diff options
author | Dave Parks <davep@lindenlab.com> | 2022-11-17 13:35:39 -0600 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2022-11-17 13:35:39 -0600 |
commit | e2d1af5c4f7bdc04becb4a4fd56b7e9057bdfedc (patch) | |
tree | e8cb28fb6ee56322b5db81ef8a2b07c89c5697cb /indra/llwindow/llwindowwin32.cpp | |
parent | d5395502525ad3ebcfa2b75be23544d022b18dbc (diff) |
SL-18154 Profile guided optimizations -- remove some unneeded operations and make LLDrawPoolMaterials less branchy.
Diffstat (limited to 'indra/llwindow/llwindowwin32.cpp')
-rw-r--r-- | indra/llwindow/llwindowwin32.cpp | 55 |
1 files changed, 48 insertions, 7 deletions
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 91d98fe0bf..950043dff2 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -438,6 +438,47 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks, //MAINT-516 -- force a load of opengl32.dll just in case windows went sideways LoadLibrary(L"opengl32.dll"); +#if 0 // this is probably a bad idea, but keep it in your back pocket if you see what looks like + // process deprioritization during profiles + // force high thread priority + HANDLE hProcess = GetCurrentProcess(); + HANDLE hThread = GetCurrentThread(); + + if (hProcess) + { + int priority = GetPriorityClass(hProcess); + if (priority < REALTIME_PRIORITY_CLASS) + { + if (SetPriorityClass(hProcess, REALTIME_PRIORITY_CLASS)) + { + LL_INFOS() << "Set process priority to REALTIME_PRIORITY_CLASS" << LL_ENDL; + } + else + { + LL_INFOS() << "Failed to set process priority: " << std::hex << GetLastError() << LL_ENDL; + } + } + } + + if (hThread) + { + int priority = GetThreadPriority(hThread); + + if (priority < THREAD_PRIORITY_TIME_CRITICAL) + { + if (SetThreadPriority(hThread, THREAD_PRIORITY_TIME_CRITICAL)) + { + LL_INFOS() << "Set thread priority to THREAD_PRIORITY_TIME_CRITICAL" << LL_ENDL; + } + else + { + LL_INFOS() << "Failed to set thread priority: " << std::hex << GetLastError() << LL_ENDL; + } + } + } +#endif + + mFSAASamples = fsaa_samples; mIconResource = gIconResource; mOverrideAspectRatio = 0.f; @@ -3554,7 +3595,7 @@ BOOL LLWindowWin32::setDisplayResolution(S32 width, S32 height, S32 bits, S32 re // Don't change anything if we don't have to if (EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dev_mode)) { - if (dev_mode.dmPelsWidth == width && + if (dev_mode.dmPelsWidth == width && dev_mode.dmPelsHeight == height && dev_mode.dmBitsPerPel == bits && dev_mode.dmDisplayFrequency == refresh ) @@ -3620,15 +3661,15 @@ BOOL LLWindowWin32::resetDisplayResolution() void LLWindowWin32::swapBuffers() { - LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32; - ASSERT_MAIN_THREAD(); { - LL_PROFILE_GPU_ZONE("flush"); - glFlush(); //superstitious flush for maybe frame stall removal? + LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32; + SwapBuffers(mhDC); } - SwapBuffers(mhDC); - LL_PROFILER_GPU_COLLECT; + { + LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("GPU Collect"); + LL_PROFILER_GPU_COLLECT; + } } |