diff options
author | leviathan <leviathan@lindenlab.com> | 2024-07-17 15:25:22 -0700 |
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committer | Andrew Meadows <andrew.l.meadows@gmail.com> | 2024-10-03 09:03:31 -0700 |
commit | 59ed92522f7b72731911825a831bab559f0c1c8b (patch) | |
tree | 1d8642c8169f9e1641e7b497e070873657f265f8 /indra/llwindow/llgamecontrol.cpp | |
parent | e74ce9655ed9f1124887aa31aa2e2155ea62d3da (diff) |
even more correct GameControl feature-flag switch
Diffstat (limited to 'indra/llwindow/llgamecontrol.cpp')
-rw-r--r-- | indra/llwindow/llgamecontrol.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llwindow/llgamecontrol.cpp b/indra/llwindow/llgamecontrol.cpp index 0e3782a10e..812c861370 100644 --- a/indra/llwindow/llgamecontrol.cpp +++ b/indra/llwindow/llgamecontrol.cpp @@ -434,7 +434,7 @@ namespace // data state. However, to keep the ambient resend bandwidth low we // expand the resend period at a geometric rate. // - constexpr U64 MSEC_PER_NSEC = 1e6; + constexpr U64 MSEC_PER_NSEC = 1000000; constexpr U64 FIRST_RESEND_PERIOD = 100 * MSEC_PER_NSEC; constexpr U64 RESEND_EXPANSION_RATE = 10; LLGameControl::State g_outerState; // from controller devices |