diff options
| author | Nat Goodspeed <nat@lindenlab.com> | 2011-08-25 14:40:53 -0400 |
|---|---|---|
| committer | Nat Goodspeed <nat@lindenlab.com> | 2011-08-25 14:40:53 -0400 |
| commit | f7a6ed85e40f53e5e28868bf34ac4dbc9bb204fb (patch) | |
| tree | fde2bf8e6ec58b8dcad11ee5ca996359c98219a9 /indra/llui/llview.h | |
| parent | a548fd52e3c938614f213ae7f2b1aa9cbf05b23f (diff) | |
CHOP-763: Add LLView::TemporaryDrilldownFunc to support UI injection.
Instead of unconditionally calling LLView::pointInView(),
LLView::visibleAndContains() now consults a class-static boost::function
called sDrilldown -- which is initialized to LLView::pointInView().
Introduce LLView::TemporaryDrilldownFunc, instantiated with a callable whose
signature is compatible with LLView::pointInView(). This replaces sDrilldown,
but only for the life of the TemporaryDrilldownFunc object.
Introduce llview::TargetEvent, an object intended to serve as a
TemporaryDrilldownFunc callable. Construct it with a desired target LLView*
and pass it to TemporaryDrilldownFunc. When called with each candidate child
LLView*, instead of selecting the one containing the particular (x, y) point,
it selects the one that will lead to the ultimate desired target LLView*.
Add optional 'recur' param to LLView::childFromPoint(); default is current
one-level behavior. But when you pass recur=true, it should return the
frontmost visible leaf LLView containing the passed (x, y) point.
Diffstat (limited to 'indra/llui/llview.h')
| -rw-r--r-- | indra/llui/llview.h | 31 |
1 files changed, 30 insertions, 1 deletions
diff --git a/indra/llui/llview.h b/indra/llui/llview.h index daea46d330..67634938fb 100644 --- a/indra/llui/llview.h +++ b/indra/llui/llview.h @@ -50,6 +50,7 @@ #include "llfocusmgr.h" #include <list> +#include <boost/function.hpp> class LLSD; @@ -437,7 +438,7 @@ public: /*virtual*/ void screenPointToLocal(S32 screen_x, S32 screen_y, S32* local_x, S32* local_y) const; /*virtual*/ void localPointToScreen(S32 local_x, S32 local_y, S32* screen_x, S32* screen_y) const; - virtual LLView* childFromPoint(S32 x, S32 y); + virtual LLView* childFromPoint(S32 x, S32 y, bool recur=false); // view-specific handlers virtual void onMouseEnter(S32 x, S32 y, MASK mask); @@ -599,7 +600,35 @@ private: LLView& getDefaultWidgetContainer() const; + // This allows special mouse-event targeting logic for testing. + typedef boost::function<bool(const LLView*, S32 x, S32 y)> DrilldownFunc; + static DrilldownFunc sDrilldown; + public: + // This is the only public accessor to alter sDrilldown. This is not + // an accident. The intended usage pattern is like: + // { + // LLView::TemporaryDrilldownFunc scoped_func(myfunctor); + // // ... test with myfunctor ... + // } // exiting block restores original LLView::sDrilldown + class TemporaryDrilldownFunc + { + public: + TemporaryDrilldownFunc(const DrilldownFunc& func): + mOldDrilldown(sDrilldown) + { + sDrilldown = func; + } + + ~TemporaryDrilldownFunc() + { + sDrilldown = mOldDrilldown; + } + + private: + DrilldownFunc mOldDrilldown; + }; + // Depth in view hierarchy during rendering static S32 sDepth; |
