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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-04-29 07:43:28 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-04-29 07:56:09 +0300
commit1b68f71348ecf3983b76b40d7940da8377f049b7 (patch)
tree2974eddaef130a067c26033d60a59fc790365b3d /indra/llwindow/llwindowsdl.h
parentaf4ea94efc1999f3b19fd8d643d0331f0b77e265 (diff)
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
Diffstat (limited to 'indra/llwindow/llwindowsdl.h')
-rw-r--r--indra/llwindow/llwindowsdl.h304
1 files changed, 152 insertions, 152 deletions
diff --git a/indra/llwindow/llwindowsdl.h b/indra/llwindow/llwindowsdl.h
index 7193e6f45a..e96fce92f5 100644
--- a/indra/llwindow/llwindowsdl.h
+++ b/indra/llwindow/llwindowsdl.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llwindowsdl.h
* @brief SDL implementation of LLWindow class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -49,181 +49,181 @@
class LLWindowSDL : public LLWindow
{
public:
- /*virtual*/ void show();
- /*virtual*/ void hide();
- /*virtual*/ void close();
- /*virtual*/ BOOL getVisible();
- /*virtual*/ BOOL getMinimized();
- /*virtual*/ BOOL getMaximized();
- /*virtual*/ BOOL maximize();
- /*virtual*/ void minimize();
- /*virtual*/ void restore();
- /*virtual*/ BOOL getFullscreen();
- /*virtual*/ BOOL getPosition(LLCoordScreen *position);
- /*virtual*/ BOOL getSize(LLCoordScreen *size);
- /*virtual*/ BOOL getSize(LLCoordWindow *size);
- /*virtual*/ BOOL setPosition(LLCoordScreen position);
- /*virtual*/ BOOL setSizeImpl(LLCoordScreen size);
- /*virtual*/ BOOL setSizeImpl(LLCoordWindow size);
- /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL);
- /*virtual*/ BOOL setCursorPosition(LLCoordWindow position);
- /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position);
- /*virtual*/ void showCursor();
- /*virtual*/ void hideCursor();
- /*virtual*/ void showCursorFromMouseMove();
- /*virtual*/ void hideCursorUntilMouseMove();
- /*virtual*/ BOOL isCursorHidden();
- /*virtual*/ void updateCursor();
- /*virtual*/ void captureMouse();
- /*virtual*/ void releaseMouse();
- /*virtual*/ void setMouseClipping( BOOL b );
- /*virtual*/ void setMinSize(U32 min_width, U32 min_height, bool enforce_immediately = true);
-
- /*virtual*/ BOOL isClipboardTextAvailable();
- /*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst);
- /*virtual*/ BOOL copyTextToClipboard(const LLWString & src);
-
- /*virtual*/ BOOL isPrimaryTextAvailable();
- /*virtual*/ BOOL pasteTextFromPrimary(LLWString &dst);
- /*virtual*/ BOOL copyTextToPrimary(const LLWString & src);
-
- /*virtual*/ void flashIcon(F32 seconds);
- /*virtual*/ F32 getGamma();
- /*virtual*/ BOOL setGamma(const F32 gamma); // Set the gamma
- /*virtual*/ U32 getFSAASamples();
- /*virtual*/ void setFSAASamples(const U32 samples);
- /*virtual*/ BOOL restoreGamma(); // Restore original gamma table (before updating gamma)
- /*virtual*/ ESwapMethod getSwapMethod() { return mSwapMethod; }
- /*virtual*/ void processMiscNativeEvents();
- /*virtual*/ void gatherInput();
- /*virtual*/ void swapBuffers();
- /*virtual*/ void restoreGLContext() {};
-
- /*virtual*/ void delayInputProcessing() { };
-
- // handy coordinate space conversion routines
- /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to);
- /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to);
- /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordGL *to);
- /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordWindow *to);
- /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordGL *to);
- /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordScreen *to);
-
- /*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions);
- /*virtual*/ F32 getNativeAspectRatio();
- /*virtual*/ F32 getPixelAspectRatio();
- /*virtual*/ void setNativeAspectRatio(F32 ratio) { mOverrideAspectRatio = ratio; }
-
- /*virtual*/ void beforeDialog();
- /*virtual*/ void afterDialog();
-
- /*virtual*/ BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b);
-
- /*virtual*/ void *getPlatformWindow();
- /*virtual*/ void bringToFront();
-
- /*virtual*/ void spawnWebBrowser(const std::string& escaped_url, bool async);
-
- static std::vector<std::string> getDynamicFallbackFontList();
-
- // Not great that these are public, but they have to be accessible
- // by non-class code and it's better than making them global.
+ /*virtual*/ void show();
+ /*virtual*/ void hide();
+ /*virtual*/ void close();
+ /*virtual*/ BOOL getVisible();
+ /*virtual*/ BOOL getMinimized();
+ /*virtual*/ BOOL getMaximized();
+ /*virtual*/ BOOL maximize();
+ /*virtual*/ void minimize();
+ /*virtual*/ void restore();
+ /*virtual*/ BOOL getFullscreen();
+ /*virtual*/ BOOL getPosition(LLCoordScreen *position);
+ /*virtual*/ BOOL getSize(LLCoordScreen *size);
+ /*virtual*/ BOOL getSize(LLCoordWindow *size);
+ /*virtual*/ BOOL setPosition(LLCoordScreen position);
+ /*virtual*/ BOOL setSizeImpl(LLCoordScreen size);
+ /*virtual*/ BOOL setSizeImpl(LLCoordWindow size);
+ /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL);
+ /*virtual*/ BOOL setCursorPosition(LLCoordWindow position);
+ /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position);
+ /*virtual*/ void showCursor();
+ /*virtual*/ void hideCursor();
+ /*virtual*/ void showCursorFromMouseMove();
+ /*virtual*/ void hideCursorUntilMouseMove();
+ /*virtual*/ BOOL isCursorHidden();
+ /*virtual*/ void updateCursor();
+ /*virtual*/ void captureMouse();
+ /*virtual*/ void releaseMouse();
+ /*virtual*/ void setMouseClipping( BOOL b );
+ /*virtual*/ void setMinSize(U32 min_width, U32 min_height, bool enforce_immediately = true);
+
+ /*virtual*/ BOOL isClipboardTextAvailable();
+ /*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst);
+ /*virtual*/ BOOL copyTextToClipboard(const LLWString & src);
+
+ /*virtual*/ BOOL isPrimaryTextAvailable();
+ /*virtual*/ BOOL pasteTextFromPrimary(LLWString &dst);
+ /*virtual*/ BOOL copyTextToPrimary(const LLWString & src);
+
+ /*virtual*/ void flashIcon(F32 seconds);
+ /*virtual*/ F32 getGamma();
+ /*virtual*/ BOOL setGamma(const F32 gamma); // Set the gamma
+ /*virtual*/ U32 getFSAASamples();
+ /*virtual*/ void setFSAASamples(const U32 samples);
+ /*virtual*/ BOOL restoreGamma(); // Restore original gamma table (before updating gamma)
+ /*virtual*/ ESwapMethod getSwapMethod() { return mSwapMethod; }
+ /*virtual*/ void processMiscNativeEvents();
+ /*virtual*/ void gatherInput();
+ /*virtual*/ void swapBuffers();
+ /*virtual*/ void restoreGLContext() {};
+
+ /*virtual*/ void delayInputProcessing() { };
+
+ // handy coordinate space conversion routines
+ /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to);
+ /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to);
+ /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordGL *to);
+ /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordWindow *to);
+ /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordGL *to);
+ /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordScreen *to);
+
+ /*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions);
+ /*virtual*/ F32 getNativeAspectRatio();
+ /*virtual*/ F32 getPixelAspectRatio();
+ /*virtual*/ void setNativeAspectRatio(F32 ratio) { mOverrideAspectRatio = ratio; }
+
+ /*virtual*/ void beforeDialog();
+ /*virtual*/ void afterDialog();
+
+ /*virtual*/ BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b);
+
+ /*virtual*/ void *getPlatformWindow();
+ /*virtual*/ void bringToFront();
+
+ /*virtual*/ void spawnWebBrowser(const std::string& escaped_url, bool async);
+
+ static std::vector<std::string> getDynamicFallbackFontList();
+
+ // Not great that these are public, but they have to be accessible
+ // by non-class code and it's better than making them global.
#if LL_X11
- Window mSDL_XWindowID;
- Display *mSDL_Display;
+ Window mSDL_XWindowID;
+ Display *mSDL_Display;
#endif
- void (*Lock_Display)(void);
- void (*Unlock_Display)(void);
+ void (*Lock_Display)(void);
+ void (*Unlock_Display)(void);
#if LL_GTK
- // Lazily initialize and check the runtime GTK version for goodness.
- static bool ll_try_gtk_init(void);
+ // Lazily initialize and check the runtime GTK version for goodness.
+ static bool ll_try_gtk_init(void);
#endif // LL_GTK
#if LL_X11
- static Window get_SDL_XWindowID(void);
- static Display* get_SDL_Display(void);
-#endif // LL_X11
+ static Window get_SDL_XWindowID(void);
+ static Display* get_SDL_Display(void);
+#endif // LL_X11
protected:
- LLWindowSDL(LLWindowCallbacks* callbacks,
- const std::string& title, int x, int y, int width, int height, U32 flags,
- BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl,
- BOOL ignore_pixel_depth, U32 fsaa_samples);
- ~LLWindowSDL();
+ LLWindowSDL(LLWindowCallbacks* callbacks,
+ const std::string& title, int x, int y, int width, int height, U32 flags,
+ BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl,
+ BOOL ignore_pixel_depth, U32 fsaa_samples);
+ ~LLWindowSDL();
- /*virtual*/ BOOL isValid();
- /*virtual*/ LLSD getNativeKeyData();
+ /*virtual*/ BOOL isValid();
+ /*virtual*/ LLSD getNativeKeyData();
- void initCursors();
- void quitCursors();
- void moveWindow(const LLCoordScreen& position,const LLCoordScreen& size);
+ void initCursors();
+ void quitCursors();
+ void moveWindow(const LLCoordScreen& position,const LLCoordScreen& size);
- // Changes display resolution. Returns true if successful
- BOOL setDisplayResolution(S32 width, S32 height, S32 bits, S32 refresh);
+ // Changes display resolution. Returns true if successful
+ BOOL setDisplayResolution(S32 width, S32 height, S32 bits, S32 refresh);
- // Go back to last fullscreen display resolution.
- BOOL setFullscreenResolution();
+ // Go back to last fullscreen display resolution.
+ BOOL setFullscreenResolution();
- BOOL shouldPostQuit() { return mPostQuit; }
+ BOOL shouldPostQuit() { return mPostQuit; }
protected:
- //
- // Platform specific methods
- //
-
- // create or re-create the GL context/window. Called from the constructor and switchContext().
- BOOL createContext(int x, int y, int width, int height, int bits, BOOL fullscreen, BOOL disable_vsync);
- void destroyContext();
- void setupFailure(const std::string& text, const std::string& caption, U32 type);
- void fixWindowSize(void);
- U32 SDLCheckGrabbyKeys(SDLKey keysym, BOOL gain);
- BOOL SDLReallyCaptureInput(BOOL capture);
-
- //
- // Platform specific variables
- //
- U32 mGrabbyKeyFlags;
- int mReallyCapturedCount;
- SDL_Surface * mWindow;
- std::string mWindowTitle;
- double mOriginalAspectRatio;
- BOOL mNeedsResize; // Constructor figured out the window is too big, it needs a resize.
- LLCoordScreen mNeedsResizeSize;
- F32 mOverrideAspectRatio;
- F32 mGamma;
- U32 mFSAASamples;
-
- int mSDLFlags;
-
- SDL_Cursor* mSDLCursors[UI_CURSOR_COUNT];
- int mHaveInputFocus; /* 0=no, 1=yes, else unknown */
- int mIsMinimized; /* 0=no, 1=yes, else unknown */
-
- friend class LLWindowManager;
+ //
+ // Platform specific methods
+ //
+
+ // create or re-create the GL context/window. Called from the constructor and switchContext().
+ BOOL createContext(int x, int y, int width, int height, int bits, BOOL fullscreen, BOOL disable_vsync);
+ void destroyContext();
+ void setupFailure(const std::string& text, const std::string& caption, U32 type);
+ void fixWindowSize(void);
+ U32 SDLCheckGrabbyKeys(SDLKey keysym, BOOL gain);
+ BOOL SDLReallyCaptureInput(BOOL capture);
+
+ //
+ // Platform specific variables
+ //
+ U32 mGrabbyKeyFlags;
+ int mReallyCapturedCount;
+ SDL_Surface * mWindow;
+ std::string mWindowTitle;
+ double mOriginalAspectRatio;
+ BOOL mNeedsResize; // Constructor figured out the window is too big, it needs a resize.
+ LLCoordScreen mNeedsResizeSize;
+ F32 mOverrideAspectRatio;
+ F32 mGamma;
+ U32 mFSAASamples;
+
+ int mSDLFlags;
+
+ SDL_Cursor* mSDLCursors[UI_CURSOR_COUNT];
+ int mHaveInputFocus; /* 0=no, 1=yes, else unknown */
+ int mIsMinimized; /* 0=no, 1=yes, else unknown */
+
+ friend class LLWindowManager;
private:
#if LL_X11
- void x11_set_urgent(BOOL urgent);
- BOOL mFlashing;
- LLTimer mFlashTimer;
+ void x11_set_urgent(BOOL urgent);
+ BOOL mFlashing;
+ LLTimer mFlashTimer;
#endif //LL_X11
-
- U32 mKeyScanCode;
+
+ U32 mKeyScanCode;
U32 mKeyVirtualKey;
- SDLMod mKeyModifiers;
+ SDLMod mKeyModifiers;
};
class LLSplashScreenSDL : public LLSplashScreen
{
public:
- LLSplashScreenSDL();
- virtual ~LLSplashScreenSDL();
+ LLSplashScreenSDL();
+ virtual ~LLSplashScreenSDL();
- /*virtual*/ void showImpl();
- /*virtual*/ void updateImpl(const std::string& mesg);
- /*virtual*/ void hideImpl();
+ /*virtual*/ void showImpl();
+ /*virtual*/ void updateImpl(const std::string& mesg);
+ /*virtual*/ void hideImpl();
};
S32 OSMessageBoxSDL(const std::string& text, const std::string& caption, U32 type);