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authorVadim Savchuk <vsavchuk@productengine.com>2010-08-02 19:46:42 +0300
committerVadim Savchuk <vsavchuk@productengine.com>2010-08-02 19:46:42 +0300
commit4104ba0a3d7aabbec3bb0df1ce233bee4a22496a (patch)
tree2189b853f4dfe99435048241bda6c3959b31f695 /indra/llui/llui.h
parent9fcfa8277b5ab6177a5ed54418c545776dea2fc5 (diff)
parent5b7031dd83bea0f3201fd45d55ef896227f399ce (diff)
Manual merge from default branch. Resolved conflicts in indra/newview/llfloatercamera.cpp.
--HG-- branch : product-engine
Diffstat (limited to 'indra/llui/llui.h')
-rw-r--r--indra/llui/llui.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/llui/llui.h b/indra/llui/llui.h
index c18262ef76..745d0ff662 100644
--- a/indra/llui/llui.h
+++ b/indra/llui/llui.h
@@ -96,7 +96,6 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor
void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac);
void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color);
void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color);
-void gl_washer_spokes_2d(F32 outer_radius, F32 inner_radius, S32 count, const LLColor4& inner_color, const LLColor4& outer_color);
void gl_draw_image(S32 x, S32 y, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
@@ -105,7 +104,6 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
-void gl_rect_2d_xor(S32 left, S32 top, S32 right, S32 bottom);
void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f );
void gl_rect_2d_simple_tex( S32 width, S32 height );