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author | Nat Goodspeed <nat@lindenlab.com> | 2021-11-05 12:33:31 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2021-11-05 12:33:31 -0400 |
commit | ff5496239bffadaca111b1e4380a01447f85843a (patch) | |
tree | 990a2b72d8eea23f6ef7539079c515aab30625ac /indra/llui/llviewinject.h | |
parent | 834e7ca088b5f417235327cd290b42459c733594 (diff) |
SL-16202: Use WorkQueue::postTo() for texture create/post handshake.
That is, when LLViewerFetchedTexture::scheduleCreateTexture() wants to call
createTexture() on the LLImageGLThread, but postCreateTexture() on the main
thread, use the "mainloop" WorkQueue to set up the handshake.
Give ThreadPool a public virtual run() method so a subclass can override with
desired behavior. This necessitates a virtual destructor. Add accessors for
embedded WorkQueue (for post calls), ThreadPool name and width (in threads).
Allow LLSimpleton::createInstance() to forward arguments to the subject
constructor.
Make LLImageGLThread an LLSimpleton - that abstraction didn't yet exist at the
time LLImageGLThread was coded. Also derive from ThreadPool rather than
LLThread. Make it a single-thread "pool" with a very large queue capacity.
Diffstat (limited to 'indra/llui/llviewinject.h')
0 files changed, 0 insertions, 0 deletions