diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 21:25:21 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-22 22:40:26 +0300 |
commit | e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch) | |
tree | 1bb897489ce524986f6196201c10ac0d8861aa5f /indra/llwindow/llkeyboardwin32.cpp | |
parent | 069ea06848f766466f1a281144c82a0f2bd79f3a (diff) |
Fix line endlings
Diffstat (limited to 'indra/llwindow/llkeyboardwin32.cpp')
-rw-r--r-- | indra/llwindow/llkeyboardwin32.cpp | 648 |
1 files changed, 324 insertions, 324 deletions
diff --git a/indra/llwindow/llkeyboardwin32.cpp b/indra/llwindow/llkeyboardwin32.cpp index 510d680941..ec0055fe60 100644 --- a/indra/llwindow/llkeyboardwin32.cpp +++ b/indra/llwindow/llkeyboardwin32.cpp @@ -1,324 +1,324 @@ -/**
- * @file llkeyboardwin32.cpp
- * @brief Handler for assignable key bindings
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#if LL_WINDOWS
-
-#include "linden_common.h"
-
-#include "llwin32headerslean.h"
-#include "llkeyboardwin32.h"
-
-#include "llwindowcallbacks.h"
-
-
-
-LLKeyboardWin32::LLKeyboardWin32()
-{
- // Set up key mapping for windows - eventually can read this from a file?
- // Anything not in the key map gets dropped
- // Add default A-Z
-
- // Virtual key mappings from WinUser.h
-
- KEY cur_char;
- for (cur_char = 'A'; cur_char <= 'Z'; cur_char++)
- {
- mTranslateKeyMap[cur_char] = (KEY)cur_char;
- }
-
- for (cur_char = '0'; cur_char <= '9'; cur_char++)
- {
- mTranslateKeyMap[cur_char] = (KEY)cur_char;
- }
- // numpad number keys
- for (cur_char = 0x60; cur_char <= 0x69; cur_char++)
- {
- mTranslateKeyMap[cur_char] = (KEY)('0' + (cur_char - 0x60));
- }
-
-
- mTranslateKeyMap[VK_SPACE] = ' ';
- mTranslateKeyMap[VK_OEM_1] = ';';
- // When the user hits, for example, Ctrl-= as a keyboard shortcut,
- // Windows generates VK_OEM_PLUS. This is true on both QWERTY and DVORAK
- // keyboards in the US. Numeric keypad '+' generates VK_ADD below.
- // Thus we translate it as '='.
- // Potential bug: This may not be true on international keyboards. JC
- mTranslateKeyMap[VK_OEM_PLUS] = '=';
- mTranslateKeyMap[VK_OEM_COMMA] = ',';
- mTranslateKeyMap[VK_OEM_MINUS] = '-';
- mTranslateKeyMap[VK_OEM_PERIOD] = '.';
- mTranslateKeyMap[VK_OEM_2] = '/';//This used to be KEY_PAD_DIVIDE, but that breaks typing into text fields in media prims
- mTranslateKeyMap[VK_OEM_3] = '`';
- mTranslateKeyMap[VK_OEM_4] = '[';
- mTranslateKeyMap[VK_OEM_5] = '\\';
- mTranslateKeyMap[VK_OEM_6] = ']';
- mTranslateKeyMap[VK_OEM_7] = '\'';
- mTranslateKeyMap[VK_ESCAPE] = KEY_ESCAPE;
- mTranslateKeyMap[VK_RETURN] = KEY_RETURN;
- mTranslateKeyMap[VK_LEFT] = KEY_LEFT;
- mTranslateKeyMap[VK_RIGHT] = KEY_RIGHT;
- mTranslateKeyMap[VK_UP] = KEY_UP;
- mTranslateKeyMap[VK_DOWN] = KEY_DOWN;
- mTranslateKeyMap[VK_BACK] = KEY_BACKSPACE;
- mTranslateKeyMap[VK_INSERT] = KEY_INSERT;
- mTranslateKeyMap[VK_DELETE] = KEY_DELETE;
- mTranslateKeyMap[VK_SHIFT] = KEY_SHIFT;
- mTranslateKeyMap[VK_CONTROL] = KEY_CONTROL;
- mTranslateKeyMap[VK_MENU] = KEY_ALT;
- mTranslateKeyMap[VK_CAPITAL] = KEY_CAPSLOCK;
- mTranslateKeyMap[VK_HOME] = KEY_HOME;
- mTranslateKeyMap[VK_END] = KEY_END;
- mTranslateKeyMap[VK_PRIOR] = KEY_PAGE_UP;
- mTranslateKeyMap[VK_NEXT] = KEY_PAGE_DOWN;
- mTranslateKeyMap[VK_TAB] = KEY_TAB;
- mTranslateKeyMap[VK_ADD] = KEY_ADD;
- mTranslateKeyMap[VK_SUBTRACT] = KEY_SUBTRACT;
- mTranslateKeyMap[VK_MULTIPLY] = KEY_MULTIPLY;
- mTranslateKeyMap[VK_DIVIDE] = KEY_DIVIDE;
- mTranslateKeyMap[VK_F1] = KEY_F1;
- mTranslateKeyMap[VK_F2] = KEY_F2;
- mTranslateKeyMap[VK_F3] = KEY_F3;
- mTranslateKeyMap[VK_F4] = KEY_F4;
- mTranslateKeyMap[VK_F5] = KEY_F5;
- mTranslateKeyMap[VK_F6] = KEY_F6;
- mTranslateKeyMap[VK_F7] = KEY_F7;
- mTranslateKeyMap[VK_F8] = KEY_F8;
- mTranslateKeyMap[VK_F9] = KEY_F9;
- mTranslateKeyMap[VK_F10] = KEY_F10;
- mTranslateKeyMap[VK_F11] = KEY_F11;
- mTranslateKeyMap[VK_F12] = KEY_F12;
- mTranslateKeyMap[VK_CLEAR] = KEY_PAD_CENTER;
-
- // Build inverse map
- std::map<U16, KEY>::iterator iter;
- for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++)
- {
- mInvTranslateKeyMap[iter->second] = iter->first;
- }
-
- // numpad map
- mTranslateNumpadMap[0x60] = KEY_PAD_INS; // keypad 0
- mTranslateNumpadMap[0x61] = KEY_PAD_END; // keypad 1
- mTranslateNumpadMap[0x62] = KEY_PAD_DOWN; // keypad 2
- mTranslateNumpadMap[0x63] = KEY_PAD_PGDN; // keypad 3
- mTranslateNumpadMap[0x64] = KEY_PAD_LEFT; // keypad 4
- mTranslateNumpadMap[0x65] = KEY_PAD_CENTER; // keypad 5
- mTranslateNumpadMap[0x66] = KEY_PAD_RIGHT; // keypad 6
- mTranslateNumpadMap[0x67] = KEY_PAD_HOME; // keypad 7
- mTranslateNumpadMap[0x68] = KEY_PAD_UP; // keypad 8
- mTranslateNumpadMap[0x69] = KEY_PAD_PGUP; // keypad 9
- mTranslateNumpadMap[0x6A] = KEY_PAD_MULTIPLY; // keypad *
- mTranslateNumpadMap[0x6B] = KEY_PAD_ADD; // keypad +
- mTranslateNumpadMap[0x6D] = KEY_PAD_SUBTRACT; // keypad -
- mTranslateNumpadMap[0x6E] = KEY_PAD_DEL; // keypad .
- mTranslateNumpadMap[0x6F] = KEY_PAD_DIVIDE; // keypad /
-
- for (iter = mTranslateNumpadMap.begin(); iter != mTranslateNumpadMap.end(); iter++)
- {
- mInvTranslateNumpadMap[iter->second] = iter->first;
- }
-}
-
-// Asynchronously poll the control, alt and shift keys and set the
-// appropriate states.
-// Note: this does not generate edges.
-void LLKeyboardWin32::resetMaskKeys()
-{
- // GetAsyncKeyState returns a short and uses the most significant
- // bit to indicate that the key is down.
- if (GetAsyncKeyState(VK_SHIFT) & 0x8000)
- {
- mKeyLevel[KEY_SHIFT] = true;
- }
-
- if (GetAsyncKeyState(VK_CONTROL) & 0x8000)
- {
- mKeyLevel[KEY_CONTROL] = true;
- }
-
- if (GetAsyncKeyState(VK_MENU) & 0x8000)
- {
- mKeyLevel[KEY_ALT] = true;
- }
-}
-
-
-//void LLKeyboardWin32::setModifierKeyLevel( KEY key, bool new_state )
-//{
-// if( mKeyLevel[key] != new_state )
-// {
-// mKeyLevelFrameCount[key] = 0;
-//
-// if( new_state )
-// {
-// mKeyLevelTimer[key].reset();
-// }
-// mKeyLevel[key] = new_state;
-// }
-//}
-
-
-MASK LLKeyboardWin32::updateModifiers()
-{
- //RN: this seems redundant, as we should have already received the appropriate
- // messages for the modifier keys
-
- // Scan the modifier keys as of the last Windows key message
- // (keydown encoded in high order bit of short)
- mKeyLevel[KEY_CAPSLOCK] = (GetKeyState(VK_CAPITAL) & 0x0001) != 0; // Low order bit carries the toggle state.
- // Get mask for keyboard events
- MASK mask = currentMask(false);
- return mask;
-}
-
-
-// mask is ignored, except for extended flag -- we poll the modifier keys for the other flags
-bool LLKeyboardWin32::handleKeyDown(const U16 key, MASK mask)
-{
- KEY translated_key;
- U32 translated_mask;
- bool handled = false;
-
- translated_mask = updateModifiers();
-
- if (translateExtendedKey(key, mask, &translated_key))
- {
- handled = handleTranslatedKeyDown(translated_key, translated_mask);
- }
-
- return handled;
-}
-
-// mask is ignored, except for extended flag -- we poll the modifier keys for the other flags
-bool LLKeyboardWin32::handleKeyUp(const U16 key, MASK mask)
-{
- KEY translated_key;
- U32 translated_mask;
- bool handled = false;
-
- translated_mask = updateModifiers();
-
- if (translateExtendedKey(key, mask, &translated_key))
- {
- handled = handleTranslatedKeyUp(translated_key, translated_mask);
- }
-
- return handled;
-}
-
-
-MASK LLKeyboardWin32::currentMask(bool)
-{
- MASK mask = MASK_NONE;
-
- if (mKeyLevel[KEY_SHIFT]) mask |= MASK_SHIFT;
- if (mKeyLevel[KEY_CONTROL]) mask |= MASK_CONTROL;
- if (mKeyLevel[KEY_ALT]) mask |= MASK_ALT;
-
- return mask;
-}
-
-
-void LLKeyboardWin32::scanKeyboard()
-{
- S32 key;
- MSG msg;
- PeekMessage(&msg, NULL, WM_KEYFIRST, WM_KEYLAST, PM_NOREMOVE | PM_NOYIELD);
- for (key = 0; key < KEY_COUNT; key++)
- {
- // Generate callback if any event has occurred on this key this frame.
- // Can't just test mKeyLevel, because this could be a slow frame and
- // key might have gone down then up. JC
- if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key])
- {
- mCurScanKey = key;
- mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]);
- }
- }
-
- // Reset edges for next frame
- for (key = 0; key < KEY_COUNT; key++)
- {
- mKeyUp[key] = false;
- mKeyDown[key] = false;
- if (mKeyLevel[key])
- {
- mKeyLevelFrameCount[key]++;
- }
- }
-}
-
-bool LLKeyboardWin32::translateExtendedKey(const U16 os_key, const MASK mask, KEY *translated_key)
-{
- return translateKey(os_key, translated_key);
-}
-
-U16 LLKeyboardWin32::inverseTranslateExtendedKey(const KEY translated_key)
-{
- // if numlock is on, then we need to translate KEY_PAD_FOO to the corresponding number pad number
- if(GetKeyState(VK_NUMLOCK) & 1)
- {
- std::map<KEY, U16>::iterator iter = mInvTranslateNumpadMap.find(translated_key);
- if (iter != mInvTranslateNumpadMap.end())
- {
- return iter->second;
- }
- }
-
- // if numlock is off or we're not converting numbers to arrows, we map our keypad arrows
- // to regular arrows since Windows doesn't distinguish between them
- KEY converted_key = translated_key;
- switch (converted_key)
- {
- case KEY_PAD_LEFT:
- converted_key = KEY_LEFT; break;
- case KEY_PAD_RIGHT:
- converted_key = KEY_RIGHT; break;
- case KEY_PAD_UP:
- converted_key = KEY_UP; break;
- case KEY_PAD_DOWN:
- converted_key = KEY_DOWN; break;
- case KEY_PAD_HOME:
- converted_key = KEY_HOME; break;
- case KEY_PAD_END:
- converted_key = KEY_END; break;
- case KEY_PAD_PGUP:
- converted_key = KEY_PAGE_UP; break;
- case KEY_PAD_PGDN:
- converted_key = KEY_PAGE_DOWN; break;
- case KEY_PAD_INS:
- converted_key = KEY_INSERT; break;
- case KEY_PAD_DEL:
- converted_key = KEY_DELETE; break;
- case KEY_PAD_RETURN:
- converted_key = KEY_RETURN; break;
- }
- // convert our virtual keys to OS keys
- return inverseTranslateKey(converted_key);
-}
-
-#endif
+/** + * @file llkeyboardwin32.cpp + * @brief Handler for assignable key bindings + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#if LL_WINDOWS + +#include "linden_common.h" + +#include "llwin32headerslean.h" +#include "llkeyboardwin32.h" + +#include "llwindowcallbacks.h" + + + +LLKeyboardWin32::LLKeyboardWin32() +{ + // Set up key mapping for windows - eventually can read this from a file? + // Anything not in the key map gets dropped + // Add default A-Z + + // Virtual key mappings from WinUser.h + + KEY cur_char; + for (cur_char = 'A'; cur_char <= 'Z'; cur_char++) + { + mTranslateKeyMap[cur_char] = (KEY)cur_char; + } + + for (cur_char = '0'; cur_char <= '9'; cur_char++) + { + mTranslateKeyMap[cur_char] = (KEY)cur_char; + } + // numpad number keys + for (cur_char = 0x60; cur_char <= 0x69; cur_char++) + { + mTranslateKeyMap[cur_char] = (KEY)('0' + (cur_char - 0x60)); + } + + + mTranslateKeyMap[VK_SPACE] = ' '; + mTranslateKeyMap[VK_OEM_1] = ';'; + // When the user hits, for example, Ctrl-= as a keyboard shortcut, + // Windows generates VK_OEM_PLUS. This is true on both QWERTY and DVORAK + // keyboards in the US. Numeric keypad '+' generates VK_ADD below. + // Thus we translate it as '='. + // Potential bug: This may not be true on international keyboards. JC + mTranslateKeyMap[VK_OEM_PLUS] = '='; + mTranslateKeyMap[VK_OEM_COMMA] = ','; + mTranslateKeyMap[VK_OEM_MINUS] = '-'; + mTranslateKeyMap[VK_OEM_PERIOD] = '.'; + mTranslateKeyMap[VK_OEM_2] = '/';//This used to be KEY_PAD_DIVIDE, but that breaks typing into text fields in media prims + mTranslateKeyMap[VK_OEM_3] = '`'; + mTranslateKeyMap[VK_OEM_4] = '['; + mTranslateKeyMap[VK_OEM_5] = '\\'; + mTranslateKeyMap[VK_OEM_6] = ']'; + mTranslateKeyMap[VK_OEM_7] = '\''; + mTranslateKeyMap[VK_ESCAPE] = KEY_ESCAPE; + mTranslateKeyMap[VK_RETURN] = KEY_RETURN; + mTranslateKeyMap[VK_LEFT] = KEY_LEFT; + mTranslateKeyMap[VK_RIGHT] = KEY_RIGHT; + mTranslateKeyMap[VK_UP] = KEY_UP; + mTranslateKeyMap[VK_DOWN] = KEY_DOWN; + mTranslateKeyMap[VK_BACK] = KEY_BACKSPACE; + mTranslateKeyMap[VK_INSERT] = KEY_INSERT; + mTranslateKeyMap[VK_DELETE] = KEY_DELETE; + mTranslateKeyMap[VK_SHIFT] = KEY_SHIFT; + mTranslateKeyMap[VK_CONTROL] = KEY_CONTROL; + mTranslateKeyMap[VK_MENU] = KEY_ALT; + mTranslateKeyMap[VK_CAPITAL] = KEY_CAPSLOCK; + mTranslateKeyMap[VK_HOME] = KEY_HOME; + mTranslateKeyMap[VK_END] = KEY_END; + mTranslateKeyMap[VK_PRIOR] = KEY_PAGE_UP; + mTranslateKeyMap[VK_NEXT] = KEY_PAGE_DOWN; + mTranslateKeyMap[VK_TAB] = KEY_TAB; + mTranslateKeyMap[VK_ADD] = KEY_ADD; + mTranslateKeyMap[VK_SUBTRACT] = KEY_SUBTRACT; + mTranslateKeyMap[VK_MULTIPLY] = KEY_MULTIPLY; + mTranslateKeyMap[VK_DIVIDE] = KEY_DIVIDE; + mTranslateKeyMap[VK_F1] = KEY_F1; + mTranslateKeyMap[VK_F2] = KEY_F2; + mTranslateKeyMap[VK_F3] = KEY_F3; + mTranslateKeyMap[VK_F4] = KEY_F4; + mTranslateKeyMap[VK_F5] = KEY_F5; + mTranslateKeyMap[VK_F6] = KEY_F6; + mTranslateKeyMap[VK_F7] = KEY_F7; + mTranslateKeyMap[VK_F8] = KEY_F8; + mTranslateKeyMap[VK_F9] = KEY_F9; + mTranslateKeyMap[VK_F10] = KEY_F10; + mTranslateKeyMap[VK_F11] = KEY_F11; + mTranslateKeyMap[VK_F12] = KEY_F12; + mTranslateKeyMap[VK_CLEAR] = KEY_PAD_CENTER; + + // Build inverse map + std::map<U16, KEY>::iterator iter; + for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++) + { + mInvTranslateKeyMap[iter->second] = iter->first; + } + + // numpad map + mTranslateNumpadMap[0x60] = KEY_PAD_INS; // keypad 0 + mTranslateNumpadMap[0x61] = KEY_PAD_END; // keypad 1 + mTranslateNumpadMap[0x62] = KEY_PAD_DOWN; // keypad 2 + mTranslateNumpadMap[0x63] = KEY_PAD_PGDN; // keypad 3 + mTranslateNumpadMap[0x64] = KEY_PAD_LEFT; // keypad 4 + mTranslateNumpadMap[0x65] = KEY_PAD_CENTER; // keypad 5 + mTranslateNumpadMap[0x66] = KEY_PAD_RIGHT; // keypad 6 + mTranslateNumpadMap[0x67] = KEY_PAD_HOME; // keypad 7 + mTranslateNumpadMap[0x68] = KEY_PAD_UP; // keypad 8 + mTranslateNumpadMap[0x69] = KEY_PAD_PGUP; // keypad 9 + mTranslateNumpadMap[0x6A] = KEY_PAD_MULTIPLY; // keypad * + mTranslateNumpadMap[0x6B] = KEY_PAD_ADD; // keypad + + mTranslateNumpadMap[0x6D] = KEY_PAD_SUBTRACT; // keypad - + mTranslateNumpadMap[0x6E] = KEY_PAD_DEL; // keypad . + mTranslateNumpadMap[0x6F] = KEY_PAD_DIVIDE; // keypad / + + for (iter = mTranslateNumpadMap.begin(); iter != mTranslateNumpadMap.end(); iter++) + { + mInvTranslateNumpadMap[iter->second] = iter->first; + } +} + +// Asynchronously poll the control, alt and shift keys and set the +// appropriate states. +// Note: this does not generate edges. +void LLKeyboardWin32::resetMaskKeys() +{ + // GetAsyncKeyState returns a short and uses the most significant + // bit to indicate that the key is down. + if (GetAsyncKeyState(VK_SHIFT) & 0x8000) + { + mKeyLevel[KEY_SHIFT] = true; + } + + if (GetAsyncKeyState(VK_CONTROL) & 0x8000) + { + mKeyLevel[KEY_CONTROL] = true; + } + + if (GetAsyncKeyState(VK_MENU) & 0x8000) + { + mKeyLevel[KEY_ALT] = true; + } +} + + +//void LLKeyboardWin32::setModifierKeyLevel( KEY key, bool new_state ) +//{ +// if( mKeyLevel[key] != new_state ) +// { +// mKeyLevelFrameCount[key] = 0; +// +// if( new_state ) +// { +// mKeyLevelTimer[key].reset(); +// } +// mKeyLevel[key] = new_state; +// } +//} + + +MASK LLKeyboardWin32::updateModifiers() +{ + //RN: this seems redundant, as we should have already received the appropriate + // messages for the modifier keys + + // Scan the modifier keys as of the last Windows key message + // (keydown encoded in high order bit of short) + mKeyLevel[KEY_CAPSLOCK] = (GetKeyState(VK_CAPITAL) & 0x0001) != 0; // Low order bit carries the toggle state. + // Get mask for keyboard events + MASK mask = currentMask(false); + return mask; +} + + +// mask is ignored, except for extended flag -- we poll the modifier keys for the other flags +bool LLKeyboardWin32::handleKeyDown(const U16 key, MASK mask) +{ + KEY translated_key; + U32 translated_mask; + bool handled = false; + + translated_mask = updateModifiers(); + + if (translateExtendedKey(key, mask, &translated_key)) + { + handled = handleTranslatedKeyDown(translated_key, translated_mask); + } + + return handled; +} + +// mask is ignored, except for extended flag -- we poll the modifier keys for the other flags +bool LLKeyboardWin32::handleKeyUp(const U16 key, MASK mask) +{ + KEY translated_key; + U32 translated_mask; + bool handled = false; + + translated_mask = updateModifiers(); + + if (translateExtendedKey(key, mask, &translated_key)) + { + handled = handleTranslatedKeyUp(translated_key, translated_mask); + } + + return handled; +} + + +MASK LLKeyboardWin32::currentMask(bool) +{ + MASK mask = MASK_NONE; + + if (mKeyLevel[KEY_SHIFT]) mask |= MASK_SHIFT; + if (mKeyLevel[KEY_CONTROL]) mask |= MASK_CONTROL; + if (mKeyLevel[KEY_ALT]) mask |= MASK_ALT; + + return mask; +} + + +void LLKeyboardWin32::scanKeyboard() +{ + S32 key; + MSG msg; + PeekMessage(&msg, NULL, WM_KEYFIRST, WM_KEYLAST, PM_NOREMOVE | PM_NOYIELD); + for (key = 0; key < KEY_COUNT; key++) + { + // Generate callback if any event has occurred on this key this frame. + // Can't just test mKeyLevel, because this could be a slow frame and + // key might have gone down then up. JC + if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key]) + { + mCurScanKey = key; + mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]); + } + } + + // Reset edges for next frame + for (key = 0; key < KEY_COUNT; key++) + { + mKeyUp[key] = false; + mKeyDown[key] = false; + if (mKeyLevel[key]) + { + mKeyLevelFrameCount[key]++; + } + } +} + +bool LLKeyboardWin32::translateExtendedKey(const U16 os_key, const MASK mask, KEY *translated_key) +{ + return translateKey(os_key, translated_key); +} + +U16 LLKeyboardWin32::inverseTranslateExtendedKey(const KEY translated_key) +{ + // if numlock is on, then we need to translate KEY_PAD_FOO to the corresponding number pad number + if(GetKeyState(VK_NUMLOCK) & 1) + { + std::map<KEY, U16>::iterator iter = mInvTranslateNumpadMap.find(translated_key); + if (iter != mInvTranslateNumpadMap.end()) + { + return iter->second; + } + } + + // if numlock is off or we're not converting numbers to arrows, we map our keypad arrows + // to regular arrows since Windows doesn't distinguish between them + KEY converted_key = translated_key; + switch (converted_key) + { + case KEY_PAD_LEFT: + converted_key = KEY_LEFT; break; + case KEY_PAD_RIGHT: + converted_key = KEY_RIGHT; break; + case KEY_PAD_UP: + converted_key = KEY_UP; break; + case KEY_PAD_DOWN: + converted_key = KEY_DOWN; break; + case KEY_PAD_HOME: + converted_key = KEY_HOME; break; + case KEY_PAD_END: + converted_key = KEY_END; break; + case KEY_PAD_PGUP: + converted_key = KEY_PAGE_UP; break; + case KEY_PAD_PGDN: + converted_key = KEY_PAGE_DOWN; break; + case KEY_PAD_INS: + converted_key = KEY_INSERT; break; + case KEY_PAD_DEL: + converted_key = KEY_DELETE; break; + case KEY_PAD_RETURN: + converted_key = KEY_RETURN; break; + } + // convert our virtual keys to OS keys + return inverseTranslateKey(converted_key); +} + +#endif |