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authorCosmic Linden <cosmic@lindenlab.com>2022-08-11 11:10:25 -0700
committerCosmic Linden <cosmic@lindenlab.com>2022-08-11 11:10:25 -0700
commitc790bf7f49328b479f1bcbfe0268ca0bec6e2376 (patch)
treec66eaaa8008d250b79921d0b8aea5a6edb53f6bc /indra/llwindow/llwindowwin32.cpp
parenteac4540fc359b1390c8828f92c5ba75d44fd1308 (diff)
SL-17005: (WIP) (Debug) Add logging and debug settings to assist in understanding Windows 8 failure modes. Most of this should be removed later
Diffstat (limited to 'indra/llwindow/llwindowwin32.cpp')
-rw-r--r--indra/llwindow/llwindowwin32.cpp32
1 files changed, 29 insertions, 3 deletions
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index 9e7ea15cd7..9e2e07102e 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -48,6 +48,8 @@
#include "llthreadsafequeue.h"
#include "stringize.h"
#include "llframetimer.h"
+#include "commoncontrol.h" // TODO: Remove after testing
+#include "llsd.h" // TODO: Remove after testing
// System includes
#include <commdlg.h>
@@ -416,7 +418,9 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool
std::atomic<U32> mAvailableVRAM;
+ bool mTryUseDXGIAdapter; // TODO: Remove after testing
IDXGIAdapter3* mDXGIAdapter = nullptr;
+ bool mTryUseD3DDevice; // TODO: Remove after testing
LPDIRECT3D9 mD3D = nullptr;
LPDIRECT3DDEVICE9 mD3DDevice = nullptr;
};
@@ -4549,6 +4553,14 @@ U32 LLWindowWin32::getAvailableVRAMMegabytes()
inline LLWindowWin32::LLWindowWin32Thread::LLWindowWin32Thread()
: ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE)
{
+ const LLSD skipDXGI{ LL::CommonControl::get("Global", "DisablePrimaryGraphicsMemoryAccounting") }; // TODO: Remove after testing
+ LL_WARNS() << "DisablePrimaryGraphicsMemoryAccounting: " << skipDXGI << ", as boolean: " << skipDXGI.asBoolean() << LL_ENDL;
+ mTryUseDXGIAdapter = !skipDXGI.asBoolean();
+ LL_WARNS() << "mTryUseDXGIAdapter: " << mTryUseDXGIAdapter << LL_ENDL;
+ const LLSD skipD3D{ LL::CommonControl::get("Global", "DisableSecondaryGraphicsMemoryAccounting") }; // TODO: Remove after testing
+ LL_WARNS() << "DisableSecondaryGraphicsMemoryAccounting: " << skipD3D << ", as boolean: " << skipD3D.asBoolean() << LL_ENDL;
+ mTryUseD3DDevice = !skipD3D.asBoolean();
+ LL_WARNS() << "mTryUseD3DDevice: " << mTryUseD3DDevice << LL_ENDL;
ThreadPool::start();
}
@@ -4665,7 +4677,7 @@ void debugEnumerateGraphicsAdapters()
void LLWindowWin32::LLWindowWin32Thread::initDX()
{
- if (mDXGIAdapter == NULL)
+ if (mDXGIAdapter == NULL && mTryUseDXGIAdapter)
{
debugEnumerateGraphicsAdapters();
@@ -4684,6 +4696,10 @@ void LLWindowWin32::LLWindowWin32Thread::initDX()
{
LL_WARNS() << "EnumAdapters failed: 0x" << std::hex << res << LL_ENDL;
}
+ else
+ {
+ LL_INFOS() << "EnumAdapters success" << LL_ENDL;
+ }
}
if (pFactory)
@@ -4695,7 +4711,7 @@ void LLWindowWin32::LLWindowWin32Thread::initDX()
void LLWindowWin32::LLWindowWin32Thread::initD3D()
{
- if (mDXGIAdapter == NULL && mD3DDevice == NULL && mWindowHandle != 0)
+ if (mDXGIAdapter == NULL && mD3DDevice == NULL && mTryUseD3DDevice && mWindowHandle != 0)
{
mD3D = Direct3DCreate9(D3D_SDK_VERSION);
@@ -4705,7 +4721,16 @@ void LLWindowWin32::LLWindowWin32Thread::initD3D()
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
- mD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, mWindowHandle, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &mD3DDevice);
+ HRESULT res = mD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, mWindowHandle, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &mD3DDevice);
+
+ if (FAILED(res))
+ {
+ LL_WARNS() << "(fallback) CreateDevice failed: 0x" << std::hex << res << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS() << "(fallback) CreateDevice success" << LL_ENDL;
+ }
}
}
@@ -4768,6 +4793,7 @@ void LLWindowWin32::LLWindowWin32Thread::run()
if (mWindowHandle != 0)
{
// lazily call initD3D inside this loop to catch when mWindowHandle has been set
+ // *TODO: Shutdown if this fails when mWindowHandle exists
initD3D();
MSG msg;