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authorPaul ProductEngine <pguslisty@productengine.com>2011-04-14 15:16:15 +0300
committerPaul ProductEngine <pguslisty@productengine.com>2011-04-14 15:16:15 +0300
commit8636ed0db750f624d03470232c7d03122a120c7d (patch)
treee7d3518693796708c12977b21b15cf4e852211fb /indra/llwindow/llwindowwin32.cpp
parentc4f03ca949c25b6fd5794ebada5c5e65154a33c0 (diff)
parent88a7262340f2fc5085f4ac6600790518d01292d6 (diff)
merge
Diffstat (limited to 'indra/llwindow/llwindowwin32.cpp')
-rw-r--r--indra/llwindow/llwindowwin32.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index ab089081e6..551d487cc8 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -500,6 +500,8 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks,
//-----------------------------------------------------------------------
DEVMODE dev_mode;
+ ::ZeroMemory(&dev_mode, sizeof(DEVMODE));
+ dev_mode.dmSize = sizeof(DEVMODE);
DWORD current_refresh;
if (EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dev_mode))
{
@@ -878,6 +880,8 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO
{
GLuint pixel_format;
DEVMODE dev_mode;
+ ::ZeroMemory(&dev_mode, sizeof(DEVMODE));
+ dev_mode.dmSize = sizeof(DEVMODE);
DWORD current_refresh;
DWORD dw_ex_style;
DWORD dw_style;
@@ -2711,6 +2715,8 @@ LLWindow::LLWindowResolution* LLWindowWin32::getSupportedResolutions(S32 &num_re
{
mSupportedResolutions = new LLWindowResolution[MAX_NUM_RESOLUTIONS];
DEVMODE dev_mode;
+ ::ZeroMemory(&dev_mode, sizeof(DEVMODE));
+ dev_mode.dmSize = sizeof(DEVMODE);
mNumSupportedResolutions = 0;
for (S32 mode_num = 0; mNumSupportedResolutions < MAX_NUM_RESOLUTIONS; mode_num++)
@@ -2786,7 +2792,8 @@ F32 LLWindowWin32::getPixelAspectRatio()
BOOL LLWindowWin32::setDisplayResolution(S32 width, S32 height, S32 bits, S32 refresh)
{
DEVMODE dev_mode;
- dev_mode.dmSize = sizeof(dev_mode);
+ ::ZeroMemory(&dev_mode, sizeof(DEVMODE));
+ dev_mode.dmSize = sizeof(DEVMODE);
BOOL success = FALSE;
// Don't change anything if we don't have to