diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 21:25:21 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-22 22:40:26 +0300 |
commit | e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch) | |
tree | 1bb897489ce524986f6196201c10ac0d8861aa5f /indra/llwindow/llkeyboardmacosx.cpp | |
parent | 069ea06848f766466f1a281144c82a0f2bd79f3a (diff) |
Fix line endlings
Diffstat (limited to 'indra/llwindow/llkeyboardmacosx.cpp')
-rw-r--r-- | indra/llwindow/llkeyboardmacosx.cpp | 634 |
1 files changed, 317 insertions, 317 deletions
diff --git a/indra/llwindow/llkeyboardmacosx.cpp b/indra/llwindow/llkeyboardmacosx.cpp index 4a415a2f54..89ff7c6d3f 100644 --- a/indra/llwindow/llkeyboardmacosx.cpp +++ b/indra/llwindow/llkeyboardmacosx.cpp @@ -1,317 +1,317 @@ -/**
- * @file llkeyboardmacosx.cpp
- * @brief Handler for assignable key bindings
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#if LL_DARWIN
-
-#include "linden_common.h"
-#include "llkeyboardmacosx.h"
-#include "llwindowcallbacks.h"
-
-#include "llwindowmacosx-objc.h"
-
-LLKeyboardMacOSX::LLKeyboardMacOSX()
-{
- // Virtual keycode mapping table. Yes, this was as annoying to generate as it looks.
- mTranslateKeyMap[0x00] = 'A';
- mTranslateKeyMap[0x01] = 'S';
- mTranslateKeyMap[0x02] = 'D';
- mTranslateKeyMap[0x03] = 'F';
- mTranslateKeyMap[0x04] = 'H';
- mTranslateKeyMap[0x05] = 'G';
- mTranslateKeyMap[0x06] = 'Z';
- mTranslateKeyMap[0x07] = 'X';
- mTranslateKeyMap[0x08] = 'C';
- mTranslateKeyMap[0x09] = 'V';
- mTranslateKeyMap[0x0b] = 'B';
- mTranslateKeyMap[0x0c] = 'Q';
- mTranslateKeyMap[0x0d] = 'W';
- mTranslateKeyMap[0x0e] = 'E';
- mTranslateKeyMap[0x0f] = 'R';
- mTranslateKeyMap[0x10] = 'Y';
- mTranslateKeyMap[0x11] = 'T';
- mTranslateKeyMap[0x12] = '1';
- mTranslateKeyMap[0x13] = '2';
- mTranslateKeyMap[0x14] = '3';
- mTranslateKeyMap[0x15] = '4';
- mTranslateKeyMap[0x16] = '6';
- mTranslateKeyMap[0x17] = '5';
- mTranslateKeyMap[0x18] = '='; // KEY_EQUALS
- mTranslateKeyMap[0x19] = '9';
- mTranslateKeyMap[0x1a] = '7';
- mTranslateKeyMap[0x1b] = '-'; // KEY_HYPHEN
- mTranslateKeyMap[0x1c] = '8';
- mTranslateKeyMap[0x1d] = '0';
- mTranslateKeyMap[0x1e] = ']';
- mTranslateKeyMap[0x1f] = 'O';
- mTranslateKeyMap[0x20] = 'U';
- mTranslateKeyMap[0x21] = '[';
- mTranslateKeyMap[0x22] = 'I';
- mTranslateKeyMap[0x23] = 'P';
- mTranslateKeyMap[0x24] = KEY_RETURN,
- mTranslateKeyMap[0x25] = 'L';
- mTranslateKeyMap[0x26] = 'J';
- mTranslateKeyMap[0x27] = '\'';
- mTranslateKeyMap[0x28] = 'K';
- mTranslateKeyMap[0x29] = ';';
- mTranslateKeyMap[0x2a] = '\\';
- mTranslateKeyMap[0x2b] = ',';
- mTranslateKeyMap[0x2c] = KEY_DIVIDE;
- mTranslateKeyMap[0x2d] = 'N';
- mTranslateKeyMap[0x2e] = 'M';
- mTranslateKeyMap[0x2f] = '.';
- mTranslateKeyMap[0x30] = KEY_TAB;
- mTranslateKeyMap[0x31] = ' '; // space!
- mTranslateKeyMap[0x32] = '`';
- mTranslateKeyMap[0x33] = KEY_BACKSPACE;
- mTranslateKeyMap[0x35] = KEY_ESCAPE;
- //mTranslateKeyMap[0x37] = 0; // Command key. (not used yet)
- mTranslateKeyMap[0x38] = KEY_SHIFT;
- mTranslateKeyMap[0x39] = KEY_CAPSLOCK;
- mTranslateKeyMap[0x3a] = KEY_ALT;
- mTranslateKeyMap[0x3b] = KEY_CONTROL;
- mTranslateKeyMap[0x41] = '.'; // keypad
- mTranslateKeyMap[0x43] = '*'; // keypad
- mTranslateKeyMap[0x45] = '+'; // keypad
- mTranslateKeyMap[0x4b] = KEY_PAD_DIVIDE; // keypad
- mTranslateKeyMap[0x4c] = KEY_RETURN; // keypad enter
- mTranslateKeyMap[0x4e] = '-'; // keypad
- mTranslateKeyMap[0x51] = '='; // keypad
- mTranslateKeyMap[0x52] = '0'; // keypad
- mTranslateKeyMap[0x53] = '1'; // keypad
- mTranslateKeyMap[0x54] = '2'; // keypad
- mTranslateKeyMap[0x55] = '3'; // keypad
- mTranslateKeyMap[0x56] = '4'; // keypad
- mTranslateKeyMap[0x57] = '5'; // keypad
- mTranslateKeyMap[0x58] = '6'; // keypad
- mTranslateKeyMap[0x59] = '7'; // keypad
- mTranslateKeyMap[0x5b] = '8'; // keypad
- mTranslateKeyMap[0x5c] = '9'; // keypad
- mTranslateKeyMap[0x60] = KEY_F5;
- mTranslateKeyMap[0x61] = KEY_F6;
- mTranslateKeyMap[0x62] = KEY_F7;
- mTranslateKeyMap[0x63] = KEY_F3;
- mTranslateKeyMap[0x64] = KEY_F8;
- mTranslateKeyMap[0x65] = KEY_F9;
- mTranslateKeyMap[0x67] = KEY_F11;
- mTranslateKeyMap[0x6d] = KEY_F10;
- mTranslateKeyMap[0x6f] = KEY_F12;
- mTranslateKeyMap[0x72] = KEY_INSERT;
- mTranslateKeyMap[0x73] = KEY_HOME;
- mTranslateKeyMap[0x74] = KEY_PAGE_UP;
- mTranslateKeyMap[0x75] = KEY_DELETE;
- mTranslateKeyMap[0x76] = KEY_F4;
- mTranslateKeyMap[0x77] = KEY_END;
- mTranslateKeyMap[0x78] = KEY_F2;
- mTranslateKeyMap[0x79] = KEY_PAGE_DOWN;
- mTranslateKeyMap[0x7a] = KEY_F1;
- mTranslateKeyMap[0x7b] = KEY_LEFT;
- mTranslateKeyMap[0x7c] = KEY_RIGHT;
- mTranslateKeyMap[0x7d] = KEY_DOWN;
- mTranslateKeyMap[0x7e] = KEY_UP;
-
- // Build inverse map
- std::map<U16, KEY>::iterator iter;
- for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++)
- {
- mInvTranslateKeyMap[iter->second] = iter->first;
- }
-
- // build numpad maps
- mTranslateNumpadMap[0x52] = KEY_PAD_INS; // keypad 0
- mTranslateNumpadMap[0x53] = KEY_PAD_END; // keypad 1
- mTranslateNumpadMap[0x54] = KEY_PAD_DOWN; // keypad 2
- mTranslateNumpadMap[0x55] = KEY_PAD_PGDN; // keypad 3
- mTranslateNumpadMap[0x56] = KEY_PAD_LEFT; // keypad 4
- mTranslateNumpadMap[0x57] = KEY_PAD_CENTER; // keypad 5
- mTranslateNumpadMap[0x58] = KEY_PAD_RIGHT; // keypad 6
- mTranslateNumpadMap[0x59] = KEY_PAD_HOME; // keypad 7
- mTranslateNumpadMap[0x5b] = KEY_PAD_UP; // keypad 8
- mTranslateNumpadMap[0x5c] = KEY_PAD_PGUP; // keypad 9
- mTranslateNumpadMap[0x41] = KEY_PAD_DEL; // keypad .
- mTranslateNumpadMap[0x4c] = KEY_PAD_RETURN; // keypad enter
-
- // Build inverse numpad map
- for (iter = mTranslateNumpadMap.begin(); iter != mTranslateNumpadMap.end(); iter++)
- {
- mInvTranslateNumpadMap[iter->second] = iter->first;
- }
-}
-
-void LLKeyboardMacOSX::resetMaskKeys()
-{
- U32 mask = getModifiers();
-
- // MBW -- XXX -- This mirrors the operation of the Windows version of resetMaskKeys().
- // It looks a bit suspicious, as it won't correct for keys that have been released.
- // Is this the way it's supposed to work?
-
- // We apply the modifier masks directly within getModifiers. So check to see which masks we've applied.
-
- if(mask & MAC_SHIFT_KEY)
- {
- mKeyLevel[KEY_SHIFT] = true;
- }
-
- if(mask & MAC_CTRL_KEY)
- {
- mKeyLevel[KEY_CONTROL] = true;
- }
-
- if(mask & MAC_ALT_KEY)
- {
- mKeyLevel[KEY_ALT] = true;
- }
-}
-
-/*
-static bool translateKeyMac(const U16 key, const U32 mask, KEY &outKey, U32 &outMask)
-{
- // Translate the virtual keycode into the keycodes the keyboard system expects.
- U16 virtualKey = (mask >> 24) & 0x0000007F;
- outKey = macKeyTransArray[virtualKey];
-
-
- return(outKey != 0);
-}
-*/
-
-void LLKeyboardMacOSX::handleModifier(MASK mask)
-{
- updateModifiers(mask);
-}
-
-MASK LLKeyboardMacOSX::updateModifiers(const U32 mask)
-{
- // translate the mask
- MASK out_mask = 0;
-
- if(mask & MAC_SHIFT_KEY)
- {
- out_mask |= MASK_SHIFT;
- }
-
- if(mask & (MAC_CTRL_KEY | MAC_CMD_KEY))
- {
- out_mask |= MASK_CONTROL;
- }
-
- if(mask & MAC_ALT_KEY)
- {
- out_mask |= MASK_ALT;
- }
-
- return out_mask;
-}
-
-bool LLKeyboardMacOSX::handleKeyDown(const U16 key, const U32 mask)
-{
- KEY translated_key = 0;
- U32 translated_mask = 0;
- bool handled = false;
-
- translated_mask = updateModifiers(mask);
-
- if(translateNumpadKey(key, &translated_key))
- {
- handled = handleTranslatedKeyDown(translated_key, translated_mask);
- }
-
- return handled;
-}
-
-
-bool LLKeyboardMacOSX::handleKeyUp(const U16 key, const U32 mask)
-{
- KEY translated_key = 0;
- U32 translated_mask = 0;
- bool handled = false;
-
- translated_mask = updateModifiers(mask);
-
- if(translateNumpadKey(key, &translated_key))
- {
- handled = handleTranslatedKeyUp(translated_key, translated_mask);
- }
-
- return handled;
-}
-
-MASK LLKeyboardMacOSX::currentMask(bool for_mouse_event)
-{
- MASK result = MASK_NONE;
- U32 mask = getModifiers();
-
- if (mask & MAC_SHIFT_KEY) result |= MASK_SHIFT;
- if (mask & MAC_CTRL_KEY) result |= MASK_CONTROL;
- if (mask & MAC_ALT_KEY) result |= MASK_ALT;
-
- // For keyboard events, consider Command equivalent to Control
- if (!for_mouse_event)
- {
- if (mask & MAC_CMD_KEY) result |= MASK_CONTROL;
- }
-
- return result;
-}
-
-void LLKeyboardMacOSX::scanKeyboard()
-{
- S32 key;
- for (key = 0; key < KEY_COUNT; key++)
- {
- // Generate callback if any event has occurred on this key this frame.
- // Can't just test mKeyLevel, because this could be a slow frame and
- // key might have gone down then up. JC
- if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key])
- {
- mCurScanKey = key;
- mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]);
- }
- }
-
- // Reset edges for next frame
- for (key = 0; key < KEY_COUNT; key++)
- {
- mKeyUp[key] = false;
- mKeyDown[key] = false;
- if (mKeyLevel[key])
- {
- mKeyLevelFrameCount[key]++;
- }
- }
-}
-
-bool LLKeyboardMacOSX::translateNumpadKey( const U16 os_key, KEY *translated_key )
-{
- return translateKey(os_key, translated_key);
-}
-
-U16 LLKeyboardMacOSX::inverseTranslateNumpadKey(const KEY translated_key)
-{
- return inverseTranslateKey(translated_key);
-}
-
-#endif // LL_DARWIN
+/** + * @file llkeyboardmacosx.cpp + * @brief Handler for assignable key bindings + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#if LL_DARWIN + +#include "linden_common.h" +#include "llkeyboardmacosx.h" +#include "llwindowcallbacks.h" + +#include "llwindowmacosx-objc.h" + +LLKeyboardMacOSX::LLKeyboardMacOSX() +{ + // Virtual keycode mapping table. Yes, this was as annoying to generate as it looks. + mTranslateKeyMap[0x00] = 'A'; + mTranslateKeyMap[0x01] = 'S'; + mTranslateKeyMap[0x02] = 'D'; + mTranslateKeyMap[0x03] = 'F'; + mTranslateKeyMap[0x04] = 'H'; + mTranslateKeyMap[0x05] = 'G'; + mTranslateKeyMap[0x06] = 'Z'; + mTranslateKeyMap[0x07] = 'X'; + mTranslateKeyMap[0x08] = 'C'; + mTranslateKeyMap[0x09] = 'V'; + mTranslateKeyMap[0x0b] = 'B'; + mTranslateKeyMap[0x0c] = 'Q'; + mTranslateKeyMap[0x0d] = 'W'; + mTranslateKeyMap[0x0e] = 'E'; + mTranslateKeyMap[0x0f] = 'R'; + mTranslateKeyMap[0x10] = 'Y'; + mTranslateKeyMap[0x11] = 'T'; + mTranslateKeyMap[0x12] = '1'; + mTranslateKeyMap[0x13] = '2'; + mTranslateKeyMap[0x14] = '3'; + mTranslateKeyMap[0x15] = '4'; + mTranslateKeyMap[0x16] = '6'; + mTranslateKeyMap[0x17] = '5'; + mTranslateKeyMap[0x18] = '='; // KEY_EQUALS + mTranslateKeyMap[0x19] = '9'; + mTranslateKeyMap[0x1a] = '7'; + mTranslateKeyMap[0x1b] = '-'; // KEY_HYPHEN + mTranslateKeyMap[0x1c] = '8'; + mTranslateKeyMap[0x1d] = '0'; + mTranslateKeyMap[0x1e] = ']'; + mTranslateKeyMap[0x1f] = 'O'; + mTranslateKeyMap[0x20] = 'U'; + mTranslateKeyMap[0x21] = '['; + mTranslateKeyMap[0x22] = 'I'; + mTranslateKeyMap[0x23] = 'P'; + mTranslateKeyMap[0x24] = KEY_RETURN, + mTranslateKeyMap[0x25] = 'L'; + mTranslateKeyMap[0x26] = 'J'; + mTranslateKeyMap[0x27] = '\''; + mTranslateKeyMap[0x28] = 'K'; + mTranslateKeyMap[0x29] = ';'; + mTranslateKeyMap[0x2a] = '\\'; + mTranslateKeyMap[0x2b] = ','; + mTranslateKeyMap[0x2c] = KEY_DIVIDE; + mTranslateKeyMap[0x2d] = 'N'; + mTranslateKeyMap[0x2e] = 'M'; + mTranslateKeyMap[0x2f] = '.'; + mTranslateKeyMap[0x30] = KEY_TAB; + mTranslateKeyMap[0x31] = ' '; // space! + mTranslateKeyMap[0x32] = '`'; + mTranslateKeyMap[0x33] = KEY_BACKSPACE; + mTranslateKeyMap[0x35] = KEY_ESCAPE; + //mTranslateKeyMap[0x37] = 0; // Command key. (not used yet) + mTranslateKeyMap[0x38] = KEY_SHIFT; + mTranslateKeyMap[0x39] = KEY_CAPSLOCK; + mTranslateKeyMap[0x3a] = KEY_ALT; + mTranslateKeyMap[0x3b] = KEY_CONTROL; + mTranslateKeyMap[0x41] = '.'; // keypad + mTranslateKeyMap[0x43] = '*'; // keypad + mTranslateKeyMap[0x45] = '+'; // keypad + mTranslateKeyMap[0x4b] = KEY_PAD_DIVIDE; // keypad + mTranslateKeyMap[0x4c] = KEY_RETURN; // keypad enter + mTranslateKeyMap[0x4e] = '-'; // keypad + mTranslateKeyMap[0x51] = '='; // keypad + mTranslateKeyMap[0x52] = '0'; // keypad + mTranslateKeyMap[0x53] = '1'; // keypad + mTranslateKeyMap[0x54] = '2'; // keypad + mTranslateKeyMap[0x55] = '3'; // keypad + mTranslateKeyMap[0x56] = '4'; // keypad + mTranslateKeyMap[0x57] = '5'; // keypad + mTranslateKeyMap[0x58] = '6'; // keypad + mTranslateKeyMap[0x59] = '7'; // keypad + mTranslateKeyMap[0x5b] = '8'; // keypad + mTranslateKeyMap[0x5c] = '9'; // keypad + mTranslateKeyMap[0x60] = KEY_F5; + mTranslateKeyMap[0x61] = KEY_F6; + mTranslateKeyMap[0x62] = KEY_F7; + mTranslateKeyMap[0x63] = KEY_F3; + mTranslateKeyMap[0x64] = KEY_F8; + mTranslateKeyMap[0x65] = KEY_F9; + mTranslateKeyMap[0x67] = KEY_F11; + mTranslateKeyMap[0x6d] = KEY_F10; + mTranslateKeyMap[0x6f] = KEY_F12; + mTranslateKeyMap[0x72] = KEY_INSERT; + mTranslateKeyMap[0x73] = KEY_HOME; + mTranslateKeyMap[0x74] = KEY_PAGE_UP; + mTranslateKeyMap[0x75] = KEY_DELETE; + mTranslateKeyMap[0x76] = KEY_F4; + mTranslateKeyMap[0x77] = KEY_END; + mTranslateKeyMap[0x78] = KEY_F2; + mTranslateKeyMap[0x79] = KEY_PAGE_DOWN; + mTranslateKeyMap[0x7a] = KEY_F1; + mTranslateKeyMap[0x7b] = KEY_LEFT; + mTranslateKeyMap[0x7c] = KEY_RIGHT; + mTranslateKeyMap[0x7d] = KEY_DOWN; + mTranslateKeyMap[0x7e] = KEY_UP; + + // Build inverse map + std::map<U16, KEY>::iterator iter; + for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++) + { + mInvTranslateKeyMap[iter->second] = iter->first; + } + + // build numpad maps + mTranslateNumpadMap[0x52] = KEY_PAD_INS; // keypad 0 + mTranslateNumpadMap[0x53] = KEY_PAD_END; // keypad 1 + mTranslateNumpadMap[0x54] = KEY_PAD_DOWN; // keypad 2 + mTranslateNumpadMap[0x55] = KEY_PAD_PGDN; // keypad 3 + mTranslateNumpadMap[0x56] = KEY_PAD_LEFT; // keypad 4 + mTranslateNumpadMap[0x57] = KEY_PAD_CENTER; // keypad 5 + mTranslateNumpadMap[0x58] = KEY_PAD_RIGHT; // keypad 6 + mTranslateNumpadMap[0x59] = KEY_PAD_HOME; // keypad 7 + mTranslateNumpadMap[0x5b] = KEY_PAD_UP; // keypad 8 + mTranslateNumpadMap[0x5c] = KEY_PAD_PGUP; // keypad 9 + mTranslateNumpadMap[0x41] = KEY_PAD_DEL; // keypad . + mTranslateNumpadMap[0x4c] = KEY_PAD_RETURN; // keypad enter + + // Build inverse numpad map + for (iter = mTranslateNumpadMap.begin(); iter != mTranslateNumpadMap.end(); iter++) + { + mInvTranslateNumpadMap[iter->second] = iter->first; + } +} + +void LLKeyboardMacOSX::resetMaskKeys() +{ + U32 mask = getModifiers(); + + // MBW -- XXX -- This mirrors the operation of the Windows version of resetMaskKeys(). + // It looks a bit suspicious, as it won't correct for keys that have been released. + // Is this the way it's supposed to work? + + // We apply the modifier masks directly within getModifiers. So check to see which masks we've applied. + + if(mask & MAC_SHIFT_KEY) + { + mKeyLevel[KEY_SHIFT] = true; + } + + if(mask & MAC_CTRL_KEY) + { + mKeyLevel[KEY_CONTROL] = true; + } + + if(mask & MAC_ALT_KEY) + { + mKeyLevel[KEY_ALT] = true; + } +} + +/* +static bool translateKeyMac(const U16 key, const U32 mask, KEY &outKey, U32 &outMask) +{ + // Translate the virtual keycode into the keycodes the keyboard system expects. + U16 virtualKey = (mask >> 24) & 0x0000007F; + outKey = macKeyTransArray[virtualKey]; + + + return(outKey != 0); +} +*/ + +void LLKeyboardMacOSX::handleModifier(MASK mask) +{ + updateModifiers(mask); +} + +MASK LLKeyboardMacOSX::updateModifiers(const U32 mask) +{ + // translate the mask + MASK out_mask = 0; + + if(mask & MAC_SHIFT_KEY) + { + out_mask |= MASK_SHIFT; + } + + if(mask & (MAC_CTRL_KEY | MAC_CMD_KEY)) + { + out_mask |= MASK_CONTROL; + } + + if(mask & MAC_ALT_KEY) + { + out_mask |= MASK_ALT; + } + + return out_mask; +} + +bool LLKeyboardMacOSX::handleKeyDown(const U16 key, const U32 mask) +{ + KEY translated_key = 0; + U32 translated_mask = 0; + bool handled = false; + + translated_mask = updateModifiers(mask); + + if(translateNumpadKey(key, &translated_key)) + { + handled = handleTranslatedKeyDown(translated_key, translated_mask); + } + + return handled; +} + + +bool LLKeyboardMacOSX::handleKeyUp(const U16 key, const U32 mask) +{ + KEY translated_key = 0; + U32 translated_mask = 0; + bool handled = false; + + translated_mask = updateModifiers(mask); + + if(translateNumpadKey(key, &translated_key)) + { + handled = handleTranslatedKeyUp(translated_key, translated_mask); + } + + return handled; +} + +MASK LLKeyboardMacOSX::currentMask(bool for_mouse_event) +{ + MASK result = MASK_NONE; + U32 mask = getModifiers(); + + if (mask & MAC_SHIFT_KEY) result |= MASK_SHIFT; + if (mask & MAC_CTRL_KEY) result |= MASK_CONTROL; + if (mask & MAC_ALT_KEY) result |= MASK_ALT; + + // For keyboard events, consider Command equivalent to Control + if (!for_mouse_event) + { + if (mask & MAC_CMD_KEY) result |= MASK_CONTROL; + } + + return result; +} + +void LLKeyboardMacOSX::scanKeyboard() +{ + S32 key; + for (key = 0; key < KEY_COUNT; key++) + { + // Generate callback if any event has occurred on this key this frame. + // Can't just test mKeyLevel, because this could be a slow frame and + // key might have gone down then up. JC + if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key]) + { + mCurScanKey = key; + mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]); + } + } + + // Reset edges for next frame + for (key = 0; key < KEY_COUNT; key++) + { + mKeyUp[key] = false; + mKeyDown[key] = false; + if (mKeyLevel[key]) + { + mKeyLevelFrameCount[key]++; + } + } +} + +bool LLKeyboardMacOSX::translateNumpadKey( const U16 os_key, KEY *translated_key ) +{ + return translateKey(os_key, translated_key); +} + +U16 LLKeyboardMacOSX::inverseTranslateNumpadKey(const KEY translated_key) +{ + return inverseTranslateKey(translated_key); +} + +#endif // LL_DARWIN |