diff options
author | Merov Linden <merov@lindenlab.com> | 2015-03-16 09:49:57 -0700 |
---|---|---|
committer | Merov Linden <merov@lindenlab.com> | 2015-03-16 09:49:57 -0700 |
commit | 9ba10bf1f2ee16eb082f4cb29b0b9f7172e7ce8e (patch) | |
tree | 9548ff32e0a1dc5b3f8a70b2a386827f72bf5284 /indra/llui/llui.cpp | |
parent | 184bf6a76fd3b52efa83c93f56164d2adce7ed3e (diff) | |
parent | d4a2e9fd9a0e7001a6c824ddd6cf37039a632b9d (diff) |
Merge lindenlab/viewer-tools-update
Diffstat (limited to 'indra/llui/llui.cpp')
-rwxr-xr-x | indra/llui/llui.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 1f570edd88..aabc7ed2e4 100755 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -236,8 +236,8 @@ void LLUI::dirtyRect(LLRect rect) void LLUI::setMousePositionScreen(S32 x, S32 y) { S32 screen_x, screen_y; - screen_x = llround((F32)x * getScaleFactor().mV[VX]); - screen_y = llround((F32)y * getScaleFactor().mV[VY]); + screen_x = ll_round((F32)x * getScaleFactor().mV[VX]); + screen_y = ll_round((F32)y * getScaleFactor().mV[VY]); LLView::getWindow()->setCursorPosition(LLCoordGL(screen_x, screen_y).convert()); } @@ -248,8 +248,8 @@ void LLUI::getMousePositionScreen(S32 *x, S32 *y) LLCoordWindow cursor_pos_window; getWindow()->getCursorPosition(&cursor_pos_window); LLCoordGL cursor_pos_gl(cursor_pos_window.convert()); - *x = llround((F32)cursor_pos_gl.mX / getScaleFactor().mV[VX]); - *y = llround((F32)cursor_pos_gl.mY / getScaleFactor().mV[VX]); + *x = ll_round((F32)cursor_pos_gl.mX / getScaleFactor().mV[VX]); + *y = ll_round((F32)cursor_pos_gl.mY / getScaleFactor().mV[VX]); } //static @@ -369,15 +369,15 @@ LLVector2 LLUI::getWindowSize() //static void LLUI::screenPointToGL(S32 screen_x, S32 screen_y, S32 *gl_x, S32 *gl_y) { - *gl_x = llround((F32)screen_x * getScaleFactor().mV[VX]); - *gl_y = llround((F32)screen_y * getScaleFactor().mV[VY]); + *gl_x = ll_round((F32)screen_x * getScaleFactor().mV[VX]); + *gl_y = ll_round((F32)screen_y * getScaleFactor().mV[VY]); } //static void LLUI::glPointToScreen(S32 gl_x, S32 gl_y, S32 *screen_x, S32 *screen_y) { - *screen_x = llround((F32)gl_x / getScaleFactor().mV[VX]); - *screen_y = llround((F32)gl_y / getScaleFactor().mV[VY]); + *screen_x = ll_round((F32)gl_x / getScaleFactor().mV[VX]); + *screen_y = ll_round((F32)gl_y / getScaleFactor().mV[VY]); } //static |