diff options
author | James Cook <james@lindenlab.com> | 2007-01-02 08:33:20 +0000 |
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committer | James Cook <james@lindenlab.com> | 2007-01-02 08:33:20 +0000 |
commit | 420b91db29485df39fd6e724e782c449158811cb (patch) | |
tree | b471a94563af914d3ed3edd3e856d21cb1b69945 /indra/llwindow/llkeyboardmacosx.cpp |
Print done when done.
Diffstat (limited to 'indra/llwindow/llkeyboardmacosx.cpp')
-rw-r--r-- | indra/llwindow/llkeyboardmacosx.cpp | 309 |
1 files changed, 309 insertions, 0 deletions
diff --git a/indra/llwindow/llkeyboardmacosx.cpp b/indra/llwindow/llkeyboardmacosx.cpp new file mode 100644 index 0000000000..8ce3b1fb2d --- /dev/null +++ b/indra/llwindow/llkeyboardmacosx.cpp @@ -0,0 +1,309 @@ +/** + * @file llkeyboardmacosx.cpp + * @brief Handler for assignable key bindings + * + * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#if LL_DARWIN + +#include "linden_common.h" +#include "llkeyboardmacosx.h" +#include "llwindow.h" + +#include <Carbon/Carbon.h> + +LLKeyboardMacOSX::LLKeyboardMacOSX() +{ + // Virtual keycode mapping table. Yes, this was as annoying to generate as it looks. + mTranslateKeyMap[0x00] = 'A'; + mTranslateKeyMap[0x01] = 'S'; + mTranslateKeyMap[0x02] = 'D'; + mTranslateKeyMap[0x03] = 'F'; + mTranslateKeyMap[0x04] = 'H'; + mTranslateKeyMap[0x05] = 'G'; + mTranslateKeyMap[0x06] = 'Z'; + mTranslateKeyMap[0x07] = 'X'; + mTranslateKeyMap[0x08] = 'C'; + mTranslateKeyMap[0x09] = 'V'; + mTranslateKeyMap[0x0b] = 'B'; + mTranslateKeyMap[0x0c] = 'Q'; + mTranslateKeyMap[0x0d] = 'W'; + mTranslateKeyMap[0x0e] = 'E'; + mTranslateKeyMap[0x0f] = 'R'; + mTranslateKeyMap[0x10] = 'Y'; + mTranslateKeyMap[0x11] = 'T'; + mTranslateKeyMap[0x12] = '1'; + mTranslateKeyMap[0x13] = '2'; + mTranslateKeyMap[0x14] = '3'; + mTranslateKeyMap[0x15] = '4'; + mTranslateKeyMap[0x16] = '6'; + mTranslateKeyMap[0x17] = '5'; + mTranslateKeyMap[0x18] = '='; // KEY_EQUALS + mTranslateKeyMap[0x19] = '9'; + mTranslateKeyMap[0x1a] = '7'; + mTranslateKeyMap[0x1b] = '-'; // KEY_HYPHEN + mTranslateKeyMap[0x1c] = '8'; + mTranslateKeyMap[0x1d] = '0'; + mTranslateKeyMap[0x1e] = ']'; + mTranslateKeyMap[0x1f] = 'O'; + mTranslateKeyMap[0x20] = 'U'; + mTranslateKeyMap[0x21] = '['; + mTranslateKeyMap[0x22] = 'I'; + mTranslateKeyMap[0x23] = 'P'; + mTranslateKeyMap[0x24] = KEY_RETURN, + mTranslateKeyMap[0x25] = 'L'; + mTranslateKeyMap[0x26] = 'J'; + mTranslateKeyMap[0x27] = '\''; + mTranslateKeyMap[0x28] = 'K'; + mTranslateKeyMap[0x29] = ';'; + mTranslateKeyMap[0x2a] = '\\'; + mTranslateKeyMap[0x2b] = ','; + mTranslateKeyMap[0x2c] = '/'; + mTranslateKeyMap[0x2d] = 'N'; + mTranslateKeyMap[0x2e] = 'M'; + mTranslateKeyMap[0x2f] = '.'; + mTranslateKeyMap[0x30] = KEY_TAB; + mTranslateKeyMap[0x31] = ' '; // space! + mTranslateKeyMap[0x32] = '`'; + mTranslateKeyMap[0x33] = KEY_BACKSPACE; + mTranslateKeyMap[0x35] = KEY_ESCAPE; + //mTranslateKeyMap[0x37] = 0; // Command key. (not used yet) + mTranslateKeyMap[0x38] = KEY_SHIFT; + mTranslateKeyMap[0x39] = KEY_CAPSLOCK; + mTranslateKeyMap[0x3a] = KEY_ALT; + mTranslateKeyMap[0x3b] = KEY_CONTROL; + mTranslateKeyMap[0x41] = '.'; // keypad + mTranslateKeyMap[0x43] = '*'; // keypad + mTranslateKeyMap[0x45] = '+'; // keypad + mTranslateKeyMap[0x4b] = '/'; // keypad + mTranslateKeyMap[0x4c] = KEY_RETURN; // keypad enter + mTranslateKeyMap[0x4e] = '-'; // keypad + mTranslateKeyMap[0x51] = '='; // keypad + mTranslateKeyMap[0x52] = '0'; // keypad + mTranslateKeyMap[0x53] = '1'; // keypad + mTranslateKeyMap[0x54] = '2'; // keypad + mTranslateKeyMap[0x55] = '3'; // keypad + mTranslateKeyMap[0x56] = '4'; // keypad + mTranslateKeyMap[0x57] = '5'; // keypad + mTranslateKeyMap[0x58] = '6'; // keypad + mTranslateKeyMap[0x59] = '7'; // keypad + mTranslateKeyMap[0x5b] = '8'; // keypad + mTranslateKeyMap[0x5c] = '9'; // keypad + mTranslateKeyMap[0x60] = KEY_F5; + mTranslateKeyMap[0x61] = KEY_F6; + mTranslateKeyMap[0x62] = KEY_F7; + mTranslateKeyMap[0x63] = KEY_F3; + mTranslateKeyMap[0x64] = KEY_F8; + mTranslateKeyMap[0x65] = KEY_F9; + mTranslateKeyMap[0x67] = KEY_F11; + mTranslateKeyMap[0x6d] = KEY_F10; + mTranslateKeyMap[0x6f] = KEY_F12; + mTranslateKeyMap[0x72] = KEY_INSERT; + mTranslateKeyMap[0x73] = KEY_HOME; + mTranslateKeyMap[0x74] = KEY_PAGE_UP; + mTranslateKeyMap[0x75] = KEY_DELETE; + mTranslateKeyMap[0x76] = KEY_F4; + mTranslateKeyMap[0x77] = KEY_END; + mTranslateKeyMap[0x78] = KEY_F2; + mTranslateKeyMap[0x79] = KEY_PAGE_DOWN; + mTranslateKeyMap[0x7a] = KEY_F1; + mTranslateKeyMap[0x7b] = KEY_LEFT; + mTranslateKeyMap[0x7c] = KEY_RIGHT; + mTranslateKeyMap[0x7d] = KEY_DOWN; + mTranslateKeyMap[0x7e] = KEY_UP; + + // Build inverse map + std::map<U16, KEY>::iterator iter; + for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++) + { + mInvTranslateKeyMap[iter->second] = iter->first; + } + + // build numpad maps + mTranslateNumpadMap[0x52] = KEY_PAD_INS; // keypad 0 + mTranslateNumpadMap[0x53] = KEY_PAD_END; // keypad 1 + mTranslateNumpadMap[0x54] = KEY_PAD_DOWN; // keypad 2 + mTranslateNumpadMap[0x55] = KEY_PAD_PGDN; // keypad 3 + mTranslateNumpadMap[0x56] = KEY_PAD_LEFT; // keypad 4 + mTranslateNumpadMap[0x57] = KEY_PAD_CENTER; // keypad 5 + mTranslateNumpadMap[0x58] = KEY_PAD_RIGHT; // keypad 6 + mTranslateNumpadMap[0x59] = KEY_PAD_HOME; // keypad 7 + mTranslateNumpadMap[0x5b] = KEY_PAD_UP; // keypad 8 + mTranslateNumpadMap[0x5c] = KEY_PAD_PGUP; // keypad 9 + mTranslateNumpadMap[0x41] = KEY_PAD_DEL; // keypad . + mTranslateNumpadMap[0x4c] = KEY_PAD_RETURN; // keypad enter + + // Build inverse numpad map + for (iter = mTranslateNumpadMap.begin(); iter != mTranslateNumpadMap.end(); iter++) + { + mInvTranslateNumpadMap[iter->second] = iter->first; + } +} + +void LLKeyboardMacOSX::resetMaskKeys() +{ + U32 mask = GetCurrentEventKeyModifiers(); + + // MBW -- XXX -- This mirrors the operation of the Windows version of resetMaskKeys(). + // It looks a bit suspicious, as it won't correct for keys that have been released. + // Is this the way it's supposed to work? + + if(mask & shiftKey) + { + mKeyLevel[KEY_SHIFT] = TRUE; + } + + if(mask & (controlKey)) + { + mKeyLevel[KEY_CONTROL] = TRUE; + } + + if(mask & optionKey) + { + mKeyLevel[KEY_ALT] = TRUE; + } +} + +/* +static BOOL translateKeyMac(const U16 key, const U32 mask, KEY &outKey, U32 &outMask) +{ + // Translate the virtual keycode into the keycodes the keyboard system expects. + U16 virtualKey = (mask >> 24) & 0x0000007F; + outKey = macKeyTransArray[virtualKey]; + + + return(outKey != 0); +} +*/ + +MASK LLKeyboardMacOSX::updateModifiers(const U32 mask) +{ + // translate the mask + MASK out_mask = 0; + + if(mask & shiftKey) + { + out_mask |= MASK_SHIFT; + } + + if(mask & (controlKey | cmdKey)) + { + out_mask |= MASK_CONTROL; + } + + if(mask & optionKey) + { + out_mask |= MASK_ALT; + } + + return out_mask; +} + +BOOL LLKeyboardMacOSX::handleKeyDown(const U16 key, const U32 mask) +{ + KEY translated_key = 0; + U32 translated_mask = 0; + BOOL handled = FALSE; + + translated_mask = updateModifiers(mask); + + if(translateNumpadKey(key, &translated_key)) + { + handled = handleTranslatedKeyDown(translated_key, translated_mask); + } + + return handled; +} + + +BOOL LLKeyboardMacOSX::handleKeyUp(const U16 key, const U32 mask) +{ + KEY translated_key = 0; + U32 translated_mask = 0; + BOOL handled = FALSE; + + translated_mask = updateModifiers(mask); + + if(translateNumpadKey(key, &translated_key)) + { + handled = handleTranslatedKeyUp(translated_key, translated_mask); + } + + return handled; +} + +MASK LLKeyboardMacOSX::currentMask(BOOL for_mouse_event) +{ + MASK result = MASK_NONE; + U32 mask = GetCurrentEventKeyModifiers(); + + if (mask & shiftKey) result |= MASK_SHIFT; + if (mask & controlKey) result |= MASK_CONTROL; + if (mask & optionKey) result |= MASK_ALT; + + // For keyboard events, consider Command equivalent to Control + if (!for_mouse_event) + { + if (mask & cmdKey) result |= MASK_CONTROL; + } + + return result; +} + +void LLKeyboardMacOSX::scanKeyboard() +{ + S32 key; + for (key = 0; key < KEY_COUNT; key++) + { + // Generate callback if any event has occurred on this key this frame. + // Can't just test mKeyLevel, because this could be a slow frame and + // key might have gone down then up. JC + if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key]) + { + mCurScanKey = key; + mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]); + } + } + + // Reset edges for next frame + for (key = 0; key < KEY_COUNT; key++) + { + mKeyUp[key] = FALSE; + mKeyDown[key] = FALSE; + if (mKeyLevel[key]) + { + mKeyLevelFrameCount[key]++; + } + } +} + +BOOL LLKeyboardMacOSX::translateNumpadKey( const U16 os_key, KEY *translated_key ) +{ + if(mNumpadDistinct == ND_NUMLOCK_ON) + { + std::map<U16, KEY>::iterator iter= mTranslateNumpadMap.find(os_key); + if(iter != mTranslateNumpadMap.end()) + { + *translated_key = iter->second; + return TRUE; + } + } + return translateKey(os_key, translated_key); +} + +U16 LLKeyboardMacOSX::inverseTranslateNumpadKey(const KEY translated_key) +{ + if(mNumpadDistinct == ND_NUMLOCK_ON) + { + std::map<KEY, U16>::iterator iter= mInvTranslateNumpadMap.find(translated_key); + if(iter != mInvTranslateNumpadMap.end()) + { + return iter->second; + } + } + return inverseTranslateKey(translated_key); +} + +#endif // LL_DARWIN |