diff options
author | Nicky Dasmijn <nicky.dasmijn@posteo.nl> | 2024-04-05 19:25:02 +0200 |
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committer | GitHub <noreply@github.com> | 2024-04-05 20:25:02 +0300 |
commit | 57d423745fd1d3d0ea6a0c69b869a20c27e27fc5 (patch) | |
tree | f590e086983c7277e4b05fcd54c3eebf6b12f43a /indra/llwindow/llkeyboardsdl.cpp | |
parent | cc8d71c18c124138e76e85e663498d2ee9776b3c (diff) |
Linux viewer (ReleaseOS) resurrection (#1099)
Co-authored-by: AiraYumi <aira.youme@airanyumi.net>
Diffstat (limited to 'indra/llwindow/llkeyboardsdl.cpp')
-rw-r--r-- | indra/llwindow/llkeyboardsdl.cpp | 837 |
1 files changed, 587 insertions, 250 deletions
diff --git a/indra/llwindow/llkeyboardsdl.cpp b/indra/llwindow/llkeyboardsdl.cpp index 7c9aa1d340..b29b832011 100644 --- a/indra/llwindow/llkeyboardsdl.cpp +++ b/indra/llwindow/llkeyboardsdl.cpp @@ -1,324 +1,661 @@ -/** - * @file llkeyboardsdl.cpp - * @brief Handler for assignable key bindings +/** + * @author This module has many fathers, and it shows. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ -#if LL_SDL - #include "linden_common.h" #include "llkeyboardsdl.h" #include "llwindowcallbacks.h" -#include "SDL/SDL.h" +#include "SDL2/SDL.h" +#include "SDL2/SDL_keycode.h" LLKeyboardSDL::LLKeyboardSDL() { - // Set up key mapping for SDL - eventually can read this from a file? - // Anything not in the key map gets dropped - // Add default A-Z - - // Virtual key mappings from SDL_keysym.h ... - - // SDL maps the letter keys to the ASCII you'd expect, but it's lowercase... - U16 cur_char; - for (cur_char = 'A'; cur_char <= 'Z'; cur_char++) - { - mTranslateKeyMap[cur_char] = cur_char; - } - for (cur_char = 'a'; cur_char <= 'z'; cur_char++) - { - mTranslateKeyMap[cur_char] = (cur_char - 'a') + 'A'; - } - - for (cur_char = '0'; cur_char <= '9'; cur_char++) - { - mTranslateKeyMap[cur_char] = cur_char; - } - - // These ones are translated manually upon keydown/keyup because - // SDL doesn't handle their numlock transition. - //mTranslateKeyMap[SDLK_KP4] = KEY_PAD_LEFT; - //mTranslateKeyMap[SDLK_KP6] = KEY_PAD_RIGHT; - //mTranslateKeyMap[SDLK_KP8] = KEY_PAD_UP; - //mTranslateKeyMap[SDLK_KP2] = KEY_PAD_DOWN; - //mTranslateKeyMap[SDLK_KP_PERIOD] = KEY_DELETE; - //mTranslateKeyMap[SDLK_KP7] = KEY_HOME; - //mTranslateKeyMap[SDLK_KP1] = KEY_END; - //mTranslateKeyMap[SDLK_KP9] = KEY_PAGE_UP; - //mTranslateKeyMap[SDLK_KP3] = KEY_PAGE_DOWN; - //mTranslateKeyMap[SDLK_KP0] = KEY_INSERT; - - mTranslateKeyMap[SDLK_SPACE] = ' '; - mTranslateKeyMap[SDLK_RETURN] = KEY_RETURN; - mTranslateKeyMap[SDLK_LEFT] = KEY_LEFT; - mTranslateKeyMap[SDLK_RIGHT] = KEY_RIGHT; - mTranslateKeyMap[SDLK_UP] = KEY_UP; - mTranslateKeyMap[SDLK_DOWN] = KEY_DOWN; - mTranslateKeyMap[SDLK_ESCAPE] = KEY_ESCAPE; - mTranslateKeyMap[SDLK_KP_ENTER] = KEY_RETURN; - mTranslateKeyMap[SDLK_ESCAPE] = KEY_ESCAPE; - mTranslateKeyMap[SDLK_BACKSPACE] = KEY_BACKSPACE; - mTranslateKeyMap[SDLK_DELETE] = KEY_DELETE; - mTranslateKeyMap[SDLK_LSHIFT] = KEY_SHIFT; - mTranslateKeyMap[SDLK_RSHIFT] = KEY_SHIFT; - mTranslateKeyMap[SDLK_LCTRL] = KEY_CONTROL; - mTranslateKeyMap[SDLK_RCTRL] = KEY_CONTROL; - mTranslateKeyMap[SDLK_LALT] = KEY_ALT; - mTranslateKeyMap[SDLK_RALT] = KEY_ALT; - mTranslateKeyMap[SDLK_HOME] = KEY_HOME; - mTranslateKeyMap[SDLK_END] = KEY_END; - mTranslateKeyMap[SDLK_PAGEUP] = KEY_PAGE_UP; - mTranslateKeyMap[SDLK_PAGEDOWN] = KEY_PAGE_DOWN; - mTranslateKeyMap[SDLK_MINUS] = KEY_HYPHEN; - mTranslateKeyMap[SDLK_EQUALS] = KEY_EQUALS; - mTranslateKeyMap[SDLK_KP_EQUALS] = KEY_EQUALS; - mTranslateKeyMap[SDLK_INSERT] = KEY_INSERT; - mTranslateKeyMap[SDLK_CAPSLOCK] = KEY_CAPSLOCK; - mTranslateKeyMap[SDLK_TAB] = KEY_TAB; - mTranslateKeyMap[SDLK_KP_PLUS] = KEY_ADD; - mTranslateKeyMap[SDLK_KP_MINUS] = KEY_SUBTRACT; - mTranslateKeyMap[SDLK_KP_MULTIPLY] = KEY_MULTIPLY; - mTranslateKeyMap[SDLK_KP_DIVIDE] = KEY_PAD_DIVIDE; - mTranslateKeyMap[SDLK_F1] = KEY_F1; - mTranslateKeyMap[SDLK_F2] = KEY_F2; - mTranslateKeyMap[SDLK_F3] = KEY_F3; - mTranslateKeyMap[SDLK_F4] = KEY_F4; - mTranslateKeyMap[SDLK_F5] = KEY_F5; - mTranslateKeyMap[SDLK_F6] = KEY_F6; - mTranslateKeyMap[SDLK_F7] = KEY_F7; - mTranslateKeyMap[SDLK_F8] = KEY_F8; - mTranslateKeyMap[SDLK_F9] = KEY_F9; - mTranslateKeyMap[SDLK_F10] = KEY_F10; - mTranslateKeyMap[SDLK_F11] = KEY_F11; - mTranslateKeyMap[SDLK_F12] = KEY_F12; - mTranslateKeyMap[SDLK_PLUS] = '='; - mTranslateKeyMap[SDLK_COMMA] = ','; - mTranslateKeyMap[SDLK_MINUS] = '-'; - mTranslateKeyMap[SDLK_PERIOD] = '.'; - mTranslateKeyMap[SDLK_BACKQUOTE] = '`'; - mTranslateKeyMap[SDLK_SLASH] = KEY_DIVIDE; - mTranslateKeyMap[SDLK_SEMICOLON] = ';'; - mTranslateKeyMap[SDLK_LEFTBRACKET] = '['; - mTranslateKeyMap[SDLK_BACKSLASH] = '\\'; - mTranslateKeyMap[SDLK_RIGHTBRACKET] = ']'; - mTranslateKeyMap[SDLK_QUOTE] = '\''; - - // Build inverse map - std::map<U16, KEY>::iterator iter; - for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++) - { - mInvTranslateKeyMap[iter->second] = iter->first; - } - - // numpad map - mTranslateNumpadMap[SDLK_KP0] = KEY_PAD_INS; - mTranslateNumpadMap[SDLK_KP1] = KEY_PAD_END; - mTranslateNumpadMap[SDLK_KP2] = KEY_PAD_DOWN; - mTranslateNumpadMap[SDLK_KP3] = KEY_PAD_PGDN; - mTranslateNumpadMap[SDLK_KP4] = KEY_PAD_LEFT; - mTranslateNumpadMap[SDLK_KP5] = KEY_PAD_CENTER; - mTranslateNumpadMap[SDLK_KP6] = KEY_PAD_RIGHT; - mTranslateNumpadMap[SDLK_KP7] = KEY_PAD_HOME; - mTranslateNumpadMap[SDLK_KP8] = KEY_PAD_UP; - mTranslateNumpadMap[SDLK_KP9] = KEY_PAD_PGUP; - mTranslateNumpadMap[SDLK_KP_PERIOD] = KEY_PAD_DEL; - - // build inverse numpad map - for (iter = mTranslateNumpadMap.begin(); - iter != mTranslateNumpadMap.end(); - iter++) - { - mInvTranslateNumpadMap[iter->second] = iter->first; - } + // Set up key mapping for SDL - eventually can read this from a file? + // Anything not in the key map gets dropped + // Add default A-Z + + // Virtual key mappings from SDL_keysym.h ... + + // SDL maps the letter keys to the ASCII you'd expect, but it's lowercase... + + // <FS:ND> Looks like we need to map those despite of SDL_TEXTINPUT handling most of this, but without + // the translation lower->upper here accelerators will not work. + + U16 cur_char; + for (cur_char = 'A'; cur_char <= 'Z'; cur_char++) + { + mTranslateKeyMap[cur_char] = cur_char; + } + for (cur_char = 'a'; cur_char <= 'z'; cur_char++) + { + mTranslateKeyMap[cur_char] = (cur_char - 'a') + 'A'; + } + + for (cur_char = '0'; cur_char <= '9'; cur_char++) + { + mTranslateKeyMap[cur_char] = cur_char; + } + + // These ones are translated manually upon keydown/keyup because + // SDL doesn't handle their numlock transition. + //mTranslateKeyMap[SDLK_KP4] = KEY_PAD_LEFT; + //mTranslateKeyMap[SDLK_KP6] = KEY_PAD_RIGHT; + //mTranslateKeyMap[SDLK_KP8] = KEY_PAD_UP; + //mTranslateKeyMap[SDLK_KP2] = KEY_PAD_DOWN; + //mTranslateKeyMap[SDLK_KP_PERIOD] = KEY_DELETE; + //mTranslateKeyMap[SDLK_KP7] = KEY_HOME; + //mTranslateKeyMap[SDLK_KP1] = KEY_END; + //mTranslateKeyMap[SDLK_KP9] = KEY_PAGE_UP; + //mTranslateKeyMap[SDLK_KP3] = KEY_PAGE_DOWN; + //mTranslateKeyMap[SDLK_KP0] = KEY_INSERT; + + mTranslateKeyMap[SDLK_SPACE] = ' '; // <FS:ND/> Those are handled by SDL2 via text input, do not map them + mTranslateKeyMap[SDLK_RETURN] = KEY_RETURN; + mTranslateKeyMap[SDLK_LEFT] = KEY_LEFT; + mTranslateKeyMap[SDLK_RIGHT] = KEY_RIGHT; + mTranslateKeyMap[SDLK_UP] = KEY_UP; + mTranslateKeyMap[SDLK_DOWN] = KEY_DOWN; + mTranslateKeyMap[SDLK_KP_ENTER] = KEY_RETURN; + mTranslateKeyMap[SDLK_ESCAPE] = KEY_ESCAPE; + mTranslateKeyMap[SDLK_BACKSPACE] = KEY_BACKSPACE; + mTranslateKeyMap[SDLK_DELETE] = KEY_DELETE; + mTranslateKeyMap[SDLK_LSHIFT] = KEY_SHIFT; + mTranslateKeyMap[SDLK_RSHIFT] = KEY_SHIFT; + mTranslateKeyMap[SDLK_LCTRL] = KEY_CONTROL; + mTranslateKeyMap[SDLK_RCTRL] = KEY_CONTROL; + mTranslateKeyMap[SDLK_LALT] = KEY_ALT; + mTranslateKeyMap[SDLK_RALT] = KEY_ALT; + mTranslateKeyMap[SDLK_HOME] = KEY_HOME; + mTranslateKeyMap[SDLK_END] = KEY_END; + mTranslateKeyMap[SDLK_PAGEUP] = KEY_PAGE_UP; + mTranslateKeyMap[SDLK_PAGEDOWN] = KEY_PAGE_DOWN; + mTranslateKeyMap[SDLK_MINUS] = KEY_HYPHEN; + mTranslateKeyMap[SDLK_EQUALS] = KEY_EQUALS; + mTranslateKeyMap[SDLK_KP_EQUALS] = KEY_EQUALS; + mTranslateKeyMap[SDLK_INSERT] = KEY_INSERT; + mTranslateKeyMap[SDLK_CAPSLOCK] = KEY_CAPSLOCK; + mTranslateKeyMap[SDLK_TAB] = KEY_TAB; + mTranslateKeyMap[SDLK_KP_PLUS] = KEY_ADD; + mTranslateKeyMap[SDLK_KP_MINUS] = KEY_SUBTRACT; + mTranslateKeyMap[SDLK_KP_MULTIPLY] = KEY_MULTIPLY; + mTranslateKeyMap[SDLK_KP_DIVIDE] = KEY_PAD_DIVIDE; + mTranslateKeyMap[SDLK_F1] = KEY_F1; + mTranslateKeyMap[SDLK_F2] = KEY_F2; + mTranslateKeyMap[SDLK_F3] = KEY_F3; + mTranslateKeyMap[SDLK_F4] = KEY_F4; + mTranslateKeyMap[SDLK_F5] = KEY_F5; + mTranslateKeyMap[SDLK_F6] = KEY_F6; + mTranslateKeyMap[SDLK_F7] = KEY_F7; + mTranslateKeyMap[SDLK_F8] = KEY_F8; + mTranslateKeyMap[SDLK_F9] = KEY_F9; + mTranslateKeyMap[SDLK_F10] = KEY_F10; + mTranslateKeyMap[SDLK_F11] = KEY_F11; + mTranslateKeyMap[SDLK_F12] = KEY_F12; + mTranslateKeyMap[SDLK_PLUS] = '='; // <FS:ND/> Those are handled by SDL2 via text input, do not map them + mTranslateKeyMap[SDLK_COMMA] = ','; // <FS:ND/> Those are handled by SDL2 via text input, do not map them + mTranslateKeyMap[SDLK_MINUS] = '-'; // <FS:ND/> Those are handled by SDL2 via text input, do not map them + mTranslateKeyMap[SDLK_PERIOD] = '.'; // <FS:ND/> Those are handled by SDL2 via text input, do not map them + mTranslateKeyMap[SDLK_BACKQUOTE] = '`'; // <FS:ND/> Those are handled by SDL2 via text input, do not map them + mTranslateKeyMap[SDLK_SLASH] = KEY_DIVIDE; // <FS:ND/> Those are handled by SDL2 via text input, do not map them + mTranslateKeyMap[SDLK_SEMICOLON] = ';'; // <FS:ND/> Those are handled by SDL2 via text input, do not map them + mTranslateKeyMap[SDLK_LEFTBRACKET] = '['; // <FS:ND/> Those are handled by SDL2 via text input, do not map them + mTranslateKeyMap[SDLK_BACKSLASH] = '\\'; // <FS:ND/> Those are handled by SDL2 via text input, do not map them + mTranslateKeyMap[SDLK_RIGHTBRACKET] = ']'; // <FS:ND/> Those are handled by SDL2 via text input, do not map them + mTranslateKeyMap[SDLK_QUOTE] = '\''; // <FS:ND/> Those are handled by SDL2 via text input, do not map them + + // Build inverse map + for (auto iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++) + { + mInvTranslateKeyMap[iter->second] = iter->first; + } + + // numpad map + mTranslateNumpadMap[SDLK_KP_0] = KEY_PAD_INS; + mTranslateNumpadMap[SDLK_KP_1] = KEY_PAD_END; + mTranslateNumpadMap[SDLK_KP_2] = KEY_PAD_DOWN; + mTranslateNumpadMap[SDLK_KP_3] = KEY_PAD_PGDN; + mTranslateNumpadMap[SDLK_KP_4] = KEY_PAD_LEFT; + mTranslateNumpadMap[SDLK_KP_5] = KEY_PAD_CENTER; + mTranslateNumpadMap[SDLK_KP_6] = KEY_PAD_RIGHT; + mTranslateNumpadMap[SDLK_KP_7] = KEY_PAD_HOME; + mTranslateNumpadMap[SDLK_KP_8] = KEY_PAD_UP; + mTranslateNumpadMap[SDLK_KP_9] = KEY_PAD_PGUP; + mTranslateNumpadMap[SDLK_KP_PERIOD] = KEY_PAD_DEL; + + // build inverse numpad map + for (auto iter = mTranslateNumpadMap.begin(); + iter != mTranslateNumpadMap.end(); + iter++) + { + mInvTranslateNumpadMap[iter->second] = iter->first; + } } void LLKeyboardSDL::resetMaskKeys() { - SDLMod mask = SDL_GetModState(); - - // MBW -- XXX -- This mirrors the operation of the Windows version of resetMaskKeys(). - // It looks a bit suspicious, as it won't correct for keys that have been released. - // Is this the way it's supposed to work? - - if(mask & KMOD_SHIFT) - { - mKeyLevel[KEY_SHIFT] = TRUE; - } - - if(mask & KMOD_CTRL) - { - mKeyLevel[KEY_CONTROL] = TRUE; - } - - if(mask & KMOD_ALT) - { - mKeyLevel[KEY_ALT] = TRUE; - } + SDL_Keymod mask = SDL_GetModState(); + + // MBW -- XXX -- This mirrors the operation of the Windows version of resetMaskKeys(). + // It looks a bit suspicious, as it won't correct for keys that have been released. + // Is this the way it's supposed to work? + + if(mask & KMOD_SHIFT) + { + mKeyLevel[KEY_SHIFT] = TRUE; + } + + if(mask & KMOD_CTRL) + { + mKeyLevel[KEY_CONTROL] = TRUE; + } + + if(mask & KMOD_ALT) + { + mKeyLevel[KEY_ALT] = TRUE; + } } MASK LLKeyboardSDL::updateModifiers(const U32 mask) { - // translate the mask - MASK out_mask = MASK_NONE; + // translate the mask + MASK out_mask = MASK_NONE; - if(mask & KMOD_SHIFT) - { - out_mask |= MASK_SHIFT; - } + if(mask & KMOD_SHIFT) + { + out_mask |= MASK_SHIFT; + } - if(mask & KMOD_CTRL) - { - out_mask |= MASK_CONTROL; - } + if(mask & KMOD_CTRL) + { + out_mask |= MASK_CONTROL; + } - if(mask & KMOD_ALT) - { - out_mask |= MASK_ALT; - } + if(mask & KMOD_ALT) + { + out_mask |= MASK_ALT; + } - return out_mask; + return out_mask; } -static U16 adjustNativekeyFromUnhandledMask(const U16 key, const U32 mask) +static U32 adjustNativekeyFromUnhandledMask(const U32 key, const U32 mask) { - // SDL doesn't automatically adjust the keysym according to - // whether NUMLOCK is engaged, so we massage the keysym manually. - U16 rtn = key; - if (!(mask & KMOD_NUM)) - { - switch (key) - { - case SDLK_KP_PERIOD: rtn = SDLK_DELETE; break; - case SDLK_KP0: rtn = SDLK_INSERT; break; - case SDLK_KP1: rtn = SDLK_END; break; - case SDLK_KP2: rtn = SDLK_DOWN; break; - case SDLK_KP3: rtn = SDLK_PAGEDOWN; break; - case SDLK_KP4: rtn = SDLK_LEFT; break; - case SDLK_KP6: rtn = SDLK_RIGHT; break; - case SDLK_KP7: rtn = SDLK_HOME; break; - case SDLK_KP8: rtn = SDLK_UP; break; - case SDLK_KP9: rtn = SDLK_PAGEUP; break; - } - } - return rtn; + // SDL doesn't automatically adjust the keysym according to + // whether NUMLOCK is engaged, so we massage the keysym manually. + U32 rtn = key; + if (!(mask & KMOD_NUM)) + { + switch (key) + { + case SDLK_KP_PERIOD: rtn = SDLK_DELETE; break; + case SDLK_KP_0: rtn = SDLK_INSERT; break; + case SDLK_KP_1: rtn = SDLK_END; break; + case SDLK_KP_2: rtn = SDLK_DOWN; break; + case SDLK_KP_3: rtn = SDLK_PAGEDOWN; break; + case SDLK_KP_4: rtn = SDLK_LEFT; break; + case SDLK_KP_6: rtn = SDLK_RIGHT; break; + case SDLK_KP_7: rtn = SDLK_HOME; break; + case SDLK_KP_8: rtn = SDLK_UP; break; + case SDLK_KP_9: rtn = SDLK_PAGEUP; break; + } + } + return rtn; } -BOOL LLKeyboardSDL::handleKeyDown(const U16 key, const U32 mask) +BOOL LLKeyboardSDL::handleKeyDown(const U32 key, const U32 mask) { - U16 adjusted_nativekey; - KEY translated_key = 0; - U32 translated_mask = MASK_NONE; - BOOL handled = FALSE; + U32 adjusted_nativekey; + KEY translated_key = 0; + U32 translated_mask = MASK_NONE; + BOOL handled = FALSE; + + adjusted_nativekey = adjustNativekeyFromUnhandledMask(key, mask); - adjusted_nativekey = adjustNativekeyFromUnhandledMask(key, mask); + translated_mask = updateModifiers(mask); - translated_mask = updateModifiers(mask); - - if(translateNumpadKey(adjusted_nativekey, &translated_key)) - { - handled = handleTranslatedKeyDown(translated_key, translated_mask); - } + if(translateNumpadKey(adjusted_nativekey, &translated_key)) + { + handled = handleTranslatedKeyDown(translated_key, translated_mask); + } - return handled; + return handled; } -BOOL LLKeyboardSDL::handleKeyUp(const U16 key, const U32 mask) +BOOL LLKeyboardSDL::handleKeyUp(const U32 key, const U32 mask) { - U16 adjusted_nativekey; - KEY translated_key = 0; - U32 translated_mask = MASK_NONE; - BOOL handled = FALSE; + U32 adjusted_nativekey; + KEY translated_key = 0; + U32 translated_mask = MASK_NONE; + BOOL handled = FALSE; - adjusted_nativekey = adjustNativekeyFromUnhandledMask(key, mask); + adjusted_nativekey = adjustNativekeyFromUnhandledMask(key, mask); - translated_mask = updateModifiers(mask); + translated_mask = updateModifiers(mask); - if(translateNumpadKey(adjusted_nativekey, &translated_key)) - { - handled = handleTranslatedKeyUp(translated_key, translated_mask); - } + if(translateNumpadKey(adjusted_nativekey, &translated_key)) + { + handled = handleTranslatedKeyUp(translated_key, translated_mask); + } - return handled; + return handled; } MASK LLKeyboardSDL::currentMask(BOOL for_mouse_event) { - MASK result = MASK_NONE; - SDLMod mask = SDL_GetModState(); - - if (mask & KMOD_SHIFT) result |= MASK_SHIFT; - if (mask & KMOD_CTRL) result |= MASK_CONTROL; - if (mask & KMOD_ALT) result |= MASK_ALT; - - // For keyboard events, consider Meta keys equivalent to Control - if (!for_mouse_event) - { - if (mask & KMOD_META) result |= MASK_CONTROL; - } - - return result; + MASK result = MASK_NONE; + SDL_Keymod mask = SDL_GetModState(); + + if (mask & KMOD_SHIFT) + result |= MASK_SHIFT; + if (mask & KMOD_CTRL) + result |= MASK_CONTROL; + if (mask & KMOD_ALT) + result |= MASK_ALT; + + // For keyboard events, consider Meta keys equivalent to Control + if (!for_mouse_event) + { + if (mask & KMOD_GUI) + result |= MASK_CONTROL; + } + + return result; } void LLKeyboardSDL::scanKeyboard() { - for (S32 key = 0; key < KEY_COUNT; key++) - { - // Generate callback if any event has occurred on this key this frame. - // Can't just test mKeyLevel, because this could be a slow frame and - // key might have gone down then up. JC - if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key]) - { - mCurScanKey = key; - mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]); - } - } - - // Reset edges for next frame - for (S32 key = 0; key < KEY_COUNT; key++) - { - mKeyUp[key] = FALSE; - mKeyDown[key] = FALSE; - if (mKeyLevel[key]) - { - mKeyLevelFrameCount[key]++; - } - } + for (S32 key = 0; key < KEY_COUNT; key++) + { + // Generate callback if any event has occurred on this key this frame. + // Can't just test mKeyLevel, because this could be a slow frame and + // key might have gone down then up. JC + if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key]) + { + mCurScanKey = key; + mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]); + } + } + + // Reset edges for next frame + for (S32 key = 0; key < KEY_COUNT; key++) + { + mKeyUp[key] = FALSE; + mKeyDown[key] = FALSE; + if (mKeyLevel[key]) + { + mKeyLevelFrameCount[key]++; + } + } } - -BOOL LLKeyboardSDL::translateNumpadKey( const U16 os_key, KEY *translated_key) + +BOOL LLKeyboardSDL::translateNumpadKey( const U32 os_key, KEY *translated_key) { - return translateKey(os_key, translated_key); + return translateKey(os_key, translated_key); } U16 LLKeyboardSDL::inverseTranslateNumpadKey(const KEY translated_key) { - return inverseTranslateKey(translated_key); + return inverseTranslateKey(translated_key); } -#endif - +enum class WindowsVK : U32 +{ + VK_UNKNOWN = 0, + VK_CANCEL = 0x03, + VK_BACK = 0x08, + VK_TAB = 0x09, + VK_CLEAR = 0x0C, + VK_RETURN = 0x0D, + VK_SHIFT = 0x10, + VK_CONTROL = 0x11, + VK_MENU = 0x12, + VK_PAUSE = 0x13, + VK_CAPITAL = 0x14, + VK_KANA = 0x15, + VK_HANGUL = 0x15, + VK_JUNJA = 0x17, + VK_FINAL = 0x18, + VK_HANJA = 0x19, + VK_KANJI = 0x19, + VK_ESCAPE = 0x1B, + VK_CONVERT = 0x1C, + VK_NONCONVERT = 0x1D, + VK_ACCEPT = 0x1E, + VK_MODECHANGE = 0x1F, + VK_SPACE = 0x20, + VK_PRIOR = 0x21, + VK_NEXT = 0x22, + VK_END = 0x23, + VK_HOME = 0x24, + VK_LEFT = 0x25, + VK_UP = 0x26, + VK_RIGHT = 0x27, + VK_DOWN = 0x28, + VK_SELECT = 0x29, + VK_PRINT = 0x2A, + VK_EXECUTE = 0x2B, + VK_SNAPSHOT = 0x2C, + VK_INSERT = 0x2D, + VK_DELETE = 0x2E, + VK_HELP = 0x2F, + VK_0 = 0x30, + VK_1 = 0x31, + VK_2 = 0x32, + VK_3 = 0x33, + VK_4 = 0x34, + VK_5 = 0x35, + VK_6 = 0x36, + VK_7 = 0x37, + VK_8 = 0x38, + VK_9 = 0x39, + VK_A = 0x41, + VK_B = 0x42, + VK_C = 0x43, + VK_D = 0x44, + VK_E = 0x45, + VK_F = 0x46, + VK_G = 0x47, + VK_H = 0x48, + VK_I = 0x49, + VK_J = 0x4A, + VK_K = 0x4B, + VK_L = 0x4C, + VK_M = 0x4D, + VK_N = 0x4E, + VK_O = 0x4F, + VK_P = 0x50, + VK_Q = 0x51, + VK_R = 0x52, + VK_S = 0x53, + VK_T = 0x54, + VK_U = 0x55, + VK_V = 0x56, + VK_W = 0x57, + VK_X = 0x58, + VK_Y = 0x59, + VK_Z = 0x5A, + VK_LWIN = 0x5B, + VK_RWIN = 0x5C, + VK_APPS = 0x5D, + VK_SLEEP = 0x5F, + VK_NUMPAD0 = 0x60, + VK_NUMPAD1 = 0x61, + VK_NUMPAD2 = 0x62, + VK_NUMPAD3 = 0x63, + VK_NUMPAD4 = 0x64, + VK_NUMPAD5 = 0x65, + VK_NUMPAD6 = 0x66, + VK_NUMPAD7 = 0x67, + VK_NUMPAD8 = 0x68, + VK_NUMPAD9 = 0x69, + VK_MULTIPLY = 0x6A, + VK_ADD = 0x6B, + VK_SEPARATOR = 0x6C, + VK_SUBTRACT = 0x6D, + VK_DECIMAL = 0x6E, + VK_DIVIDE = 0x6F, + VK_F1 = 0x70, + VK_F2 = 0x71, + VK_F3 = 0x72, + VK_F4 = 0x73, + VK_F5 = 0x74, + VK_F6 = 0x75, + VK_F7 = 0x76, + VK_F8 = 0x77, + VK_F9 = 0x78, + VK_F10 = 0x79, + VK_F11 = 0x7A, + VK_F12 = 0x7B, + VK_F13 = 0x7C, + VK_F14 = 0x7D, + VK_F15 = 0x7E, + VK_F16 = 0x7F, + VK_F17 = 0x80, + VK_F18 = 0x81, + VK_F19 = 0x82, + VK_F20 = 0x83, + VK_F21 = 0x84, + VK_F22 = 0x85, + VK_F23 = 0x86, + VK_F24 = 0x87, + VK_NUMLOCK = 0x90, + VK_SCROLL = 0x91, + VK_LSHIFT = 0xA0, + VK_RSHIFT = 0xA1, + VK_LCONTROL = 0xA2, + VK_RCONTROL = 0xA3, + VK_LMENU = 0xA4, + VK_RMENU = 0xA5, + VK_BROWSER_BACK = 0xA6, + VK_BROWSER_FORWARD = 0xA7, + VK_BROWSER_REFRESH = 0xA8, + VK_BROWSER_STOP = 0xA9, + VK_BROWSER_SEARCH = 0xAA, + VK_BROWSER_FAVORITES = 0xAB, + VK_BROWSER_HOME = 0xAC, + VK_VOLUME_MUTE = 0xAD, + VK_VOLUME_DOWN = 0xAE, + VK_VOLUME_UP = 0xAF, + VK_MEDIA_NEXT_TRACK = 0xB0, + VK_MEDIA_PREV_TRACK = 0xB1, + VK_MEDIA_STOP = 0xB2, + VK_MEDIA_PLAY_PAUSE = 0xB3, + VK_MEDIA_LAUNCH_MAIL = 0xB4, + VK_MEDIA_LAUNCH_MEDIA_SELECT = 0xB5, + VK_MEDIA_LAUNCH_APP1 = 0xB6, + VK_MEDIA_LAUNCH_APP2 = 0xB7, + VK_OEM_1 = 0xBA, + VK_OEM_PLUS = 0xBB, + VK_OEM_COMMA = 0xBC, + VK_OEM_MINUS = 0xBD, + VK_OEM_PERIOD = 0xBE, + VK_OEM_2 = 0xBF, + VK_OEM_3 = 0xC0, + VK_OEM_4 = 0xDB, + VK_OEM_5 = 0xDC, + VK_OEM_6 = 0xDD, + VK_OEM_7 = 0xDE, + VK_OEM_8 = 0xDF, + VK_OEM_102 = 0xE2, + VK_PROCESSKEY = 0xE5, + VK_PACKET = 0xE7, + VK_ATTN = 0xF6, + VK_CRSEL = 0xF7, + VK_EXSEL = 0xF8, + VK_EREOF = 0xF9, + VK_PLAY = 0xFA, + VK_ZOOM = 0xFB, + VK_NONAME = 0xFC, + VK_PA1 = 0xFD, + VK_OEM_CLEAR = 0xFE, +}; + +std::map< U32, U32 > mSDL2_to_Win; +std::set< U32 > mIgnoreSDL2Keys; + +U32 LLKeyboardSDL::mapSDL2toWin( U32 aSymbol ) +{ + // <FS:ND> Map SDLK_ virtual keys to Windows VK_ virtual keys. + // Text is handled via unicode input (SDL_TEXTINPUT event) and does not need to be translated into VK_ values as those match already. + if( mSDL2_to_Win.empty() ) + { + + mSDL2_to_Win[ SDLK_BACKSPACE ] = (U32)WindowsVK::VK_BACK; + mSDL2_to_Win[ SDLK_TAB ] = (U32)WindowsVK::VK_TAB; + mSDL2_to_Win[ 12 ] = (U32)WindowsVK::VK_CLEAR; + mSDL2_to_Win[ SDLK_RETURN ] = (U32)WindowsVK::VK_RETURN; + mSDL2_to_Win[ 19 ] = (U32)WindowsVK::VK_PAUSE; + mSDL2_to_Win[ SDLK_ESCAPE ] = (U32)WindowsVK::VK_ESCAPE; + mSDL2_to_Win[ SDLK_SPACE ] = (U32)WindowsVK::VK_SPACE; + mSDL2_to_Win[ SDLK_QUOTE ] = (U32)WindowsVK::VK_OEM_7; + mSDL2_to_Win[ SDLK_COMMA ] = (U32)WindowsVK::VK_OEM_COMMA; + mSDL2_to_Win[ SDLK_MINUS ] = (U32)WindowsVK::VK_OEM_MINUS; + mSDL2_to_Win[ SDLK_PERIOD ] = (U32)WindowsVK::VK_OEM_PERIOD; + mSDL2_to_Win[ SDLK_SLASH ] = (U32)WindowsVK::VK_OEM_2; + + mSDL2_to_Win[ SDLK_0 ] = (U32)WindowsVK::VK_0; + mSDL2_to_Win[ SDLK_1 ] = (U32)WindowsVK::VK_1; + mSDL2_to_Win[ SDLK_2 ] = (U32)WindowsVK::VK_2; + mSDL2_to_Win[ SDLK_3 ] = (U32)WindowsVK::VK_3; + mSDL2_to_Win[ SDLK_4 ] = (U32)WindowsVK::VK_4; + mSDL2_to_Win[ SDLK_5 ] = (U32)WindowsVK::VK_5; + mSDL2_to_Win[ SDLK_6 ] = (U32)WindowsVK::VK_6; + mSDL2_to_Win[ SDLK_7 ] = (U32)WindowsVK::VK_7; + mSDL2_to_Win[ SDLK_8 ] = (U32)WindowsVK::VK_8; + mSDL2_to_Win[ SDLK_9 ] = (U32)WindowsVK::VK_9; + + mSDL2_to_Win[ SDLK_SEMICOLON ] = (U32)WindowsVK::VK_OEM_1; + mSDL2_to_Win[ SDLK_LESS ] = (U32)WindowsVK::VK_OEM_102; + mSDL2_to_Win[ SDLK_EQUALS ] = (U32)WindowsVK::VK_OEM_PLUS; + mSDL2_to_Win[ SDLK_KP_EQUALS ] = (U32)WindowsVK::VK_OEM_PLUS; + + mSDL2_to_Win[ SDLK_LEFTBRACKET ] = (U32)WindowsVK::VK_OEM_4; + mSDL2_to_Win[ SDLK_BACKSLASH ] = (U32)WindowsVK::VK_OEM_5; + mSDL2_to_Win[ SDLK_RIGHTBRACKET ] = (U32)WindowsVK::VK_OEM_6; + mSDL2_to_Win[ SDLK_BACKQUOTE ] = (U32)WindowsVK::VK_OEM_8; + + mSDL2_to_Win[ SDLK_a ] = (U32)WindowsVK::VK_A; + mSDL2_to_Win[ SDLK_b ] = (U32)WindowsVK::VK_B; + mSDL2_to_Win[ SDLK_c ] = (U32)WindowsVK::VK_C; + mSDL2_to_Win[ SDLK_d ] = (U32)WindowsVK::VK_D; + mSDL2_to_Win[ SDLK_e ] = (U32)WindowsVK::VK_E; + mSDL2_to_Win[ SDLK_f ] = (U32)WindowsVK::VK_F; + mSDL2_to_Win[ SDLK_g ] = (U32)WindowsVK::VK_G; + mSDL2_to_Win[ SDLK_h ] = (U32)WindowsVK::VK_H; + mSDL2_to_Win[ SDLK_i ] = (U32)WindowsVK::VK_I; + mSDL2_to_Win[ SDLK_j ] = (U32)WindowsVK::VK_J; + mSDL2_to_Win[ SDLK_k ] = (U32)WindowsVK::VK_K; + mSDL2_to_Win[ SDLK_l ] = (U32)WindowsVK::VK_L; + mSDL2_to_Win[ SDLK_m ] = (U32)WindowsVK::VK_M; + mSDL2_to_Win[ SDLK_n ] = (U32)WindowsVK::VK_N; + mSDL2_to_Win[ SDLK_o ] = (U32)WindowsVK::VK_O; + mSDL2_to_Win[ SDLK_p ] = (U32)WindowsVK::VK_P; + mSDL2_to_Win[ SDLK_q ] = (U32)WindowsVK::VK_Q; + mSDL2_to_Win[ SDLK_r ] = (U32)WindowsVK::VK_R; + mSDL2_to_Win[ SDLK_s ] = (U32)WindowsVK::VK_S; + mSDL2_to_Win[ SDLK_t ] = (U32)WindowsVK::VK_T; + mSDL2_to_Win[ SDLK_u ] = (U32)WindowsVK::VK_U; + mSDL2_to_Win[ SDLK_v ] = (U32)WindowsVK::VK_V; + mSDL2_to_Win[ SDLK_w ] = (U32)WindowsVK::VK_W; + mSDL2_to_Win[ SDLK_x ] = (U32)WindowsVK::VK_X; + mSDL2_to_Win[ SDLK_y ] = (U32)WindowsVK::VK_Y; + mSDL2_to_Win[ SDLK_z ] = (U32)WindowsVK::VK_Z; + + mSDL2_to_Win[ SDLK_DELETE ] = (U32)WindowsVK::VK_DELETE; + + + mSDL2_to_Win[ SDLK_NUMLOCKCLEAR ] = (U32)WindowsVK::VK_NUMLOCK; + mSDL2_to_Win[ SDLK_SCROLLLOCK ] = (U32)WindowsVK::VK_SCROLL; + + mSDL2_to_Win[ SDLK_HELP ] = (U32)WindowsVK::VK_HELP; + mSDL2_to_Win[ SDLK_PRINTSCREEN ] = (U32)WindowsVK::VK_SNAPSHOT; + mSDL2_to_Win[ SDLK_CANCEL ] = (U32)WindowsVK::VK_CANCEL; + mSDL2_to_Win[ SDLK_APPLICATION ] = (U32)WindowsVK::VK_APPS; + + mSDL2_to_Win[ SDLK_UNKNOWN ] = (U32)WindowsVK::VK_UNKNOWN; + mSDL2_to_Win[ SDLK_BACKSPACE ] = (U32)WindowsVK::VK_BACK; + mSDL2_to_Win[ SDLK_TAB ] = (U32)WindowsVK::VK_TAB; + mSDL2_to_Win[ SDLK_CLEAR ] = (U32)WindowsVK::VK_CLEAR; + mSDL2_to_Win[ SDLK_RETURN ] = (U32)WindowsVK::VK_RETURN; + mSDL2_to_Win[ SDLK_PAUSE ] = (U32)WindowsVK::VK_PAUSE; + mSDL2_to_Win[ SDLK_ESCAPE ] = (U32)WindowsVK::VK_ESCAPE; + mSDL2_to_Win[ SDLK_DELETE ] = (U32)WindowsVK::VK_DELETE; + + mSDL2_to_Win[ SDLK_KP_PERIOD ] = (U32)WindowsVK::VK_OEM_PERIOD; // VK_DECIMAL? + mSDL2_to_Win[ SDLK_KP_DIVIDE ] = (U32)WindowsVK::VK_DIVIDE; + mSDL2_to_Win[ SDLK_KP_MULTIPLY] = (U32)WindowsVK::VK_MULTIPLY; + mSDL2_to_Win[ SDLK_KP_MINUS ] = (U32)WindowsVK::VK_OEM_MINUS; // VK_SUBSTRACT? + mSDL2_to_Win[ SDLK_KP_PLUS ] = (U32)WindowsVK::VK_OEM_PLUS; // VK_ADD? + mSDL2_to_Win[ SDLK_KP_ENTER ] = (U32)WindowsVK::VK_RETURN; + mSDL2_to_Win[ SDLK_KP_0 ] = (U32)WindowsVK::VK_NUMPAD0; + mSDL2_to_Win[ SDLK_KP_1 ] = (U32)WindowsVK::VK_NUMPAD1; + mSDL2_to_Win[ SDLK_KP_2 ] = (U32)WindowsVK::VK_NUMPAD2; + mSDL2_to_Win[ SDLK_KP_3 ] = (U32)WindowsVK::VK_NUMPAD3; + mSDL2_to_Win[ SDLK_KP_4 ] = (U32)WindowsVK::VK_NUMPAD4; + mSDL2_to_Win[ SDLK_KP_5 ] = (U32)WindowsVK::VK_NUMPAD5; + mSDL2_to_Win[ SDLK_KP_6 ] = (U32)WindowsVK::VK_NUMPAD6; + mSDL2_to_Win[ SDLK_KP_7 ] = (U32)WindowsVK::VK_NUMPAD7; + mSDL2_to_Win[ SDLK_KP_8 ] = (U32)WindowsVK::VK_NUMPAD8; + mSDL2_to_Win[ SDLK_KP_9 ] = (U32)WindowsVK::VK_NUMPAD9; + + // ? + + mSDL2_to_Win[ SDLK_UP ] = (U32)WindowsVK::VK_UP; + mSDL2_to_Win[ SDLK_DOWN ] = (U32)WindowsVK::VK_DOWN; + mSDL2_to_Win[ SDLK_RIGHT ] = (U32)WindowsVK::VK_RIGHT; + mSDL2_to_Win[ SDLK_LEFT ] = (U32)WindowsVK::VK_LEFT; + mSDL2_to_Win[ SDLK_INSERT ] = (U32)WindowsVK::VK_INSERT; + mSDL2_to_Win[ SDLK_HOME ] = (U32)WindowsVK::VK_HOME; + mSDL2_to_Win[ SDLK_END ] = (U32)WindowsVK::VK_END; + mSDL2_to_Win[ SDLK_PAGEUP ] = (U32)WindowsVK::VK_PRIOR; + mSDL2_to_Win[ SDLK_PAGEDOWN ] = (U32)WindowsVK::VK_NEXT; + mSDL2_to_Win[ SDLK_F1 ] = (U32)WindowsVK::VK_F1; + mSDL2_to_Win[ SDLK_F2 ] = (U32)WindowsVK::VK_F2; + mSDL2_to_Win[ SDLK_F3 ] = (U32)WindowsVK::VK_F3; + mSDL2_to_Win[ SDLK_F4 ] = (U32)WindowsVK::VK_F4; + mSDL2_to_Win[ SDLK_F5 ] = (U32)WindowsVK::VK_F5; + mSDL2_to_Win[ SDLK_F6 ] = (U32)WindowsVK::VK_F6; + mSDL2_to_Win[ SDLK_F7 ] = (U32)WindowsVK::VK_F7; + mSDL2_to_Win[ SDLK_F8 ] = (U32)WindowsVK::VK_F8; + mSDL2_to_Win[ SDLK_F9 ] = (U32)WindowsVK::VK_F9; + mSDL2_to_Win[ SDLK_F10 ] = (U32)WindowsVK::VK_F10; + mSDL2_to_Win[ SDLK_F11 ] = (U32)WindowsVK::VK_F11; + mSDL2_to_Win[ SDLK_F12 ] = (U32)WindowsVK::VK_F12; + mSDL2_to_Win[ SDLK_F13 ] = (U32)WindowsVK::VK_F13; + mSDL2_to_Win[ SDLK_F14 ] = (U32)WindowsVK::VK_F14; + mSDL2_to_Win[ SDLK_F15 ] = (U32)WindowsVK::VK_F15; + mSDL2_to_Win[ SDLK_CAPSLOCK ] = (U32)WindowsVK::VK_CAPITAL; + mSDL2_to_Win[ SDLK_RSHIFT ] = (U32)WindowsVK::VK_SHIFT; + mSDL2_to_Win[ SDLK_LSHIFT ] = (U32)WindowsVK::VK_SHIFT; + mSDL2_to_Win[ SDLK_RCTRL ] = (U32)WindowsVK::VK_CONTROL; + mSDL2_to_Win[ SDLK_LCTRL ] = (U32)WindowsVK::VK_CONTROL; + mSDL2_to_Win[ SDLK_RALT ] = (U32)WindowsVK::VK_MENU; + mSDL2_to_Win[ SDLK_LALT ] = (U32)WindowsVK::VK_MENU; + + mSDL2_to_Win[ SDLK_MENU ] = (U32)WindowsVK::VK_MENU; + + // VK_MODECHANGE ? + // mSDL2_to_Win[ SDLK_MODE ] = (U32)WindowsVK::VK_MODE; + + // ? + // mSDL2_to_Win[ SDLK_SYSREQ ] = (U32)WindowsVK::VK_SYSREQ; + // mSDL2_to_Win[ SDLK_POWER ] = (U32)WindowsVK::VK_POWER; + // mSDL2_to_Win[ SDLK_UNDO ] = (U32)WindowsVK::VK_UNDO; + // mSDL2_to_Win[ SDLK_KP_EQUALS ] = (U32)WindowsVK::VK_EQUALS; + // mSDL2_to_Win[ 311 ] = (U32)WindowsVK::VK_LWIN; + // mSDL2_to_Win[ 312 ] = (U32)WindowsVK::VK_RWIN; + // mSDL2_to_Win[ SDLK_COLON ] = ? + } + + auto itr = mSDL2_to_Win.find( aSymbol ); + if( itr != mSDL2_to_Win.end() ) + return itr->second; + + return aSymbol; +} |