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authorleviathan <leviathan@lindenlab.com>2024-07-17 15:25:22 -0700
committerAndrew Meadows <andrew.l.meadows@gmail.com>2024-10-03 09:03:31 -0700
commit59ed92522f7b72731911825a831bab559f0c1c8b (patch)
tree1d8642c8169f9e1641e7b497e070873657f265f8 /indra/llwindow/llgamecontrol.cpp
parente74ce9655ed9f1124887aa31aa2e2155ea62d3da (diff)
even more correct GameControl feature-flag switch
Diffstat (limited to 'indra/llwindow/llgamecontrol.cpp')
-rw-r--r--indra/llwindow/llgamecontrol.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llwindow/llgamecontrol.cpp b/indra/llwindow/llgamecontrol.cpp
index 0e3782a10e..812c861370 100644
--- a/indra/llwindow/llgamecontrol.cpp
+++ b/indra/llwindow/llgamecontrol.cpp
@@ -434,7 +434,7 @@ namespace
// data state. However, to keep the ambient resend bandwidth low we
// expand the resend period at a geometric rate.
//
- constexpr U64 MSEC_PER_NSEC = 1e6;
+ constexpr U64 MSEC_PER_NSEC = 1000000;
constexpr U64 FIRST_RESEND_PERIOD = 100 * MSEC_PER_NSEC;
constexpr U64 RESEND_EXPANSION_RATE = 10;
LLGameControl::State g_outerState; // from controller devices