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authorGraham Madarasz (Graham Linden) <graham@lindenlab.com>2013-02-27 06:46:53 -0800
committerGraham Madarasz (Graham Linden) <graham@lindenlab.com>2013-02-27 06:46:53 -0800
commitf5516e0fc0e6c22b25f9dca2b9b24ebd7618332a (patch)
tree939732d39be7d2a6b2f3596fc5dba020f752b754 /indra/llwindow/llwindowmacosx.cpp
parent9a85a9d6bf4e41fdfb6113af26caf13f5a08c90e (diff)
For MAINT-2404 Fixes detection of VRAM on OSX removed along with other AGL code. Code Review: callum
Diffstat (limited to 'indra/llwindow/llwindowmacosx.cpp')
-rw-r--r--indra/llwindow/llwindowmacosx.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp
index ac0fa54a68..abb3c1e50c 100644
--- a/indra/llwindow/llwindowmacosx.cpp
+++ b/indra/llwindow/llwindowmacosx.cpp
@@ -408,6 +408,8 @@ BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits
mContext = getCGLContextObj(mGLView);
// Since we just created the context, it needs to be set up.
glNeedsInit = TRUE;
+
+ gGLManager.mVRAM = getVramSize(mGLView);
}
// Hook up the context to a drawable