diff options
author | Mnikolenko Productengine <mnikolenko@productengine.com> | 2020-07-13 15:36:35 +0300 |
---|---|---|
committer | Mnikolenko Productengine <mnikolenko@productengine.com> | 2020-07-13 15:36:35 +0300 |
commit | 2b219a0bd57c2ee51f3fc3c968bef915d7c46e7e (patch) | |
tree | b8ce7a094d04d0c2c1c5b32159b39316162610b7 /indra/llui | |
parent | c0087286e78098ee246ea821aefb5686ab8bda78 (diff) |
SL-13582 FIXED The Favorites bar overflow list is shifted after clicking any button on the context menu
Diffstat (limited to 'indra/llui')
-rw-r--r-- | indra/llui/llmenugl.cpp | 21 | ||||
-rw-r--r-- | indra/llui/llmenugl.h | 2 |
2 files changed, 14 insertions, 9 deletions
diff --git a/indra/llui/llmenugl.cpp b/indra/llui/llmenugl.cpp index 5568a84494..2c28b7943e 100644 --- a/indra/llui/llmenugl.cpp +++ b/indra/llui/llmenugl.cpp @@ -3244,7 +3244,7 @@ void hide_top_view( LLView* view ) // x and y are the desired location for the popup, in the spawning_view's // coordinate frame, NOT necessarily the mouse location // static -void LLMenuGL::showPopup(LLView* spawning_view, LLMenuGL* menu, S32 x, S32 y) +void LLMenuGL::showPopup(LLView* spawning_view, LLMenuGL* menu, S32 x, S32 y, S32 mouse_x, S32 mouse_y) { const S32 CURSOR_HEIGHT = 22; // Approximate "normal" cursor size const S32 CURSOR_WIDTH = 12; @@ -3275,12 +3275,6 @@ void LLMenuGL::showPopup(LLView* spawning_view, LLMenuGL* menu, S32 x, S32 y) } } - // Save click point for detecting cursor moves before mouse-up. - // Must be in local coords to compare with mouseUp events. - // If the mouse doesn't move, the menu will stay open ala the Mac. - // See also LLContextMenu::show() - S32 mouse_x, mouse_y; - // Resetting scrolling position if (menu->isScrollable() && menu->isScrollPositionOnShowReset()) { @@ -3291,7 +3285,18 @@ void LLMenuGL::showPopup(LLView* spawning_view, LLMenuGL* menu, S32 x, S32 y) menu->needsArrange(); menu->arrangeAndClear(); - LLUI::getInstance()->getMousePositionLocal(menu->getParent(), &mouse_x, &mouse_y); + if ((mouse_x == 0) || (mouse_y == 0)) + + { + // Save click point for detecting cursor moves before mouse-up. + // Must be in local coords to compare with mouseUp events. + // If the mouse doesn't move, the menu will stay open ala the Mac. + // See also LLContextMenu::show() + + LLUI::getInstance()->getMousePositionLocal(menu->getParent(), &mouse_x, &mouse_y); + } + + LLMenuHolderGL::sContextMenuSpawnPos.set(mouse_x,mouse_y); const LLRect menu_region_rect = LLMenuGL::sMenuContainer->getRect(); diff --git a/indra/llui/llmenugl.h b/indra/llui/llmenugl.h index 1f11f26192..805620bf9b 100644 --- a/indra/llui/llmenugl.h +++ b/indra/llui/llmenugl.h @@ -510,7 +510,7 @@ public: void createJumpKeys(); // Show popup at a specific location, in the spawn_view's coordinate frame - static void showPopup(LLView* spawning_view, LLMenuGL* menu, S32 x, S32 y); + static void showPopup(LLView* spawning_view, LLMenuGL* menu, S32 x, S32 y, S32 mouse_x = 0, S32 mouse_y = 0); // Whether to drop shadow menu bar void setDropShadowed( const BOOL shadowed ); |