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authorNat Goodspeed <nat@lindenlab.com>2021-11-05 12:33:31 -0400
committerNat Goodspeed <nat@lindenlab.com>2021-11-05 12:33:31 -0400
commitff5496239bffadaca111b1e4380a01447f85843a (patch)
tree990a2b72d8eea23f6ef7539079c515aab30625ac /indra/llui/llviewinject.h
parent834e7ca088b5f417235327cd290b42459c733594 (diff)
SL-16202: Use WorkQueue::postTo() for texture create/post handshake.
That is, when LLViewerFetchedTexture::scheduleCreateTexture() wants to call createTexture() on the LLImageGLThread, but postCreateTexture() on the main thread, use the "mainloop" WorkQueue to set up the handshake. Give ThreadPool a public virtual run() method so a subclass can override with desired behavior. This necessitates a virtual destructor. Add accessors for embedded WorkQueue (for post calls), ThreadPool name and width (in threads). Allow LLSimpleton::createInstance() to forward arguments to the subject constructor. Make LLImageGLThread an LLSimpleton - that abstraction didn't yet exist at the time LLImageGLThread was coded. Also derive from ThreadPool rather than LLThread. Make it a single-thread "pool" with a very large queue capacity.
Diffstat (limited to 'indra/llui/llviewinject.h')
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