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authorDave Parks <davep@lindenlab.com>2024-09-05 12:08:47 -0500
committerGitHub <noreply@github.com>2024-09-05 10:08:47 -0700
commita861e86398e5d3fde9ffb388b2ccfc3624b3a5f7 (patch)
tree84b8134f9b419f031a19ca83654cf725f0bf7991 /indra/llwindow/llwindowwin32.cpp
parentd5446b3bcd34ad63b1d120f34c2a4d234262fd38 (diff)
#2482 Fix for Quadro GPUs claiming to have infinite VRAM (#2511)
Diffstat (limited to 'indra/llwindow/llwindowwin32.cpp')
-rw-r--r--indra/llwindow/llwindowwin32.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index 76abf5eaa2..eaee59d92c 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -4638,6 +4638,12 @@ void LLWindowWin32::LLWindowWin32Thread::checkDXMem()
{
if (!mGLReady || mGotGLBuffer) { return; }
+ if ((gGLManager.mHasAMDAssociations || gGLManager.mHasNVXGpuMemoryInfo) && gGLManager.mVRAM != 0)
+ { // OpenGL already told us the memory budget, don't ask DX
+ mGotGLBuffer = true;
+ return;
+ }
+
IDXGIFactory4* p_factory = nullptr;
HRESULT res = CreateDXGIFactory1(__uuidof(IDXGIFactory4), (void**)&p_factory);
@@ -4734,7 +4740,7 @@ void LLWindowWin32::LLWindowWin32Thread::run()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32;
- // Check memory budget using DirectX
+ // Check memory budget using DirectX if OpenGL doesn't have the means to tell us
checkDXMem();
if (mWindowHandleThrd != 0)