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authorDave Parks <davep@lindenlab.com>2022-08-30 10:46:36 -0500
committerDave Parks <davep@lindenlab.com>2022-08-30 10:46:36 -0500
commit197ac7cc2048fe4c259858f48946cd954782dfc2 (patch)
treed838e4708ede7d910680b00932b5777d5967838a /indra/llwindow/llwindowmacosx.cpp
parent302bf29242ef1acd6ef984d78c918a6f4b092a0a (diff)
parent14af7cabdb80e1de0f5cb2c7e299bd61bc3321cc (diff)
Merge remote-tracking branch 'remotes/origin/DRTVWR-563' into DRTVWR-559
Diffstat (limited to 'indra/llwindow/llwindowmacosx.cpp')
-rw-r--r--indra/llwindow/llwindowmacosx.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp
index bc4f07941b..4bcb9b3aef 100644
--- a/indra/llwindow/llwindowmacosx.cpp
+++ b/indra/llwindow/llwindowmacosx.cpp
@@ -1222,6 +1222,16 @@ F32 LLWindowMacOSX::getPixelAspectRatio()
return 1.f;
}
+U32 LLWindowMacOSX::getAvailableVRAMMegabytes() {
+ // MTL (and MoltenVK) has some additional gpu data, such as recommendedMaxWorkingSetSize and currentAllocatedSize.
+ // But these are not available for OpenGL and/or our current mimimum OS version.
+ // So we will estimate.
+ static const U32 mb = 1024*1024;
+ // We're asked for total available gpu memory, but we only have allocation info on texture usage. So estimate by doubling that.
+ static const U32 total_factor = 2; // estimated total/textures
+ return gGLManager.mVRAM - (LLImageGL::getTextureBytesAllocated() * total_factor/mb);
+}
+
//static SInt32 oldWindowLevel;
// MBW -- XXX -- There's got to be a better way than this. Find it, please...