or another task +object_rez object_rez(key id):Triggered when task rezes in another task +link_message link_message(integer sender_num, integer num, string str, key id):Triggered when task receives a link message via LLMessageLinked library function call +changed changed( integer change ):Triggered various event change the task:(test change with CHANGED_INVENTORY, CHANGED_COLOR, CHANGED_SHAPE, CHANGED_SCALE, CHANGED_TEXTURE, CHANGED_LINK, CHANGED_ALLOWED_DROP, CHANGED_OWNER, CHANGED_REGION, CHANGED_TELEPORT) +remote_data remote_data(integer event_type, key channel, key message_id, string sender,integer idata, string sdata):Triggered by various XML-RPC calls (event_type will be one of REMOTE_DATA_CHANNEL, REMOTE_DATA_REQUEST, REMOTE_DATA_REPLY) +http_response http_response(key request_id, integer status, list metadata, string body):Triggered when task receives a response to one of its llHTTPRequests + +# integer constants +[word .1, .1, .5] +TRUE Integer constant for Boolean operations +FALSE Integer constant for Boolean operations +STATUS_PHYSICS Passed in the llSetStatus library function. If TRUE, object moves physically +STATUS_PHANTOM Passed in the llSetStatus library function. If TRUE, object doesn't collide with other objects +STATUS_ROTATE_X Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local X axis +STATUS_ROTATE_Y Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local Y axis +STATUS_ROTATE_Z Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local Z axis +STATUS_SANDBOX Passed in the llSetStatus library function. If TRUE, object can't cross region boundaries or move more than 10 meters from its start location +STATUS_BLOCK_GRAB Passed in the llSetStatus library function. If TRUE, object can't be grabbed and physically dragged +STATUS_DIE_AT_EDGE Passed in the llSetStatus library function. If TRUE, objects that reach the edge of the world just die:rather than teleporting back to the owner +STATUS_RETURN_AT_EDGE Passed in the llSetStatus library function. If TRUE, script rezzed objects that reach the edge of the world:are returned rather than killed:STATUS_RETURN_AT_EDGE trumps STATUS_DIE_AT_EDGE if both are set +STATUS_CAST_SHADOWS Passed in the llSetStatus library function. If TRUE, object casts shadows on other objects +AGENT Passed in llSensor library function to look for other Agents +ACTIVE Passed in llSensor library function to look for moving objects +PASSIVE Passed in llSensor library function to look for objects that aren't moving +SCRIPTED Passed in llSensor library function to look for scripted objects +CONTROL_FWD Passed to llTakeControls library function and used control event handler to test for agent forward control +CONTROL_BACK Passed to llTakeControls library function and used control event handler to test for agent back control +CONTROL_LEFT Passed to llTakeControls library function and used control event handler to test for agent left control +CONTROL_RIGHT Passed to llTakeControls library function and used control event handler to test for agent right control +CONTROL_ROT_LEFT Passed to llTakeControls library function and used control event handler to test for agent rotate left control +CONTROL_ROT_RIGHT Passed to llTakeControls library function and used control event handler to test for agent rotate right control +CONTROL_UP Passed to llTakeControls library function and used control event handler to test for agent up control +CONTROL_DOWN Passed to llTakeControls library function and used control event handler to test for agent down control +CONTROL_LBUTTON Passed to llTakeControls library function and used control event handler to test for agent left button control +CONTROL_ML_LBUTTON Passed to llTakeControls library function and used control event handler to test for agent left button control with the agent in mouse look +PERMISSION_DEBIT Passed to llRequestPermissions library function to request permission to take money from agent's account +PERMISSION_TAKE_CONTROLS Passed to llRequestPermissions library function to request permission to take agent's controls +# PERMISSION_REMAP_CONTROLS Passed to llRequestPermissions library function to request permission to remap agent's controls (not implemented yet) +PERMISSION_TRIGGER_ANIMATION Passed to llRequestPermissions library function to request permission to trigger animation on agent +PERMISSION_ATTACH Passed to llRequestPermissions library function to request permission to attach/detach from agent +# PERMISSION_RELEASE_OWNERSHIP Passed to llRequestPermissions library function to request permission to release ownership (not implemented) +PERMISSION_CHANGE_LINKS Passed to llRequestPermissions library function to request permission to change links +# PERMISSION_CHANGE_JOINTS Passed to llRequestPermissions library function to request permission to change joints (not implemented) +# PERMISSION_CHANGE_PERMISSIONS Passed to llRequestPermissions library function to request permission to change permissions +PERMISSION_TRACK_CAMERA Passed to llRequestPermissions library function to request permission to track agent's camera +PERMISSION_CONTROL_CAMERA Passed to llRequestPermissions library function to request permission to change agent's camera + +DEBUG_CHANNEL Chat channel reserved for debug and error messages from scripts +PUBLIC_CHANNEL Chat channel that broadcasts to all nearby users + +AGENT_FLYING Returned by llGetAgentInfo if the Agent is flying +AGENT_ATTACHMENTS Returned by llGetAgentInfo if the Agent has attachments +AGENT_SCRIPTED Returned by llGetAgentInfo if the Agent has scripted attachments +AGENT_SITTING Returned by llGetAgentInfo if the Agent is sitting +AGENT_ON_OBJECT Returned by llGetAgentInfo if the Agent is sitting on an object +AGENT_MOUSELOOK Returned by llGetAgentInfo if the Agent is in mouselook +AGENT_AWAY Returned by llGetAgentInfo if the Agent is in away mode +AGENT_WALKING Returned by llGetAgentInfo if the Agent is walking +AGENT_IN_AIR Returned by llGetAgentInfo if the Agent is in the air +AGENT_TYPING Returned by llGetAgentInfo if the Agent is typing +AGENT_CROUCHING Returned by llGetAgentInfo if the Agent is crouching +AGENT_BUSY Returned by llGetAgentInfo if the Agent is busy +AGENT_ALWAYS_RUN Returned by llGetAgentInfo if the Agent has 'Always Run' enabled + +PSYS_PART_FLAGS +PSYS_PART_START_COLOR +PSYS_PART_START_ALPHA +PSYS_PART_START_SCALE +PSYS_PART_END_COLOR +PSYS_PART_END_ALPHA +PSYS_PART_END_SCALE +PSYS_PART_MAX_AGE + +PSYS_PART_BOUNCE_MASK +PSYS_PART_WIND_MASK +PSYS_PART_INTERP_COLOR_MASK +PSYS_PART_INTERP_SCALE_MASK +PSYS_PART_FOLLOW_SRC_MASK +PSYS_PART_FOLLOW_VELOCITY_MASK +PSYS_PART_TARGET_POS_MASK +PSYS_PART_EMISSIVE_MASK +PSYS_PART_TARGET_LINEAR_MASK + +PSYS_SRC_PATTERN +PSYS_SRC_INNERANGLE Deprecated -- Use PSYS_SRC_ANGLE_BEGIN +PSYS_SRC_OUTERANGLE Deprecated -- Use PSYS_SRC_ANGLE_END +PSYS_SRC_ANGLE_BEGIN +PSYS_SRC_ANGLE_END +PSYS_SRC_BURST_RATE +PSYS_SRC_BURST_PART_COUNT +PSYS_SRC_BURST_RADIUS +PSYS_SRC_BURST_SPEED_MIN +PSYS_SRC_BURST_SPEED_MAX +PSYS_SRC_MAX_AGE +PSYS_SRC_ACCEL +PSYS_SRC_TEXTURE +PSYS_SRC_TARGET_KEY +PSYS_SRC_OMEGA + +PSYS_SRC_PATTERN_DROP +PSYS_SRC_PATTERN_EXPLODE +PSYS_SRC_PATTERN_ANGLE +PSYS_SRC_PATTERN_ANGLE_CONE +PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY + +# some vehicle params +VEHICLE_TYPE_NONE +VEHICLE_TYPE_SLED +VEHICLE_TYPE_CAR +VEHICLE_TYPE_BOAT +VEHICLE_TYPE_AIRPLANE +VEHICLE_TYPE_BALLOON + +VEHICLE_REFERENCE_FRAME Rotation of vehicle axes relative to local frame + +VEHICLE_LINEAR_FRICTION_TIMESCALE A vector of timescales for exponential decay of linear velocity along the three vehicle axes +VEHICLE_ANGULAR_FRICTION_TIMESCALE A vector of timescales for exponential decay of angular velocity about the three vehicle axes +VEHICLE_LINEAR_MOTOR_DIRECTION The linear velocity that the vehicle will try to achieve +VEHICLE_LINEAR_MOTOR_OFFSET An offset from the center of mass of the vehicle where the linear motor is applied +VEHICLE_ANGULAR_MOTOR_DIRECTION The angular velocity that the vehicle will try to achieve + +VEHICLE_HOVER_HEIGHT The height the vehicle will try to hover +VEHICLE_HOVER_EFFICIENCY A slider between 0 (bouncy) and 1 (critically damped) hover behavior +VEHICLE_HOVER_TIMESCALE The period of time for the vehicle to achieve its hover height +VEHICLE_BUOYANCY A slider between 0 (no anti-gravity) and 1 (full anti-gravity) + +VEHICLE_LINEAR_DEFLECTION_EFFICIENCY A slider between 0 (no deflection) and 1 (maximum strength) +VEHICLE_LINEAR_DEFLECTION_TIMESCALE The exponential timescale for the vehicle to redirect its velocity to be along its x-axis + +VEHICLE_LINEAR_MOTOR_TIMESCALE The exponential timescale for the vehicle to achive its full linear motor velocity +VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE The exponential timescale for the linear motor's effectiveness to decay toward zero + +VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY A slider between 0 (no deflection) and 1 (maximum strength) +VEHICLE_ANGULAR_DEFLECTION_TIMESCALE The exponential timescale for the vehicle to achieve full angular deflection + +VEHICLE_ANGULAR_MOTOR_TIMESCALE The exponential timescale for the vehicle to achive its full angular motor velocity +VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE The exponential timescale for the angular motor's effectiveness to decay toward zero + +VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY A slider between 0 (bouncy) and 1 (critically damped) attraction of vehicle z-axis to world z-axis (vertical) +VEHICLE_VERTICAL_ATTRACTION_TIMESCALE The exponential timescale for the vehicle to align its z-axis to the world z-axis (vertical) + +VEHICLE_BANKING_EFFICIENCY A slider between -1 (leans out of turns), 0 (no banking), and +1 (leans into turns) +VEHICLE_BANKING_MIX A slider betwen 0 (static banking) and 1 (dynamic banking) +VEHICLE_BANKING_TIMESCALE The exponential timescale for the banking behavior to take full effect + +VEHICLE_FLAG_NO_DEFLECTION_UP Prevents linear deflection along world-z axis +VEHICLE_FLAG_LIMIT_ROLL_ONLY Removes vertical attraction for changes in vehicle pitch +VEHICLE_FLAG_HOVER_WATER_ONLY Hover only pays attention to water level +VEHICLE_FLAG_HOVER_TERRAIN_ONLY Hover only pays attention to terrain height +VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT Hover only pays attention to global height +VEHICLE_FLAG_HOVER_UP_ONLY Hover only pushes up +VEHICLE_FLAG_LIMIT_MOTOR_UP Prevents ground vehicles from motoring into the sky +VEHICLE_FLAG_MOUSELOOK_STEER Makes vehicle try to turn toward mouselook direction. +VEHICLE_FLAG_MOUSELOOK_BANK Makes vehicle try to turn toward mouselook direction assuming banking is enabled. +VEHICLE_FLAG_CAMERA_DECOUPLED Causes the camera look-at axis to NOT move when the vehicle rotates. + +CAMERA_PITCH (-45 to 80) (Adjusts the angular amount that the camera aims straight ahead vs. straight down, maintaining the same distance. Analogous to 'incidence'.") +CAMERA_FOCUS_OFFSET (-10 to 10) A vector that adjusts the position of the camera focus position relative to the subject +CAMERA_POSITION_LAG (0.0 to 3.0) How much the camera lags as it tries to move towards its 'ideal' position +CAMERA_FOCUS_LAG (0.0 to 3.0) How much the camera lags as it tries to aim towards the subject +CAMERA_DISTANCE (0.5 to 10) Sets how far away the camera wants to be from its subject +CAMERA_BEHINDNESS_ANGLE (0 to 180) Sets the angle in degrees within which the camera is not constrained by changes in subject rotation +CAMERA_BEHINDNESS_LAG (0.0 to 3.0) Sets how strongly the camera is forced to stay behind the target if outside of behindness angle +CAMERA_POSITION_THRESHOLD (0.0 to 4.0) Sets the radius of a sphere around the camera's ideal position within which it is not affected by subject motion +CAMERA_FOCUS_THRESHOLD (0.0 to 4.0) Sets the radius of a sphere around the camera's subject position within which its focus is not affected by subject motion +CAMERA_ACTIVE (0 or 1) Turns on or off scripted control of the camera +CAMERA_POSITION Sets the position of the camera +CAMERA_FOCUS Sets the focus (target position) of the camera +CAMERA_POSITION_LOCKED (0 or 1) Locks the camera position so it will not move +CAMERA_FOCUS_LOCKED (0 or 1) Locks the camera focus so it will not move + +INVENTORY_TEXTURE Passed to task inventory library functions to reference textures +INVENTORY_SOUND Passed to task inventory library functions to reference sounds +INVENTORY_OBJECT Passed to task inventory library functions to reference objects +INVENTORY_SCRIPT Passed to task inventory library functions to reference scripts +INVENTORY_LANDMARK Passed to task inventory library functions to reference landmarks +INVENTORY_CLOTHING Passed to task inventory library functions to reference clothing +INVENTORY_NOTECARD Passed to task inventory library functions to reference notecards +INVENTORY_BODYPART Passed to task inventory library functions to reference body parts +INVENTORY_ANIMATION Passed to task inventory library functions to reference animations +INVENTORY_GESTURE Passed to task inventory library functions to reference gestures +INVENTORY_ALL Passed to task inventory library functions to reference all inventory items +INVENTORY_NONE Returned by llGetInventoryType when no item is found. + +ATTACH_CHEST Passed to llAttachToAvatar to attach task to chest +ATTACH_HEAD Passed to llAttachToAvatar to attach task to head +ATTACH_LSHOULDER Passed to llAttachToAvatar to attach task to left shoulder +ATTACH_RSHOULDER Passed to llAttachToAvatar to attach task to right shoulder +ATTACH_LHAND Passed to llAttachToAvatar to attach task to left hand +ATTACH_RHAND Passed to llAttachToAvatar to attach task to right hand +ATTACH_LFOOT Passed to llAttachToAvatar to attach task to left foot +ATTACH_RFOOT Passed to llAttachToAvatar to attach task to right foot +ATTACH_BACK Passed to llAttachToAvatar to attach task to back +ATTACH_PELVIS Passed to llAttachToAvatar to attach task to pelvis +ATTACH_MOUTH Passed to llAttachToAvatar to attach task to mouth +ATTACH_CHIN Passed to llAttachToAvatar to attach task to chin +ATTACH_LEAR Passed to llAttachToAvatar to attach task to left ear +ATTACH_REAR Passed to llAttachToAvatar to attach task to right ear +ATTACH_LEYE Passed to llAttachToAvatar to attach task to left eye +ATTACH_REYE Passed to llAttachToAvatar to attach task to right eye +ATTACH_NOSE Passed to llAttachToAvatar to attach task to noce +ATTACH_RUARM Passed to llAttachToAvatar to attach task to right upper arm +ATTACH_RLARM Passed to llAttachToAvatar to attach task to right lower arm +ATTACH_LUARM Passed to llAttachToAvatar to attach task to left upper arm +ATTACH_LLARM Passed to llAttachToAvatar to attach task to left lower arm +ATTACH_RHIP Passed to llAttachToAvatar to attach task to right hip +ATTACH_RULEG Passed to llAttachToAvatar to attach task to right upper leg +ATTACH_RLLEG Passed to llAttachToAvatar to attach task to right lower leg +ATTACH_LHIP Passed to llAttachToAvatar to attach task to left hip +ATTACH_LULEG Passed to llAttachToAvatar to attach task to left upper leg +ATTACH_LLLEG Passed to llAttachToAvatar to attach task to left lower leg +ATTACH_BELLY Passed to llAttachToAvatar to attach task to belly +ATTACH_RPEC Passed to llAttachToAvatar to attach task to right pectoral +ATTACH_LPEC Passed to llAttachToAvatar to attach task to left pectoral + +LAND_LEVEL Passed to llModifyLand to level terrain +LAND_RAISE Passed to llModifyLand to raise terrain +LAND_LOWER Passed to llModifyLand to lower terrain +LAND_SMOOTH Passed to llModifyLand to smooth terrain +LAND_NOISE Passed to llModifyLand to randomize terrain +LAND_REVERT Passed to llModifyLand to revert terrain toward original state +LAND_SMALL_BRUSH Passed to llModifyLand to modify small land areas +LAND_MEDIUM_BRUSH Passed to llModifyLand to modify medium land areas +LAND_LARGE_BRUSH Passed to llModifyLand to modify large land areas + +DATA_PAYINFO Passed to llRequestAgentData to get payment status of an agent +DATA_ONLINE Passed to llRequestAgentData to determine if agent is online +DATA_NAME Passed to llRequestAgentData to get full agent name +DATA_BORN Passed to llRequestAgentData to get born on date as a string +DATA_RATING Passed to llRequestAgentData to get a comma separated sting of integer ratings +DATA_SIM_POS Passed to llRequestSimulatorData to get a string (cast to vector) of a simulator's global position +DATA_SIM_STATUS Passed to llRequestSimulatorData to get the status of a simulator +DATA_SIM_RATING Passed to llRequestSimulatorData to get the rating of a simulator + +PAYMENT_INFO_ON_FILE Used with llRequestAgentData to tell if Agent is of "Payment Info On File" status +PAYMENT_INFO_USED Used with llRequestAgentData to tell if Agent is of "Payment Info Used" status + +ANIM_ON Enable texture animation +LOOP Loop when animating textures +REVERSE Animate in the reverse direction +PING_PONG Animate forward, then reverse. +SMOOTH Textures slides, instead of stepping +ROTATE Rotates the texture, instead of using frames +SCALE Scales the texture, instead of using frames + +ALL_SIDES Passed to various texture and color library functions to modify all sides + +LINK_SET Passed to various link functions to modify all blocks in the object +LINK_ROOT Passed to various link functions to modify only the root block (no effect on single block objects) +LINK_ALL_OTHERS Passed to various link functions to modify all other blocks in the object +LINK_ALL_CHILDREN Passed to various link functions to modify all child blocks in the object +LINK_THIS Passed to various link functions to modify only the calling block + +CHANGED_INVENTORY Parameter of changed event handler used to indicate change to task's inventory +CHANGED_COLOR Parameter of changed event handler used to indicate change to task's color +CHANGED_SHAPE Parameter of changed event handler used to indicate change to task's shape parameters +CHANGED_SCALE Parameter of changed event handler used to indicate change to task's scale +CHANGED_TEXTURE Parameter of changed event handler used to indicate change to task's texture +CHANGED_LINK Parameter of changed event handler used to indicate change to task's link status +CHANGED_ALLOWED_DROP Parameter of changed event handler used to indicate a user dropped an inventory item:onto task that was allowed only by llAllowInventoryDrop function call +CHANGED_OWNER Parameter of changed event handler used to indicate change to task's owner ONLY when an object is sold as original or deeded to group +CHANGED_REGION Parameter of changed event handler used to indicate the region has changed +CHANGED_TELEPORT Parameter of changed event handler used to indicate teleport has completed + +TYPE_INTEGER Indicates that the list entry is holding an integer +TYPE_FLOAT Indicates that the list entry is holding an float +TYPE_STRING Indicates that the list entry is holding an string +TYPE_KEY Indicates that the list entry is holding an key +TYPE_VECTOR Indicates that the list entry is holding an vector +TYPE_ROTATION Indicates that the list entry is holding an rotation +TYPE_INVALID Indicates that this wasn't a valid list entry + + +REMOTE_DATA_CHANNEL Value of event_type in remote_event after successful llOpenRemoteDataChannel +REMOTE_DATA_REQUEST Value of event_type in remote_event if XML-RPC request is received +REMOTE_DATA_REPLY Value of event_type in remote_event if XML-RPC reply is received + + +PRIM_TYPE Followed by PRIM_TYPE_BOX, PRIM_TYPE_CYLINDER, PRIM_TYPE_PRISM, PRIM_TYPE_SPHERE,:PRIM_TYPE_TORUS, or PRIM_TYPE_TUBE and their arguments +PRIM_MATERIAL Sets material to PRIM_MATERIAL_STONE, PRIM_MATERIAL_METAL, PRIM_MATERIAL_GLASS,:PRIM_MATERIAL_WOOD, PRIM_MATERIAL_FLESH, PRIM_MATERIAL_PLASTIC,:PRIM_MATERIAL_RUBBER, or PRIM_MATERIAL_LIGHT +PRIM_PHYSICS Sets physics to TRUE or FALSE +PRIM_FLEXIBLE Sets primitive flexibility to TRUE or FALSE +PRIM_POINT_LIGHT Sets light emission to TRUE or FALSE +PRIM_TEMP_ON_REZ Sets temporay on rez to TRUE or FALSE +PRIM_PHANTOM Sets phantom to TRUE or FALSE +PRIM_CAST_SHADOWS Enables or disables shadow casting for the primitive +PRIM_POSITION Sets primitive position to a vector position +PRIM_SIZE Sets primitive size to a vector size +PRIM_ROTATION Sets primitive rotation +PRIM_TEXTURE Followed by an integer face, key id, vector repeats, vector offsets,:and float rotation in radians +PRIM_COLOR Followed by an integer face, vector color, and float alpha +PRIM_BUMP_SHINY Followed by an integer face, one of PRIM_SHINY_NONE, PRIM_SHINY_LOW,:PRIM_SHINY_MEDIUM, or PRIM_SHINY_HIGH,:and one of PRIM_BUMP_NONE, PRIM_BUMP_BRIGHT, PRIM_BUMP_DARK, etc +PRIM_FULLBRIGHT Followed by an integer face, and TRUE or FALSE +PRIM_TEXGEN Followed by an integer face, and one of PRIM_TEXGEN_DEFAULT or PRIM_TEXGEN_PLANAR + +PRIM_TYPE_BOX Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear +PRIM_TYPE_CYLINDER Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear +PRIM_TYPE_PRISM Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear +PRIM_TYPE_SPHERE Followed by integer hole shape, vector cut, float hollow, vector twist,:and vector dimple +PRIM_TYPE_TORUS Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew +PRIM_TYPE_TUBE Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew +PRIM_TYPE_RING Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew + +PRIM_HOLE_DEFAULT Sets hole type to match the prim type. +PRIM_HOLE_SQUARE Sets hole type to square. +PRIM_HOLE_CIRCLE Sets hole type to circle. +PRIM_HOLE_TRIANGLE Sets hole type to triangle. + +PRIM_MATERIAL_STONE Sets material to stone +PRIM_MATERIAL_METAL Sets material to metal +PRIM_MATERIAL_GLASS Sets material to glass +PRIM_MATERIAL_WOOD Sets material to wood +PRIM_MATERIAL_FLESH Sets material to flesh +PRIM_MATERIAL_PLASTIC Sets material to plastic +PRIM_MATERIAL_RUBBER Sets material to rubber +PRIM_MATERIAL_LIGHT Sets material to light + +PRIM_SHINY_NONE No shininess +PRIM_SHINY_LOW Low shininess +PRIM_SHINY_MEDIUM Medium shininess +PRIM_SHINY_HIGH High shininess + +PRIM_BUMP_NONE No bump map +PRIM_BUMP_BRIGHT Generate bump map from highlights +PRIM_BUMP_DARK Generate bump map from lowlights +PRIM_BUMP_WOOD Wood bump map +PRIM_BUMP_BARK Bark bump map +PRIM_BUMP_BRICKS Brick bump map +PRIM_BUMP_CHECKER Checker bump map +PRIM_BUMP_CONCRETE Concrete bump map +PRIM_BUMP_TILE Tile bump map +PRIM_BUMP_STONE Stone bump map +PRIM_BUMP_DISKS Disk bump map +PRIM_BUMP_GRAVEL Gravel bump map +PRIM_BUMP_BLOBS Blob bump map +PRIM_BUMP_SIDING Siding bump map +PRIM_BUMP_LARGETILE Large tile bump map +PRIM_BUMP_STUCCO Stucco bump map +PRIM_BUMP_SUCTION Suction cup bump map +PRIM_BUMP_WEAVE Weave bump map + +PRIM_TEXGEN_DEFAULT Default texture mapping +PRIM_TEXGEN_PLANAR Planar texture mapping + +MASK_BASE Base permissions +MASK_OWNER Owner permissions +MASK_GROUP Group permissions +MASK_EVERYONE Everyone permissions +MASK_NEXT Next owner permissions + +PERM_TRANSFER Transfer permission +PERM_MODIFY Modify permission +PERM_COPY Copy permission +PERM_MOVE Move permission +PERM_ALL Move/Modify/Copy/Transfer permissions + +PARCEL_MEDIA_COMMAND_STOP Stop media stream +PARCEL_MEDIA_COMMAND_PAUSE Pause media stream +PARCEL_MEDIA_COMMAND_PLAY Play media stream +PARCEL_MEDIA_COMMAND_LOOP Loop media stream +PARCEL_MEDIA_COMMAND_TEXTURE Get or set the parcel's media texture +PARCEL_MEDIA_COMMAND_URL Get or set the parcel's media url +PARCEL_MEDIA_COMMAND_TIME Set media stream to specific time +PARCEL_MEDIA_COMMAND_AGENT Allows media stream commands to apply to only one agent +PARCEL_MEDIA_COMMAND_UNLOAD Unloads the media stream +PARCEL_MEDIA_COMMAND_AUTO_ALIGN Auto aligns the media stream to the texture size. May cause a performance hit and loss of some visual quality. + +PAY_HIDE Used with llSetPayPrice to hide a button +PAY_DEFAULT Used with llSetPayPrice to use the default price for a button + +LIST_STAT_MAX Used with llListStatistics to find the largest number in a list +LIST_STAT_MIN Used with llListStatistics to find the smallest number in a list +LIST_STAT_MEAN Used with llListStatistics to find the mean of the numbers in a list +LIST_STAT_MEDIAN Used with llListStatistics to find the median of the numbers in a list +LIST_STAT_STD_DEV Used with llListStatistics to find the standard deviation of the numbers in a list +LIST_STAT_SUM Used with llListStatistics to find the sum of the numbers in a list +LIST_STAT_SUM_SQUARES Used with llListStatistics to find the sum of the squares of the numbers in a list +LIST_STAT_NUM_COUNT Used with llListStatistics to find how many numbers are in a list +LIST_STAT_GEOMETRIC_MEAN Used with llListStatistics to find the geometric mean of the numbers in a list (all numbers must be > 0) +LIST_STAT_RANGE Used with llListStatistics to find the range of the numbers in a list + +PARCEL_FLAG_ALLOW_FLY Used with llGetParcelFlags to find if a parcel allows flying +PARCEL_FLAG_ALLOW_GROUP_SCRIPTS Used with llGetParcelFlags to find if a parcel allows group scripts +PARCEL_FLAG_ALLOW_SCRIPTS Used with llGetParcelFlags to find if a parcel allows outside scripts +PARCEL_FLAG_ALLOW_LANDMARK Used with llGetParcelFlags to find if a parcel allows landmarks to be created +PARCEL_FLAG_ALLOW_TERRAFORM Used with llGetParcelFlags to find if a parcel allows anyone to terraform the land +PARCEL_FLAG_ALLOW_DAMAGE Used with llGetParcelFlags to find if a parcel allows damage +PARCEL_FLAG_ALLOW_CREATE_OBJECTS Used with llGetParcelFlags to find if a parcel allows anyone to create objects +PARCEL_FLAG_USE_ACCESS_GROUP Used with llGetParcelFlags to find if a parcel limits access to a group +PARCEL_FLAG_USE_ACCESS_LIST Used with llGetParcelFlags to find if a parcel limits access to a list of residents +PARCEL_FLAG_USE_BAN_LIST Used with llGetParcelFlags to find if a parcel uses a ban list +PARCEL_FLAG_USE_LAND_PASS_LIST Used with llGetParcelFlags to find if a parcel allows passes to be purchased +PARCEL_FLAG_LOCAL_SOUND_ONLY Used with llGetParcelFlags to find if a parcel restricts spacialized sound to the parcel +PARCEL_FLAG_RESTRICT_PUSHOBJECT Used with llGetParcelFlags to find if a parcel restricts llPushObject() calls + +REGION_FLAG_ALLOW_DAMAGE Used with llGetRegionFlags to find if a region is entirely damage enabled +REGION_FLAG_FIXED_SUN Used with llGetRegionFlags to find if a region has a fixed sun position +REGION_FLAG_BLOCK_TERRAFORM Used with llGetRegionFlags to find if a region terraforming disabled +REGION_FLAG_SANDBOX Used with llGetRegionFlags to find if a region is a sandbox +REGION_FLAG_DISABLE_COLLISIONS Used with llGetRegionFlags to find if a region has disabled collisions +REGION_FLAG_DISABLE_PHYSICS Used with llGetRegionFlags to find if a region has disabled physics +REGION_FLAG_BLOCK_FLY Used with llGetRegionFlags to find if a region blocks flying +REGION_FLAG_ALLOW_DIRECT_TELEPORT Used with llGetRegionFlags to find if a region allows direct teleports +REGION_FLAG_RESTRICT_PUSHOBJECT Used with llGetRegionFlags to find if a region restricts llPushObject() calls + +HTTP_METHOD Used with llHTTPRequest to specify the method, such as "GET" or "POST" +HTTP_MIMETYPE Used with llHTTPRequest to specify the MIME type, defaults to "text/plain" +HTTP_BODY_MAXLENGTH Used with llHTTPRequest to specify the maxium reponse body to return +HTTP_VERIFY_CERT Used with llHTTPRequest to specify SSL certificate verification +HTTP_BODY_TRUNCATED Used with http_response to indicate truncation point in bytes + +PARCEL_COUNT_TOTAL Used with llGetParcelPrimCount to get the total number of prims on the parcel +PARCEL_COUNT_OWNER Used with llGetParcelPrimCount to get the number of prims on the parcel owned by the owner +PARCEL_COUNT_GROUP Used with llGetParcelPrimCount to get the number of prims on the parcel owned by the group +PARCEL_COUNT_OTHER Used with llGetParcelPrimCount to get the number of prims on the parcel owned by others +PARCEL_COUNT_SELECTED Used with llGetParcelPrimCount to get the number of prims on the parcel currently selected or sat upon +PARCEL_COUNT_TEMP Used with llGetParcelPrimCount to get the number of prims on the parcel that are temp on rez + +PARCEL_DETAILS_NAME Used with llGetParcelDetails to get the parcel name. +PARCEL_DETAILS_DESC Used with llGetParcelDetails to get the parcel description. +PARCEL_DETAILS_OWNER Used with llGetParcelDetails to get the parcel owner id. +PARCEL_DETAILS_GROUP Used with llGetParcelDetails to get the parcel group id. +PARCEL_DETAILS_AREA Used with llGetParcelDetails to get the parcel area in square meters. + +# string constants +[word .1, .3, .5] +NULL_KEY Indicates an empty key +EOF Indicates the last line of a notecard was read + +# float constants +[word .3, .1, .5] +PI 3.1415926535897932384626433832795 +TWO_PI 6.283185307179586476925286766559 +PI_BY_TWO 1.5707963267948966192313216916398 +DEG_TO_RAD To convert from degrees to radians +RAD_TO_DEG To convert from radians to degrees +SQRT2 1.4142135623730950488016887242097 + +# compound constants +[word .4, .2, .4] +ZERO_VECTOR <0.0, 0.0, 0.0> +ZERO_ROTATION <0.0, 0.0, 0.0, 1.0> + + +# flow control keywords +[word 0, 0, .8] +for for loop:for (initializer; test; iteration):{: statements:} +do do loop:do:{: statements:} while (test); +while while loop:while (test):{ statements:} +if if statement:if (test):{ statements:} +else else clause:if (test):{ statements:}:else:{ statements:} +jump jump statement:jump label;: +return Leave current function or event handler + +# flow control label +[line 0, 0, .8] +@ Label:Target for jump statement + +# Comment +[one_sided_delimiter .8, .3, .15] +// Comment:Non-functional commentary or disabled code + +# String literals +[two_sided_delimiter 0, .2, 0] +" String literal + +#functions are supplied by the program now. |