diff options
author | Brad Kittenbrink <brad@lindenlab.com> | 2008-02-27 18:58:14 +0000 |
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committer | Brad Kittenbrink <brad@lindenlab.com> | 2008-02-27 18:58:14 +0000 |
commit | 6d52efe452aa8469e0343da1c7d108f3f52ab651 (patch) | |
tree | a87be48e9840d7fc1f7ee514d7c7f994e71fdb3c /indra/llwindow/llwindowsdl.cpp | |
parent | 6027ad2630b8650cabcf00628ee9b0d25bedd67f (diff) |
Merge of windlight into release (QAR-286). This includes all changes in
windlight14 which have passed QA (up through r79932).
svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620
Diffstat (limited to 'indra/llwindow/llwindowsdl.cpp')
-rw-r--r-- | indra/llwindow/llwindowsdl.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/indra/llwindow/llwindowsdl.cpp b/indra/llwindow/llwindowsdl.cpp index e7475d577d..686be3385e 100644 --- a/indra/llwindow/llwindowsdl.cpp +++ b/indra/llwindow/llwindowsdl.cpp @@ -505,6 +505,9 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); #if !LL_SOLARIS SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, (bits <= 16) ? 16 : 24); + // We need stencil support for a few (minor) things. + if (!getenv("LL_GL_NO_STENCIL")) + SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); #else // NOTE- use smaller Z-buffer to enable more graphics cards // - This should not affect better GPUs and has been proven @@ -587,6 +590,11 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B } mWindow = SDL_SetVideoMode(width, height, bits, sdlflags | SDL_FULLSCREEN); + if (!mWindow && bits > 16) + { + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); + mWindow = SDL_SetVideoMode(width, height, bits, sdlflags | SDL_FULLSCREEN); + } if (mWindow) { @@ -629,6 +637,11 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B llinfos << "createContext: creating window " << width << "x" << height << "x" << bits << llendl; mWindow = SDL_SetVideoMode(width, height, bits, sdlflags); + if (!mWindow && bits > 16) + { + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); + mWindow = SDL_SetVideoMode(width, height, bits, sdlflags); + } if (!mWindow) { |