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authorGeenz <geenz@geenzo.com>2013-03-27 08:49:45 -0400
committerGeenz <geenz@geenzo.com>2013-03-27 08:49:45 -0400
commit80a79e5d7b4f37f862b312e848b1d1e7f85b0fa9 (patch)
tree4f3ec2a50788ea15986b873c9980f36212090da2 /indra/llwindow/llwindowmacosx.cpp
parent258b77b64777a5ce5fef0ef066aa52b34b43ba65 (diff)
IME support is pretty much finished at this point.
Diffstat (limited to 'indra/llwindow/llwindowmacosx.cpp')
-rw-r--r--indra/llwindow/llwindowmacosx.cpp13
1 files changed, 3 insertions, 10 deletions
diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp
index 4e8934b149..6f66da66a4 100644
--- a/indra/llwindow/llwindowmacosx.cpp
+++ b/indra/llwindow/llwindowmacosx.cpp
@@ -39,6 +39,7 @@
#include "indra_constants.h"
#include <OpenGL/OpenGL.h>
+#include <CoreServices/CoreServices.h>
extern BOOL gDebugWindowProc;
@@ -423,7 +424,7 @@ void resetPreedit()
// For reasons of convenience, handle IME updates here.
// This largely mirrors the old implementation, only sans the carbon parameters.
-void setMarkedText(unsigned short *unitext, unsigned int *selectedRange, unsigned int *replacementRange, long text_len, segment_t segments)
+void setMarkedText(unsigned short *unitext, unsigned int *selectedRange, unsigned int *replacementRange, long text_len, attributedStringInfo segments)
{
if (gWindowImplementation->getPreeditor())
{
@@ -442,17 +443,9 @@ void setMarkedText(unsigned short *unitext, unsigned int *selectedRange, unsigne
LLWString fix_str = utf16str_to_wstring(llutf16string(unitext, text_len));
- LLPreeditor::segment_lengths_t preedit_segment_lengths;
- LLPreeditor::standouts_t preedit_standouts;
S32 caret_position = fix_str.length();
- for (segment_t::iterator i = segments.begin(); i != segments.end(); i++)
- {
- preedit_segment_lengths.push_back(i->first);
- preedit_standouts.push_back(i->second);
- }
-
- preeditor->updatePreedit(fix_str, preedit_segment_lengths, preedit_standouts, caret_position);
+ preeditor->updatePreedit(fix_str, segments.seg_lengths, segments.seg_standouts, caret_position);
}
}