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authorCinder Biscuits <cinder.roxley@phoenixviewer.com>2014-04-18 20:06:39 +0000
committerCinder Biscuits <cinder.roxley@phoenixviewer.com>2014-04-18 20:06:39 +0000
commitb533844945a648ab1613a305c072809bbd6d76a8 (patch)
tree556adc347c14678752d9f66864bc59c7bfa27268 /indra/llwindow
parent7e966f28da79d2d24f93a2615c8807421300700c (diff)
STORM-2023: Restore system color picker on OSX
Diffstat (limited to 'indra/llwindow')
-rwxr-xr-xindra/llwindow/llwindowmacosx.cpp33
1 files changed, 29 insertions, 4 deletions
diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp
index 11c0b51086..832e08d181 100755
--- a/indra/llwindow/llwindowmacosx.cpp
+++ b/indra/llwindow/llwindowmacosx.cpp
@@ -39,6 +39,7 @@
#include "indra_constants.h"
#include <OpenGL/OpenGL.h>
+#include <Carbon/Carbon.h>
#include <CoreServices/CoreServices.h>
extern BOOL gDebugWindowProc;
@@ -1743,16 +1744,40 @@ LLSD LLWindowMacOSX::getNativeKeyData()
return result;
}
-
BOOL LLWindowMacOSX::dialogColorPicker( F32 *r, F32 *g, F32 *b)
{
- // Is this even used anywhere? Do we really need an OS color picker?
BOOL retval = FALSE;
- //S32 error = 0;
+ OSErr error = noErr;
+ NColorPickerInfo info;
+
+ memset(&info, 0, sizeof(info));
+ info.theColor.color.rgb.red = (UInt16)(*r * 65535.f);
+ info.theColor.color.rgb.green = (UInt16)(*g * 65535.f);
+ info.theColor.color.rgb.blue = (UInt16)(*b * 65535.f);
+ info.placeWhere = kCenterOnMainScreen;
+
+ if(gWindowImplementation != NULL)
+ gWindowImplementation->beforeDialog();
+
+ error = NPickColor(&info);
+
+ if(gWindowImplementation != NULL)
+ gWindowImplementation->afterDialog();
+
+ if (error == noErr)
+ {
+ retval = info.newColorChosen;
+ if (info.newColorChosen)
+ {
+ *r = ((float) info.theColor.color.rgb.red) / 65535.0;
+ *g = ((float) info.theColor.color.rgb.green) / 65535.0;
+ *b = ((float) info.theColor.color.rgb.blue) / 65535.0;
+ }
+ }
+
return (retval);
}
-
void *LLWindowMacOSX::getPlatformWindow()
{
// NOTE: this will be NULL in fullscreen mode. Plan accordingly.