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authorsimon <none@none>2014-07-07 16:17:53 -0700
committersimon <none@none>2014-07-07 16:17:53 -0700
commitbfa42c9e28075cb35f80e6fce7d1db0443027052 (patch)
treeb4e209e91cd173473f3c2033487647c5eb8c6b5d /indra/llwindow/llwindowmacosx.cpp
parent114f7b5d0f46dfcbc9a94c1907e396b6e02700f6 (diff)
parent3e6698073cedc8b24068147cf6b7091f081ea125 (diff)
Merge downstream code and become 3.7.12
Diffstat (limited to 'indra/llwindow/llwindowmacosx.cpp')
-rwxr-xr-xindra/llwindow/llwindowmacosx.cpp27
1 files changed, 23 insertions, 4 deletions
diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp
index b771e125f9..18d5152015 100755
--- a/indra/llwindow/llwindowmacosx.cpp
+++ b/indra/llwindow/llwindowmacosx.cpp
@@ -39,6 +39,7 @@
#include "indra_constants.h"
#include <OpenGL/OpenGL.h>
+#include <Carbon/Carbon.h>
#include <CoreServices/CoreServices.h>
extern BOOL gDebugWindowProc;
@@ -1743,16 +1744,34 @@ LLSD LLWindowMacOSX::getNativeKeyData()
return result;
}
-
BOOL LLWindowMacOSX::dialogColorPicker( F32 *r, F32 *g, F32 *b)
{
- // Is this even used anywhere? Do we really need an OS color picker?
BOOL retval = FALSE;
- //S32 error = 0;
+ OSErr error = noErr;
+ NColorPickerInfo info;
+
+ memset(&info, 0, sizeof(info));
+ info.theColor.color.rgb.red = (UInt16)(*r * 65535.f);
+ info.theColor.color.rgb.green = (UInt16)(*g * 65535.f);
+ info.theColor.color.rgb.blue = (UInt16)(*b * 65535.f);
+ info.placeWhere = kCenterOnMainScreen;
+
+ error = NPickColor(&info);
+
+ if (error == noErr)
+ {
+ retval = info.newColorChosen;
+ if (info.newColorChosen)
+ {
+ *r = ((float) info.theColor.color.rgb.red) / 65535.0;
+ *g = ((float) info.theColor.color.rgb.green) / 65535.0;
+ *b = ((float) info.theColor.color.rgb.blue) / 65535.0;
+ }
+ }
+
return (retval);
}
-
void *LLWindowMacOSX::getPlatformWindow()
{
// NOTE: this will be NULL in fullscreen mode. Plan accordingly.