diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 21:25:21 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-22 22:40:26 +0300 |
commit | e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch) | |
tree | 1bb897489ce524986f6196201c10ac0d8861aa5f /indra/llui/llmenugl.cpp | |
parent | 069ea06848f766466f1a281144c82a0f2bd79f3a (diff) |
Fix line endlings
Diffstat (limited to 'indra/llui/llmenugl.cpp')
-rw-r--r-- | indra/llui/llmenugl.cpp | 8808 |
1 files changed, 4404 insertions, 4404 deletions
diff --git a/indra/llui/llmenugl.cpp b/indra/llui/llmenugl.cpp index 9a058f420a..279f5628e1 100644 --- a/indra/llui/llmenugl.cpp +++ b/indra/llui/llmenugl.cpp @@ -1,4404 +1,4404 @@ -/**
- * @file llmenugl.cpp
- * @brief LLMenuItemGL base class
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-//*****************************************************************************
-//
-// This file contains the opengl based menu implementation.
-//
-// NOTES: A menu label is split into 4 columns. The left column, the
-// label colum, the accelerator column, and the right column. The left
-// column is used for displaying boolean values for toggle and check
-// controls. The right column is used for submenus.
-//
-//*****************************************************************************
-
-//#include "llviewerprecompiledheaders.h"
-#include "linden_common.h"
-
-#include "llmenugl.h"
-
-#include "llgl.h"
-#include "llmath.h"
-#include "llrender.h"
-#include "llfocusmgr.h"
-#include "llcoord.h"
-#include "llwindow.h"
-#include "llcriticaldamp.h"
-#include "lluictrlfactory.h"
-
-#include "llbutton.h"
-#include "llfontgl.h"
-#include "llresmgr.h"
-#include "lltrans.h"
-#include "llui.h"
-
-#include "llstl.h"
-
-#include "v2math.h"
-#include <set>
-#include <boost/tokenizer.hpp>
-
-// static
-LLMenuHolderGL *LLMenuGL::sMenuContainer = NULL;
-view_listener_t::listener_map_t view_listener_t::sListeners;
-
-S32 MENU_BAR_HEIGHT = 18;
-S32 MENU_BAR_WIDTH = 410;
-
-///============================================================================
-/// Local function declarations, constants, enums, and typedefs
-///============================================================================
-
-const S32 LABEL_BOTTOM_PAD_PIXELS = 2;
-
-const U32 LEFT_PAD_PIXELS = 3;
-const U32 LEFT_WIDTH_PIXELS = 15;
-const U32 LEFT_PLAIN_PIXELS = LEFT_PAD_PIXELS + LEFT_WIDTH_PIXELS;
-
-const U32 RIGHT_PAD_PIXELS = 7;
-const U32 RIGHT_WIDTH_PIXELS = 15;
-const U32 RIGHT_PLAIN_PIXELS = RIGHT_PAD_PIXELS + RIGHT_WIDTH_PIXELS;
-
-const U32 PLAIN_PAD_PIXELS = LEFT_PAD_PIXELS + LEFT_WIDTH_PIXELS + RIGHT_PAD_PIXELS + RIGHT_WIDTH_PIXELS;
-
-const U32 BRIEF_PAD_PIXELS = 2;
-
-const U32 SEPARATOR_HEIGHT_PIXELS = 8;
-const S32 TEAROFF_SEPARATOR_HEIGHT_PIXELS = 10;
-const S32 MENU_ITEM_PADDING = 4;
-
-const std::string SEPARATOR_NAME("separator");
-const std::string VERTICAL_SEPARATOR_LABEL( "|" );
-
-const std::string LLMenuGL::BOOLEAN_TRUE_PREFIX( "\xE2\x9C\x94" ); // U+2714 HEAVY CHECK MARK
-const std::string LLMenuGL::BRANCH_SUFFIX( "\xe2\x96\xb8" ); // U+25B6 BLACK RIGHT-POINTING TRIANGLE
-const std::string LLMenuGL::ARROW_UP ("^^^^^^^");
-const std::string LLMenuGL::ARROW_DOWN("vvvvvvv");
-
-const F32 MAX_MOUSE_SLOPE_SUB_MENU = 0.9f;
-
-bool LLMenuGL::sKeyboardMode = false;
-
-LLHandle<LLView> LLMenuHolderGL::sItemLastSelectedHandle;
-LLFrameTimer LLMenuHolderGL::sItemActivationTimer;
-
-const F32 ACTIVATE_HIGHLIGHT_TIME = 0.3f;
-
-static MenuRegistry::Register<LLMenuItemGL> register_menu_item("menu_item");
-static MenuRegistry::Register<LLMenuItemSeparatorGL> register_separator("menu_item_separator");
-static MenuRegistry::Register<LLMenuItemCallGL> register_menu_item_call("menu_item_call");
-static MenuRegistry::Register<LLMenuItemCheckGL> register_menu_item_check("menu_item_check");
-// Created programmatically but we need to specify custom colors in xml
-static MenuRegistry::Register<LLMenuItemTearOffGL> register_menu_item_tear_off("menu_item_tear_off");
-static MenuRegistry::Register<LLMenuGL> register_menu("menu");
-
-static LLDefaultChildRegistry::Register<LLMenuGL> register_menu_default("menu");
-
-
-
-///============================================================================
-/// Class LLMenuItemGL
-///============================================================================
-
-LLMenuItemGL::Params::Params()
-: shortcut("shortcut"),
- jump_key("jump_key", KEY_NONE),
- use_mac_ctrl("use_mac_ctrl", false),
- allow_key_repeat("allow_key_repeat", false),
- rect("rect"),
- left("left"),
- top("top"),
- right("right"),
- bottom("bottom"),
- width("width"),
- height("height"),
- bottom_delta("bottom_delta"),
- left_delta("left_delta"),
- enabled_color("enabled_color"),
- disabled_color("disabled_color"),
- highlight_bg_color("highlight_bg_color"),
- highlight_fg_color("highlight_fg_color")
-{
- changeDefault(mouse_opaque, true);
-}
-
-// Default constructor
-LLMenuItemGL::LLMenuItemGL(const LLMenuItemGL::Params& p)
-: LLUICtrl(p),
- mJumpKey(p.jump_key),
- mAllowKeyRepeat(p.allow_key_repeat),
- mHighlight( false ),
- mGotHover( false ),
- mBriefItem( false ),
- mDrawTextDisabled( false ),
- mFont(p.font),
- mAcceleratorKey(KEY_NONE),
- mAcceleratorMask(MASK_NONE),
- mLabel(p.label.isProvided() ? p.label() : p.name()),
- mEnabledColor(p.enabled_color()),
- mDisabledColor(p.disabled_color()),
- mHighlightBackground(p.highlight_bg_color()),
- mHighlightForeground(p.highlight_fg_color())
-{
-#ifdef LL_DARWIN
- // See if this Mac accelerator should really use the ctrl key and not get mapped to cmd
- bool useMacCtrl = p.use_mac_ctrl;
-#endif // LL_DARWIN
-
- std::string shortcut = p.shortcut;
- if (shortcut.find("control") != shortcut.npos)
- {
-#ifdef LL_DARWIN
- if ( useMacCtrl )
- {
- mAcceleratorMask |= MASK_MAC_CONTROL;
- }
-#endif // LL_DARWIN
- mAcceleratorMask |= MASK_CONTROL;
- }
- if (shortcut.find("alt") != shortcut.npos)
- {
- mAcceleratorMask |= MASK_ALT;
- }
- if (shortcut.find("shift") != shortcut.npos)
- {
- mAcceleratorMask |= MASK_SHIFT;
- }
- S32 pipe_pos = shortcut.rfind("|");
- std::string key_str = shortcut.substr(pipe_pos+1);
-
- LLKeyboard::keyFromString(key_str, &mAcceleratorKey);
-
- LL_DEBUGS("HotKeys") << "Process short cut key: shortcut: " << shortcut
- << ", key str: " << key_str
- << ", accelerator mask: " << mAcceleratorMask
- << ", accelerator key: " << mAcceleratorKey
- << LL_ENDL;
-}
-
-//virtual
-void LLMenuItemGL::setValue(const LLSD& value)
-{
- setLabel(value.asString());
-}
-
-//virtual
-LLSD LLMenuItemGL::getValue() const
-{
- return getLabel();
-}
-
-//virtual
-bool LLMenuItemGL::hasAccelerator(const KEY &key, const MASK &mask) const
-{
- return (mAcceleratorKey == key) && (mAcceleratorMask == mask);
-}
-
-//virtual
-bool LLMenuItemGL::handleAcceleratorKey(KEY key, MASK mask)
-{
- if( getEnabled() && (!gKeyboard->getKeyRepeated(key) || mAllowKeyRepeat) && (key == mAcceleratorKey) && (mask == (mAcceleratorMask & MASK_NORMALKEYS)) )
- {
- onCommit();
- return true;
- }
- return false;
-}
-
-bool LLMenuItemGL::handleHover(S32 x, S32 y, MASK mask)
-{
- getWindow()->setCursor(UI_CURSOR_ARROW);
- return true;
-}
-
-//virtual
-bool LLMenuItemGL::handleRightMouseDown(S32 x, S32 y, MASK mask)
-{
- return LLUICtrl::handleRightMouseDown(x,y,mask);
-}
-
-void LLMenuItemGL::onMouseEnter(S32 x, S32 y, MASK mask)
-{
- setHover(true);
- LLUICtrl::onMouseEnter(x,y,mask);
-}
-
-void LLMenuItemGL::onMouseLeave(S32 x, S32 y, MASK mask)
-{
- setHover(false);
- LLUICtrl::onMouseLeave(x,y,mask);
-}
-
-//virtual
-bool LLMenuItemGL::handleRightMouseUp(S32 x, S32 y, MASK mask)
-{
- // If this event came from a right-click context menu spawn,
- // process as a left-click to allow menu items to be hit
- if (LLMenuHolderGL::sContextMenuSpawnPos.mX != S32_MAX
- || LLMenuHolderGL::sContextMenuSpawnPos.mY != S32_MAX)
- {
- bool handled = handleMouseUp(x, y, mask);
- return handled;
- }
- return LLUICtrl::handleRightMouseUp(x,y,mask);
-}
-
-// This function checks to see if the accelerator key is already in use;
-// if not, it will be added to the list
-bool LLMenuItemGL::addToAcceleratorList(std::list <LLMenuKeyboardBinding*> *listp)
-{
- LLMenuKeyboardBinding *accelerator = NULL;
-
- if (mAcceleratorKey != KEY_NONE)
- {
- std::list<LLMenuKeyboardBinding*>::iterator list_it;
- for (list_it = listp->begin(); list_it != listp->end(); ++list_it)
- {
- accelerator = *list_it;
- if ((accelerator->mKey == mAcceleratorKey) && (accelerator->mMask == (mAcceleratorMask & MASK_NORMALKEYS)))
- {
-
- // *NOTE: get calling code to throw up warning or route
- // warning messages back to app-provided output
- // std::string warning;
- // warning.append("Duplicate key binding <");
- // appendAcceleratorString( warning );
- // warning.append("> for menu items:\n ");
- // warning.append(accelerator->mName);
- // warning.append("\n ");
- // warning.append(mLabel);
-
- // LL_WARNS() << warning << LL_ENDL;
- // LLAlertDialog::modalAlert(warning);
- return false;
- }
- }
- if (!accelerator)
- {
- accelerator = new LLMenuKeyboardBinding;
- if (accelerator)
- {
- accelerator->mKey = mAcceleratorKey;
- accelerator->mMask = (mAcceleratorMask & MASK_NORMALKEYS);
-// accelerator->mName = mLabel;
- }
- listp->push_back(accelerator);//addData(accelerator);
- }
- }
- return true;
-}
-
-// This function appends the character string representation of
-// the current accelerator key and mask to the provided string.
-void LLMenuItemGL::appendAcceleratorString( std::string& st ) const
-{
- st = LLKeyboard::stringFromAccelerator( mAcceleratorMask, mAcceleratorKey );
- LL_DEBUGS("HotKeys") << "appendAcceleratorString: " << st << LL_ENDL;
-}
-
-void LLMenuItemGL::setJumpKey(KEY key)
-{
- mJumpKey = LLStringOps::toUpper((char)key);
-}
-
-
-// virtual
-U32 LLMenuItemGL::getNominalHeight( void ) const
-{
- return mFont->getLineHeight() + MENU_ITEM_PADDING;
-}
-
-//virtual
-void LLMenuItemGL::setBriefItem(bool brief)
-{
- mBriefItem = brief;
-}
-
-//virtual
-bool LLMenuItemGL::isBriefItem() const
-{
- return mBriefItem;
-}
-
-// Get the parent menu for this item
-LLMenuGL* LLMenuItemGL::getMenu() const
-{
- return (LLMenuGL*) getParent();
-}
-
-
-// getNominalWidth() - returns the normal width of this control in
-// pixels - this is used for calculating the widest item, as well as
-// for horizontal arrangement.
-U32 LLMenuItemGL::getNominalWidth( void ) const
-{
- U32 width;
-
- if (mBriefItem)
- {
- width = BRIEF_PAD_PIXELS;
- }
- else
- {
- width = PLAIN_PAD_PIXELS;
- }
-
- if( KEY_NONE != mAcceleratorKey )
- {
- width += getMenu()->getShortcutPad();
- std::string temp;
- appendAcceleratorString( temp );
- width += mFont->getWidth( temp );
- }
- width += mFont->getWidth( mLabel.getWString().c_str() );
- return width;
-}
-
-// called to rebuild the draw label
-void LLMenuItemGL::buildDrawLabel( void )
-{
- mDrawAccelLabel.clear();
- std::string st = mDrawAccelLabel.getString();
- appendAcceleratorString( st );
- mDrawAccelLabel = st;
-}
-
-void LLMenuItemGL::onCommit( void )
-{
- // Check torn-off status to allow left-arrow keyboard navigation back
- // to parent menu.
- // Also, don't hide if item triggered by keyboard shortcut (and hence
- // parent not visible).
- if (!getMenu()->getTornOff()
- && getMenu()->getVisible())
- {
- LLMenuGL::sMenuContainer->hideMenus();
- }
-
- LLUICtrl::onCommit();
-}
-
-// set the hover status (called by it's menu)
- void LLMenuItemGL::setHighlight( bool highlight )
-{
- if (highlight)
- {
- getMenu()->clearHoverItem();
- }
-
- if (mHighlight != highlight)
- {
- dirtyRect();
- }
-
- mHighlight = highlight;
-}
-
-
-bool LLMenuItemGL::handleKeyHere( KEY key, MASK mask )
-{
- if (getHighlight() &&
- getMenu()->isOpen())
- {
- if (key == KEY_UP)
- {
- // switch to keyboard navigation mode
- LLMenuGL::setKeyboardMode(true);
-
- getMenu()->highlightPrevItem(this);
- return true;
- }
- else if (key == KEY_DOWN)
- {
- // switch to keyboard navigation mode
- LLMenuGL::setKeyboardMode(true);
-
- getMenu()->highlightNextItem(this);
- return true;
- }
- else if (key == KEY_RETURN && mask == MASK_NONE)
- {
- // switch to keyboard navigation mode
- LLMenuGL::setKeyboardMode(true);
-
- onCommit();
- return true;
- }
- }
-
- return false;
-}
-
-bool LLMenuItemGL::handleMouseUp( S32 x, S32 y, MASK mask)
-{
- // switch to mouse navigation mode
- LLMenuGL::setKeyboardMode(false);
-
- onCommit();
- make_ui_sound("UISndClickRelease");
- return LLView::handleMouseUp(x, y, mask);
-}
-
-bool LLMenuItemGL::handleMouseDown( S32 x, S32 y, MASK mask)
-{
- // switch to mouse navigation mode
- LLMenuGL::setKeyboardMode(false);
-
- setHighlight(true);
- return LLView::handleMouseDown(x, y, mask);
-}
-
-bool LLMenuItemGL::handleScrollWheel( S32 x, S32 y, S32 clicks )
-{
- // If the menu is scrollable let it handle the wheel event.
- return !getMenu()->isScrollable();
-}
-
-void LLMenuItemGL::draw( void )
-{
- // *FIX: This can be optimized by using switches. Want to avoid
- // that until the functionality is finalized.
-
- // HACK: Brief items don't highlight. Pie menu takes care of it. JC
- // let disabled items be highlighted, just don't draw them as such
- if( getEnabled() && getHighlight() && !mBriefItem)
- {
- gGL.color4fv( mHighlightBackground.get().mV );
-
- gl_rect_2d( 0, getRect().getHeight(), getRect().getWidth(), 0 );
- }
-
- LLColor4 color;
-
- if ( getEnabled() && getHighlight() )
- {
- color = mHighlightForeground.get();
- }
- else if( getEnabled() && !mDrawTextDisabled )
- {
- color = mEnabledColor.get();
- }
- else
- {
- color = mDisabledColor.get();
- }
-
- // Highlight if needed
- if( ll::ui::SearchableControl::getHighlighted() )
- color = ll::ui::SearchableControl::getHighlightColor();
-
- // Draw the text on top.
- if (mBriefItem)
- {
- mFont->render( mLabel, 0, BRIEF_PAD_PIXELS / 2, 0, color,
- LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL);
- }
- else
- {
- if( !mDrawBoolLabel.empty() )
- {
- mFont->render( mDrawBoolLabel.getWString(), 0, (F32)LEFT_PAD_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f), color,
- LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, false );
- }
- mFont->render( mLabel.getWString(), 0, (F32)LEFT_PLAIN_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f), color,
- LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, false );
- if( !mDrawAccelLabel.empty() )
- {
- mFont->render( mDrawAccelLabel.getWString(), 0, (F32)getRect().mRight - (F32)RIGHT_PLAIN_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f), color,
- LLFontGL::RIGHT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, false );
- }
- if( !mDrawBranchLabel.empty() )
- {
- mFont->render( mDrawBranchLabel.getWString(), 0, (F32)getRect().mRight - (F32)RIGHT_PAD_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f), color,
- LLFontGL::RIGHT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, false );
- }
- }
-
- // underline "jump" key only when keyboard navigation has been initiated
- if (getMenu()->jumpKeysActive() && LLMenuGL::getKeyboardMode())
- {
- std::string upper_case_label = mLabel.getString();
- LLStringUtil::toUpper(upper_case_label);
- std::string::size_type offset = upper_case_label.find(mJumpKey);
- if (offset != std::string::npos)
- {
- S32 x_begin = LEFT_PLAIN_PIXELS + mFont->getWidth(mLabel, 0, offset);
- S32 x_end = LEFT_PLAIN_PIXELS + mFont->getWidth(mLabel, 0, offset + 1);
- gl_line_2d(x_begin, (MENU_ITEM_PADDING / 2) + 1, x_end, (MENU_ITEM_PADDING / 2) + 1);
- }
- }
-}
-
-bool LLMenuItemGL::setLabelArg( const std::string& key, const LLStringExplicit& text )
-{
- mLabel.setArg(key, text);
- return true;
-}
-
-void LLMenuItemGL::onVisibilityChange(bool new_visibility)
-{
- if (getMenu())
- {
- getMenu()->needsArrange();
- }
- LLView::onVisibilityChange(new_visibility);
-}
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// Class LLMenuItemSeparatorGL
-//
-// This class represents a separator.
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-LLMenuItemSeparatorGL::Params::Params()
- : on_visible("on_visible")
-{
-}
-
-LLMenuItemSeparatorGL::LLMenuItemSeparatorGL(const LLMenuItemSeparatorGL::Params& p) :
- LLMenuItemGL( p )
-{
- if (p.on_visible.isProvided())
- {
- mVisibleSignal.connect(initEnableCallback(p.on_visible));
- }
-}
-
-//virtual
-U32 LLMenuItemSeparatorGL::getNominalHeight( void ) const
-{
- return SEPARATOR_HEIGHT_PIXELS;
-}
-
-void LLMenuItemSeparatorGL::draw( void )
-{
- gGL.color4fv( mDisabledColor.get().mV );
- const S32 y = getRect().getHeight() / 2;
- const S32 PAD = 6;
- gl_line_2d( PAD, y, getRect().getWidth() - PAD, y );
-}
-
-void LLMenuItemSeparatorGL::buildDrawLabel( void )
-{
- if (mVisibleSignal.num_slots() > 0)
- {
- bool visible = mVisibleSignal(this, LLSD());
- setVisible(visible);
- }
-}
-
-bool LLMenuItemSeparatorGL::handleMouseDown(S32 x, S32 y, MASK mask)
-{
- LLMenuGL* parent_menu = getMenu();
- if (y > getRect().getHeight() / 2)
- {
- // the menu items are in the child list in bottom up order
- LLView* prev_menu_item = parent_menu->findNextSibling(this);
- return (prev_menu_item && prev_menu_item->getVisible() && prev_menu_item->getEnabled()) ? prev_menu_item->handleMouseDown(x, prev_menu_item->getRect().getHeight(), mask) : false;
- }
- else
- {
- LLView* next_menu_item = parent_menu->findPrevSibling(this);
- return (next_menu_item && next_menu_item->getVisible() && next_menu_item->getEnabled()) ? next_menu_item->handleMouseDown(x, 0, mask) : false;
- }
-}
-
-bool LLMenuItemSeparatorGL::handleMouseUp(S32 x, S32 y, MASK mask)
-{
- LLMenuGL* parent_menu = getMenu();
- if (y > getRect().getHeight() / 2)
- {
- LLView* prev_menu_item = parent_menu->findNextSibling(this);
- return (prev_menu_item && prev_menu_item->getVisible() && prev_menu_item->getEnabled()) ? prev_menu_item->handleMouseUp(x, prev_menu_item->getRect().getHeight(), mask) : false;
- }
- else
- {
- LLView* next_menu_item = parent_menu->findPrevSibling(this);
- return (next_menu_item && next_menu_item->getVisible() && next_menu_item->getEnabled()) ? next_menu_item->handleMouseUp(x, 0, mask) : false;
- }
-}
-
-bool LLMenuItemSeparatorGL::handleHover(S32 x, S32 y, MASK mask)
-{
- LLMenuGL* parent_menu = getMenu();
- if (y > getRect().getHeight() / 2)
- {
- parent_menu->highlightPrevItem(this, false);
- return false;
- }
- else
- {
- parent_menu->highlightNextItem(this, false);
- return false;
- }
-}
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// Class LLMenuItemVerticalSeparatorGL
-//
-// This class represents a vertical separator.
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-class LLMenuItemVerticalSeparatorGL
-: public LLMenuItemSeparatorGL
-{
-public:
- LLMenuItemVerticalSeparatorGL( void );
-
- virtual bool handleMouseDown(S32 x, S32 y, MASK mask) { return false; }
-};
-
-LLMenuItemVerticalSeparatorGL::LLMenuItemVerticalSeparatorGL( void )
-{
- setLabel( VERTICAL_SEPARATOR_LABEL );
-}
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// Class LLMenuItemTearOffGL
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-LLMenuItemTearOffGL::LLMenuItemTearOffGL(const LLMenuItemTearOffGL::Params& p)
-: LLMenuItemGL(p)
-{
-}
-
-// Returns the first floater ancestor if there is one
-LLFloater* LLMenuItemTearOffGL::getParentFloater()
-{
- LLView* parent_view = getMenu();
-
- while (parent_view)
- {
- if (dynamic_cast<LLFloater*>(parent_view))
- {
- return dynamic_cast<LLFloater*>(parent_view);
- }
-
- bool parent_is_menu = dynamic_cast<LLMenuGL*>(parent_view) && !dynamic_cast<LLMenuBarGL*>(parent_view);
-
- if (parent_is_menu)
- {
- // use menu parent
- parent_view = dynamic_cast<LLMenuGL*>(parent_view)->getParentMenuItem();
- }
- else
- {
- // just use regular view parent
- parent_view = parent_view->getParent();
- }
- }
-
- return NULL;
-}
-
-void LLMenuItemTearOffGL::onCommit()
-{
- if (getMenu()->getTornOff())
- {
- LLTearOffMenu * torn_off_menu = dynamic_cast<LLTearOffMenu*>(getMenu()->getParent());
- if (torn_off_menu)
- {
- torn_off_menu->closeFloater();
- }
- }
- else
- {
- // transfer keyboard focus and highlight to first real item in list
- if (getHighlight())
- {
- getMenu()->highlightNextItem(this);
- }
-
- getMenu()->needsArrange();
-
- LLFloater* parent_floater = getParentFloater();
- LLFloater* tear_off_menu = LLTearOffMenu::create(getMenu());
-
- if (tear_off_menu)
- {
- if (parent_floater)
- {
- parent_floater->addDependentFloater(tear_off_menu, false);
- }
-
- // give focus to torn off menu because it will have
- // been taken away when parent menu closes
- tear_off_menu->setFocus(true);
- }
- }
- LLMenuItemGL::onCommit();
-}
-
-void LLMenuItemTearOffGL::draw()
-{
- // disabled items can be highlighted, but shouldn't render as such
- if( getEnabled() && getHighlight() && !isBriefItem())
- {
- gGL.color4fv( mHighlightBackground.get().mV );
- gl_rect_2d( 0, getRect().getHeight(), getRect().getWidth(), 0 );
- }
-
- if (getEnabled())
- {
- gGL.color4fv( mEnabledColor.get().mV );
- }
- else
- {
- gGL.color4fv( mDisabledColor.get().mV );
- }
- const S32 y = getRect().getHeight() / 3;
- const S32 PAD = 6;
- gl_line_2d( PAD, y, getRect().getWidth() - PAD, y );
- gl_line_2d( PAD, y * 2, getRect().getWidth() - PAD, y * 2 );
-}
-
-U32 LLMenuItemTearOffGL::getNominalHeight( void ) const
-{
- return TEAROFF_SEPARATOR_HEIGHT_PIXELS;
-}
-
-///============================================================================
-/// Class LLMenuItemCallGL
-///============================================================================
-
-LLMenuItemCallGL::LLMenuItemCallGL(const LLMenuItemCallGL::Params& p)
-: LLMenuItemGL(p)
-{
-}
-
-void LLMenuItemCallGL::initFromParams(const Params& p)
-{
- if (p.on_visible.isProvided())
- {
- mVisibleSignal.connect(initEnableCallback(p.on_visible));
- }
- if (p.on_enable.isProvided())
- {
- setEnableCallback(initEnableCallback(p.on_enable));
- // Set the enabled control variable (for backwards compatability)
- if (p.on_enable.control_name.isProvided() && !p.on_enable.control_name().empty())
- {
- LLControlVariable* control = findControl(p.on_enable.control_name());
- if (control)
- {
- setEnabledControlVariable(control);
- }
- else
- {
- LL_WARNS() << "Failed to assign 'enabled' control variable to menu " << getName()
- << ": control " << p.on_enable.control_name()
- << " does not exist." << LL_ENDL;
- }
- }
- }
- if (p.on_click.isProvided())
- {
- setCommitCallback(initCommitCallback(p.on_click));
- }
-
- LLUICtrl::initFromParams(p);
-}
-
-void LLMenuItemCallGL::onCommit( void )
-{
- // RN: menu item can be deleted in callback, so beware
- getMenu()->setItemLastSelected( this );
-
- LLMenuItemGL::onCommit();
-}
-
-void LLMenuItemCallGL::updateEnabled( void )
-{
- if (mEnableSignal.num_slots() > 0)
- {
- bool enabled = mEnableSignal(this, LLSD());
- if (mEnabledControlVariable)
- {
- if (!enabled)
- {
- // callback overrides control variable; this will call setEnabled()
- mEnabledControlVariable->set(false);
- }
- }
- else
- {
- setEnabled(enabled);
- }
- }
-}
-
-void LLMenuItemCallGL::updateVisible( void )
-{
- if (mVisibleSignal.num_slots() > 0)
- {
- bool visible = mVisibleSignal(this, LLSD());
- setVisible(visible);
- }
-}
-
-void LLMenuItemCallGL::buildDrawLabel( void )
-{
- updateEnabled();
- updateVisible();
- LLMenuItemGL::buildDrawLabel();
-}
-
-bool LLMenuItemCallGL::handleKeyHere( KEY key, MASK mask )
-{
- return LLMenuItemGL::handleKeyHere(key, mask);
-}
-
-bool LLMenuItemCallGL::handleAcceleratorKey( KEY key, MASK mask )
-{
- if( (!gKeyboard->getKeyRepeated(key) || getAllowKeyRepeat()) && (key == mAcceleratorKey) && (mask == (mAcceleratorMask & MASK_NORMALKEYS)) )
- {
- updateEnabled();
- if (getEnabled())
- {
- onCommit();
- return true;
- }
- }
- return false;
-}
-
-// handleRightMouseUp moved into base class LLMenuItemGL so clicks are
-// handled for all menu item types
-
-///============================================================================
-/// Class LLMenuItemCheckGL
-///============================================================================
-LLMenuItemCheckGL::LLMenuItemCheckGL (const LLMenuItemCheckGL::Params& p)
-: LLMenuItemCallGL(p)
-{
-}
-
-void LLMenuItemCheckGL::initFromParams(const Params& p)
-{
- if (p.on_check.isProvided())
- {
- setCheckCallback(initEnableCallback(p.on_check));
- // Set the control name (for backwards compatability)
- if (p.on_check.control_name.isProvided() && !p.on_check.control_name().empty())
- {
- setControlName(p.on_check.control_name());
- }
- }
-
- LLMenuItemCallGL::initFromParams(p);
-}
-
-void LLMenuItemCheckGL::onCommit( void )
-{
- LLMenuItemCallGL::onCommit();
-}
-
-//virtual
-void LLMenuItemCheckGL::setValue(const LLSD& value)
-{
- LLUICtrl::setValue(value);
- if(value.asBoolean())
- {
- mDrawBoolLabel = LLMenuGL::BOOLEAN_TRUE_PREFIX;
- }
- else
- {
- mDrawBoolLabel.clear();
- }
-}
-
-//virtual
-LLSD LLMenuItemCheckGL::getValue() const
-{
- // Get our boolean value from the view model.
- // If we don't override this method then the implementation from
- // LLMenuItemGL will return a string. (EXT-8501)
- return LLUICtrl::getValue();
-}
-
-// called to rebuild the draw label
-void LLMenuItemCheckGL::buildDrawLabel( void )
-{
- // Note: mCheckSignal() returns true if no callbacks are set
- bool checked = mCheckSignal(this, LLSD());
- if (mControlVariable)
- {
- if (!checked)
- setControlValue(false); // callback overrides control variable; this will call setValue()
- }
- else
- {
- setValue(checked);
- }
- if(getValue().asBoolean())
- {
- mDrawBoolLabel = LLMenuGL::BOOLEAN_TRUE_PREFIX;
- }
- else
- {
- mDrawBoolLabel.clear();
- }
- LLMenuItemCallGL::buildDrawLabel();
-}
-
-///============================================================================
-/// Class LLMenuItemBranchGL
-///============================================================================
-LLMenuItemBranchGL::LLMenuItemBranchGL(const LLMenuItemBranchGL::Params& p)
- : LLMenuItemGL(p)
-{
- LLMenuGL* branch = p.branch;
- if (branch)
- {
- mBranchHandle = branch->getHandle();
- branch->setVisible(false);
- branch->setParentMenuItem(this);
- }
-}
-
-LLMenuItemBranchGL::~LLMenuItemBranchGL()
-{
- if (mBranchHandle.get())
- {
- mBranchHandle.get()->die();
- }
-}
-
-
-
-// virtual
-LLView* LLMenuItemBranchGL::getChildView(const std::string& name, bool recurse) const
-{
- LLMenuGL* branch = getBranch();
- if (branch)
- {
- if (branch->getName() == name)
- {
- return branch;
- }
-
- // Always recurse on branches
- return branch->getChildView(name, recurse);
- }
-
- return LLView::getChildView(name, recurse);
-}
-
-LLView* LLMenuItemBranchGL::findChildView(const std::string& name, bool recurse) const
-{
- LLMenuGL* branch = getBranch();
- if (branch)
- {
- if (branch->getName() == name)
- {
- return branch;
- }
-
- // Always recurse on branches
- return branch->findChildView(name, recurse);
- }
-
- return LLView::findChildView(name, recurse);
-}
-
-// virtual
-bool LLMenuItemBranchGL::handleMouseUp(S32 x, S32 y, MASK mask)
-{
- // switch to mouse navigation mode
- LLMenuGL::setKeyboardMode(false);
-
- onCommit();
- make_ui_sound("UISndClickRelease");
- return true;
-}
-
-bool LLMenuItemBranchGL::hasAccelerator(const KEY &key, const MASK &mask) const
-{
- return getBranch() && getBranch()->hasAccelerator(key, mask);
-}
-
-bool LLMenuItemBranchGL::handleAcceleratorKey(KEY key, MASK mask)
-{
- return getBranch() && getBranch()->handleAcceleratorKey(key, mask);
-}
-
-// This function checks to see if the accelerator key is already in use;
-// if not, it will be added to the list
-bool LLMenuItemBranchGL::addToAcceleratorList(std::list<LLMenuKeyboardBinding*> *listp)
-{
- LLMenuGL* branch = getBranch();
- if (!branch)
- return false;
-
- U32 item_count = branch->getItemCount();
- LLMenuItemGL *item;
-
- while (item_count--)
- {
- if ((item = branch->getItem(item_count)))
- {
- return item->addToAcceleratorList(listp);
- }
- }
-
- return false;
-}
-
-
-// called to rebuild the draw label
-void LLMenuItemBranchGL::buildDrawLabel( void )
-{
- mDrawAccelLabel.clear();
- std::string st = mDrawAccelLabel;
- appendAcceleratorString( st );
- mDrawAccelLabel = st;
- mDrawBranchLabel = LLMenuGL::BRANCH_SUFFIX;
-}
-
-void LLMenuItemBranchGL::onCommit( void )
-{
- openMenu();
-
- // keyboard navigation automatically propagates highlight to sub-menu
- // to facilitate fast menu control via jump keys
- if (LLMenuGL::getKeyboardMode() && getBranch() && !getBranch()->getHighlightedItem())
- {
- getBranch()->highlightNextItem(NULL);
- }
-
- LLUICtrl::onCommit();
-}
-
-bool LLMenuItemBranchGL::handleKey(KEY key, MASK mask, bool called_from_parent)
-{
- bool handled = false;
- if (getBranch() && called_from_parent)
- {
- handled = getBranch()->handleKey(key, mask, called_from_parent);
- }
-
- if (!handled)
- {
- handled = LLMenuItemGL::handleKey(key, mask, called_from_parent);
- }
-
- return handled;
-}
-
-bool LLMenuItemBranchGL::handleUnicodeChar(llwchar uni_char, bool called_from_parent)
-{
- bool handled = false;
- if (getBranch() && called_from_parent)
- {
- handled = getBranch()->handleUnicodeChar(uni_char, true);
- }
-
- if (!handled)
- {
- handled = LLMenuItemGL::handleUnicodeChar(uni_char, called_from_parent);
- }
-
- return handled;
-}
-
-
-void LLMenuItemBranchGL::setHighlight( bool highlight )
-{
- if (highlight == getHighlight())
- return;
-
- LLMenuGL* branch = getBranch();
- if (!branch)
- return;
-
- bool auto_open = getEnabled() && (!branch->getVisible() || branch->getTornOff());
- // torn off menus don't open sub menus on hover unless they have focus
- LLFloater * menu_parent = dynamic_cast<LLFloater *>(getMenu()->getParent());
- if (getMenu()->getTornOff() && menu_parent && !menu_parent->hasFocus())
- {
- auto_open = false;
- }
- // don't auto open torn off sub-menus (need to explicitly active menu item to give them focus)
- if (branch->getTornOff())
- {
- auto_open = false;
- }
- LLMenuItemGL::setHighlight(highlight);
- if( highlight )
- {
- if(auto_open)
- {
- openMenu();
- }
- }
- else
- {
- if (branch->getTornOff())
- {
- LLFloater * branch_parent = dynamic_cast<LLFloater *>(branch->getParent());
- if (branch_parent)
- {
- branch_parent->setFocus(false);
- }
- branch->clearHoverItem();
- }
- else
- {
- branch->setVisible( false );
- }
- }
-}
-
-void LLMenuItemBranchGL::draw()
-{
- LLMenuItemGL::draw();
- if (getBranch() && getBranch()->getVisible() && !getBranch()->getTornOff())
- {
- setHighlight(true);
- }
-}
-
-void LLMenuItemBranchGL::updateBranchParent(LLView* parentp)
-{
- if (getBranch() && getBranch()->getParent() == NULL)
- {
- // make the branch menu a sibling of my parent menu
- getBranch()->updateParent(parentp);
- }
-}
-
-void LLMenuItemBranchGL::onVisibilityChange(bool new_visibility)
-{
- if (!new_visibility && getBranch() && !getBranch()->getTornOff())
- {
- getBranch()->setVisible(false);
- }
- LLMenuItemGL::onVisibilityChange(new_visibility);
-}
-
-bool LLMenuItemBranchGL::handleKeyHere(KEY key, MASK mask)
-{
- LLMenuGL* branch = getBranch();
- if (!branch)
- return LLMenuItemGL::handleKeyHere(key, mask);
-
- // an item is highlighted, my menu is open, and I have an active sub menu or we are in
- // keyboard navigation mode
- if (getHighlight()
- && getMenu()->isOpen()
- && (isActive() || LLMenuGL::getKeyboardMode()))
- {
- if (branch->getVisible() && key == KEY_LEFT)
- {
- // switch to keyboard navigation mode
- LLMenuGL::setKeyboardMode(true);
-
- bool handled = branch->clearHoverItem();
- if (branch->getTornOff())
- {
- LLFloater * branch_parent = dynamic_cast<LLFloater *>(branch->getParent());
- if (branch_parent)
- {
- branch_parent->setFocus(false);
- }
- }
- if (handled && getMenu()->getTornOff())
- {
- LLFloater * menu_parent = dynamic_cast<LLFloater *>(getMenu()->getParent());
- if (menu_parent)
- {
- menu_parent->setFocus(true);
- }
- }
- return handled;
- }
-
- if (key == KEY_RIGHT && !branch->getHighlightedItem())
- {
- // switch to keyboard navigation mode
- LLMenuGL::setKeyboardMode(true);
-
- LLMenuItemGL* itemp = branch->highlightNextItem(NULL);
- if (itemp)
- {
- return true;
- }
- }
- }
- return LLMenuItemGL::handleKeyHere(key, mask);
-}
-
-//virtual
-bool LLMenuItemBranchGL::isActive() const
-{
- return isOpen() && getBranch() && getBranch()->getHighlightedItem();
-}
-
-//virtual
-bool LLMenuItemBranchGL::isOpen() const
-{
- return getBranch() && getBranch()->isOpen();
-}
-
-void LLMenuItemBranchGL::openMenu()
-{
- LLMenuGL* branch = getBranch();
- if (!branch)
- return;
-
- if (branch->getTornOff())
- {
- LLFloater * branch_parent = dynamic_cast<LLFloater *>(branch->getParent());
- if (branch_parent)
- {
- gFloaterView->bringToFront(branch_parent);
- // this might not be necessary, as torn off branches don't get focus and hence no highligth
- branch->highlightNextItem(NULL);
- }
- }
- else if( !branch->getVisible() )
- {
- // get valid rectangle for menus
- const LLRect menu_region_rect = LLMenuGL::sMenuContainer->getMenuRect();
-
- branch->arrange();
-
- LLRect branch_rect = branch->getRect();
- // calculate root-view relative position for branch menu
- S32 left = getRect().mRight;
- S32 top = getRect().mTop - getRect().mBottom;
-
- localPointToOtherView(left, top, &left, &top, branch->getParent());
-
- branch_rect.setLeftTopAndSize( left, top,
- branch_rect.getWidth(), branch_rect.getHeight() );
-
- if (branch->getCanTearOff())
- {
- branch_rect.translate(0, TEAROFF_SEPARATOR_HEIGHT_PIXELS);
- }
- branch->setRect( branch_rect );
-
- // if branch extends outside of menu region change the direction it opens in
- S32 x, y;
- S32 delta_x = 0;
- S32 delta_y = 0;
- branch->localPointToOtherView( 0, 0, &x, &y, branch->getParent() );
- if( y < menu_region_rect.mBottom )
- {
- // open upwards if menu extends past bottom
- // adjust by the height of the menu item branch since it is a submenu
- if (y + 2 * branch_rect.getHeight() - getRect().getHeight() > menu_region_rect.mTop)
- {
- // overlaps with top border, align with top
- delta_y = menu_region_rect.mTop - y - branch_rect.getHeight();
- }
- else
- {
- delta_y = branch_rect.getHeight() - getRect().getHeight();
- }
- }
-
- if( x + branch_rect.getWidth() > menu_region_rect.mRight )
- {
- // move sub-menu over to left side
- delta_x = llmax(-x, ( -(branch_rect.getWidth() + getRect().getWidth())));
- }
- branch->translate( delta_x, delta_y );
-
- branch->setVisible( true );
- branch->getParent()->sendChildToFront(branch);
-
- dirtyRect();
- }
-}
-
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// Class LLMenuItemBranchDownGL
-//
-// The LLMenuItemBranchDownGL represents a menu item that has a
-// sub-menu. This is used to make menu bar menus.
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-class LLMenuItemBranchDownGL : public LLMenuItemBranchGL
-{
-protected:
-
-public:
- LLMenuItemBranchDownGL( const Params& );
-
- // returns the normal width of this control in pixels - this is
- // used for calculating the widest item, as well as for horizontal
- // arrangement.
- virtual U32 getNominalWidth( void ) const;
-
- // called to rebuild the draw label
- virtual void buildDrawLabel( void );
-
- // handles opening, positioning, and arranging the menu branch associated with this item
- virtual void openMenu( void );
-
- // set the hover status (called by it's menu) and if the object is
- // active. This is used for behavior transfer.
- virtual void setHighlight( bool highlight );
-
- virtual bool isActive( void ) const;
-
- // LLView functionality
- virtual bool handleMouseDown( S32 x, S32 y, MASK mask );
- virtual bool handleMouseUp( S32 x, S32 y, MASK mask );
- virtual void draw( void );
- virtual bool handleKeyHere(KEY key, MASK mask);
-
- virtual bool handleAcceleratorKey(KEY key, MASK mask);
-
- virtual void onFocusLost();
- virtual void setFocus(bool b);
-};
-
-LLMenuItemBranchDownGL::LLMenuItemBranchDownGL( const Params& p) :
- LLMenuItemBranchGL(p)
-{
-}
-
-// returns the normal width of this control in pixels - this is used
-// for calculating the widest item, as well as for horizontal
-// arrangement.
-U32 LLMenuItemBranchDownGL::getNominalWidth( void ) const
-{
- U32 width = LEFT_PAD_PIXELS + LEFT_WIDTH_PIXELS + RIGHT_PAD_PIXELS;
- width += getFont()->getWidth( mLabel.getWString().c_str() );
- return width;
-}
-
-// called to rebuild the draw label
-void LLMenuItemBranchDownGL::buildDrawLabel( void )
-{
- mDrawAccelLabel.clear();
- std::string st = mDrawAccelLabel;
- appendAcceleratorString( st );
- mDrawAccelLabel = st;
-}
-
-void LLMenuItemBranchDownGL::openMenu( void )
-{
- LLMenuGL* branch = getBranch();
- if( branch->getVisible() && !branch->getTornOff() )
- {
- branch->setVisible( false );
- }
- else
- {
- if (branch->getTornOff())
- {
- LLFloater * branch_parent = dynamic_cast<LLFloater *>(branch->getParent());
- if (branch_parent)
- {
- gFloaterView->bringToFront(branch_parent);
- }
- }
- else
- {
- // We're showing the drop-down menu, so patch up its labels/rects
- branch->arrange();
-
- LLRect rect = branch->getRect();
- S32 left = 0;
- S32 top = getRect().mBottom;
- localPointToOtherView(left, top, &left, &top, branch->getParent());
-
- rect.setLeftTopAndSize( left, top,
- rect.getWidth(), rect.getHeight() );
- branch->setRect( rect );
- S32 x = 0;
- S32 y = 0;
- branch->localPointToScreen( 0, 0, &x, &y );
- S32 delta_x = 0;
-
- LLCoordScreen window_size;
- LLWindow* windowp = getWindow();
- windowp->getSize(&window_size);
-
- S32 window_width = window_size.mX;
- if( x > window_width - rect.getWidth() )
- {
- delta_x = (window_width - rect.getWidth()) - x;
- }
- branch->translate( delta_x, 0 );
-
- setHighlight(true);
- branch->setVisible( true );
- branch->getParent()->sendChildToFront(branch);
- }
- }
-}
-
-// set the hover status (called by it's menu)
-void LLMenuItemBranchDownGL::setHighlight( bool highlight )
-{
- if (highlight == getHighlight())
- return;
-
- //NOTE: Purposely calling all the way to the base to bypass auto-open.
- LLMenuItemGL::setHighlight(highlight);
-
- LLMenuGL* branch = getBranch();
- if (!branch)
- return;
-
- if( !highlight)
- {
- if (branch->getTornOff())
- {
- LLFloater * branch_parent = dynamic_cast<LLFloater *>(branch->getParent());
- if (branch_parent)
- {
- branch_parent->setFocus(false);
- }
- branch->clearHoverItem();
- }
- else
- {
- branch->setVisible( false );
- }
- }
-}
-
-bool LLMenuItemBranchDownGL::isActive() const
-{
- // for top level menus, being open is sufficient to be considered
- // active, because clicking on them with the mouse will open
- // them, without moving keyboard focus to them
- return isOpen();
-}
-
-bool LLMenuItemBranchDownGL::handleMouseDown( S32 x, S32 y, MASK mask )
-{
- // switch to mouse control mode
- LLMenuGL::setKeyboardMode(false);
-
- if (getVisible() && isOpen())
- {
- LLMenuGL::sMenuContainer->hideMenus();
- }
- else
- {
- onCommit();
- }
-
- make_ui_sound("UISndClick");
- return true;
-}
-
-bool LLMenuItemBranchDownGL::handleMouseUp( S32 x, S32 y, MASK mask )
-{
- return true;
-}
-
-
-bool LLMenuItemBranchDownGL::handleAcceleratorKey(KEY key, MASK mask)
-{
- bool branch_visible = getBranch()->getVisible();
- bool handled = getBranch()->handleAcceleratorKey(key, mask);
- if (handled && !branch_visible && isInVisibleChain())
- {
- // flash this menu entry because we triggered an invisible menu item
- LLMenuHolderGL::setActivatedItem(this);
- }
-
- return handled;
-}
-void LLMenuItemBranchDownGL::onFocusLost()
-{
- // needed for tab-based selection
- LLMenuItemBranchGL::onFocusLost();
- LLMenuGL::setKeyboardMode(false);
- setHighlight(false);
-}
-
-void LLMenuItemBranchDownGL::setFocus(bool b)
-{
- // needed for tab-based selection
- LLMenuItemBranchGL::setFocus(b);
- LLMenuGL::setKeyboardMode(b);
- setHighlight(b);
-}
-
-bool LLMenuItemBranchDownGL::handleKeyHere(KEY key, MASK mask)
-{
- bool menu_open = getBranch()->getVisible();
- // don't do keyboard navigation of top-level menus unless in keyboard mode, or menu expanded
- if (getHighlight() && getMenu()->isOpen() && (isActive() || LLMenuGL::getKeyboardMode()))
- {
- if (key == KEY_LEFT)
- {
- // switch to keyboard navigation mode
- LLMenuGL::setKeyboardMode(true);
-
- LLMenuItemGL* itemp = getMenu()->highlightPrevItem(this);
- // open new menu only if previous menu was open
- if (itemp && itemp->getEnabled() && menu_open)
- {
- itemp->onCommit();
- }
-
- return true;
- }
- else if (key == KEY_RIGHT)
- {
- // switch to keyboard navigation mode
- LLMenuGL::setKeyboardMode(true);
-
- LLMenuItemGL* itemp = getMenu()->highlightNextItem(this);
- // open new menu only if previous menu was open
- if (itemp && itemp->getEnabled() && menu_open)
- {
- itemp->onCommit();
- }
-
- return true;
- }
- else if (key == KEY_DOWN)
- {
- // switch to keyboard navigation mode
- LLMenuGL::setKeyboardMode(true);
-
- if (!isActive())
- {
- onCommit();
- }
- getBranch()->highlightNextItem(NULL);
- return true;
- }
- else if (key == KEY_UP)
- {
- // switch to keyboard navigation mode
- LLMenuGL::setKeyboardMode(true);
-
- if (!isActive())
- {
- onCommit();
- }
- getBranch()->highlightPrevItem(NULL);
- return true;
- }
- }
-
- return false;
-}
-
-void LLMenuItemBranchDownGL::draw( void )
-{
- //FIXME: try removing this
- if (getBranch()->getVisible() && !getBranch()->getTornOff())
- {
- setHighlight(true);
- }
-
- if( getHighlight() )
- {
- gGL.color4fv( mHighlightBackground.get().mV );
- gl_rect_2d( 0, getRect().getHeight(), getRect().getWidth(), 0 );
- }
-
- LLColor4 color;
- if (getHighlight())
- {
- color = mHighlightForeground.get();
- }
- else if( getEnabled() )
- {
- color = mEnabledColor.get();
- }
- else
- {
- color = mDisabledColor.get();
- }
- getFont()->render( mLabel.getWString(), 0, (F32)getRect().getWidth() / 2.f, (F32)LABEL_BOTTOM_PAD_PIXELS, color,
- LLFontGL::HCENTER, LLFontGL::BOTTOM, LLFontGL::NORMAL);
-
-
- // underline navigation key only when keyboard navigation has been initiated
- if (getMenu()->jumpKeysActive() && LLMenuGL::getKeyboardMode())
- {
- std::string upper_case_label = mLabel.getString();
- LLStringUtil::toUpper(upper_case_label);
- std::string::size_type offset = upper_case_label.find(getJumpKey());
- if (offset != std::string::npos)
- {
- S32 x_offset = ll_round((F32)getRect().getWidth() / 2.f - getFont()->getWidthF32(mLabel.getString(), 0, S32_MAX) / 2.f);
- S32 x_begin = x_offset + getFont()->getWidth(mLabel, 0, offset);
- S32 x_end = x_offset + getFont()->getWidth(mLabel, 0, offset + 1);
- gl_line_2d(x_begin, LABEL_BOTTOM_PAD_PIXELS, x_end, LABEL_BOTTOM_PAD_PIXELS);
- }
- }
-}
-
-
-class LLMenuScrollItem : public LLMenuItemCallGL
-{
-public:
- enum EArrowType
- {
- ARROW_DOWN,
- ARROW_UP
- };
- struct ArrowTypes : public LLInitParam::TypeValuesHelper<EArrowType, ArrowTypes>
- {
- static void declareValues()
- {
- declare("up", ARROW_UP);
- declare("down", ARROW_DOWN);
- }
- };
-
- struct Params : public LLInitParam::Block<Params, LLMenuItemCallGL::Params>
- {
- Optional<EArrowType, ArrowTypes> arrow_type;
- Optional<CommitCallbackParam> scroll_callback;
- };
-
-protected:
- LLMenuScrollItem(const Params&);
- friend class LLUICtrlFactory;
-
-public:
- /*virtual*/ void draw();
- /*virtual*/ void reshape(S32 width, S32 height, bool called_from_parent);
- /*virtual*/ void setEnabled(bool enabled);
- virtual void onCommit( void );
-
-private:
- LLButton* mArrowBtn;
-};
-
-LLMenuScrollItem::LLMenuScrollItem(const Params& p)
-: LLMenuItemCallGL(p)
-{
- std::string icon;
- if (p.arrow_type.isProvided() && p.arrow_type == ARROW_UP)
- {
- icon = "arrow_up.tga";
- }
- else
- {
- icon = "arrow_down.tga";
- }
-
- LLButton::Params bparams;
-
- // Disabled the Return key handling by LLMenuScrollItem instead of
- // passing the key press to the currently selected menu item. See STORM-385.
- bparams.commit_on_return(false);
- bparams.mouse_opaque(true);
- bparams.scale_image(false);
- bparams.click_callback(p.scroll_callback);
- bparams.mouse_held_callback(p.scroll_callback);
- bparams.follows.flags(FOLLOWS_ALL);
- std::string background = "transparent.j2c";
- bparams.image_unselected.name(background);
- bparams.image_disabled.name(background);
- bparams.image_selected.name(background);
- bparams.image_hover_selected.name(background);
- bparams.image_disabled_selected.name(background);
- bparams.image_hover_unselected.name(background);
- bparams.image_overlay.name(icon);
-
- mArrowBtn = LLUICtrlFactory::create<LLButton>(bparams);
- addChild(mArrowBtn);
-}
-
-/*virtual*/
-void LLMenuScrollItem::draw()
-{
- LLUICtrl::draw();
-}
-
-/*virtual*/
-void LLMenuScrollItem::reshape(S32 width, S32 height, bool called_from_parent)
-{
- mArrowBtn->reshape(width, height, called_from_parent);
- LLView::reshape(width, height, called_from_parent);
-}
-
-/*virtual*/
-void LLMenuScrollItem::setEnabled(bool enabled)
-{
- mArrowBtn->setEnabled(enabled);
- LLView::setEnabled(enabled);
-}
-
-void LLMenuScrollItem::onCommit( void )
-{
- LLUICtrl::onCommit();
-}
-
-///============================================================================
-/// Class LLMenuGL
-///============================================================================
-
-LLMenuGL::LLMenuGL(const LLMenuGL::Params& p)
-: LLUICtrl(p),
- mBackgroundColor( p.bg_color() ),
- mBgVisible( p.bg_visible ),
- mDropShadowed( p.drop_shadow ),
- mHasSelection(false),
- mHorizontalLayout( p.horizontal_layout ),
- mScrollable(mHorizontalLayout ? false : p.scrollable), // Scrolling is supported only for vertical layout
- mMaxScrollableItems(p.max_scrollable_items),
- mPreferredWidth(p.preferred_width),
- mKeepFixedSize( p.keep_fixed_size ),
- mLabel (p.label),
- mLastMouseX(0),
- mLastMouseY(0),
- mMouseVelX(0),
- mMouseVelY(0),
- mTornOff(false),
- mTearOffItem(NULL),
- mSpilloverBranch(NULL),
- mFirstVisibleItem(NULL),
- mArrowUpItem(NULL),
- mArrowDownItem(NULL),
- mSpilloverMenu(NULL),
- mJumpKey(p.jump_key),
- mCreateJumpKeys(p.create_jump_keys),
- mNeedsArrange(false),
- mAlwaysShowMenu(false),
- mResetScrollPositionOnShow(true),
- mShortcutPad(p.shortcut_pad),
- mFont(p.font)
-{
- typedef boost::tokenizer<boost::char_separator<char> > tokenizer;
- boost::char_separator<char> sep("_");
- tokenizer tokens(p.label(), sep);
- tokenizer::iterator token_iter;
-
- S32 token_count = 0;
- std::string new_menu_label;
- for( token_iter = tokens.begin(); token_iter != tokens.end(); ++token_iter)
- {
- new_menu_label += (*token_iter);
- if (token_count > 0)
- {
- setJumpKey((*token_iter).c_str()[0]);
- }
- ++token_count;
- }
- setLabel(new_menu_label);
-
- mFadeTimer.stop();
-}
-
-void LLMenuGL::initFromParams(const LLMenuGL::Params& p)
-{
- LLUICtrl::initFromParams(p);
- setCanTearOff(p.can_tear_off);
-}
-
-// Destroys the object
-LLMenuGL::~LLMenuGL( void )
-{
- // delete the branch, as it might not be in view hierarchy
- // leave the menu, because it is always in view hierarchy
- delete mSpilloverBranch;
- mJumpKeys.clear();
-}
-
-void LLMenuGL::setCanTearOff(bool tear_off)
-{
- if (tear_off && mTearOffItem == NULL)
- {
- LLMenuItemTearOffGL::Params p;
- mTearOffItem = LLUICtrlFactory::create<LLMenuItemTearOffGL>(p);
- addChild(mTearOffItem);
- }
- else if (!tear_off && mTearOffItem != NULL)
- {
- mItems.remove(mTearOffItem);
- removeChild(mTearOffItem);
- delete mTearOffItem;
- mTearOffItem = NULL;
- needsArrange();
- }
-}
-
-bool LLMenuGL::addChild(LLView* view, S32 tab_group)
-{
- LLMenuGL* menup = dynamic_cast<LLMenuGL*>(view);
- if (menup)
- {
- return appendMenu(menup);
- }
-
- LLMenuItemGL* itemp = dynamic_cast<LLMenuItemGL*>(view);
- if (itemp)
- {
- return append(itemp);
- }
-
- return false;
-}
-
-// Used in LLContextMenu and in LLTogleableMenu
-
-// Add an item to the context menu branch
-bool LLMenuGL::addContextChild(LLView* view, S32 tab_group)
-{
- LLContextMenu* context = dynamic_cast<LLContextMenu*>(view);
- if (context)
- {
- return appendContextSubMenu(context);
- }
-
- LLMenuItemSeparatorGL* separator = dynamic_cast<LLMenuItemSeparatorGL*>(view);
- if (separator)
- {
- return append(separator);
- }
-
- LLMenuItemGL* item = dynamic_cast<LLMenuItemGL*>(view);
- if (item)
- {
- return append(item);
- }
-
- LLMenuGL* menup = dynamic_cast<LLMenuGL*>(view);
- if (menup)
- {
- return appendMenu(menup);
- }
-
- return false;
-}
-
-
-void LLMenuGL::deleteAllChildren()
-{
- mItems.clear();
- LLUICtrl::deleteAllChildren();
-}
-
-void LLMenuGL::removeChild( LLView* ctrl)
-{
- // previously a dynamic_cast with if statement to check validity
- // unfortunately removeChild is called by ~LLView, and at that point the
- // object being deleted is no longer a LLMenuItemGL so a dynamic_cast will fail
- LLMenuItemGL* itemp = static_cast<LLMenuItemGL*>(ctrl);
-
- item_list_t::iterator found_it = std::find(mItems.begin(), mItems.end(), (itemp));
- if (found_it != mItems.end())
- {
- mItems.erase(found_it);
- }
-
- return LLUICtrl::removeChild(ctrl);
-}
-
-bool LLMenuGL::postBuild()
-{
- createJumpKeys();
- return LLUICtrl::postBuild();
-}
-
-// are we the childmost active menu and hence our jump keys should be enabled?
-// or are we a free-standing torn-off menu (which uses jump keys too)
-bool LLMenuGL::jumpKeysActive()
-{
- LLMenuItemGL* highlighted_item = getHighlightedItem();
- bool active = getVisible() && getEnabled();
-
- if (active)
- {
- if (getTornOff())
- {
- // activation of jump keys on torn off menus controlled by keyboard focus
- LLFloater * parent = dynamic_cast<LLFloater *>(getParent());
- if (parent)
- {
- active = parent->hasFocus();
- }
- }
- else
- {
- // Are we the terminal active menu?
- // Yes, if parent menu item deems us to be active (just being visible is sufficient for top-level menus)
- // and we don't have a highlighted menu item pointing to an active sub-menu
- active = (!getParentMenuItem() || getParentMenuItem()->isActive()) // I have a parent that is active...
- && (!highlighted_item || !highlighted_item->isActive()); //... but no child that is active
- }
- }
-
- return active;
-}
-
-bool LLMenuGL::isOpen()
-{
- if (getTornOff())
- {
- LLMenuItemGL* itemp = getHighlightedItem();
- // if we have an open sub-menu, then we are considered part of
- // the open menu chain even if we don't have focus
- if (itemp && itemp->isOpen())
- {
- return true;
- }
- // otherwise we are only active if we have keyboard focus
- LLFloater * parent = dynamic_cast<LLFloater *>(getParent());
- if (parent)
- {
- return parent->hasFocus();
- }
- return false;
- }
- else
- {
- // normally, menus are hidden as soon as the user focuses
- // on another menu, so just use the visibility criterion
- return getVisible();
- }
-}
-
-
-
-bool LLMenuGL::scrollItems(EScrollingDirection direction)
-{
- // Slowing down items scrolling when arrow button is held
- if (mScrollItemsTimer.hasExpired() && NULL != mFirstVisibleItem)
- {
- mScrollItemsTimer.setTimerExpirySec(.033f);
- }
- else
- {
- return false;
- }
-
- switch (direction)
- {
- case SD_UP:
- {
- item_list_t::iterator cur_item_iter;
- item_list_t::iterator prev_item_iter;
- for (cur_item_iter = mItems.begin(), prev_item_iter = mItems.begin(); cur_item_iter != mItems.end(); cur_item_iter++)
- {
- if( (*cur_item_iter) == mFirstVisibleItem)
- {
- break;
- }
- if ((*cur_item_iter)->getVisible())
- {
- prev_item_iter = cur_item_iter;
- }
- }
-
- if ((*prev_item_iter)->getVisible())
- {
- mFirstVisibleItem = *prev_item_iter;
- }
- break;
- }
- case SD_DOWN:
- {
- if (NULL == mFirstVisibleItem)
- {
- mFirstVisibleItem = *mItems.begin();
- }
-
- item_list_t::iterator cur_item_iter;
-
- for (cur_item_iter = mItems.begin(); cur_item_iter != mItems.end(); cur_item_iter++)
- {
- if( (*cur_item_iter) == mFirstVisibleItem)
- {
- break;
- }
- }
-
- item_list_t::iterator next_item_iter;
-
- if (cur_item_iter != mItems.end())
- {
- for (next_item_iter = ++cur_item_iter; next_item_iter != mItems.end(); next_item_iter++)
- {
- if( (*next_item_iter)->getVisible())
- {
- break;
- }
- }
-
- if (next_item_iter != mItems.end() &&
- (*next_item_iter)->getVisible())
- {
- mFirstVisibleItem = *next_item_iter;
- }
- }
- break;
- }
- case SD_BEGIN:
- {
- mFirstVisibleItem = *mItems.begin();
- break;
- }
- case SD_END:
- {
- item_list_t::reverse_iterator first_visible_item_iter = mItems.rend();
-
- // Need to scroll through number of actual existing items in menu.
- // Otherwise viewer will hang for a time needed to scroll U32_MAX
- // times in std::advance(). STORM-659.
- size_t nitems = mItems.size();
- U32 scrollable_items = nitems < mMaxScrollableItems ? nitems : mMaxScrollableItems;
-
- // Advance by mMaxScrollableItems back from the end of the list
- // to make the last item visible.
- std::advance(first_visible_item_iter, scrollable_items);
- mFirstVisibleItem = *first_visible_item_iter;
- break;
- }
- default:
- LL_WARNS() << "Unknown scrolling direction: " << direction << LL_ENDL;
- }
-
- mNeedsArrange = true;
- arrangeAndClear();
-
- return true;
-}
-
-// rearrange the child rects so they fit the shape of the menu.
-void LLMenuGL::arrange( void )
-{
- // calculate the height & width, and set our rect based on that
- // information.
- const LLRect& initial_rect = getRect();
-
- U32 width = 0, height = MENU_ITEM_PADDING;
-
- cleanupSpilloverBranch();
-
- if( mItems.size() )
- {
- const LLRect menu_region_rect = LLMenuGL::sMenuContainer ? LLMenuGL::sMenuContainer->getMenuRect() : LLRect(0, S32_MAX, S32_MAX, 0);
-
- // torn off menus are not constrained to the size of the screen
- U32 max_width = getTornOff() ? U32_MAX : menu_region_rect.getWidth();
- U32 max_height = getTornOff() ? U32_MAX: menu_region_rect.getHeight();
-
- // *FIX: create the item first and then ask for its dimensions?
- S32 spillover_item_width = PLAIN_PAD_PIXELS + LLFontGL::getFontSansSerif()->getWidth( std::string("More") ); // *TODO: Translate
- S32 spillover_item_height = LLFontGL::getFontSansSerif()->getLineHeight() + MENU_ITEM_PADDING;
-
- // Scrolling support
- item_list_t::iterator first_visible_item_iter;
- item_list_t::iterator first_hidden_item_iter = mItems.end();
- S32 height_before_first_visible_item = -1;
- S32 visible_items_height = 0;
- U32 scrollable_items_cnt = 0;
-
- if (mHorizontalLayout)
- {
- item_list_t::iterator item_iter;
- for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter)
- {
- // do first so LLMenuGLItemCall can call on_visible to determine if visible
- (*item_iter)->buildDrawLabel();
-
- if ((*item_iter)->getVisible())
- {
- if (!getTornOff()
- && *item_iter != mSpilloverBranch
- && width + (*item_iter)->getNominalWidth() > max_width - spillover_item_width)
- {
- // no room for any more items
- createSpilloverBranch();
-
- std::vector<LLMenuItemGL*> items_to_remove;
- std::copy(item_iter, mItems.end(), std::back_inserter(items_to_remove));
- std::vector<LLMenuItemGL*>::iterator spillover_iter;
- for (spillover_iter= items_to_remove.begin(); spillover_iter != items_to_remove.end(); ++spillover_iter)
- {
- LLMenuItemGL* itemp = (*spillover_iter);
- removeChild(itemp);
- mSpilloverMenu->addChild(itemp);
- }
-
- addChild(mSpilloverBranch);
-
- height = llmax(height, mSpilloverBranch->getNominalHeight());
- width += mSpilloverBranch->getNominalWidth();
-
- break;
- }
- else
- {
- // track our rect
- height = llmax(height, (*item_iter)->getNominalHeight());
- width += (*item_iter)->getNominalWidth();
- }
- }
- }
- }
- else
- {
- for (LLMenuItemGL* itemp : mItems)
- {
- // do first so LLMenuGLItemCall can call on_visible to determine if visible
- itemp->buildDrawLabel();
- }
- item_list_t::iterator item_iter;
-
- for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter)
- {
- if ((*item_iter)->getVisible())
- {
- if (!getTornOff()
- && !mScrollable
- && *item_iter != mSpilloverBranch
- && height + (*item_iter)->getNominalHeight() > max_height - spillover_item_height)
- {
- // don't show only one item
- int visible_items = 0;
- item_list_t::iterator count_iter;
- for (count_iter = item_iter; count_iter != mItems.end(); ++count_iter)
- {
- if((*count_iter)->getVisible())
- visible_items++;
- }
- if (visible_items>1)
- {
- // no room for any more items
- createSpilloverBranch();
-
- std::vector<LLMenuItemGL*> items_to_remove;
- std::copy(item_iter, mItems.end(), std::back_inserter(items_to_remove));
- std::vector<LLMenuItemGL*>::iterator spillover_iter;
- for (spillover_iter= items_to_remove.begin(); spillover_iter != items_to_remove.end(); ++spillover_iter)
- {
- LLMenuItemGL* itemp = (*spillover_iter);
- removeChild(itemp);
- mSpilloverMenu->addChild(itemp);
- }
-
-
- addChild(mSpilloverBranch);
-
- height += mSpilloverBranch->getNominalHeight();
- width = llmax( width, mSpilloverBranch->getNominalWidth() );
-
- break;
- }
- }
-
- // track our rect
- height += (*item_iter)->getNominalHeight();
- width = llmax( width, (*item_iter)->getNominalWidth() );
-
- if (mScrollable)
- {
- // Determining visible items boundaries
- if (NULL == mFirstVisibleItem)
- {
- mFirstVisibleItem = *item_iter;
- }
-
- if (*item_iter == mFirstVisibleItem)
- {
- height_before_first_visible_item = height - (*item_iter)->getNominalHeight();
- first_visible_item_iter = item_iter;
- scrollable_items_cnt = 0;
- }
-
- if (-1 != height_before_first_visible_item && 0 == visible_items_height &&
- (++scrollable_items_cnt > mMaxScrollableItems ||
- height - height_before_first_visible_item > max_height - spillover_item_height * 2 ))
- {
- first_hidden_item_iter = item_iter;
- visible_items_height = height - height_before_first_visible_item - (*item_iter)->getNominalHeight();
- scrollable_items_cnt--;
- }
- }
- }
- }
-
- if (mPreferredWidth < U32_MAX)
- width = llmin(mPreferredWidth, max_width);
-
- if (mScrollable)
- {
- S32 max_items_height = max_height - spillover_item_height * 2;
-
- if (visible_items_height == 0)
- visible_items_height = height - height_before_first_visible_item;
-
- // Fix mFirstVisibleItem value, if it doesn't allow to display all items, that can fit
- if (visible_items_height < max_items_height && scrollable_items_cnt < mMaxScrollableItems)
- {
- item_list_t::iterator tmp_iter(first_visible_item_iter);
- while (visible_items_height < max_items_height &&
- scrollable_items_cnt < mMaxScrollableItems &&
- first_visible_item_iter != mItems.begin())
- {
- if ((*first_visible_item_iter)->getVisible())
- {
- // It keeps visible item, after first_visible_item_iter
- tmp_iter = first_visible_item_iter;
- }
-
- first_visible_item_iter--;
-
- if ((*first_visible_item_iter)->getVisible())
- {
- visible_items_height += (*first_visible_item_iter)->getNominalHeight();
- height_before_first_visible_item -= (*first_visible_item_iter)->getNominalHeight();
- scrollable_items_cnt++;
- }
- }
-
- // Roll back one item, that doesn't fit
- if (visible_items_height > max_items_height)
- {
- visible_items_height -= (*first_visible_item_iter)->getNominalHeight();
- height_before_first_visible_item += (*first_visible_item_iter)->getNominalHeight();
- scrollable_items_cnt--;
- first_visible_item_iter = tmp_iter;
- }
- if (!(*first_visible_item_iter)->getVisible())
- {
- first_visible_item_iter = tmp_iter;
- }
-
- mFirstVisibleItem = *first_visible_item_iter;
- }
- }
- }
-
- S32 cur_height = (S32)llmin(max_height, height);
-
- if (mScrollable &&
- (height_before_first_visible_item > MENU_ITEM_PADDING ||
- height_before_first_visible_item + visible_items_height < (S32)height))
- {
- // Reserving 2 extra slots for arrow items
- cur_height = visible_items_height + spillover_item_height * 2;
- }
-
- setRect(LLRect(getRect().mLeft, getRect().mTop, getRect().mLeft + width, getRect().mTop - cur_height));
-
- S32 cur_width = 0;
- S32 offset = 0;
- if (mScrollable)
- {
- // No space for all items, creating arrow items
- if (height_before_first_visible_item > MENU_ITEM_PADDING ||
- height_before_first_visible_item + visible_items_height < (S32)height)
- {
- if (NULL == mArrowUpItem)
- {
- LLMenuScrollItem::Params item_params;
- item_params.name(ARROW_UP);
- item_params.arrow_type(LLMenuScrollItem::ARROW_UP);
- item_params.scroll_callback.function(boost::bind(&LLMenuGL::scrollItems, this, SD_UP));
-
- mArrowUpItem = LLUICtrlFactory::create<LLMenuScrollItem>(item_params);
- LLUICtrl::addChild(mArrowUpItem);
-
- }
- if (NULL == mArrowDownItem)
- {
- LLMenuScrollItem::Params item_params;
- item_params.name(ARROW_DOWN);
- item_params.arrow_type(LLMenuScrollItem::ARROW_DOWN);
- item_params.scroll_callback.function(boost::bind(&LLMenuGL::scrollItems, this, SD_DOWN));
-
- mArrowDownItem = LLUICtrlFactory::create<LLMenuScrollItem>(item_params);
- LLUICtrl::addChild(mArrowDownItem);
- }
-
- LLRect rect;
- mArrowUpItem->setRect(rect.setLeftTopAndSize( 0, cur_height, width, mArrowUpItem->getNominalHeight()));
- mArrowUpItem->setVisible(true);
- mArrowUpItem->setEnabled(height_before_first_visible_item > MENU_ITEM_PADDING);
- mArrowUpItem->reshape(width, mArrowUpItem->getNominalHeight());
- mArrowDownItem->setRect(rect.setLeftTopAndSize( 0, mArrowDownItem->getNominalHeight(), width, mArrowDownItem->getNominalHeight()));
- mArrowDownItem->setVisible(true);
- mArrowDownItem->setEnabled(height_before_first_visible_item + visible_items_height < (S32)height);
- mArrowDownItem->reshape(width, mArrowDownItem->getNominalHeight());
-
- cur_height -= mArrowUpItem->getNominalHeight();
-
- offset = menu_region_rect.mRight; // This moves items behind visible area
- }
- else
- {
- if (NULL != mArrowUpItem)
- {
- mArrowUpItem->setVisible(false);
- }
- if (NULL != mArrowDownItem)
- {
- mArrowDownItem->setVisible(false);
- }
- }
-
- }
-
- item_list_t::iterator item_iter;
- for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter)
- {
- if ((*item_iter)->getVisible())
- {
- if (mScrollable)
- {
- if (item_iter == first_visible_item_iter)
- {
- offset = 0;
- }
- else if (item_iter == first_hidden_item_iter)
- {
- offset = menu_region_rect.mRight; // This moves items behind visible area
- }
- }
-
- // setup item rect to hold label
- LLRect rect;
- if (mHorizontalLayout)
- {
- rect.setLeftTopAndSize( cur_width, height, (*item_iter)->getNominalWidth(), height);
- cur_width += (*item_iter)->getNominalWidth();
- }
- else
- {
- rect.setLeftTopAndSize( 0 + offset, cur_height, width, (*item_iter)->getNominalHeight());
- if (offset == 0)
- {
- cur_height -= (*item_iter)->getNominalHeight();
- }
- }
- (*item_iter)->setRect( rect );
- }
- }
-
-
- if (getTornOff())
- {
- LLTearOffMenu * torn_off_menu = dynamic_cast<LLTearOffMenu*>(getParent());
- if (torn_off_menu)
- {
- torn_off_menu->updateSize();
- }
- }
- }
- if (mKeepFixedSize)
- {
- reshape(initial_rect.getWidth(), initial_rect.getHeight());
- }
-}
-
-void LLMenuGL::arrangeAndClear( void )
-{
- if (mNeedsArrange)
- {
- arrange();
- mNeedsArrange = false;
- }
-}
-
-void LLMenuGL::createSpilloverBranch()
-{
- if (!mSpilloverBranch)
- {
- // should be NULL but delete anyway
- delete mSpilloverMenu;
- // technically, you can't tear off spillover menus, but we're passing the handle
- // along just to be safe
- LLMenuGL::Params p;
- std::string label = LLTrans::getString("More");
- p.name("More");
- p.label(label);
- p.bg_color(mBackgroundColor);
- p.bg_visible(true);
- p.can_tear_off(false);
- mSpilloverMenu = new LLMenuGL(p);
- mSpilloverMenu->updateParent(LLMenuGL::sMenuContainer);
-
- LLMenuItemBranchGL::Params branch_params;
- branch_params.name = "More";
- branch_params.label = label;
- branch_params.branch = mSpilloverMenu;
- branch_params.font.style = "italic";
- branch_params.highlight_bg_color=LLUIColorTable::instance().getColor("MenuItemHighlightBgColor");
- branch_params.highlight_fg_color=LLUIColorTable::instance().getColor("MenuItemHighlightFgColor");
- branch_params.enabled_color=LLUIColorTable::instance().getColor("MenuItemEnabledColor");
-
- mSpilloverBranch = LLUICtrlFactory::create<LLMenuItemBranchGL>(branch_params);
- }
-}
-
-void LLMenuGL::cleanupSpilloverBranch()
-{
- if (mSpilloverBranch && mSpilloverBranch->getParent() == this)
- {
- // head-recursion to propagate items back up to root menu
- mSpilloverMenu->cleanupSpilloverBranch();
-
- // pop off spillover items
- while (mSpilloverMenu->getItemCount())
- {
- LLMenuItemGL* itemp = mSpilloverMenu->getItem(0);
- mSpilloverMenu->removeChild(itemp);
- // put them at the end of our own list
- addChild(itemp);
- }
-
- // Delete the branch, and since the branch will delete the menu,
- // set the menu* to null.
- delete mSpilloverBranch;
- mSpilloverBranch = NULL;
- mSpilloverMenu = NULL;
- }
-}
-
-void LLMenuGL::createJumpKeys()
-{
- if (!mCreateJumpKeys) return;
- mCreateJumpKeys = false;
-
- mJumpKeys.clear();
-
- std::set<std::string> unique_words;
- std::set<std::string> shared_words;
-
- item_list_t::iterator item_it;
- typedef boost::tokenizer<boost::char_separator<char> > tokenizer;
- boost::char_separator<char> sep(" ");
-
- for(item_it = mItems.begin(); item_it != mItems.end(); ++item_it)
- {
- std::string uppercase_label = (*item_it)->getLabel();
- LLStringUtil::toUpper(uppercase_label);
-
- tokenizer tokens(uppercase_label, sep);
- tokenizer::iterator token_iter;
- for( token_iter = tokens.begin(); token_iter != tokens.end(); ++token_iter)
- {
- if (unique_words.find(*token_iter) != unique_words.end())
- {
- // this word exists in more than one menu instance
- shared_words.insert(*token_iter);
- }
- else
- {
- // we have a new word, keep track of it
- unique_words.insert(*token_iter);
- }
- }
- }
-
- // pre-assign specified jump keys
- for(item_it = mItems.begin(); item_it != mItems.end(); ++item_it)
- {
- KEY jump_key = (*item_it)->getJumpKey();
- if(jump_key != KEY_NONE)
- {
- if (mJumpKeys.find(jump_key) == mJumpKeys.end())
- {
- mJumpKeys.insert(std::pair<KEY, LLMenuItemGL*>(jump_key, (*item_it)));
- }
- else
- {
- // this key is already spoken for,
- // so we need to reassign it below
- (*item_it)->setJumpKey(KEY_NONE);
- }
- }
- }
-
- for(item_it = mItems.begin(); item_it != mItems.end(); ++item_it)
- {
- // skip over items that already have assigned jump keys
- if ((*item_it)->getJumpKey() != KEY_NONE)
- {
- continue;
- }
- std::string uppercase_label = (*item_it)->getLabel();
- LLStringUtil::toUpper(uppercase_label);
-
- tokenizer tokens(uppercase_label, sep);
- tokenizer::iterator token_iter;
-
- bool found_key = false;
- for( token_iter = tokens.begin(); token_iter != tokens.end(); ++token_iter)
- {
- std::string uppercase_word = *token_iter;
-
- // this word is not shared with other menu entries...
- if (shared_words.find(*token_iter) == shared_words.end())
- {
- S32 i;
- for(i = 0; i < (S32)uppercase_word.size(); i++)
- {
- char jump_key = uppercase_word[i];
-
- if (LLStringOps::isDigit(jump_key) || (LLStringOps::isUpper(jump_key) &&
- mJumpKeys.find(jump_key) == mJumpKeys.end()))
- {
- mJumpKeys.insert(std::pair<KEY, LLMenuItemGL*>(jump_key, (*item_it)));
- (*item_it)->setJumpKey(jump_key);
- found_key = true;
- break;
- }
- }
- }
- if (found_key)
- {
- break;
- }
- }
- }
-}
-
-// remove all items on the menu
-void LLMenuGL::empty( void )
-{
- cleanupSpilloverBranch();
-
- mItems.clear();
- mFirstVisibleItem = NULL;
- mArrowUpItem = NULL;
- mArrowDownItem = NULL;
-
- deleteAllChildren();
-}
-
-// erase group of items from menu
-void LLMenuGL::erase( S32 begin, S32 end, bool arrange/* = true*/)
-{
- S32 items = mItems.size();
-
- if ( items == 0 || begin >= end || begin < 0 || end > items )
- {
- return;
- }
-
- item_list_t::iterator start_position = mItems.begin();
- std::advance(start_position, begin);
-
- item_list_t::iterator end_position = mItems.begin();
- std::advance(end_position, end);
-
- for (item_list_t::iterator position_iter = start_position; position_iter != end_position; position_iter++)
- {
- LLUICtrl::removeChild(*position_iter);
- }
-
- mItems.erase(start_position, end_position);
-
- if (arrange)
- {
- needsArrange();
- }
-}
-
-// add new item at position
-void LLMenuGL::insert( S32 position, LLView * ctrl, bool arrange /*= true*/ )
-{
- LLMenuItemGL * item = dynamic_cast<LLMenuItemGL *>(ctrl);
-
- if (NULL == item || position < 0 || position >= mItems.size())
- {
- return;
- }
-
- item_list_t::iterator position_iter = mItems.begin();
- std::advance(position_iter, position);
- mItems.insert(position_iter, item);
- LLUICtrl::addChild(item);
-
- if (arrange)
- {
- needsArrange();
- }
-}
-
-// Adjust rectangle of the menu
-void LLMenuGL::setLeftAndBottom(S32 left, S32 bottom)
-{
- setRect(LLRect(left, getRect().mTop, getRect().mRight, bottom));
- needsArrange();
-}
-
-bool LLMenuGL::handleJumpKey(KEY key)
-{
- // must perform case-insensitive comparison, so just switch to uppercase input key
- key = toupper(key);
- navigation_key_map_t::iterator found_it = mJumpKeys.find(key);
- if(found_it != mJumpKeys.end() && found_it->second->getEnabled())
- {
- // switch to keyboard navigation mode
- LLMenuGL::setKeyboardMode(true);
-
- // force highlight to close old menus and open and sub-menus
- found_it->second->setHighlight(true);
- found_it->second->onCommit();
-
- }
- // if we are navigating the menus, we need to eat the keystroke
- // so rest of UI doesn't handle it
- return true;
-}
-
-
-// Add the menu item to this menu.
-bool LLMenuGL::append( LLMenuItemGL* item )
-{
- if (!item) return false;
- mItems.push_back( item );
- LLUICtrl::addChild(item);
- needsArrange();
- return true;
-}
-
-// add a separator to this menu
-bool LLMenuGL::addSeparator()
-{
- LLMenuItemSeparatorGL::Params p;
- LLMenuItemGL* separator = LLUICtrlFactory::create<LLMenuItemSeparatorGL>(p);
- return addChild(separator);
-}
-
-// add a menu - this will create a cascading menu
-bool LLMenuGL::appendMenu( LLMenuGL* menu )
-{
- if( menu == this )
- {
- LL_ERRS() << "** Attempt to attach menu to itself. This is certainly "
- << "a logic error." << LL_ENDL;
- }
- bool success = true;
-
- LLMenuItemBranchGL::Params p;
- p.name = menu->getName();
- p.label = menu->getLabel();
- p.branch = menu;
- p.jump_key = menu->getJumpKey();
- p.enabled_color=LLUIColorTable::instance().getColor("MenuItemEnabledColor");
- p.disabled_color=LLUIColorTable::instance().getColor("MenuItemDisabledColor");
- p.highlight_bg_color=LLUIColorTable::instance().getColor("MenuItemHighlightBgColor");
- p.highlight_fg_color=LLUIColorTable::instance().getColor("MenuItemHighlightFgColor");
-
- LLMenuItemBranchGL* branch = LLUICtrlFactory::create<LLMenuItemBranchGL>(p);
- success &= append( branch );
-
- // Inherit colors
- menu->setBackgroundColor( mBackgroundColor );
- menu->updateParent(LLMenuGL::sMenuContainer);
- return success;
-}
-
-// add a context menu branch
-bool LLMenuGL::appendContextSubMenu(LLMenuGL *menu)
-{
- if (menu == this)
- {
- LL_ERRS() << "Can't attach a context menu to itself" << LL_ENDL;
- }
-
- LLContextMenuBranch *item;
- LLContextMenuBranch::Params p;
- p.name = menu->getName();
- p.label = menu->getLabel();
- p.branch = (LLContextMenu *)menu;
- p.enabled_color=LLUIColorTable::instance().getColor("MenuItemEnabledColor");
- p.disabled_color=LLUIColorTable::instance().getColor("MenuItemDisabledColor");
- p.highlight_bg_color=LLUIColorTable::instance().getColor("MenuItemHighlightBgColor");
- p.highlight_fg_color=LLUIColorTable::instance().getColor("MenuItemHighlightFgColor");
-
- item = LLUICtrlFactory::create<LLContextMenuBranch>(p);
- LLMenuGL::sMenuContainer->addChild(item->getBranch());
-
- return append( item );
-}
-
-void LLMenuGL::setEnabledSubMenus(bool enable)
-{
- setEnabled(enable);
- item_list_t::iterator item_iter;
- for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter)
- {
- (*item_iter)->setEnabledSubMenus( enable );
- }
-}
-
-// setItemEnabled() - pass the label and the enable flag for a menu
-// item. true will make sure it's enabled, false will disable it.
-void LLMenuGL::setItemEnabled( const std::string& name, bool enable )
-{
- item_list_t::iterator item_iter;
- for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter)
- {
- if( (*item_iter)->getName() == name )
- {
- (*item_iter)->setEnabled( enable );
- (*item_iter)->setEnabledSubMenus( enable );
- break;
- }
- }
-}
-
-void LLMenuGL::setItemVisible( const std::string& name, bool visible )
-{
- item_list_t::iterator item_iter;
- for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter)
- {
- if( (*item_iter)->getName() == name )
- {
- (*item_iter)->setVisible( visible );
- needsArrange();
- break;
- }
- }
-}
-
-
-void LLMenuGL::setItemLabel(const std::string &name, const std::string &label)
-{
- LLMenuItemGL *item = getItem(name);
-
- if (item)
- item->setLabel(label);
-}
-
-void LLMenuGL::setItemLastSelected(LLMenuItemGL* item)
-{
- if (getVisible())
- {
- LLMenuHolderGL::setActivatedItem(item);
- }
-
- // update enabled and checkmark status
- item->buildDrawLabel();
-}
-
-// Set whether drop shadowed
-void LLMenuGL::setDropShadowed( const bool shadowed )
-{
- mDropShadowed = shadowed;
-}
-
-void LLMenuGL::setTornOff(bool torn_off)
-{
- mTornOff = torn_off;
-}
-
-U32 LLMenuGL::getItemCount()
-{
- return mItems.size();
-}
-
-LLMenuItemGL* LLMenuGL::getItem(S32 number)
-{
- if (number >= 0 && number < (S32)mItems.size())
- {
- item_list_t::iterator item_iter;
- for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter)
- {
- if (number == 0)
- {
- return (*item_iter);
- }
- number--;
- }
- }
- return NULL;
-}
-
-LLMenuItemGL* LLMenuGL::getItem(std::string name)
-{
- item_list_t::iterator item_iter;
- for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter)
- {
- if ((*item_iter)->getName() == name)
- {
- return (*item_iter);
- }
- }
- return NULL;
-}
-
-LLMenuItemGL* LLMenuGL::getHighlightedItem()
-{
- item_list_t::iterator item_iter;
- for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter)
- {
- if ((*item_iter)->getHighlight())
- {
- return (*item_iter);
- }
- }
- return NULL;
-}
-
-LLMenuItemGL* LLMenuGL::highlightNextItem(LLMenuItemGL* cur_item, bool skip_disabled)
-{
- if (mItems.empty()) return NULL;
- // highlighting first item on a torn off menu is the
- // same as giving focus to it
- if (!cur_item && getTornOff())
- {
- LLFloater * parent = dynamic_cast<LLFloater *>(getParent());
- if (parent)
- {
- parent->setFocus(true);
- }
- }
-
- // Current item position in the items list
- item_list_t::iterator cur_item_iter = std::find(mItems.begin(), mItems.end(), cur_item);
-
- item_list_t::iterator next_item_iter;
- if (cur_item_iter == mItems.end())
- {
- next_item_iter = mItems.begin();
- }
- else
- {
- next_item_iter = cur_item_iter;
- next_item_iter++;
-
- // First visible item position in the items list
- item_list_t::iterator first_visible_item_iter = std::find(mItems.begin(), mItems.end(), mFirstVisibleItem);
-
- if (next_item_iter == mItems.end())
- {
- next_item_iter = mItems.begin();
-
- // If current item is the last in the list, the menu is scrolled to the beginning
- // and the first item is highlighted.
- if (mScrollable && !scrollItems(SD_BEGIN))
- {
- return NULL;
- }
- }
- // If current item is the last visible, the menu is scrolled one item down
- // and the next item is highlighted.
- else if (mScrollable &&
- (U32)std::abs(std::distance(first_visible_item_iter, next_item_iter)) >= mMaxScrollableItems)
- {
- // Call highlightNextItem() recursively only if the menu was successfully scrolled down.
- // If scroll timer hasn't expired yet the menu won't be scrolled and calling
- // highlightNextItem() will result in an endless recursion.
- if (scrollItems(SD_DOWN))
- {
- return highlightNextItem(cur_item, skip_disabled);
- }
- else
- {
- return NULL;
- }
- }
- }
-
- // when first highlighting a menu, skip over tear off menu item
- if (mTearOffItem && !cur_item)
- {
- // we know the first item is the tear off menu item
- cur_item_iter = mItems.begin();
- next_item_iter++;
- if (next_item_iter == mItems.end())
- {
- next_item_iter = mItems.begin();
- }
- }
-
- while(1)
- {
- // skip separators and disabled/invisible items
- if ((*next_item_iter)->getEnabled() && (*next_item_iter)->getVisible() && !dynamic_cast<LLMenuItemSeparatorGL*>(*next_item_iter))
- {
- if (cur_item)
- {
- cur_item->setHighlight(false);
- }
- (*next_item_iter)->setHighlight(true);
- return (*next_item_iter);
- }
-
-
- if (!skip_disabled || next_item_iter == cur_item_iter)
- {
- break;
- }
-
- next_item_iter++;
- if (next_item_iter == mItems.end())
- {
- if (cur_item_iter == mItems.end())
- {
- break;
- }
- next_item_iter = mItems.begin();
- }
- }
-
- return NULL;
-}
-
-LLMenuItemGL* LLMenuGL::highlightPrevItem(LLMenuItemGL* cur_item, bool skip_disabled)
-{
- if (mItems.empty()) return NULL;
-
- // highlighting first item on a torn off menu is the
- // same as giving focus to it
- if (!cur_item && getTornOff())
- {
- LLFloater * parent = dynamic_cast<LLFloater *>(getParent());
- if (parent)
- {
- parent->setFocus(true);
- }
- }
-
- // Current item reverse position from the end of the list
- item_list_t::reverse_iterator cur_item_iter = std::find(mItems.rbegin(), mItems.rend(), cur_item);
-
- item_list_t::reverse_iterator prev_item_iter;
- if (cur_item_iter == mItems.rend())
- {
- prev_item_iter = mItems.rbegin();
- }
- else
- {
- prev_item_iter = cur_item_iter;
- prev_item_iter++;
-
- // First visible item reverse position in the items list
- item_list_t::reverse_iterator first_visible_item_iter = std::find(mItems.rbegin(), mItems.rend(), mFirstVisibleItem);
-
- if (prev_item_iter == mItems.rend())
- {
- prev_item_iter = mItems.rbegin();
-
- // If current item is the first in the list, the menu is scrolled to the end
- // and the last item is highlighted.
- if (mScrollable && !scrollItems(SD_END))
- {
- return NULL;
- }
- }
- // If current item is the first visible, the menu is scrolled one item up
- // and the previous item is highlighted.
- else if (mScrollable &&
- std::distance(first_visible_item_iter, cur_item_iter) <= 0)
- {
- // Call highlightNextItem() only if the menu was successfully scrolled up.
- // If scroll timer hasn't expired yet the menu won't be scrolled and calling
- // highlightNextItem() will result in an endless recursion.
- if (scrollItems(SD_UP))
- {
- return highlightPrevItem(cur_item, skip_disabled);
- }
- else
- {
- return NULL;
- }
- }
- }
-
- while(1)
- {
- // skip separators and disabled/invisible items
- if ((*prev_item_iter)->getEnabled() && (*prev_item_iter)->getVisible() && (*prev_item_iter)->getName() != SEPARATOR_NAME)
- {
- (*prev_item_iter)->setHighlight(true);
- return (*prev_item_iter);
- }
-
- if (!skip_disabled || prev_item_iter == cur_item_iter)
- {
- break;
- }
-
- prev_item_iter++;
- if (prev_item_iter == mItems.rend())
- {
- if (cur_item_iter == mItems.rend())
- {
- break;
- }
-
- prev_item_iter = mItems.rbegin();
- }
- }
-
- return NULL;
-}
-
-void LLMenuGL::buildDrawLabels()
-{
- item_list_t::iterator item_iter;
- for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter)
- {
- (*item_iter)->buildDrawLabel();
- }
-}
-
-void LLMenuGL::updateParent(LLView* parentp)
-{
- if (getParent())
- {
- getParent()->removeChild(this);
- }
- if (parentp)
- {
- parentp->addChild(this);
- }
- item_list_t::iterator item_iter;
- for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter)
- {
- (*item_iter)->updateBranchParent(parentp);
- }
-}
-
-bool LLMenuGL::hasAccelerator(const KEY &key, const MASK &mask) const
-{
- if (key == KEY_NONE)
- {
- return false;
- }
- // Note: checking this way because mAccelerators seems to be broken
- // mAccelerators probably needs to be cleaned up or fixed
- // It was used for dupplicate accelerator avoidance.
- item_list_t::const_iterator item_iter;
- for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter)
- {
- LLMenuItemGL* itemp = *item_iter;
- if (itemp->hasAccelerator(key, mask))
- {
- return true;
- }
- }
- return false;
-}
-
-bool LLMenuGL::handleAcceleratorKey(KEY key, MASK mask)
-{
- // don't handle if not enabled
- if(!getEnabled())
- {
- return false;
- }
-
- // Pass down even if not visible
- item_list_t::iterator item_iter;
- for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter)
- {
- LLMenuItemGL* itemp = *item_iter;
- if (itemp->handleAcceleratorKey(key, mask))
- {
- return true;
- }
- }
-
- return false;
-}
-
-bool LLMenuGL::handleUnicodeCharHere( llwchar uni_char )
-{
- if (jumpKeysActive())
- {
- return handleJumpKey((KEY)uni_char);
- }
- return false;
-}
-
-bool LLMenuGL::handleHover( S32 x, S32 y, MASK mask )
-{
- // leave submenu in place if slope of mouse < MAX_MOUSE_SLOPE_SUB_MENU
- bool no_mouse_data = mLastMouseX == 0 && mLastMouseY == 0;
- S32 mouse_delta_x = no_mouse_data ? 0 : x - mLastMouseX;
- S32 mouse_delta_y = no_mouse_data ? 0 : y - mLastMouseY;
- LLVector2 mouse_dir((F32)mouse_delta_x, (F32)mouse_delta_y);
- mouse_dir.normVec();
- LLVector2 mouse_avg_dir((F32)mMouseVelX, (F32)mMouseVelY);
- mouse_avg_dir.normVec();
- F32 interp = 0.5f * (llclamp(mouse_dir * mouse_avg_dir, 0.f, 1.f));
- mMouseVelX = ll_round(lerp((F32)mouse_delta_x, (F32)mMouseVelX, interp));
- mMouseVelY = ll_round(lerp((F32)mouse_delta_y, (F32)mMouseVelY, interp));
- mLastMouseX = x;
- mLastMouseY = y;
-
- // don't change menu focus unless mouse is moving or alt key is not held down
- if ((llabs(mMouseVelX) > 0 ||
- llabs(mMouseVelY) > 0) &&
- (!mHasSelection ||
- //(mouse_delta_x == 0 && mouse_delta_y == 0) ||
- (mMouseVelX < 0) ||
- llabs((F32)mMouseVelY) / llabs((F32)mMouseVelX) > MAX_MOUSE_SLOPE_SUB_MENU))
- {
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- LLView* viewp = *child_it;
- S32 local_x = x - viewp->getRect().mLeft;
- S32 local_y = y - viewp->getRect().mBottom;
- if (!viewp->pointInView(local_x, local_y) && ((LLMenuItemGL*)viewp)->getHighlight())
- {
- // moving mouse always highlights new item
- if (mouse_delta_x != 0 || mouse_delta_y != 0)
- {
- ((LLMenuItemGL*)viewp)->setHighlight(false);
- }
- }
- }
-
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- LLView* viewp = *child_it;
- S32 local_x = x - viewp->getRect().mLeft;
- S32 local_y = y - viewp->getRect().mBottom;
- //RN: always call handleHover to track mGotHover status
- // but only set highlight when mouse is moving
- if( viewp->getVisible() &&
- //RN: allow disabled items to be highlighted to preserve "active" menus when
- // moving mouse through them
- //viewp->getEnabled() &&
- viewp->pointInView(local_x, local_y) &&
- viewp->handleHover(local_x, local_y, mask))
- {
- // moving mouse always highlights new item
- if (mouse_delta_x != 0 || mouse_delta_y != 0)
- {
- ((LLMenuItemGL*)viewp)->setHighlight(true);
- LLMenuGL::setKeyboardMode(false);
- }
- mHasSelection = true;
- }
- }
- }
- getWindow()->setCursor(UI_CURSOR_ARROW);
-
- // *HACK Release the mouse capture
- // This is done to release the mouse after the Navigation Bar "Back" or "Forward" button
- // drop-down menu is shown. Otherwise any other view won't be able to handle mouse events
- // until the user chooses one of the drop-down menu items.
-
- return true;
-}
-
-bool LLMenuGL::handleScrollWheel( S32 x, S32 y, S32 clicks )
-{
- if (!mScrollable)
- return blockMouseEvent(x, y);
-
- if( clicks > 0 )
- {
- while( clicks-- )
- scrollItems(SD_DOWN);
- }
- else
- {
- while( clicks++ )
- scrollItems(SD_UP);
- }
-
- return true;
-}
-
-
-void LLMenuGL::draw( void )
-{
- if (mNeedsArrange)
- {
- arrange();
- mNeedsArrange = false;
- }
- if (mDropShadowed && !mTornOff)
- {
- static LLUIColor color_drop_shadow = LLUIColorTable::instance().getColor("ColorDropShadow");
- gl_drop_shadow(0, getRect().getHeight(), getRect().getWidth(), 0,
- color_drop_shadow, DROP_SHADOW_FLOATER);
- }
-
- if( mBgVisible )
- {
- gl_rect_2d( 0, getRect().getHeight(), getRect().getWidth(), 0, mBackgroundColor.get() );
- }
- LLView::draw();
-}
-
-void LLMenuGL::drawBackground(LLMenuItemGL* itemp, F32 alpha)
-{
- LLColor4 color = itemp->getHighlightBgColor() % alpha;
- gGL.color4fv( color.mV );
- LLRect item_rect = itemp->getRect();
- gl_rect_2d( 0, item_rect.getHeight(), item_rect.getWidth(), 0);
-}
-
-void LLMenuGL::setVisible(bool visible)
-{
- if (visible != getVisible())
- {
- if (!visible)
- {
- mFadeTimer.start();
- clearHoverItem();
- // reset last known mouse coordinates so
- // we don't spoof a mouse move next time we're opened
- mLastMouseX = 0;
- mLastMouseY = 0;
- }
- else
- {
- mHasSelection = true;
- mFadeTimer.stop();
- }
-
- LLView::setVisible(visible);
- }
-}
-
-LLMenuGL* LLMenuGL::findChildMenuByName(const std::string& name, bool recurse) const
-{
- LLView* view = findChildView(name, recurse);
- if (view)
- {
- LLMenuItemBranchGL* branch = dynamic_cast<LLMenuItemBranchGL*>(view);
- if (branch)
- {
- return branch->getBranch();
- }
-
- LLMenuGL* menup = dynamic_cast<LLMenuGL*>(view);
- if (menup)
- {
- return menup;
- }
- }
- LL_WARNS() << "Child Menu " << name << " not found in menu " << getName() << LL_ENDL;
- return NULL;
-}
-
-bool LLMenuGL::clearHoverItem()
-{
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- LLMenuItemGL* itemp = (LLMenuItemGL*)*child_it;
- if (itemp->getHighlight())
- {
- itemp->setHighlight(false);
- return true;
- }
- }
- return false;
-}
-
-void hide_top_view( LLView* view )
-{
- if( view ) view->setVisible( false );
-}
-
-
-// x and y are the desired location for the popup, in the spawning_view's
-// coordinate frame, NOT necessarily the mouse location
-// static
-void LLMenuGL::showPopup(LLView* spawning_view, LLMenuGL* menu, S32 x, S32 y, S32 mouse_x, S32 mouse_y)
-{
- const S32 CURSOR_HEIGHT = 22; // Approximate "normal" cursor size
- const S32 CURSOR_WIDTH = 12;
-
- if (menu->getChildList()->empty())
- {
- return;
- }
-
- menu->setVisible( true );
-
- if(!menu->getAlwaysShowMenu())
- {
- //Do not show menu if all menu items are disabled
- bool item_enabled = false;
- for (LLView::child_list_t::const_iterator itor = menu->getChildList()->begin();
- itor != menu->getChildList()->end();
- ++itor)
- {
- LLView *menu_item = (*itor);
- item_enabled = item_enabled || menu_item->getEnabled();
- }
-
- if(!item_enabled)
- {
- menu->setVisible( false );
- return;
- }
- }
-
- // Resetting scrolling position
- if (menu->isScrollable() && menu->isScrollPositionOnShowReset())
- {
- menu->mFirstVisibleItem = NULL;
- }
-
- // Fix menu rect if needed.
- menu->needsArrange();
- menu->arrangeAndClear();
-
- if ((mouse_x == 0) || (mouse_y == 0))
-
- {
- // Save click point for detecting cursor moves before mouse-up.
- // Must be in local coords to compare with mouseUp events.
- // If the mouse doesn't move, the menu will stay open ala the Mac.
- // See also LLContextMenu::show()
-
- LLUI::getInstance()->getMousePositionLocal(menu->getParent(), &mouse_x, &mouse_y);
- }
-
-
- LLMenuHolderGL::sContextMenuSpawnPos.set(mouse_x,mouse_y);
-
- const LLRect menu_region_rect = LLMenuGL::sMenuContainer->getRect();
-
- const S32 HPAD = 2;
- LLRect rect = menu->getRect();
- S32 left = x + HPAD;
- S32 top = y;
- spawning_view->localPointToOtherView(left, top, &left, &top, menu->getParent());
- rect.setLeftTopAndSize( left, top,
- rect.getWidth(), rect.getHeight() );
- menu->setRect( rect );
-
-
- // Adjust context menu to fit onscreen
- LLRect mouse_rect;
- const S32 MOUSE_CURSOR_PADDING = 5;
- mouse_rect.setLeftTopAndSize(mouse_x - MOUSE_CURSOR_PADDING,
- mouse_y + MOUSE_CURSOR_PADDING,
- CURSOR_WIDTH + MOUSE_CURSOR_PADDING * 2,
- CURSOR_HEIGHT + MOUSE_CURSOR_PADDING * 2);
- menu->translateIntoRectWithExclusion( menu_region_rect, mouse_rect );
- if (menu->getRect().mTop > menu_region_rect.mTop)
- {
- // not enough space: align with top, ignore exclusion
- menu->translateIntoRect( menu_region_rect );
- }
- menu->getParent()->sendChildToFront(menu);
-}
-
-///============================================================================
-/// Class LLMenuBarGL
-///============================================================================
-
-static LLDefaultChildRegistry::Register<LLMenuBarGL> r2("menu_bar");
-
-LLMenuBarGL::LLMenuBarGL( const Params& p )
-: LLMenuGL(p),
- mAltKeyTrigger(false)
-{}
-
-// Default destructor
-LLMenuBarGL::~LLMenuBarGL()
-{
- std::for_each(mAccelerators.begin(), mAccelerators.end(), DeletePointer());
- mAccelerators.clear();
-}
-
-bool LLMenuBarGL::handleAcceleratorKey(KEY key, MASK mask)
-{
- if (getHighlightedItem() && mask == MASK_NONE)
- {
- // unmodified key accelerators are ignored when navigating menu
- // (but are used as jump keys so will still work when appropriate menu is up)
- return false;
- }
- bool result = LLMenuGL::handleAcceleratorKey(key, mask);
- if (result && mask & MASK_ALT)
- {
- // ALT key used to trigger hotkey, don't use as shortcut to open menu
- mAltKeyTrigger = false;
- }
-
- if(!result
- && (key == KEY_F10 && mask == MASK_CONTROL)
- && !gKeyboard->getKeyRepeated(key)
- && isInVisibleChain())
- {
- if (getHighlightedItem())
- {
- clearHoverItem();
- LLMenuGL::setKeyboardMode(false);
- }
- else
- {
- // close menus originating from other menu bars when first opening menu via keyboard
- LLMenuGL::sMenuContainer->hideMenus();
- highlightNextItem(NULL);
- LLMenuGL::setKeyboardMode(true);
- }
- return true;
- }
-
- if (result && !getHighlightedItem() && LLMenuGL::sMenuContainer->hasVisibleMenu())
- {
- // close menus originating from other menu bars
- LLMenuGL::sMenuContainer->hideMenus();
- }
-
- return result;
-}
-
-bool LLMenuBarGL::handleKeyHere(KEY key, MASK mask)
-{
- static LLUICachedControl<bool> use_altkey_for_menus ("UseAltKeyForMenus", 0);
- if(key == KEY_ALT && !gKeyboard->getKeyRepeated(key) && use_altkey_for_menus)
- {
- mAltKeyTrigger = true;
- }
- else // if any key other than ALT hit, clear out waiting for Alt key mode
- {
- mAltKeyTrigger = false;
- }
-
- if (key == KEY_ESCAPE && mask == MASK_NONE)
- {
- LLMenuGL::setKeyboardMode(false);
- // if any menus are visible, this will return true, stopping further processing of ESCAPE key
- return LLMenuGL::sMenuContainer->hideMenus();
- }
-
- // before processing any other key, check to see if ALT key has triggered menu access
- checkMenuTrigger();
-
- return LLMenuGL::handleKeyHere(key, mask);
-}
-
-bool LLMenuBarGL::handleJumpKey(KEY key)
-{
- // perform case-insensitive comparison
- key = toupper(key);
- navigation_key_map_t::iterator found_it = mJumpKeys.find(key);
- if(found_it != mJumpKeys.end() && found_it->second->getEnabled())
- {
- // switch to keyboard navigation mode
- LLMenuGL::setKeyboardMode(true);
-
- found_it->second->setHighlight(true);
- found_it->second->onCommit();
- }
- return true;
-}
-
-bool LLMenuBarGL::handleMouseDown(S32 x, S32 y, MASK mask)
-{
- // clicks on menu bar closes existing menus from other contexts but leave
- // own menu open so that we get toggle behavior
- if (!getHighlightedItem() || !getHighlightedItem()->isActive())
- {
- LLMenuGL::sMenuContainer->hideMenus();
- }
-
- return LLMenuGL::handleMouseDown(x, y, mask);
-}
-
-bool LLMenuBarGL::handleDoubleClick(S32 x, S32 y, MASK mask)
-{
- return LLMenuGL::handleMouseDown(x, y, mask);
-}
-
-void LLMenuBarGL::draw()
-{
- LLMenuItemGL* itemp = getHighlightedItem();
- // If we are in mouse-control mode and the mouse cursor is not hovering over
- // the current highlighted menu item and it isn't open, then remove the
- // highlight. This is done via a polling mechanism here, as we don't receive
- // notifications when the mouse cursor moves off of us
- if (itemp && !itemp->isOpen() && !itemp->getHover() && !LLMenuGL::getKeyboardMode())
- {
- clearHoverItem();
- }
-
- checkMenuTrigger();
-
- LLMenuGL::draw();
-}
-
-
-void LLMenuBarGL::checkMenuTrigger()
-{
- // has the ALT key been pressed and subsequently released?
- if (mAltKeyTrigger && !gKeyboard->getKeyDown(KEY_ALT))
- {
- // if alt key was released quickly, treat it as a menu access key
- // otherwise it was probably an Alt-zoom or similar action
- static LLUICachedControl<F32> menu_access_key_time ("MenuAccessKeyTime", 0);
- if (gKeyboard->getKeyElapsedTime(KEY_ALT) <= menu_access_key_time ||
- gKeyboard->getKeyElapsedFrameCount(KEY_ALT) < 2)
- {
- if (getHighlightedItem())
- {
- clearHoverItem();
- }
- else
- {
- // close menus originating from other menu bars
- LLMenuGL::sMenuContainer->hideMenus();
-
- highlightNextItem(NULL);
- LLMenuGL::setKeyboardMode(true);
- }
- }
- mAltKeyTrigger = false;
- }
-}
-
-bool LLMenuBarGL::jumpKeysActive()
-{
- // require user to be in keyboard navigation mode to activate key triggers
- // as menu bars are always visible and it is easy to leave the mouse cursor over them
- return LLMenuGL::getKeyboardMode() && getHighlightedItem() && LLMenuGL::jumpKeysActive();
-}
-
-// rearrange the child rects so they fit the shape of the menu bar.
-void LLMenuBarGL::arrange( void )
-{
- U32 pos = 0;
- LLRect rect( 0, getRect().getHeight(), 0, 0 );
- item_list_t::const_iterator item_iter;
- for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter)
- {
- LLMenuItemGL* item = *item_iter;
- if (item->getVisible())
- {
- rect.mLeft = pos;
- pos += item->getNominalWidth();
- rect.mRight = pos;
- item->setRect( rect );
- item->buildDrawLabel();
- }
- }
- reshape(rect.mRight, rect.getHeight());
-}
-
-
-S32 LLMenuBarGL::getRightmostMenuEdge()
-{
- // Find the last visible menu
- item_list_t::reverse_iterator item_iter;
- for (item_iter = mItems.rbegin(); item_iter != mItems.rend(); ++item_iter)
- {
- if ((*item_iter)->getVisible())
- {
- break;
- }
- }
-
- if (item_iter == mItems.rend())
- {
- return 0;
- }
- return (*item_iter)->getRect().mRight;
-}
-
-// add a vertical separator to this menu
-bool LLMenuBarGL::addSeparator()
-{
- LLMenuItemGL* separator = new LLMenuItemVerticalSeparatorGL();
- return append( separator );
-}
-
-// add a menu - this will create a drop down menu.
-bool LLMenuBarGL::appendMenu( LLMenuGL* menu )
-{
- if( menu == this )
- {
- LL_ERRS() << "** Attempt to attach menu to itself. This is certainly "
- << "a logic error." << LL_ENDL;
- }
-
- bool success = true;
-
- // *TODO: Hack! Fix this
- LLMenuItemBranchDownGL::Params p;
- p.name = menu->getName();
- p.label = menu->getLabel();
- p.visible = menu->getVisible();
- p.branch = menu;
- p.enabled_color=LLUIColorTable::instance().getColor("MenuItemEnabledColor");
- p.disabled_color=LLUIColorTable::instance().getColor("MenuItemDisabledColor");
- p.highlight_bg_color=LLUIColorTable::instance().getColor("MenuItemHighlightBgColor");
- p.highlight_fg_color=LLUIColorTable::instance().getColor("MenuItemHighlightFgColor");
- p.font = menu->getFont();
-
- LLMenuItemBranchDownGL* branch = LLUICtrlFactory::create<LLMenuItemBranchDownGL>(p);
- success &= branch->addToAcceleratorList(&mAccelerators);
- success &= append( branch );
- branch->setJumpKey(branch->getJumpKey());
- menu->updateParent(LLMenuGL::sMenuContainer);
-
- return success;
-}
-
-bool LLMenuBarGL::handleHover( S32 x, S32 y, MASK mask )
-{
- bool handled = false;
- LLView* active_menu = NULL;
-
- bool no_mouse_data = mLastMouseX == 0 && mLastMouseY == 0;
- S32 mouse_delta_x = no_mouse_data ? 0 : x - mLastMouseX;
- S32 mouse_delta_y = no_mouse_data ? 0 : y - mLastMouseY;
- mMouseVelX = (mMouseVelX / 2) + (mouse_delta_x / 2);
- mMouseVelY = (mMouseVelY / 2) + (mouse_delta_y / 2);
- mLastMouseX = x;
- mLastMouseY = y;
-
- // if nothing currently selected or mouse has moved since last call, pick menu item via mouse
- // otherwise let keyboard control it
- if (!getHighlightedItem() || !LLMenuGL::getKeyboardMode() || llabs(mMouseVelX) > 0 || llabs(mMouseVelY) > 0)
- {
- // find current active menu
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- LLView* viewp = *child_it;
- if (((LLMenuItemGL*)viewp)->isOpen())
- {
- active_menu = viewp;
- }
- }
-
- // check for new active menu
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- LLView* viewp = *child_it;
- S32 local_x = x - viewp->getRect().mLeft;
- S32 local_y = y - viewp->getRect().mBottom;
- if( viewp->getVisible() &&
- viewp->getEnabled() &&
- viewp->pointInView(local_x, local_y) &&
- viewp->handleHover(local_x, local_y, mask))
- {
- ((LLMenuItemGL*)viewp)->setHighlight(true);
- handled = true;
- if (active_menu && active_menu != viewp)
- {
- ((LLMenuItemGL*)viewp)->onCommit();
- LLMenuGL::setKeyboardMode(false);
- }
- LLMenuGL::setKeyboardMode(false);
- }
- }
-
- if (handled)
- {
- // set hover false on inactive menus
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- LLView* viewp = *child_it;
- S32 local_x = x - viewp->getRect().mLeft;
- S32 local_y = y - viewp->getRect().mBottom;
- if (!viewp->pointInView(local_x, local_y) && ((LLMenuItemGL*)viewp)->getHighlight())
- {
- ((LLMenuItemGL*)viewp)->setHighlight(false);
- }
- }
- }
- }
-
- getWindow()->setCursor(UI_CURSOR_ARROW);
-
- return true;
-}
-
-///============================================================================
-/// Class LLMenuHolderGL
-///============================================================================
-LLCoordGL LLMenuHolderGL::sContextMenuSpawnPos(S32_MAX, S32_MAX);
-
-LLMenuHolderGL::LLMenuHolderGL(const LLMenuHolderGL::Params& p)
- : LLPanel(p)
-{
- sItemActivationTimer.stop();
- mCanHide = true;
-}
-
-void LLMenuHolderGL::draw()
-{
- LLView::draw();
- // now draw last selected item as overlay
- LLMenuItemGL* selecteditem = (LLMenuItemGL*)sItemLastSelectedHandle.get();
- if (selecteditem && selecteditem->getVisible() && sItemActivationTimer.getStarted() && sItemActivationTimer.getElapsedTimeF32() < ACTIVATE_HIGHLIGHT_TIME)
- {
- // make sure toggle items, for example, show the proper state when fading out
- selecteditem->buildDrawLabel();
-
- LLRect item_rect;
- selecteditem->localRectToOtherView(selecteditem->getLocalRect(), &item_rect, this);
-
- F32 interpolant = sItemActivationTimer.getElapsedTimeF32() / ACTIVATE_HIGHLIGHT_TIME;
-
- LLUI::pushMatrix();
- {
- LLUI::translate((F32)item_rect.mLeft, (F32)item_rect.mBottom);
- selecteditem->getMenu()->drawBackground(selecteditem, interpolant);
- selecteditem->draw();
- }
- LLUI::popMatrix();
- }
-}
-
-bool LLMenuHolderGL::handleMouseDown( S32 x, S32 y, MASK mask )
-{
- bool handled = LLView::childrenHandleMouseDown(x, y, mask) != NULL;
- if (!handled)
- {
- LLMenuGL* visible_menu = (LLMenuGL*)getVisibleMenu();
- LLMenuItemGL* parent_menu = visible_menu ? visible_menu->getParentMenuItem() : NULL;
- if (parent_menu && parent_menu->getVisible())
- {
- // don't hide menu if parent was hit
- LLRect parent_rect;
- parent_menu->localRectToOtherView(parent_menu->getLocalRect(), &parent_rect, this);
- if (!parent_rect.pointInRect(x, y))
- {
- // clicked off of menu and parent, hide them all
- hideMenus();
- }
- }
- else
- {
- // no visible parent, clicked off of menu, hide them all
- hideMenus();
- }
- }
- return handled;
-}
-
-bool LLMenuHolderGL::handleRightMouseDown( S32 x, S32 y, MASK mask )
-{
- bool handled = LLView::childrenHandleRightMouseDown(x, y, mask) != NULL;
- if (!handled)
- {
- // clicked off of menu, hide them all
- hideMenus();
- }
- return handled;
-}
-
-// This occurs when you mouse-down to spawn a context menu, hold the button
-// down, move off the menu, then mouse-up. We want this to close the menu.
-bool LLMenuHolderGL::handleRightMouseUp( S32 x, S32 y, MASK mask )
-{
- const S32 SLOP = 2;
- S32 spawn_dx = (x - sContextMenuSpawnPos.mX);
- S32 spawn_dy = (y - sContextMenuSpawnPos.mY);
- if (-SLOP <= spawn_dx && spawn_dx <= SLOP
- && -SLOP <= spawn_dy && spawn_dy <= SLOP)
- {
- // we're still inside the slop region from spawning this menu
- // so interpret the mouse-up as a single-click to show and leave on
- // screen
- sContextMenuSpawnPos.set(S32_MAX, S32_MAX);
- return true;
- }
-
- bool handled = LLView::childrenHandleRightMouseUp(x, y, mask) != NULL;
- if (!handled)
- {
- // clicked off of menu, hide them all
- hideMenus();
- }
- return handled;
-}
-
-bool LLMenuHolderGL::handleKey(KEY key, MASK mask, bool called_from_parent)
-{
- bool handled = false;
- LLMenuGL* const pMenu = dynamic_cast<LLMenuGL*>(getVisibleMenu());
-
- if (pMenu)
- {
- //eat TAB key - EXT-7000
- if (key == KEY_TAB && mask == MASK_NONE)
- {
- return true;
- }
-
- //handle ESCAPE and RETURN key
- handled = LLPanel::handleKey(key, mask, called_from_parent);
- if (!handled)
- {
- if (pMenu->getHighlightedItem())
- {
- handled = pMenu->handleKey(key, mask, true);
- }
- else if (mask == MASK_NONE || (key >= KEY_LEFT && key <= KEY_DOWN))
- {
- //highlight first enabled one
- if(pMenu->highlightNextItem(NULL))
- {
- handled = true;
- }
- }
- }
- }
-
- return handled;
-
-}
-
-void LLMenuHolderGL::reshape(S32 width, S32 height, bool called_from_parent)
-{
- if (width != getRect().getWidth() || height != getRect().getHeight())
- {
- hideMenus();
- }
- LLView::reshape(width, height, called_from_parent);
-}
-
-LLView* const LLMenuHolderGL::getVisibleMenu() const
-{
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- LLView* viewp = *child_it;
- if (viewp->getVisible() && dynamic_cast<LLMenuGL*>(viewp) != NULL)
- {
- return viewp;
- }
- }
- return NULL;
-}
-
-
-bool LLMenuHolderGL::hideMenus()
-{
- if (!mCanHide)
- {
- return false;
- }
- LLMenuGL::setKeyboardMode(false);
- bool menu_visible = hasVisibleMenu();
- if (menu_visible)
- {
- // clicked off of menu, hide them all
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
- {
- LLView* viewp = *child_it;
- if (dynamic_cast<LLMenuGL*>(viewp) != NULL && viewp->getVisible())
- {
- viewp->setVisible(false);
- }
- }
- }
- //if (gFocusMgr.childHasKeyboardFocus(this))
- //{
- // gFocusMgr.setKeyboardFocus(NULL);
- //}
-
- return menu_visible;
-}
-
-void LLMenuHolderGL::setActivatedItem(LLMenuItemGL* item)
-{
- sItemLastSelectedHandle = item->getHandle();
- sItemActivationTimer.start();
-}
-
-///============================================================================
-/// Class LLTearOffMenu
-///============================================================================
-LLTearOffMenu::LLTearOffMenu(LLMenuGL* menup) :
- LLFloater(LLSD()),
- mQuitRequested(false)
-{
- S32 floater_header_size = getHeaderHeight();
-
- setName(menup->getName());
- setTitle(menup->getLabel());
- setCanMinimize(false);
- // flag menu as being torn off
- menup->setTornOff(true);
- // update menu layout as torn off menu (no spillover menus)
- menup->needsArrange();
-
- LLRect rect;
- menup->localRectToOtherView(LLRect(-1, menup->getRect().getHeight(), menup->getRect().getWidth() + 3, 0), &rect, gFloaterView);
- // make sure this floater is big enough for menu
- mTargetHeight = rect.getHeight() + floater_header_size;
- reshape(rect.getWidth(), rect.getHeight());
- setRect(rect);
-
- // attach menu to floater
- menup->setFollows( FOLLOWS_LEFT | FOLLOWS_BOTTOM );
- mOldParent = menup->getParent();
- addChild(menup);
- menup->setVisible(true);
- LLRect menu_rect = menup->getRect();
- menu_rect.setOriginAndSize( 1, 1,
- menu_rect.getWidth(), menu_rect.getHeight());
- menup->setRect(menu_rect);
- menup->setDropShadowed(false);
-
- mMenu = menup;
-
- // highlight first item (tear off item will be disabled)
- mMenu->highlightNextItem(NULL);
-
- // Can't do this in postBuild() because that is only called for floaters
- // constructed from XML.
- mCloseSignal.connect(boost::bind(&LLTearOffMenu::closeTearOff, this));
-}
-
-LLTearOffMenu::~LLTearOffMenu()
-{
-}
-
-void LLTearOffMenu::draw()
-{
- mMenu->setBackgroundVisible(isBackgroundOpaque());
-
- if (getRect().getHeight() != mTargetHeight)
- {
- // animate towards target height
- reshape(getRect().getWidth(), llceil(lerp((F32)getRect().getHeight(), (F32)mTargetHeight, LLSmoothInterpolation::getInterpolant(0.05f))));
- }
- mMenu->needsArrange();
- LLFloater::draw();
-}
-
-void LLTearOffMenu::onFocusReceived()
-{
- if (mQuitRequested)
- {
- return;
- }
-
- // if nothing is highlighted, just highlight first item
- if (!mMenu->getHighlightedItem())
- {
- mMenu->highlightNextItem(NULL);
- }
-
- // parent menu items get highlights so navigation logic keeps working
- LLMenuItemGL* parent_menu_item = mMenu->getParentMenuItem();
- while(parent_menu_item)
- {
- if (parent_menu_item->getMenu()->getVisible())
- {
- parent_menu_item->setHighlight(true);
- parent_menu_item = parent_menu_item->getMenu()->getParentMenuItem();
- }
- else
- {
- break;
- }
- }
- LLFloater::onFocusReceived();
-}
-
-void LLTearOffMenu::onFocusLost()
-{
- // remove highlight from parent item and our own menu
- mMenu->clearHoverItem();
- LLFloater::onFocusLost();
-}
-
-bool LLTearOffMenu::handleUnicodeChar(llwchar uni_char, bool called_from_parent)
-{
- // pass keystrokes down to menu
- return mMenu->handleUnicodeChar(uni_char, true);
-}
-
-bool LLTearOffMenu::handleKeyHere(KEY key, MASK mask)
-{
- if (!mMenu->getHighlightedItem())
- {
- if (key == KEY_UP)
- {
- mMenu->highlightPrevItem(NULL);
- return true;
- }
- else if (key == KEY_DOWN)
- {
- mMenu->highlightNextItem(NULL);
- return true;
- }
- }
- // pass keystrokes down to menu
- return mMenu->handleKey(key, mask, true);
-}
-
-void LLTearOffMenu::translate(S32 x, S32 y)
-{
- if (x != 0 && y != 0)
- {
- // hide open sub-menus by clearing current hover item
- mMenu->clearHoverItem();
- }
- LLFloater::translate(x, y);
-}
-
-//static
-LLTearOffMenu* LLTearOffMenu::create(LLMenuGL* menup)
-{
- LLTearOffMenu* tearoffp = new LLTearOffMenu(menup);
- // keep onscreen
- gFloaterView->adjustToFitScreen(tearoffp, false);
- tearoffp->openFloater(LLSD());
-
- return tearoffp;
-}
-
-void LLTearOffMenu::updateSize()
-{
- if (mMenu)
- {
- S32 floater_header_size = getHeaderHeight();
- const LLRect &floater_rect = getRect();
- LLRect new_rect;
- mMenu->localRectToOtherView(LLRect(-1, mMenu->getRect().getHeight() + floater_header_size, mMenu->getRect().getWidth() + 3, 0), &new_rect, gFloaterView);
-
- if (floater_rect.getWidth() != new_rect.getWidth()
- || mTargetHeight != new_rect.getHeight())
- {
- // make sure this floater is big enough for menu
- mTargetHeight = new_rect.getHeight();
- reshape(new_rect.getWidth(), mTargetHeight);
-
- // Restore menu position
- LLRect menu_rect = mMenu->getRect();
- menu_rect.setOriginAndSize(1, 1,
- menu_rect.getWidth(), menu_rect.getHeight());
- mMenu->setRect(menu_rect);
- }
- }
-}
-
-void LLTearOffMenu::closeTearOff()
-{
- removeChild(mMenu);
- mOldParent->addChild(mMenu);
- mMenu->clearHoverItem();
- mMenu->setFollowsNone();
- mMenu->setBackgroundVisible(true);
- mMenu->setVisible(false);
- mMenu->setTornOff(false);
- mMenu->setDropShadowed(true);
- mQuitRequested = true;
-}
-
-LLContextMenuBranch::LLContextMenuBranch(const LLContextMenuBranch::Params& p)
-: LLMenuItemGL(p)
-{
- LLContextMenu* branch = static_cast<LLContextMenu*>(p.branch);
- if (branch)
- {
- mBranch = branch->getHandle();
- branch->hide();
- branch->setParentMenuItem(this);
- }
-}
-
-LLContextMenuBranch::~LLContextMenuBranch()
-{
- if (mBranch.get())
- {
- mBranch.get()->die();
- }
-}
-
-// called to rebuild the draw label
-void LLContextMenuBranch::buildDrawLabel( void )
-{
- auto menu = getBranch();
- if (menu)
- {
- // default enablement is this -- if any of the subitems are
- // enabled, this item is enabled. JC
- U32 sub_count = menu->getItemCount();
- U32 i;
- bool any_enabled = false;
- for (i = 0; i < sub_count; i++)
- {
- LLMenuItemGL* item = menu->getItem(i);
- item->buildDrawLabel();
- if (item->getEnabled() && !item->getDrawTextDisabled() )
- {
- any_enabled = true;
- break;
- }
- }
- setDrawTextDisabled(!any_enabled);
- setEnabled(true);
- }
-
- mDrawAccelLabel.clear();
- std::string st = mDrawAccelLabel;
- appendAcceleratorString( st );
- mDrawAccelLabel = st;
-
- mDrawBranchLabel = LLMenuGL::BRANCH_SUFFIX;
-}
-
-void LLContextMenuBranch::showSubMenu()
-{
- auto menu = getBranch();
- if(menu)
- {
- LLMenuItemGL* menu_item = menu->getParentMenuItem();
- if (menu_item != NULL && menu_item->getVisible())
- {
- S32 center_x;
- S32 center_y;
- localPointToScreen(getRect().getWidth(), getRect().getHeight(), ¢er_x, ¢er_y);
- menu->show(center_x, center_y);
- }
- }
-}
-
-// onCommit() - do the primary funcationality of the menu item.
-void LLContextMenuBranch::onCommit( void )
-{
- showSubMenu();
-
-}
-void LLContextMenuBranch::setHighlight( bool highlight )
-{
- if (highlight == getHighlight()) return;
- LLMenuItemGL::setHighlight(highlight);
- auto menu = getBranch();
- if (menu)
- {
- if (highlight)
- {
- showSubMenu();
- }
- else
- {
- menu->hide();
- }
- }
-}
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////
-//-----------------------------------------------------------------------------
-// class LLContextMenu
-// A context menu
-//-----------------------------------------------------------------------------
-static LLDefaultChildRegistry::Register<LLContextMenu> context_menu_register("context_menu");
-static MenuRegistry::Register<LLContextMenu> context_menu_register2("context_menu");
-
-
-LLContextMenu::LLContextMenu(const Params& p)
-: LLMenuGL(p),
- mHoveredAnyItem(false),
- mHoverItem(NULL)
-{
- //setBackgroundVisible(true);
-}
-
-void LLContextMenu::setVisible(bool visible)
-{
- if (!visible)
- hide();
-}
-
-// Takes cursor position in screen space?
-void LLContextMenu::show(S32 x, S32 y, LLView* spawning_view)
-{
- if (getChildList()->empty())
- {
- // nothing to show, so abort
- return;
- }
- // Save click point for detecting cursor moves before mouse-up.
- // Must be in local coords to compare with mouseUp events.
- // If the mouse doesn't move, the menu will stay open ala the Mac.
- // See also LLMenuGL::showPopup()
- LLMenuHolderGL::sContextMenuSpawnPos.set(x,y);
-
- arrangeAndClear();
-
- S32 width = getRect().getWidth();
- S32 height = getRect().getHeight();
- const LLRect menu_region_rect = LLMenuGL::sMenuContainer->getMenuRect();
- LLView* parent_view = getParent();
-
- // Open upwards if menu extends past bottom
- if (y - height < menu_region_rect.mBottom)
- {
- if (getParentMenuItem()) // Adjust if this is a submenu
- {
- y += height - getParentMenuItem()->getNominalHeight();
- }
- else
- {
- y += height;
- }
- }
-
- // Open out to the left if menu extends past right edge
- if (x + width > menu_region_rect.mRight)
- {
- if (getParentMenuItem())
- {
- x -= getParentMenuItem()->getRect().getWidth() + width;
- }
- else
- {
- x -= width;
- }
- }
-
- S32 local_x, local_y;
- parent_view->screenPointToLocal(x, y, &local_x, &local_y);
-
- LLRect rect;
- rect.setLeftTopAndSize(local_x, local_y, width, height);
- setRect(rect);
- arrange();
-
- if (spawning_view)
- {
- mSpawningViewHandle = spawning_view->getHandle();
- }
- else
- {
- mSpawningViewHandle.markDead();
- }
- LLView::setVisible(true);
-}
-
-void LLContextMenu::hide()
-{
- if (!getVisible()) return;
-
- LLView::setVisible(false);
-
- if (mHoverItem)
- {
- mHoverItem->setHighlight( false );
- }
- mHoverItem = NULL;
-}
-
-
-bool LLContextMenu::handleHover( S32 x, S32 y, MASK mask )
-{
- LLMenuGL::handleHover(x,y,mask);
-
- bool handled = false;
-
- LLMenuItemGL *item = getHighlightedItem();
-
- if (item && item->getEnabled())
- {
- getWindow()->setCursor(UI_CURSOR_ARROW);
- handled = true;
-
- if (item != mHoverItem)
- {
- if (mHoverItem)
- {
- mHoverItem->setHighlight( false );
- }
- mHoverItem = item;
- mHoverItem->setHighlight( true );
- }
- mHoveredAnyItem = true;
- }
- else
- {
- // clear out our selection
- if (mHoverItem)
- {
- mHoverItem->setHighlight(false);
- mHoverItem = NULL;
- }
- }
-
- if( !handled && pointInView( x, y ) )
- {
- getWindow()->setCursor(UI_CURSOR_ARROW);
- handled = true;
- }
-
- return handled;
-}
-
-// handleMouseDown and handleMouseUp are handled by LLMenuGL
-
-
-bool LLContextMenu::handleRightMouseDown(S32 x, S32 y, MASK mask)
-{
- bool handled = false;
-
- // The click was somewhere within our rectangle
- LLMenuItemGL *item = getHighlightedItem();
-
- S32 local_x = x - getRect().mLeft;
- S32 local_y = y - getRect().mBottom;
-
- bool clicked_in_menu = pointInView(local_x, local_y) ;
-
- // grab mouse if right clicking anywhere within pie (even deadzone in middle), to detect drag outside of pie
- if (clicked_in_menu)
- {
- // capture mouse cursor as if on initial menu show
- handled = true;
- }
-
- if (item)
- {
- // lie to the item about where the click happened
- // to make sure it's within the item's rectangle
- if (item->handleMouseDown( 0, 0, mask ))
- {
- handled = true;
- }
- }
-
- return handled;
-}
-
-bool LLContextMenu::handleRightMouseUp( S32 x, S32 y, MASK mask )
-{
- S32 local_x = x - getRect().mLeft;
- S32 local_y = y - getRect().mBottom;
-
- if (!mHoveredAnyItem && !pointInView(local_x, local_y))
- {
- sMenuContainer->hideMenus();
- return true;
- }
-
-
- bool result = handleMouseUp( x, y, mask );
- mHoveredAnyItem = false;
-
- return result;
-}
-
-bool LLContextMenu::addChild(LLView* view, S32 tab_group)
-{
- return addContextChild(view, tab_group);
-}
-
+/** + * @file llmenugl.cpp + * @brief LLMenuItemGL base class + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +//***************************************************************************** +// +// This file contains the opengl based menu implementation. +// +// NOTES: A menu label is split into 4 columns. The left column, the +// label colum, the accelerator column, and the right column. The left +// column is used for displaying boolean values for toggle and check +// controls. The right column is used for submenus. +// +//***************************************************************************** + +//#include "llviewerprecompiledheaders.h" +#include "linden_common.h" + +#include "llmenugl.h" + +#include "llgl.h" +#include "llmath.h" +#include "llrender.h" +#include "llfocusmgr.h" +#include "llcoord.h" +#include "llwindow.h" +#include "llcriticaldamp.h" +#include "lluictrlfactory.h" + +#include "llbutton.h" +#include "llfontgl.h" +#include "llresmgr.h" +#include "lltrans.h" +#include "llui.h" + +#include "llstl.h" + +#include "v2math.h" +#include <set> +#include <boost/tokenizer.hpp> + +// static +LLMenuHolderGL *LLMenuGL::sMenuContainer = NULL; +view_listener_t::listener_map_t view_listener_t::sListeners; + +S32 MENU_BAR_HEIGHT = 18; +S32 MENU_BAR_WIDTH = 410; + +///============================================================================ +/// Local function declarations, constants, enums, and typedefs +///============================================================================ + +const S32 LABEL_BOTTOM_PAD_PIXELS = 2; + +const U32 LEFT_PAD_PIXELS = 3; +const U32 LEFT_WIDTH_PIXELS = 15; +const U32 LEFT_PLAIN_PIXELS = LEFT_PAD_PIXELS + LEFT_WIDTH_PIXELS; + +const U32 RIGHT_PAD_PIXELS = 7; +const U32 RIGHT_WIDTH_PIXELS = 15; +const U32 RIGHT_PLAIN_PIXELS = RIGHT_PAD_PIXELS + RIGHT_WIDTH_PIXELS; + +const U32 PLAIN_PAD_PIXELS = LEFT_PAD_PIXELS + LEFT_WIDTH_PIXELS + RIGHT_PAD_PIXELS + RIGHT_WIDTH_PIXELS; + +const U32 BRIEF_PAD_PIXELS = 2; + +const U32 SEPARATOR_HEIGHT_PIXELS = 8; +const S32 TEAROFF_SEPARATOR_HEIGHT_PIXELS = 10; +const S32 MENU_ITEM_PADDING = 4; + +const std::string SEPARATOR_NAME("separator"); +const std::string VERTICAL_SEPARATOR_LABEL( "|" ); + +const std::string LLMenuGL::BOOLEAN_TRUE_PREFIX( "\xE2\x9C\x94" ); // U+2714 HEAVY CHECK MARK +const std::string LLMenuGL::BRANCH_SUFFIX( "\xe2\x96\xb8" ); // U+25B6 BLACK RIGHT-POINTING TRIANGLE +const std::string LLMenuGL::ARROW_UP ("^^^^^^^"); +const std::string LLMenuGL::ARROW_DOWN("vvvvvvv"); + +const F32 MAX_MOUSE_SLOPE_SUB_MENU = 0.9f; + +bool LLMenuGL::sKeyboardMode = false; + +LLHandle<LLView> LLMenuHolderGL::sItemLastSelectedHandle; +LLFrameTimer LLMenuHolderGL::sItemActivationTimer; + +const F32 ACTIVATE_HIGHLIGHT_TIME = 0.3f; + +static MenuRegistry::Register<LLMenuItemGL> register_menu_item("menu_item"); +static MenuRegistry::Register<LLMenuItemSeparatorGL> register_separator("menu_item_separator"); +static MenuRegistry::Register<LLMenuItemCallGL> register_menu_item_call("menu_item_call"); +static MenuRegistry::Register<LLMenuItemCheckGL> register_menu_item_check("menu_item_check"); +// Created programmatically but we need to specify custom colors in xml +static MenuRegistry::Register<LLMenuItemTearOffGL> register_menu_item_tear_off("menu_item_tear_off"); +static MenuRegistry::Register<LLMenuGL> register_menu("menu"); + +static LLDefaultChildRegistry::Register<LLMenuGL> register_menu_default("menu"); + + + +///============================================================================ +/// Class LLMenuItemGL +///============================================================================ + +LLMenuItemGL::Params::Params() +: shortcut("shortcut"), + jump_key("jump_key", KEY_NONE), + use_mac_ctrl("use_mac_ctrl", false), + allow_key_repeat("allow_key_repeat", false), + rect("rect"), + left("left"), + top("top"), + right("right"), + bottom("bottom"), + width("width"), + height("height"), + bottom_delta("bottom_delta"), + left_delta("left_delta"), + enabled_color("enabled_color"), + disabled_color("disabled_color"), + highlight_bg_color("highlight_bg_color"), + highlight_fg_color("highlight_fg_color") +{ + changeDefault(mouse_opaque, true); +} + +// Default constructor +LLMenuItemGL::LLMenuItemGL(const LLMenuItemGL::Params& p) +: LLUICtrl(p), + mJumpKey(p.jump_key), + mAllowKeyRepeat(p.allow_key_repeat), + mHighlight( false ), + mGotHover( false ), + mBriefItem( false ), + mDrawTextDisabled( false ), + mFont(p.font), + mAcceleratorKey(KEY_NONE), + mAcceleratorMask(MASK_NONE), + mLabel(p.label.isProvided() ? p.label() : p.name()), + mEnabledColor(p.enabled_color()), + mDisabledColor(p.disabled_color()), + mHighlightBackground(p.highlight_bg_color()), + mHighlightForeground(p.highlight_fg_color()) +{ +#ifdef LL_DARWIN + // See if this Mac accelerator should really use the ctrl key and not get mapped to cmd + bool useMacCtrl = p.use_mac_ctrl; +#endif // LL_DARWIN + + std::string shortcut = p.shortcut; + if (shortcut.find("control") != shortcut.npos) + { +#ifdef LL_DARWIN + if ( useMacCtrl ) + { + mAcceleratorMask |= MASK_MAC_CONTROL; + } +#endif // LL_DARWIN + mAcceleratorMask |= MASK_CONTROL; + } + if (shortcut.find("alt") != shortcut.npos) + { + mAcceleratorMask |= MASK_ALT; + } + if (shortcut.find("shift") != shortcut.npos) + { + mAcceleratorMask |= MASK_SHIFT; + } + S32 pipe_pos = shortcut.rfind("|"); + std::string key_str = shortcut.substr(pipe_pos+1); + + LLKeyboard::keyFromString(key_str, &mAcceleratorKey); + + LL_DEBUGS("HotKeys") << "Process short cut key: shortcut: " << shortcut + << ", key str: " << key_str + << ", accelerator mask: " << mAcceleratorMask + << ", accelerator key: " << mAcceleratorKey + << LL_ENDL; +} + +//virtual +void LLMenuItemGL::setValue(const LLSD& value) +{ + setLabel(value.asString()); +} + +//virtual +LLSD LLMenuItemGL::getValue() const +{ + return getLabel(); +} + +//virtual +bool LLMenuItemGL::hasAccelerator(const KEY &key, const MASK &mask) const +{ + return (mAcceleratorKey == key) && (mAcceleratorMask == mask); +} + +//virtual +bool LLMenuItemGL::handleAcceleratorKey(KEY key, MASK mask) +{ + if( getEnabled() && (!gKeyboard->getKeyRepeated(key) || mAllowKeyRepeat) && (key == mAcceleratorKey) && (mask == (mAcceleratorMask & MASK_NORMALKEYS)) ) + { + onCommit(); + return true; + } + return false; +} + +bool LLMenuItemGL::handleHover(S32 x, S32 y, MASK mask) +{ + getWindow()->setCursor(UI_CURSOR_ARROW); + return true; +} + +//virtual +bool LLMenuItemGL::handleRightMouseDown(S32 x, S32 y, MASK mask) +{ + return LLUICtrl::handleRightMouseDown(x,y,mask); +} + +void LLMenuItemGL::onMouseEnter(S32 x, S32 y, MASK mask) +{ + setHover(true); + LLUICtrl::onMouseEnter(x,y,mask); +} + +void LLMenuItemGL::onMouseLeave(S32 x, S32 y, MASK mask) +{ + setHover(false); + LLUICtrl::onMouseLeave(x,y,mask); +} + +//virtual +bool LLMenuItemGL::handleRightMouseUp(S32 x, S32 y, MASK mask) +{ + // If this event came from a right-click context menu spawn, + // process as a left-click to allow menu items to be hit + if (LLMenuHolderGL::sContextMenuSpawnPos.mX != S32_MAX + || LLMenuHolderGL::sContextMenuSpawnPos.mY != S32_MAX) + { + bool handled = handleMouseUp(x, y, mask); + return handled; + } + return LLUICtrl::handleRightMouseUp(x,y,mask); +} + +// This function checks to see if the accelerator key is already in use; +// if not, it will be added to the list +bool LLMenuItemGL::addToAcceleratorList(std::list <LLMenuKeyboardBinding*> *listp) +{ + LLMenuKeyboardBinding *accelerator = NULL; + + if (mAcceleratorKey != KEY_NONE) + { + std::list<LLMenuKeyboardBinding*>::iterator list_it; + for (list_it = listp->begin(); list_it != listp->end(); ++list_it) + { + accelerator = *list_it; + if ((accelerator->mKey == mAcceleratorKey) && (accelerator->mMask == (mAcceleratorMask & MASK_NORMALKEYS))) + { + + // *NOTE: get calling code to throw up warning or route + // warning messages back to app-provided output + // std::string warning; + // warning.append("Duplicate key binding <"); + // appendAcceleratorString( warning ); + // warning.append("> for menu items:\n "); + // warning.append(accelerator->mName); + // warning.append("\n "); + // warning.append(mLabel); + + // LL_WARNS() << warning << LL_ENDL; + // LLAlertDialog::modalAlert(warning); + return false; + } + } + if (!accelerator) + { + accelerator = new LLMenuKeyboardBinding; + if (accelerator) + { + accelerator->mKey = mAcceleratorKey; + accelerator->mMask = (mAcceleratorMask & MASK_NORMALKEYS); +// accelerator->mName = mLabel; + } + listp->push_back(accelerator);//addData(accelerator); + } + } + return true; +} + +// This function appends the character string representation of +// the current accelerator key and mask to the provided string. +void LLMenuItemGL::appendAcceleratorString( std::string& st ) const +{ + st = LLKeyboard::stringFromAccelerator( mAcceleratorMask, mAcceleratorKey ); + LL_DEBUGS("HotKeys") << "appendAcceleratorString: " << st << LL_ENDL; +} + +void LLMenuItemGL::setJumpKey(KEY key) +{ + mJumpKey = LLStringOps::toUpper((char)key); +} + + +// virtual +U32 LLMenuItemGL::getNominalHeight( void ) const +{ + return mFont->getLineHeight() + MENU_ITEM_PADDING; +} + +//virtual +void LLMenuItemGL::setBriefItem(bool brief) +{ + mBriefItem = brief; +} + +//virtual +bool LLMenuItemGL::isBriefItem() const +{ + return mBriefItem; +} + +// Get the parent menu for this item +LLMenuGL* LLMenuItemGL::getMenu() const +{ + return (LLMenuGL*) getParent(); +} + + +// getNominalWidth() - returns the normal width of this control in +// pixels - this is used for calculating the widest item, as well as +// for horizontal arrangement. +U32 LLMenuItemGL::getNominalWidth( void ) const +{ + U32 width; + + if (mBriefItem) + { + width = BRIEF_PAD_PIXELS; + } + else + { + width = PLAIN_PAD_PIXELS; + } + + if( KEY_NONE != mAcceleratorKey ) + { + width += getMenu()->getShortcutPad(); + std::string temp; + appendAcceleratorString( temp ); + width += mFont->getWidth( temp ); + } + width += mFont->getWidth( mLabel.getWString().c_str() ); + return width; +} + +// called to rebuild the draw label +void LLMenuItemGL::buildDrawLabel( void ) +{ + mDrawAccelLabel.clear(); + std::string st = mDrawAccelLabel.getString(); + appendAcceleratorString( st ); + mDrawAccelLabel = st; +} + +void LLMenuItemGL::onCommit( void ) +{ + // Check torn-off status to allow left-arrow keyboard navigation back + // to parent menu. + // Also, don't hide if item triggered by keyboard shortcut (and hence + // parent not visible). + if (!getMenu()->getTornOff() + && getMenu()->getVisible()) + { + LLMenuGL::sMenuContainer->hideMenus(); + } + + LLUICtrl::onCommit(); +} + +// set the hover status (called by it's menu) + void LLMenuItemGL::setHighlight( bool highlight ) +{ + if (highlight) + { + getMenu()->clearHoverItem(); + } + + if (mHighlight != highlight) + { + dirtyRect(); + } + + mHighlight = highlight; +} + + +bool LLMenuItemGL::handleKeyHere( KEY key, MASK mask ) +{ + if (getHighlight() && + getMenu()->isOpen()) + { + if (key == KEY_UP) + { + // switch to keyboard navigation mode + LLMenuGL::setKeyboardMode(true); + + getMenu()->highlightPrevItem(this); + return true; + } + else if (key == KEY_DOWN) + { + // switch to keyboard navigation mode + LLMenuGL::setKeyboardMode(true); + + getMenu()->highlightNextItem(this); + return true; + } + else if (key == KEY_RETURN && mask == MASK_NONE) + { + // switch to keyboard navigation mode + LLMenuGL::setKeyboardMode(true); + + onCommit(); + return true; + } + } + + return false; +} + +bool LLMenuItemGL::handleMouseUp( S32 x, S32 y, MASK mask) +{ + // switch to mouse navigation mode + LLMenuGL::setKeyboardMode(false); + + onCommit(); + make_ui_sound("UISndClickRelease"); + return LLView::handleMouseUp(x, y, mask); +} + +bool LLMenuItemGL::handleMouseDown( S32 x, S32 y, MASK mask) +{ + // switch to mouse navigation mode + LLMenuGL::setKeyboardMode(false); + + setHighlight(true); + return LLView::handleMouseDown(x, y, mask); +} + +bool LLMenuItemGL::handleScrollWheel( S32 x, S32 y, S32 clicks ) +{ + // If the menu is scrollable let it handle the wheel event. + return !getMenu()->isScrollable(); +} + +void LLMenuItemGL::draw( void ) +{ + // *FIX: This can be optimized by using switches. Want to avoid + // that until the functionality is finalized. + + // HACK: Brief items don't highlight. Pie menu takes care of it. JC + // let disabled items be highlighted, just don't draw them as such + if( getEnabled() && getHighlight() && !mBriefItem) + { + gGL.color4fv( mHighlightBackground.get().mV ); + + gl_rect_2d( 0, getRect().getHeight(), getRect().getWidth(), 0 ); + } + + LLColor4 color; + + if ( getEnabled() && getHighlight() ) + { + color = mHighlightForeground.get(); + } + else if( getEnabled() && !mDrawTextDisabled ) + { + color = mEnabledColor.get(); + } + else + { + color = mDisabledColor.get(); + } + + // Highlight if needed + if( ll::ui::SearchableControl::getHighlighted() ) + color = ll::ui::SearchableControl::getHighlightColor(); + + // Draw the text on top. + if (mBriefItem) + { + mFont->render( mLabel, 0, BRIEF_PAD_PIXELS / 2, 0, color, + LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL); + } + else + { + if( !mDrawBoolLabel.empty() ) + { + mFont->render( mDrawBoolLabel.getWString(), 0, (F32)LEFT_PAD_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f), color, + LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, false ); + } + mFont->render( mLabel.getWString(), 0, (F32)LEFT_PLAIN_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f), color, + LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, false ); + if( !mDrawAccelLabel.empty() ) + { + mFont->render( mDrawAccelLabel.getWString(), 0, (F32)getRect().mRight - (F32)RIGHT_PLAIN_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f), color, + LLFontGL::RIGHT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, false ); + } + if( !mDrawBranchLabel.empty() ) + { + mFont->render( mDrawBranchLabel.getWString(), 0, (F32)getRect().mRight - (F32)RIGHT_PAD_PIXELS, ((F32)MENU_ITEM_PADDING / 2.f), color, + LLFontGL::RIGHT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, false ); + } + } + + // underline "jump" key only when keyboard navigation has been initiated + if (getMenu()->jumpKeysActive() && LLMenuGL::getKeyboardMode()) + { + std::string upper_case_label = mLabel.getString(); + LLStringUtil::toUpper(upper_case_label); + std::string::size_type offset = upper_case_label.find(mJumpKey); + if (offset != std::string::npos) + { + S32 x_begin = LEFT_PLAIN_PIXELS + mFont->getWidth(mLabel, 0, offset); + S32 x_end = LEFT_PLAIN_PIXELS + mFont->getWidth(mLabel, 0, offset + 1); + gl_line_2d(x_begin, (MENU_ITEM_PADDING / 2) + 1, x_end, (MENU_ITEM_PADDING / 2) + 1); + } + } +} + +bool LLMenuItemGL::setLabelArg( const std::string& key, const LLStringExplicit& text ) +{ + mLabel.setArg(key, text); + return true; +} + +void LLMenuItemGL::onVisibilityChange(bool new_visibility) +{ + if (getMenu()) + { + getMenu()->needsArrange(); + } + LLView::onVisibilityChange(new_visibility); +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLMenuItemSeparatorGL +// +// This class represents a separator. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +LLMenuItemSeparatorGL::Params::Params() + : on_visible("on_visible") +{ +} + +LLMenuItemSeparatorGL::LLMenuItemSeparatorGL(const LLMenuItemSeparatorGL::Params& p) : + LLMenuItemGL( p ) +{ + if (p.on_visible.isProvided()) + { + mVisibleSignal.connect(initEnableCallback(p.on_visible)); + } +} + +//virtual +U32 LLMenuItemSeparatorGL::getNominalHeight( void ) const +{ + return SEPARATOR_HEIGHT_PIXELS; +} + +void LLMenuItemSeparatorGL::draw( void ) +{ + gGL.color4fv( mDisabledColor.get().mV ); + const S32 y = getRect().getHeight() / 2; + const S32 PAD = 6; + gl_line_2d( PAD, y, getRect().getWidth() - PAD, y ); +} + +void LLMenuItemSeparatorGL::buildDrawLabel( void ) +{ + if (mVisibleSignal.num_slots() > 0) + { + bool visible = mVisibleSignal(this, LLSD()); + setVisible(visible); + } +} + +bool LLMenuItemSeparatorGL::handleMouseDown(S32 x, S32 y, MASK mask) +{ + LLMenuGL* parent_menu = getMenu(); + if (y > getRect().getHeight() / 2) + { + // the menu items are in the child list in bottom up order + LLView* prev_menu_item = parent_menu->findNextSibling(this); + return (prev_menu_item && prev_menu_item->getVisible() && prev_menu_item->getEnabled()) ? prev_menu_item->handleMouseDown(x, prev_menu_item->getRect().getHeight(), mask) : false; + } + else + { + LLView* next_menu_item = parent_menu->findPrevSibling(this); + return (next_menu_item && next_menu_item->getVisible() && next_menu_item->getEnabled()) ? next_menu_item->handleMouseDown(x, 0, mask) : false; + } +} + +bool LLMenuItemSeparatorGL::handleMouseUp(S32 x, S32 y, MASK mask) +{ + LLMenuGL* parent_menu = getMenu(); + if (y > getRect().getHeight() / 2) + { + LLView* prev_menu_item = parent_menu->findNextSibling(this); + return (prev_menu_item && prev_menu_item->getVisible() && prev_menu_item->getEnabled()) ? prev_menu_item->handleMouseUp(x, prev_menu_item->getRect().getHeight(), mask) : false; + } + else + { + LLView* next_menu_item = parent_menu->findPrevSibling(this); + return (next_menu_item && next_menu_item->getVisible() && next_menu_item->getEnabled()) ? next_menu_item->handleMouseUp(x, 0, mask) : false; + } +} + +bool LLMenuItemSeparatorGL::handleHover(S32 x, S32 y, MASK mask) +{ + LLMenuGL* parent_menu = getMenu(); + if (y > getRect().getHeight() / 2) + { + parent_menu->highlightPrevItem(this, false); + return false; + } + else + { + parent_menu->highlightNextItem(this, false); + return false; + } +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLMenuItemVerticalSeparatorGL +// +// This class represents a vertical separator. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +class LLMenuItemVerticalSeparatorGL +: public LLMenuItemSeparatorGL +{ +public: + LLMenuItemVerticalSeparatorGL( void ); + + virtual bool handleMouseDown(S32 x, S32 y, MASK mask) { return false; } +}; + +LLMenuItemVerticalSeparatorGL::LLMenuItemVerticalSeparatorGL( void ) +{ + setLabel( VERTICAL_SEPARATOR_LABEL ); +} + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLMenuItemTearOffGL +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +LLMenuItemTearOffGL::LLMenuItemTearOffGL(const LLMenuItemTearOffGL::Params& p) +: LLMenuItemGL(p) +{ +} + +// Returns the first floater ancestor if there is one +LLFloater* LLMenuItemTearOffGL::getParentFloater() +{ + LLView* parent_view = getMenu(); + + while (parent_view) + { + if (dynamic_cast<LLFloater*>(parent_view)) + { + return dynamic_cast<LLFloater*>(parent_view); + } + + bool parent_is_menu = dynamic_cast<LLMenuGL*>(parent_view) && !dynamic_cast<LLMenuBarGL*>(parent_view); + + if (parent_is_menu) + { + // use menu parent + parent_view = dynamic_cast<LLMenuGL*>(parent_view)->getParentMenuItem(); + } + else + { + // just use regular view parent + parent_view = parent_view->getParent(); + } + } + + return NULL; +} + +void LLMenuItemTearOffGL::onCommit() +{ + if (getMenu()->getTornOff()) + { + LLTearOffMenu * torn_off_menu = dynamic_cast<LLTearOffMenu*>(getMenu()->getParent()); + if (torn_off_menu) + { + torn_off_menu->closeFloater(); + } + } + else + { + // transfer keyboard focus and highlight to first real item in list + if (getHighlight()) + { + getMenu()->highlightNextItem(this); + } + + getMenu()->needsArrange(); + + LLFloater* parent_floater = getParentFloater(); + LLFloater* tear_off_menu = LLTearOffMenu::create(getMenu()); + + if (tear_off_menu) + { + if (parent_floater) + { + parent_floater->addDependentFloater(tear_off_menu, false); + } + + // give focus to torn off menu because it will have + // been taken away when parent menu closes + tear_off_menu->setFocus(true); + } + } + LLMenuItemGL::onCommit(); +} + +void LLMenuItemTearOffGL::draw() +{ + // disabled items can be highlighted, but shouldn't render as such + if( getEnabled() && getHighlight() && !isBriefItem()) + { + gGL.color4fv( mHighlightBackground.get().mV ); + gl_rect_2d( 0, getRect().getHeight(), getRect().getWidth(), 0 ); + } + + if (getEnabled()) + { + gGL.color4fv( mEnabledColor.get().mV ); + } + else + { + gGL.color4fv( mDisabledColor.get().mV ); + } + const S32 y = getRect().getHeight() / 3; + const S32 PAD = 6; + gl_line_2d( PAD, y, getRect().getWidth() - PAD, y ); + gl_line_2d( PAD, y * 2, getRect().getWidth() - PAD, y * 2 ); +} + +U32 LLMenuItemTearOffGL::getNominalHeight( void ) const +{ + return TEAROFF_SEPARATOR_HEIGHT_PIXELS; +} + +///============================================================================ +/// Class LLMenuItemCallGL +///============================================================================ + +LLMenuItemCallGL::LLMenuItemCallGL(const LLMenuItemCallGL::Params& p) +: LLMenuItemGL(p) +{ +} + +void LLMenuItemCallGL::initFromParams(const Params& p) +{ + if (p.on_visible.isProvided()) + { + mVisibleSignal.connect(initEnableCallback(p.on_visible)); + } + if (p.on_enable.isProvided()) + { + setEnableCallback(initEnableCallback(p.on_enable)); + // Set the enabled control variable (for backwards compatability) + if (p.on_enable.control_name.isProvided() && !p.on_enable.control_name().empty()) + { + LLControlVariable* control = findControl(p.on_enable.control_name()); + if (control) + { + setEnabledControlVariable(control); + } + else + { + LL_WARNS() << "Failed to assign 'enabled' control variable to menu " << getName() + << ": control " << p.on_enable.control_name() + << " does not exist." << LL_ENDL; + } + } + } + if (p.on_click.isProvided()) + { + setCommitCallback(initCommitCallback(p.on_click)); + } + + LLUICtrl::initFromParams(p); +} + +void LLMenuItemCallGL::onCommit( void ) +{ + // RN: menu item can be deleted in callback, so beware + getMenu()->setItemLastSelected( this ); + + LLMenuItemGL::onCommit(); +} + +void LLMenuItemCallGL::updateEnabled( void ) +{ + if (mEnableSignal.num_slots() > 0) + { + bool enabled = mEnableSignal(this, LLSD()); + if (mEnabledControlVariable) + { + if (!enabled) + { + // callback overrides control variable; this will call setEnabled() + mEnabledControlVariable->set(false); + } + } + else + { + setEnabled(enabled); + } + } +} + +void LLMenuItemCallGL::updateVisible( void ) +{ + if (mVisibleSignal.num_slots() > 0) + { + bool visible = mVisibleSignal(this, LLSD()); + setVisible(visible); + } +} + +void LLMenuItemCallGL::buildDrawLabel( void ) +{ + updateEnabled(); + updateVisible(); + LLMenuItemGL::buildDrawLabel(); +} + +bool LLMenuItemCallGL::handleKeyHere( KEY key, MASK mask ) +{ + return LLMenuItemGL::handleKeyHere(key, mask); +} + +bool LLMenuItemCallGL::handleAcceleratorKey( KEY key, MASK mask ) +{ + if( (!gKeyboard->getKeyRepeated(key) || getAllowKeyRepeat()) && (key == mAcceleratorKey) && (mask == (mAcceleratorMask & MASK_NORMALKEYS)) ) + { + updateEnabled(); + if (getEnabled()) + { + onCommit(); + return true; + } + } + return false; +} + +// handleRightMouseUp moved into base class LLMenuItemGL so clicks are +// handled for all menu item types + +///============================================================================ +/// Class LLMenuItemCheckGL +///============================================================================ +LLMenuItemCheckGL::LLMenuItemCheckGL (const LLMenuItemCheckGL::Params& p) +: LLMenuItemCallGL(p) +{ +} + +void LLMenuItemCheckGL::initFromParams(const Params& p) +{ + if (p.on_check.isProvided()) + { + setCheckCallback(initEnableCallback(p.on_check)); + // Set the control name (for backwards compatability) + if (p.on_check.control_name.isProvided() && !p.on_check.control_name().empty()) + { + setControlName(p.on_check.control_name()); + } + } + + LLMenuItemCallGL::initFromParams(p); +} + +void LLMenuItemCheckGL::onCommit( void ) +{ + LLMenuItemCallGL::onCommit(); +} + +//virtual +void LLMenuItemCheckGL::setValue(const LLSD& value) +{ + LLUICtrl::setValue(value); + if(value.asBoolean()) + { + mDrawBoolLabel = LLMenuGL::BOOLEAN_TRUE_PREFIX; + } + else + { + mDrawBoolLabel.clear(); + } +} + +//virtual +LLSD LLMenuItemCheckGL::getValue() const +{ + // Get our boolean value from the view model. + // If we don't override this method then the implementation from + // LLMenuItemGL will return a string. (EXT-8501) + return LLUICtrl::getValue(); +} + +// called to rebuild the draw label +void LLMenuItemCheckGL::buildDrawLabel( void ) +{ + // Note: mCheckSignal() returns true if no callbacks are set + bool checked = mCheckSignal(this, LLSD()); + if (mControlVariable) + { + if (!checked) + setControlValue(false); // callback overrides control variable; this will call setValue() + } + else + { + setValue(checked); + } + if(getValue().asBoolean()) + { + mDrawBoolLabel = LLMenuGL::BOOLEAN_TRUE_PREFIX; + } + else + { + mDrawBoolLabel.clear(); + } + LLMenuItemCallGL::buildDrawLabel(); +} + +///============================================================================ +/// Class LLMenuItemBranchGL +///============================================================================ +LLMenuItemBranchGL::LLMenuItemBranchGL(const LLMenuItemBranchGL::Params& p) + : LLMenuItemGL(p) +{ + LLMenuGL* branch = p.branch; + if (branch) + { + mBranchHandle = branch->getHandle(); + branch->setVisible(false); + branch->setParentMenuItem(this); + } +} + +LLMenuItemBranchGL::~LLMenuItemBranchGL() +{ + if (mBranchHandle.get()) + { + mBranchHandle.get()->die(); + } +} + + + +// virtual +LLView* LLMenuItemBranchGL::getChildView(const std::string& name, bool recurse) const +{ + LLMenuGL* branch = getBranch(); + if (branch) + { + if (branch->getName() == name) + { + return branch; + } + + // Always recurse on branches + return branch->getChildView(name, recurse); + } + + return LLView::getChildView(name, recurse); +} + +LLView* LLMenuItemBranchGL::findChildView(const std::string& name, bool recurse) const +{ + LLMenuGL* branch = getBranch(); + if (branch) + { + if (branch->getName() == name) + { + return branch; + } + + // Always recurse on branches + return branch->findChildView(name, recurse); + } + + return LLView::findChildView(name, recurse); +} + +// virtual +bool LLMenuItemBranchGL::handleMouseUp(S32 x, S32 y, MASK mask) +{ + // switch to mouse navigation mode + LLMenuGL::setKeyboardMode(false); + + onCommit(); + make_ui_sound("UISndClickRelease"); + return true; +} + +bool LLMenuItemBranchGL::hasAccelerator(const KEY &key, const MASK &mask) const +{ + return getBranch() && getBranch()->hasAccelerator(key, mask); +} + +bool LLMenuItemBranchGL::handleAcceleratorKey(KEY key, MASK mask) +{ + return getBranch() && getBranch()->handleAcceleratorKey(key, mask); +} + +// This function checks to see if the accelerator key is already in use; +// if not, it will be added to the list +bool LLMenuItemBranchGL::addToAcceleratorList(std::list<LLMenuKeyboardBinding*> *listp) +{ + LLMenuGL* branch = getBranch(); + if (!branch) + return false; + + U32 item_count = branch->getItemCount(); + LLMenuItemGL *item; + + while (item_count--) + { + if ((item = branch->getItem(item_count))) + { + return item->addToAcceleratorList(listp); + } + } + + return false; +} + + +// called to rebuild the draw label +void LLMenuItemBranchGL::buildDrawLabel( void ) +{ + mDrawAccelLabel.clear(); + std::string st = mDrawAccelLabel; + appendAcceleratorString( st ); + mDrawAccelLabel = st; + mDrawBranchLabel = LLMenuGL::BRANCH_SUFFIX; +} + +void LLMenuItemBranchGL::onCommit( void ) +{ + openMenu(); + + // keyboard navigation automatically propagates highlight to sub-menu + // to facilitate fast menu control via jump keys + if (LLMenuGL::getKeyboardMode() && getBranch() && !getBranch()->getHighlightedItem()) + { + getBranch()->highlightNextItem(NULL); + } + + LLUICtrl::onCommit(); +} + +bool LLMenuItemBranchGL::handleKey(KEY key, MASK mask, bool called_from_parent) +{ + bool handled = false; + if (getBranch() && called_from_parent) + { + handled = getBranch()->handleKey(key, mask, called_from_parent); + } + + if (!handled) + { + handled = LLMenuItemGL::handleKey(key, mask, called_from_parent); + } + + return handled; +} + +bool LLMenuItemBranchGL::handleUnicodeChar(llwchar uni_char, bool called_from_parent) +{ + bool handled = false; + if (getBranch() && called_from_parent) + { + handled = getBranch()->handleUnicodeChar(uni_char, true); + } + + if (!handled) + { + handled = LLMenuItemGL::handleUnicodeChar(uni_char, called_from_parent); + } + + return handled; +} + + +void LLMenuItemBranchGL::setHighlight( bool highlight ) +{ + if (highlight == getHighlight()) + return; + + LLMenuGL* branch = getBranch(); + if (!branch) + return; + + bool auto_open = getEnabled() && (!branch->getVisible() || branch->getTornOff()); + // torn off menus don't open sub menus on hover unless they have focus + LLFloater * menu_parent = dynamic_cast<LLFloater *>(getMenu()->getParent()); + if (getMenu()->getTornOff() && menu_parent && !menu_parent->hasFocus()) + { + auto_open = false; + } + // don't auto open torn off sub-menus (need to explicitly active menu item to give them focus) + if (branch->getTornOff()) + { + auto_open = false; + } + LLMenuItemGL::setHighlight(highlight); + if( highlight ) + { + if(auto_open) + { + openMenu(); + } + } + else + { + if (branch->getTornOff()) + { + LLFloater * branch_parent = dynamic_cast<LLFloater *>(branch->getParent()); + if (branch_parent) + { + branch_parent->setFocus(false); + } + branch->clearHoverItem(); + } + else + { + branch->setVisible( false ); + } + } +} + +void LLMenuItemBranchGL::draw() +{ + LLMenuItemGL::draw(); + if (getBranch() && getBranch()->getVisible() && !getBranch()->getTornOff()) + { + setHighlight(true); + } +} + +void LLMenuItemBranchGL::updateBranchParent(LLView* parentp) +{ + if (getBranch() && getBranch()->getParent() == NULL) + { + // make the branch menu a sibling of my parent menu + getBranch()->updateParent(parentp); + } +} + +void LLMenuItemBranchGL::onVisibilityChange(bool new_visibility) +{ + if (!new_visibility && getBranch() && !getBranch()->getTornOff()) + { + getBranch()->setVisible(false); + } + LLMenuItemGL::onVisibilityChange(new_visibility); +} + +bool LLMenuItemBranchGL::handleKeyHere(KEY key, MASK mask) +{ + LLMenuGL* branch = getBranch(); + if (!branch) + return LLMenuItemGL::handleKeyHere(key, mask); + + // an item is highlighted, my menu is open, and I have an active sub menu or we are in + // keyboard navigation mode + if (getHighlight() + && getMenu()->isOpen() + && (isActive() || LLMenuGL::getKeyboardMode())) + { + if (branch->getVisible() && key == KEY_LEFT) + { + // switch to keyboard navigation mode + LLMenuGL::setKeyboardMode(true); + + bool handled = branch->clearHoverItem(); + if (branch->getTornOff()) + { + LLFloater * branch_parent = dynamic_cast<LLFloater *>(branch->getParent()); + if (branch_parent) + { + branch_parent->setFocus(false); + } + } + if (handled && getMenu()->getTornOff()) + { + LLFloater * menu_parent = dynamic_cast<LLFloater *>(getMenu()->getParent()); + if (menu_parent) + { + menu_parent->setFocus(true); + } + } + return handled; + } + + if (key == KEY_RIGHT && !branch->getHighlightedItem()) + { + // switch to keyboard navigation mode + LLMenuGL::setKeyboardMode(true); + + LLMenuItemGL* itemp = branch->highlightNextItem(NULL); + if (itemp) + { + return true; + } + } + } + return LLMenuItemGL::handleKeyHere(key, mask); +} + +//virtual +bool LLMenuItemBranchGL::isActive() const +{ + return isOpen() && getBranch() && getBranch()->getHighlightedItem(); +} + +//virtual +bool LLMenuItemBranchGL::isOpen() const +{ + return getBranch() && getBranch()->isOpen(); +} + +void LLMenuItemBranchGL::openMenu() +{ + LLMenuGL* branch = getBranch(); + if (!branch) + return; + + if (branch->getTornOff()) + { + LLFloater * branch_parent = dynamic_cast<LLFloater *>(branch->getParent()); + if (branch_parent) + { + gFloaterView->bringToFront(branch_parent); + // this might not be necessary, as torn off branches don't get focus and hence no highligth + branch->highlightNextItem(NULL); + } + } + else if( !branch->getVisible() ) + { + // get valid rectangle for menus + const LLRect menu_region_rect = LLMenuGL::sMenuContainer->getMenuRect(); + + branch->arrange(); + + LLRect branch_rect = branch->getRect(); + // calculate root-view relative position for branch menu + S32 left = getRect().mRight; + S32 top = getRect().mTop - getRect().mBottom; + + localPointToOtherView(left, top, &left, &top, branch->getParent()); + + branch_rect.setLeftTopAndSize( left, top, + branch_rect.getWidth(), branch_rect.getHeight() ); + + if (branch->getCanTearOff()) + { + branch_rect.translate(0, TEAROFF_SEPARATOR_HEIGHT_PIXELS); + } + branch->setRect( branch_rect ); + + // if branch extends outside of menu region change the direction it opens in + S32 x, y; + S32 delta_x = 0; + S32 delta_y = 0; + branch->localPointToOtherView( 0, 0, &x, &y, branch->getParent() ); + if( y < menu_region_rect.mBottom ) + { + // open upwards if menu extends past bottom + // adjust by the height of the menu item branch since it is a submenu + if (y + 2 * branch_rect.getHeight() - getRect().getHeight() > menu_region_rect.mTop) + { + // overlaps with top border, align with top + delta_y = menu_region_rect.mTop - y - branch_rect.getHeight(); + } + else + { + delta_y = branch_rect.getHeight() - getRect().getHeight(); + } + } + + if( x + branch_rect.getWidth() > menu_region_rect.mRight ) + { + // move sub-menu over to left side + delta_x = llmax(-x, ( -(branch_rect.getWidth() + getRect().getWidth()))); + } + branch->translate( delta_x, delta_y ); + + branch->setVisible( true ); + branch->getParent()->sendChildToFront(branch); + + dirtyRect(); + } +} + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLMenuItemBranchDownGL +// +// The LLMenuItemBranchDownGL represents a menu item that has a +// sub-menu. This is used to make menu bar menus. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +class LLMenuItemBranchDownGL : public LLMenuItemBranchGL +{ +protected: + +public: + LLMenuItemBranchDownGL( const Params& ); + + // returns the normal width of this control in pixels - this is + // used for calculating the widest item, as well as for horizontal + // arrangement. + virtual U32 getNominalWidth( void ) const; + + // called to rebuild the draw label + virtual void buildDrawLabel( void ); + + // handles opening, positioning, and arranging the menu branch associated with this item + virtual void openMenu( void ); + + // set the hover status (called by it's menu) and if the object is + // active. This is used for behavior transfer. + virtual void setHighlight( bool highlight ); + + virtual bool isActive( void ) const; + + // LLView functionality + virtual bool handleMouseDown( S32 x, S32 y, MASK mask ); + virtual bool handleMouseUp( S32 x, S32 y, MASK mask ); + virtual void draw( void ); + virtual bool handleKeyHere(KEY key, MASK mask); + + virtual bool handleAcceleratorKey(KEY key, MASK mask); + + virtual void onFocusLost(); + virtual void setFocus(bool b); +}; + +LLMenuItemBranchDownGL::LLMenuItemBranchDownGL( const Params& p) : + LLMenuItemBranchGL(p) +{ +} + +// returns the normal width of this control in pixels - this is used +// for calculating the widest item, as well as for horizontal +// arrangement. +U32 LLMenuItemBranchDownGL::getNominalWidth( void ) const +{ + U32 width = LEFT_PAD_PIXELS + LEFT_WIDTH_PIXELS + RIGHT_PAD_PIXELS; + width += getFont()->getWidth( mLabel.getWString().c_str() ); + return width; +} + +// called to rebuild the draw label +void LLMenuItemBranchDownGL::buildDrawLabel( void ) +{ + mDrawAccelLabel.clear(); + std::string st = mDrawAccelLabel; + appendAcceleratorString( st ); + mDrawAccelLabel = st; +} + +void LLMenuItemBranchDownGL::openMenu( void ) +{ + LLMenuGL* branch = getBranch(); + if( branch->getVisible() && !branch->getTornOff() ) + { + branch->setVisible( false ); + } + else + { + if (branch->getTornOff()) + { + LLFloater * branch_parent = dynamic_cast<LLFloater *>(branch->getParent()); + if (branch_parent) + { + gFloaterView->bringToFront(branch_parent); + } + } + else + { + // We're showing the drop-down menu, so patch up its labels/rects + branch->arrange(); + + LLRect rect = branch->getRect(); + S32 left = 0; + S32 top = getRect().mBottom; + localPointToOtherView(left, top, &left, &top, branch->getParent()); + + rect.setLeftTopAndSize( left, top, + rect.getWidth(), rect.getHeight() ); + branch->setRect( rect ); + S32 x = 0; + S32 y = 0; + branch->localPointToScreen( 0, 0, &x, &y ); + S32 delta_x = 0; + + LLCoordScreen window_size; + LLWindow* windowp = getWindow(); + windowp->getSize(&window_size); + + S32 window_width = window_size.mX; + if( x > window_width - rect.getWidth() ) + { + delta_x = (window_width - rect.getWidth()) - x; + } + branch->translate( delta_x, 0 ); + + setHighlight(true); + branch->setVisible( true ); + branch->getParent()->sendChildToFront(branch); + } + } +} + +// set the hover status (called by it's menu) +void LLMenuItemBranchDownGL::setHighlight( bool highlight ) +{ + if (highlight == getHighlight()) + return; + + //NOTE: Purposely calling all the way to the base to bypass auto-open. + LLMenuItemGL::setHighlight(highlight); + + LLMenuGL* branch = getBranch(); + if (!branch) + return; + + if( !highlight) + { + if (branch->getTornOff()) + { + LLFloater * branch_parent = dynamic_cast<LLFloater *>(branch->getParent()); + if (branch_parent) + { + branch_parent->setFocus(false); + } + branch->clearHoverItem(); + } + else + { + branch->setVisible( false ); + } + } +} + +bool LLMenuItemBranchDownGL::isActive() const +{ + // for top level menus, being open is sufficient to be considered + // active, because clicking on them with the mouse will open + // them, without moving keyboard focus to them + return isOpen(); +} + +bool LLMenuItemBranchDownGL::handleMouseDown( S32 x, S32 y, MASK mask ) +{ + // switch to mouse control mode + LLMenuGL::setKeyboardMode(false); + + if (getVisible() && isOpen()) + { + LLMenuGL::sMenuContainer->hideMenus(); + } + else + { + onCommit(); + } + + make_ui_sound("UISndClick"); + return true; +} + +bool LLMenuItemBranchDownGL::handleMouseUp( S32 x, S32 y, MASK mask ) +{ + return true; +} + + +bool LLMenuItemBranchDownGL::handleAcceleratorKey(KEY key, MASK mask) +{ + bool branch_visible = getBranch()->getVisible(); + bool handled = getBranch()->handleAcceleratorKey(key, mask); + if (handled && !branch_visible && isInVisibleChain()) + { + // flash this menu entry because we triggered an invisible menu item + LLMenuHolderGL::setActivatedItem(this); + } + + return handled; +} +void LLMenuItemBranchDownGL::onFocusLost() +{ + // needed for tab-based selection + LLMenuItemBranchGL::onFocusLost(); + LLMenuGL::setKeyboardMode(false); + setHighlight(false); +} + +void LLMenuItemBranchDownGL::setFocus(bool b) +{ + // needed for tab-based selection + LLMenuItemBranchGL::setFocus(b); + LLMenuGL::setKeyboardMode(b); + setHighlight(b); +} + +bool LLMenuItemBranchDownGL::handleKeyHere(KEY key, MASK mask) +{ + bool menu_open = getBranch()->getVisible(); + // don't do keyboard navigation of top-level menus unless in keyboard mode, or menu expanded + if (getHighlight() && getMenu()->isOpen() && (isActive() || LLMenuGL::getKeyboardMode())) + { + if (key == KEY_LEFT) + { + // switch to keyboard navigation mode + LLMenuGL::setKeyboardMode(true); + + LLMenuItemGL* itemp = getMenu()->highlightPrevItem(this); + // open new menu only if previous menu was open + if (itemp && itemp->getEnabled() && menu_open) + { + itemp->onCommit(); + } + + return true; + } + else if (key == KEY_RIGHT) + { + // switch to keyboard navigation mode + LLMenuGL::setKeyboardMode(true); + + LLMenuItemGL* itemp = getMenu()->highlightNextItem(this); + // open new menu only if previous menu was open + if (itemp && itemp->getEnabled() && menu_open) + { + itemp->onCommit(); + } + + return true; + } + else if (key == KEY_DOWN) + { + // switch to keyboard navigation mode + LLMenuGL::setKeyboardMode(true); + + if (!isActive()) + { + onCommit(); + } + getBranch()->highlightNextItem(NULL); + return true; + } + else if (key == KEY_UP) + { + // switch to keyboard navigation mode + LLMenuGL::setKeyboardMode(true); + + if (!isActive()) + { + onCommit(); + } + getBranch()->highlightPrevItem(NULL); + return true; + } + } + + return false; +} + +void LLMenuItemBranchDownGL::draw( void ) +{ + //FIXME: try removing this + if (getBranch()->getVisible() && !getBranch()->getTornOff()) + { + setHighlight(true); + } + + if( getHighlight() ) + { + gGL.color4fv( mHighlightBackground.get().mV ); + gl_rect_2d( 0, getRect().getHeight(), getRect().getWidth(), 0 ); + } + + LLColor4 color; + if (getHighlight()) + { + color = mHighlightForeground.get(); + } + else if( getEnabled() ) + { + color = mEnabledColor.get(); + } + else + { + color = mDisabledColor.get(); + } + getFont()->render( mLabel.getWString(), 0, (F32)getRect().getWidth() / 2.f, (F32)LABEL_BOTTOM_PAD_PIXELS, color, + LLFontGL::HCENTER, LLFontGL::BOTTOM, LLFontGL::NORMAL); + + + // underline navigation key only when keyboard navigation has been initiated + if (getMenu()->jumpKeysActive() && LLMenuGL::getKeyboardMode()) + { + std::string upper_case_label = mLabel.getString(); + LLStringUtil::toUpper(upper_case_label); + std::string::size_type offset = upper_case_label.find(getJumpKey()); + if (offset != std::string::npos) + { + S32 x_offset = ll_round((F32)getRect().getWidth() / 2.f - getFont()->getWidthF32(mLabel.getString(), 0, S32_MAX) / 2.f); + S32 x_begin = x_offset + getFont()->getWidth(mLabel, 0, offset); + S32 x_end = x_offset + getFont()->getWidth(mLabel, 0, offset + 1); + gl_line_2d(x_begin, LABEL_BOTTOM_PAD_PIXELS, x_end, LABEL_BOTTOM_PAD_PIXELS); + } + } +} + + +class LLMenuScrollItem : public LLMenuItemCallGL +{ +public: + enum EArrowType + { + ARROW_DOWN, + ARROW_UP + }; + struct ArrowTypes : public LLInitParam::TypeValuesHelper<EArrowType, ArrowTypes> + { + static void declareValues() + { + declare("up", ARROW_UP); + declare("down", ARROW_DOWN); + } + }; + + struct Params : public LLInitParam::Block<Params, LLMenuItemCallGL::Params> + { + Optional<EArrowType, ArrowTypes> arrow_type; + Optional<CommitCallbackParam> scroll_callback; + }; + +protected: + LLMenuScrollItem(const Params&); + friend class LLUICtrlFactory; + +public: + /*virtual*/ void draw(); + /*virtual*/ void reshape(S32 width, S32 height, bool called_from_parent); + /*virtual*/ void setEnabled(bool enabled); + virtual void onCommit( void ); + +private: + LLButton* mArrowBtn; +}; + +LLMenuScrollItem::LLMenuScrollItem(const Params& p) +: LLMenuItemCallGL(p) +{ + std::string icon; + if (p.arrow_type.isProvided() && p.arrow_type == ARROW_UP) + { + icon = "arrow_up.tga"; + } + else + { + icon = "arrow_down.tga"; + } + + LLButton::Params bparams; + + // Disabled the Return key handling by LLMenuScrollItem instead of + // passing the key press to the currently selected menu item. See STORM-385. + bparams.commit_on_return(false); + bparams.mouse_opaque(true); + bparams.scale_image(false); + bparams.click_callback(p.scroll_callback); + bparams.mouse_held_callback(p.scroll_callback); + bparams.follows.flags(FOLLOWS_ALL); + std::string background = "transparent.j2c"; + bparams.image_unselected.name(background); + bparams.image_disabled.name(background); + bparams.image_selected.name(background); + bparams.image_hover_selected.name(background); + bparams.image_disabled_selected.name(background); + bparams.image_hover_unselected.name(background); + bparams.image_overlay.name(icon); + + mArrowBtn = LLUICtrlFactory::create<LLButton>(bparams); + addChild(mArrowBtn); +} + +/*virtual*/ +void LLMenuScrollItem::draw() +{ + LLUICtrl::draw(); +} + +/*virtual*/ +void LLMenuScrollItem::reshape(S32 width, S32 height, bool called_from_parent) +{ + mArrowBtn->reshape(width, height, called_from_parent); + LLView::reshape(width, height, called_from_parent); +} + +/*virtual*/ +void LLMenuScrollItem::setEnabled(bool enabled) +{ + mArrowBtn->setEnabled(enabled); + LLView::setEnabled(enabled); +} + +void LLMenuScrollItem::onCommit( void ) +{ + LLUICtrl::onCommit(); +} + +///============================================================================ +/// Class LLMenuGL +///============================================================================ + +LLMenuGL::LLMenuGL(const LLMenuGL::Params& p) +: LLUICtrl(p), + mBackgroundColor( p.bg_color() ), + mBgVisible( p.bg_visible ), + mDropShadowed( p.drop_shadow ), + mHasSelection(false), + mHorizontalLayout( p.horizontal_layout ), + mScrollable(mHorizontalLayout ? false : p.scrollable), // Scrolling is supported only for vertical layout + mMaxScrollableItems(p.max_scrollable_items), + mPreferredWidth(p.preferred_width), + mKeepFixedSize( p.keep_fixed_size ), + mLabel (p.label), + mLastMouseX(0), + mLastMouseY(0), + mMouseVelX(0), + mMouseVelY(0), + mTornOff(false), + mTearOffItem(NULL), + mSpilloverBranch(NULL), + mFirstVisibleItem(NULL), + mArrowUpItem(NULL), + mArrowDownItem(NULL), + mSpilloverMenu(NULL), + mJumpKey(p.jump_key), + mCreateJumpKeys(p.create_jump_keys), + mNeedsArrange(false), + mAlwaysShowMenu(false), + mResetScrollPositionOnShow(true), + mShortcutPad(p.shortcut_pad), + mFont(p.font) +{ + typedef boost::tokenizer<boost::char_separator<char> > tokenizer; + boost::char_separator<char> sep("_"); + tokenizer tokens(p.label(), sep); + tokenizer::iterator token_iter; + + S32 token_count = 0; + std::string new_menu_label; + for( token_iter = tokens.begin(); token_iter != tokens.end(); ++token_iter) + { + new_menu_label += (*token_iter); + if (token_count > 0) + { + setJumpKey((*token_iter).c_str()[0]); + } + ++token_count; + } + setLabel(new_menu_label); + + mFadeTimer.stop(); +} + +void LLMenuGL::initFromParams(const LLMenuGL::Params& p) +{ + LLUICtrl::initFromParams(p); + setCanTearOff(p.can_tear_off); +} + +// Destroys the object +LLMenuGL::~LLMenuGL( void ) +{ + // delete the branch, as it might not be in view hierarchy + // leave the menu, because it is always in view hierarchy + delete mSpilloverBranch; + mJumpKeys.clear(); +} + +void LLMenuGL::setCanTearOff(bool tear_off) +{ + if (tear_off && mTearOffItem == NULL) + { + LLMenuItemTearOffGL::Params p; + mTearOffItem = LLUICtrlFactory::create<LLMenuItemTearOffGL>(p); + addChild(mTearOffItem); + } + else if (!tear_off && mTearOffItem != NULL) + { + mItems.remove(mTearOffItem); + removeChild(mTearOffItem); + delete mTearOffItem; + mTearOffItem = NULL; + needsArrange(); + } +} + +bool LLMenuGL::addChild(LLView* view, S32 tab_group) +{ + LLMenuGL* menup = dynamic_cast<LLMenuGL*>(view); + if (menup) + { + return appendMenu(menup); + } + + LLMenuItemGL* itemp = dynamic_cast<LLMenuItemGL*>(view); + if (itemp) + { + return append(itemp); + } + + return false; +} + +// Used in LLContextMenu and in LLTogleableMenu + +// Add an item to the context menu branch +bool LLMenuGL::addContextChild(LLView* view, S32 tab_group) +{ + LLContextMenu* context = dynamic_cast<LLContextMenu*>(view); + if (context) + { + return appendContextSubMenu(context); + } + + LLMenuItemSeparatorGL* separator = dynamic_cast<LLMenuItemSeparatorGL*>(view); + if (separator) + { + return append(separator); + } + + LLMenuItemGL* item = dynamic_cast<LLMenuItemGL*>(view); + if (item) + { + return append(item); + } + + LLMenuGL* menup = dynamic_cast<LLMenuGL*>(view); + if (menup) + { + return appendMenu(menup); + } + + return false; +} + + +void LLMenuGL::deleteAllChildren() +{ + mItems.clear(); + LLUICtrl::deleteAllChildren(); +} + +void LLMenuGL::removeChild( LLView* ctrl) +{ + // previously a dynamic_cast with if statement to check validity + // unfortunately removeChild is called by ~LLView, and at that point the + // object being deleted is no longer a LLMenuItemGL so a dynamic_cast will fail + LLMenuItemGL* itemp = static_cast<LLMenuItemGL*>(ctrl); + + item_list_t::iterator found_it = std::find(mItems.begin(), mItems.end(), (itemp)); + if (found_it != mItems.end()) + { + mItems.erase(found_it); + } + + return LLUICtrl::removeChild(ctrl); +} + +bool LLMenuGL::postBuild() +{ + createJumpKeys(); + return LLUICtrl::postBuild(); +} + +// are we the childmost active menu and hence our jump keys should be enabled? +// or are we a free-standing torn-off menu (which uses jump keys too) +bool LLMenuGL::jumpKeysActive() +{ + LLMenuItemGL* highlighted_item = getHighlightedItem(); + bool active = getVisible() && getEnabled(); + + if (active) + { + if (getTornOff()) + { + // activation of jump keys on torn off menus controlled by keyboard focus + LLFloater * parent = dynamic_cast<LLFloater *>(getParent()); + if (parent) + { + active = parent->hasFocus(); + } + } + else + { + // Are we the terminal active menu? + // Yes, if parent menu item deems us to be active (just being visible is sufficient for top-level menus) + // and we don't have a highlighted menu item pointing to an active sub-menu + active = (!getParentMenuItem() || getParentMenuItem()->isActive()) // I have a parent that is active... + && (!highlighted_item || !highlighted_item->isActive()); //... but no child that is active + } + } + + return active; +} + +bool LLMenuGL::isOpen() +{ + if (getTornOff()) + { + LLMenuItemGL* itemp = getHighlightedItem(); + // if we have an open sub-menu, then we are considered part of + // the open menu chain even if we don't have focus + if (itemp && itemp->isOpen()) + { + return true; + } + // otherwise we are only active if we have keyboard focus + LLFloater * parent = dynamic_cast<LLFloater *>(getParent()); + if (parent) + { + return parent->hasFocus(); + } + return false; + } + else + { + // normally, menus are hidden as soon as the user focuses + // on another menu, so just use the visibility criterion + return getVisible(); + } +} + + + +bool LLMenuGL::scrollItems(EScrollingDirection direction) +{ + // Slowing down items scrolling when arrow button is held + if (mScrollItemsTimer.hasExpired() && NULL != mFirstVisibleItem) + { + mScrollItemsTimer.setTimerExpirySec(.033f); + } + else + { + return false; + } + + switch (direction) + { + case SD_UP: + { + item_list_t::iterator cur_item_iter; + item_list_t::iterator prev_item_iter; + for (cur_item_iter = mItems.begin(), prev_item_iter = mItems.begin(); cur_item_iter != mItems.end(); cur_item_iter++) + { + if( (*cur_item_iter) == mFirstVisibleItem) + { + break; + } + if ((*cur_item_iter)->getVisible()) + { + prev_item_iter = cur_item_iter; + } + } + + if ((*prev_item_iter)->getVisible()) + { + mFirstVisibleItem = *prev_item_iter; + } + break; + } + case SD_DOWN: + { + if (NULL == mFirstVisibleItem) + { + mFirstVisibleItem = *mItems.begin(); + } + + item_list_t::iterator cur_item_iter; + + for (cur_item_iter = mItems.begin(); cur_item_iter != mItems.end(); cur_item_iter++) + { + if( (*cur_item_iter) == mFirstVisibleItem) + { + break; + } + } + + item_list_t::iterator next_item_iter; + + if (cur_item_iter != mItems.end()) + { + for (next_item_iter = ++cur_item_iter; next_item_iter != mItems.end(); next_item_iter++) + { + if( (*next_item_iter)->getVisible()) + { + break; + } + } + + if (next_item_iter != mItems.end() && + (*next_item_iter)->getVisible()) + { + mFirstVisibleItem = *next_item_iter; + } + } + break; + } + case SD_BEGIN: + { + mFirstVisibleItem = *mItems.begin(); + break; + } + case SD_END: + { + item_list_t::reverse_iterator first_visible_item_iter = mItems.rend(); + + // Need to scroll through number of actual existing items in menu. + // Otherwise viewer will hang for a time needed to scroll U32_MAX + // times in std::advance(). STORM-659. + size_t nitems = mItems.size(); + U32 scrollable_items = nitems < mMaxScrollableItems ? nitems : mMaxScrollableItems; + + // Advance by mMaxScrollableItems back from the end of the list + // to make the last item visible. + std::advance(first_visible_item_iter, scrollable_items); + mFirstVisibleItem = *first_visible_item_iter; + break; + } + default: + LL_WARNS() << "Unknown scrolling direction: " << direction << LL_ENDL; + } + + mNeedsArrange = true; + arrangeAndClear(); + + return true; +} + +// rearrange the child rects so they fit the shape of the menu. +void LLMenuGL::arrange( void ) +{ + // calculate the height & width, and set our rect based on that + // information. + const LLRect& initial_rect = getRect(); + + U32 width = 0, height = MENU_ITEM_PADDING; + + cleanupSpilloverBranch(); + + if( mItems.size() ) + { + const LLRect menu_region_rect = LLMenuGL::sMenuContainer ? LLMenuGL::sMenuContainer->getMenuRect() : LLRect(0, S32_MAX, S32_MAX, 0); + + // torn off menus are not constrained to the size of the screen + U32 max_width = getTornOff() ? U32_MAX : menu_region_rect.getWidth(); + U32 max_height = getTornOff() ? U32_MAX: menu_region_rect.getHeight(); + + // *FIX: create the item first and then ask for its dimensions? + S32 spillover_item_width = PLAIN_PAD_PIXELS + LLFontGL::getFontSansSerif()->getWidth( std::string("More") ); // *TODO: Translate + S32 spillover_item_height = LLFontGL::getFontSansSerif()->getLineHeight() + MENU_ITEM_PADDING; + + // Scrolling support + item_list_t::iterator first_visible_item_iter; + item_list_t::iterator first_hidden_item_iter = mItems.end(); + S32 height_before_first_visible_item = -1; + S32 visible_items_height = 0; + U32 scrollable_items_cnt = 0; + + if (mHorizontalLayout) + { + item_list_t::iterator item_iter; + for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter) + { + // do first so LLMenuGLItemCall can call on_visible to determine if visible + (*item_iter)->buildDrawLabel(); + + if ((*item_iter)->getVisible()) + { + if (!getTornOff() + && *item_iter != mSpilloverBranch + && width + (*item_iter)->getNominalWidth() > max_width - spillover_item_width) + { + // no room for any more items + createSpilloverBranch(); + + std::vector<LLMenuItemGL*> items_to_remove; + std::copy(item_iter, mItems.end(), std::back_inserter(items_to_remove)); + std::vector<LLMenuItemGL*>::iterator spillover_iter; + for (spillover_iter= items_to_remove.begin(); spillover_iter != items_to_remove.end(); ++spillover_iter) + { + LLMenuItemGL* itemp = (*spillover_iter); + removeChild(itemp); + mSpilloverMenu->addChild(itemp); + } + + addChild(mSpilloverBranch); + + height = llmax(height, mSpilloverBranch->getNominalHeight()); + width += mSpilloverBranch->getNominalWidth(); + + break; + } + else + { + // track our rect + height = llmax(height, (*item_iter)->getNominalHeight()); + width += (*item_iter)->getNominalWidth(); + } + } + } + } + else + { + for (LLMenuItemGL* itemp : mItems) + { + // do first so LLMenuGLItemCall can call on_visible to determine if visible + itemp->buildDrawLabel(); + } + item_list_t::iterator item_iter; + + for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter) + { + if ((*item_iter)->getVisible()) + { + if (!getTornOff() + && !mScrollable + && *item_iter != mSpilloverBranch + && height + (*item_iter)->getNominalHeight() > max_height - spillover_item_height) + { + // don't show only one item + int visible_items = 0; + item_list_t::iterator count_iter; + for (count_iter = item_iter; count_iter != mItems.end(); ++count_iter) + { + if((*count_iter)->getVisible()) + visible_items++; + } + if (visible_items>1) + { + // no room for any more items + createSpilloverBranch(); + + std::vector<LLMenuItemGL*> items_to_remove; + std::copy(item_iter, mItems.end(), std::back_inserter(items_to_remove)); + std::vector<LLMenuItemGL*>::iterator spillover_iter; + for (spillover_iter= items_to_remove.begin(); spillover_iter != items_to_remove.end(); ++spillover_iter) + { + LLMenuItemGL* itemp = (*spillover_iter); + removeChild(itemp); + mSpilloverMenu->addChild(itemp); + } + + + addChild(mSpilloverBranch); + + height += mSpilloverBranch->getNominalHeight(); + width = llmax( width, mSpilloverBranch->getNominalWidth() ); + + break; + } + } + + // track our rect + height += (*item_iter)->getNominalHeight(); + width = llmax( width, (*item_iter)->getNominalWidth() ); + + if (mScrollable) + { + // Determining visible items boundaries + if (NULL == mFirstVisibleItem) + { + mFirstVisibleItem = *item_iter; + } + + if (*item_iter == mFirstVisibleItem) + { + height_before_first_visible_item = height - (*item_iter)->getNominalHeight(); + first_visible_item_iter = item_iter; + scrollable_items_cnt = 0; + } + + if (-1 != height_before_first_visible_item && 0 == visible_items_height && + (++scrollable_items_cnt > mMaxScrollableItems || + height - height_before_first_visible_item > max_height - spillover_item_height * 2 )) + { + first_hidden_item_iter = item_iter; + visible_items_height = height - height_before_first_visible_item - (*item_iter)->getNominalHeight(); + scrollable_items_cnt--; + } + } + } + } + + if (mPreferredWidth < U32_MAX) + width = llmin(mPreferredWidth, max_width); + + if (mScrollable) + { + S32 max_items_height = max_height - spillover_item_height * 2; + + if (visible_items_height == 0) + visible_items_height = height - height_before_first_visible_item; + + // Fix mFirstVisibleItem value, if it doesn't allow to display all items, that can fit + if (visible_items_height < max_items_height && scrollable_items_cnt < mMaxScrollableItems) + { + item_list_t::iterator tmp_iter(first_visible_item_iter); + while (visible_items_height < max_items_height && + scrollable_items_cnt < mMaxScrollableItems && + first_visible_item_iter != mItems.begin()) + { + if ((*first_visible_item_iter)->getVisible()) + { + // It keeps visible item, after first_visible_item_iter + tmp_iter = first_visible_item_iter; + } + + first_visible_item_iter--; + + if ((*first_visible_item_iter)->getVisible()) + { + visible_items_height += (*first_visible_item_iter)->getNominalHeight(); + height_before_first_visible_item -= (*first_visible_item_iter)->getNominalHeight(); + scrollable_items_cnt++; + } + } + + // Roll back one item, that doesn't fit + if (visible_items_height > max_items_height) + { + visible_items_height -= (*first_visible_item_iter)->getNominalHeight(); + height_before_first_visible_item += (*first_visible_item_iter)->getNominalHeight(); + scrollable_items_cnt--; + first_visible_item_iter = tmp_iter; + } + if (!(*first_visible_item_iter)->getVisible()) + { + first_visible_item_iter = tmp_iter; + } + + mFirstVisibleItem = *first_visible_item_iter; + } + } + } + + S32 cur_height = (S32)llmin(max_height, height); + + if (mScrollable && + (height_before_first_visible_item > MENU_ITEM_PADDING || + height_before_first_visible_item + visible_items_height < (S32)height)) + { + // Reserving 2 extra slots for arrow items + cur_height = visible_items_height + spillover_item_height * 2; + } + + setRect(LLRect(getRect().mLeft, getRect().mTop, getRect().mLeft + width, getRect().mTop - cur_height)); + + S32 cur_width = 0; + S32 offset = 0; + if (mScrollable) + { + // No space for all items, creating arrow items + if (height_before_first_visible_item > MENU_ITEM_PADDING || + height_before_first_visible_item + visible_items_height < (S32)height) + { + if (NULL == mArrowUpItem) + { + LLMenuScrollItem::Params item_params; + item_params.name(ARROW_UP); + item_params.arrow_type(LLMenuScrollItem::ARROW_UP); + item_params.scroll_callback.function(boost::bind(&LLMenuGL::scrollItems, this, SD_UP)); + + mArrowUpItem = LLUICtrlFactory::create<LLMenuScrollItem>(item_params); + LLUICtrl::addChild(mArrowUpItem); + + } + if (NULL == mArrowDownItem) + { + LLMenuScrollItem::Params item_params; + item_params.name(ARROW_DOWN); + item_params.arrow_type(LLMenuScrollItem::ARROW_DOWN); + item_params.scroll_callback.function(boost::bind(&LLMenuGL::scrollItems, this, SD_DOWN)); + + mArrowDownItem = LLUICtrlFactory::create<LLMenuScrollItem>(item_params); + LLUICtrl::addChild(mArrowDownItem); + } + + LLRect rect; + mArrowUpItem->setRect(rect.setLeftTopAndSize( 0, cur_height, width, mArrowUpItem->getNominalHeight())); + mArrowUpItem->setVisible(true); + mArrowUpItem->setEnabled(height_before_first_visible_item > MENU_ITEM_PADDING); + mArrowUpItem->reshape(width, mArrowUpItem->getNominalHeight()); + mArrowDownItem->setRect(rect.setLeftTopAndSize( 0, mArrowDownItem->getNominalHeight(), width, mArrowDownItem->getNominalHeight())); + mArrowDownItem->setVisible(true); + mArrowDownItem->setEnabled(height_before_first_visible_item + visible_items_height < (S32)height); + mArrowDownItem->reshape(width, mArrowDownItem->getNominalHeight()); + + cur_height -= mArrowUpItem->getNominalHeight(); + + offset = menu_region_rect.mRight; // This moves items behind visible area + } + else + { + if (NULL != mArrowUpItem) + { + mArrowUpItem->setVisible(false); + } + if (NULL != mArrowDownItem) + { + mArrowDownItem->setVisible(false); + } + } + + } + + item_list_t::iterator item_iter; + for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter) + { + if ((*item_iter)->getVisible()) + { + if (mScrollable) + { + if (item_iter == first_visible_item_iter) + { + offset = 0; + } + else if (item_iter == first_hidden_item_iter) + { + offset = menu_region_rect.mRight; // This moves items behind visible area + } + } + + // setup item rect to hold label + LLRect rect; + if (mHorizontalLayout) + { + rect.setLeftTopAndSize( cur_width, height, (*item_iter)->getNominalWidth(), height); + cur_width += (*item_iter)->getNominalWidth(); + } + else + { + rect.setLeftTopAndSize( 0 + offset, cur_height, width, (*item_iter)->getNominalHeight()); + if (offset == 0) + { + cur_height -= (*item_iter)->getNominalHeight(); + } + } + (*item_iter)->setRect( rect ); + } + } + + + if (getTornOff()) + { + LLTearOffMenu * torn_off_menu = dynamic_cast<LLTearOffMenu*>(getParent()); + if (torn_off_menu) + { + torn_off_menu->updateSize(); + } + } + } + if (mKeepFixedSize) + { + reshape(initial_rect.getWidth(), initial_rect.getHeight()); + } +} + +void LLMenuGL::arrangeAndClear( void ) +{ + if (mNeedsArrange) + { + arrange(); + mNeedsArrange = false; + } +} + +void LLMenuGL::createSpilloverBranch() +{ + if (!mSpilloverBranch) + { + // should be NULL but delete anyway + delete mSpilloverMenu; + // technically, you can't tear off spillover menus, but we're passing the handle + // along just to be safe + LLMenuGL::Params p; + std::string label = LLTrans::getString("More"); + p.name("More"); + p.label(label); + p.bg_color(mBackgroundColor); + p.bg_visible(true); + p.can_tear_off(false); + mSpilloverMenu = new LLMenuGL(p); + mSpilloverMenu->updateParent(LLMenuGL::sMenuContainer); + + LLMenuItemBranchGL::Params branch_params; + branch_params.name = "More"; + branch_params.label = label; + branch_params.branch = mSpilloverMenu; + branch_params.font.style = "italic"; + branch_params.highlight_bg_color=LLUIColorTable::instance().getColor("MenuItemHighlightBgColor"); + branch_params.highlight_fg_color=LLUIColorTable::instance().getColor("MenuItemHighlightFgColor"); + branch_params.enabled_color=LLUIColorTable::instance().getColor("MenuItemEnabledColor"); + + mSpilloverBranch = LLUICtrlFactory::create<LLMenuItemBranchGL>(branch_params); + } +} + +void LLMenuGL::cleanupSpilloverBranch() +{ + if (mSpilloverBranch && mSpilloverBranch->getParent() == this) + { + // head-recursion to propagate items back up to root menu + mSpilloverMenu->cleanupSpilloverBranch(); + + // pop off spillover items + while (mSpilloverMenu->getItemCount()) + { + LLMenuItemGL* itemp = mSpilloverMenu->getItem(0); + mSpilloverMenu->removeChild(itemp); + // put them at the end of our own list + addChild(itemp); + } + + // Delete the branch, and since the branch will delete the menu, + // set the menu* to null. + delete mSpilloverBranch; + mSpilloverBranch = NULL; + mSpilloverMenu = NULL; + } +} + +void LLMenuGL::createJumpKeys() +{ + if (!mCreateJumpKeys) return; + mCreateJumpKeys = false; + + mJumpKeys.clear(); + + std::set<std::string> unique_words; + std::set<std::string> shared_words; + + item_list_t::iterator item_it; + typedef boost::tokenizer<boost::char_separator<char> > tokenizer; + boost::char_separator<char> sep(" "); + + for(item_it = mItems.begin(); item_it != mItems.end(); ++item_it) + { + std::string uppercase_label = (*item_it)->getLabel(); + LLStringUtil::toUpper(uppercase_label); + + tokenizer tokens(uppercase_label, sep); + tokenizer::iterator token_iter; + for( token_iter = tokens.begin(); token_iter != tokens.end(); ++token_iter) + { + if (unique_words.find(*token_iter) != unique_words.end()) + { + // this word exists in more than one menu instance + shared_words.insert(*token_iter); + } + else + { + // we have a new word, keep track of it + unique_words.insert(*token_iter); + } + } + } + + // pre-assign specified jump keys + for(item_it = mItems.begin(); item_it != mItems.end(); ++item_it) + { + KEY jump_key = (*item_it)->getJumpKey(); + if(jump_key != KEY_NONE) + { + if (mJumpKeys.find(jump_key) == mJumpKeys.end()) + { + mJumpKeys.insert(std::pair<KEY, LLMenuItemGL*>(jump_key, (*item_it))); + } + else + { + // this key is already spoken for, + // so we need to reassign it below + (*item_it)->setJumpKey(KEY_NONE); + } + } + } + + for(item_it = mItems.begin(); item_it != mItems.end(); ++item_it) + { + // skip over items that already have assigned jump keys + if ((*item_it)->getJumpKey() != KEY_NONE) + { + continue; + } + std::string uppercase_label = (*item_it)->getLabel(); + LLStringUtil::toUpper(uppercase_label); + + tokenizer tokens(uppercase_label, sep); + tokenizer::iterator token_iter; + + bool found_key = false; + for( token_iter = tokens.begin(); token_iter != tokens.end(); ++token_iter) + { + std::string uppercase_word = *token_iter; + + // this word is not shared with other menu entries... + if (shared_words.find(*token_iter) == shared_words.end()) + { + S32 i; + for(i = 0; i < (S32)uppercase_word.size(); i++) + { + char jump_key = uppercase_word[i]; + + if (LLStringOps::isDigit(jump_key) || (LLStringOps::isUpper(jump_key) && + mJumpKeys.find(jump_key) == mJumpKeys.end())) + { + mJumpKeys.insert(std::pair<KEY, LLMenuItemGL*>(jump_key, (*item_it))); + (*item_it)->setJumpKey(jump_key); + found_key = true; + break; + } + } + } + if (found_key) + { + break; + } + } + } +} + +// remove all items on the menu +void LLMenuGL::empty( void ) +{ + cleanupSpilloverBranch(); + + mItems.clear(); + mFirstVisibleItem = NULL; + mArrowUpItem = NULL; + mArrowDownItem = NULL; + + deleteAllChildren(); +} + +// erase group of items from menu +void LLMenuGL::erase( S32 begin, S32 end, bool arrange/* = true*/) +{ + S32 items = mItems.size(); + + if ( items == 0 || begin >= end || begin < 0 || end > items ) + { + return; + } + + item_list_t::iterator start_position = mItems.begin(); + std::advance(start_position, begin); + + item_list_t::iterator end_position = mItems.begin(); + std::advance(end_position, end); + + for (item_list_t::iterator position_iter = start_position; position_iter != end_position; position_iter++) + { + LLUICtrl::removeChild(*position_iter); + } + + mItems.erase(start_position, end_position); + + if (arrange) + { + needsArrange(); + } +} + +// add new item at position +void LLMenuGL::insert( S32 position, LLView * ctrl, bool arrange /*= true*/ ) +{ + LLMenuItemGL * item = dynamic_cast<LLMenuItemGL *>(ctrl); + + if (NULL == item || position < 0 || position >= mItems.size()) + { + return; + } + + item_list_t::iterator position_iter = mItems.begin(); + std::advance(position_iter, position); + mItems.insert(position_iter, item); + LLUICtrl::addChild(item); + + if (arrange) + { + needsArrange(); + } +} + +// Adjust rectangle of the menu +void LLMenuGL::setLeftAndBottom(S32 left, S32 bottom) +{ + setRect(LLRect(left, getRect().mTop, getRect().mRight, bottom)); + needsArrange(); +} + +bool LLMenuGL::handleJumpKey(KEY key) +{ + // must perform case-insensitive comparison, so just switch to uppercase input key + key = toupper(key); + navigation_key_map_t::iterator found_it = mJumpKeys.find(key); + if(found_it != mJumpKeys.end() && found_it->second->getEnabled()) + { + // switch to keyboard navigation mode + LLMenuGL::setKeyboardMode(true); + + // force highlight to close old menus and open and sub-menus + found_it->second->setHighlight(true); + found_it->second->onCommit(); + + } + // if we are navigating the menus, we need to eat the keystroke + // so rest of UI doesn't handle it + return true; +} + + +// Add the menu item to this menu. +bool LLMenuGL::append( LLMenuItemGL* item ) +{ + if (!item) return false; + mItems.push_back( item ); + LLUICtrl::addChild(item); + needsArrange(); + return true; +} + +// add a separator to this menu +bool LLMenuGL::addSeparator() +{ + LLMenuItemSeparatorGL::Params p; + LLMenuItemGL* separator = LLUICtrlFactory::create<LLMenuItemSeparatorGL>(p); + return addChild(separator); +} + +// add a menu - this will create a cascading menu +bool LLMenuGL::appendMenu( LLMenuGL* menu ) +{ + if( menu == this ) + { + LL_ERRS() << "** Attempt to attach menu to itself. This is certainly " + << "a logic error." << LL_ENDL; + } + bool success = true; + + LLMenuItemBranchGL::Params p; + p.name = menu->getName(); + p.label = menu->getLabel(); + p.branch = menu; + p.jump_key = menu->getJumpKey(); + p.enabled_color=LLUIColorTable::instance().getColor("MenuItemEnabledColor"); + p.disabled_color=LLUIColorTable::instance().getColor("MenuItemDisabledColor"); + p.highlight_bg_color=LLUIColorTable::instance().getColor("MenuItemHighlightBgColor"); + p.highlight_fg_color=LLUIColorTable::instance().getColor("MenuItemHighlightFgColor"); + + LLMenuItemBranchGL* branch = LLUICtrlFactory::create<LLMenuItemBranchGL>(p); + success &= append( branch ); + + // Inherit colors + menu->setBackgroundColor( mBackgroundColor ); + menu->updateParent(LLMenuGL::sMenuContainer); + return success; +} + +// add a context menu branch +bool LLMenuGL::appendContextSubMenu(LLMenuGL *menu) +{ + if (menu == this) + { + LL_ERRS() << "Can't attach a context menu to itself" << LL_ENDL; + } + + LLContextMenuBranch *item; + LLContextMenuBranch::Params p; + p.name = menu->getName(); + p.label = menu->getLabel(); + p.branch = (LLContextMenu *)menu; + p.enabled_color=LLUIColorTable::instance().getColor("MenuItemEnabledColor"); + p.disabled_color=LLUIColorTable::instance().getColor("MenuItemDisabledColor"); + p.highlight_bg_color=LLUIColorTable::instance().getColor("MenuItemHighlightBgColor"); + p.highlight_fg_color=LLUIColorTable::instance().getColor("MenuItemHighlightFgColor"); + + item = LLUICtrlFactory::create<LLContextMenuBranch>(p); + LLMenuGL::sMenuContainer->addChild(item->getBranch()); + + return append( item ); +} + +void LLMenuGL::setEnabledSubMenus(bool enable) +{ + setEnabled(enable); + item_list_t::iterator item_iter; + for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter) + { + (*item_iter)->setEnabledSubMenus( enable ); + } +} + +// setItemEnabled() - pass the label and the enable flag for a menu +// item. true will make sure it's enabled, false will disable it. +void LLMenuGL::setItemEnabled( const std::string& name, bool enable ) +{ + item_list_t::iterator item_iter; + for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter) + { + if( (*item_iter)->getName() == name ) + { + (*item_iter)->setEnabled( enable ); + (*item_iter)->setEnabledSubMenus( enable ); + break; + } + } +} + +void LLMenuGL::setItemVisible( const std::string& name, bool visible ) +{ + item_list_t::iterator item_iter; + for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter) + { + if( (*item_iter)->getName() == name ) + { + (*item_iter)->setVisible( visible ); + needsArrange(); + break; + } + } +} + + +void LLMenuGL::setItemLabel(const std::string &name, const std::string &label) +{ + LLMenuItemGL *item = getItem(name); + + if (item) + item->setLabel(label); +} + +void LLMenuGL::setItemLastSelected(LLMenuItemGL* item) +{ + if (getVisible()) + { + LLMenuHolderGL::setActivatedItem(item); + } + + // update enabled and checkmark status + item->buildDrawLabel(); +} + +// Set whether drop shadowed +void LLMenuGL::setDropShadowed( const bool shadowed ) +{ + mDropShadowed = shadowed; +} + +void LLMenuGL::setTornOff(bool torn_off) +{ + mTornOff = torn_off; +} + +U32 LLMenuGL::getItemCount() +{ + return mItems.size(); +} + +LLMenuItemGL* LLMenuGL::getItem(S32 number) +{ + if (number >= 0 && number < (S32)mItems.size()) + { + item_list_t::iterator item_iter; + for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter) + { + if (number == 0) + { + return (*item_iter); + } + number--; + } + } + return NULL; +} + +LLMenuItemGL* LLMenuGL::getItem(std::string name) +{ + item_list_t::iterator item_iter; + for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter) + { + if ((*item_iter)->getName() == name) + { + return (*item_iter); + } + } + return NULL; +} + +LLMenuItemGL* LLMenuGL::getHighlightedItem() +{ + item_list_t::iterator item_iter; + for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter) + { + if ((*item_iter)->getHighlight()) + { + return (*item_iter); + } + } + return NULL; +} + +LLMenuItemGL* LLMenuGL::highlightNextItem(LLMenuItemGL* cur_item, bool skip_disabled) +{ + if (mItems.empty()) return NULL; + // highlighting first item on a torn off menu is the + // same as giving focus to it + if (!cur_item && getTornOff()) + { + LLFloater * parent = dynamic_cast<LLFloater *>(getParent()); + if (parent) + { + parent->setFocus(true); + } + } + + // Current item position in the items list + item_list_t::iterator cur_item_iter = std::find(mItems.begin(), mItems.end(), cur_item); + + item_list_t::iterator next_item_iter; + if (cur_item_iter == mItems.end()) + { + next_item_iter = mItems.begin(); + } + else + { + next_item_iter = cur_item_iter; + next_item_iter++; + + // First visible item position in the items list + item_list_t::iterator first_visible_item_iter = std::find(mItems.begin(), mItems.end(), mFirstVisibleItem); + + if (next_item_iter == mItems.end()) + { + next_item_iter = mItems.begin(); + + // If current item is the last in the list, the menu is scrolled to the beginning + // and the first item is highlighted. + if (mScrollable && !scrollItems(SD_BEGIN)) + { + return NULL; + } + } + // If current item is the last visible, the menu is scrolled one item down + // and the next item is highlighted. + else if (mScrollable && + (U32)std::abs(std::distance(first_visible_item_iter, next_item_iter)) >= mMaxScrollableItems) + { + // Call highlightNextItem() recursively only if the menu was successfully scrolled down. + // If scroll timer hasn't expired yet the menu won't be scrolled and calling + // highlightNextItem() will result in an endless recursion. + if (scrollItems(SD_DOWN)) + { + return highlightNextItem(cur_item, skip_disabled); + } + else + { + return NULL; + } + } + } + + // when first highlighting a menu, skip over tear off menu item + if (mTearOffItem && !cur_item) + { + // we know the first item is the tear off menu item + cur_item_iter = mItems.begin(); + next_item_iter++; + if (next_item_iter == mItems.end()) + { + next_item_iter = mItems.begin(); + } + } + + while(1) + { + // skip separators and disabled/invisible items + if ((*next_item_iter)->getEnabled() && (*next_item_iter)->getVisible() && !dynamic_cast<LLMenuItemSeparatorGL*>(*next_item_iter)) + { + if (cur_item) + { + cur_item->setHighlight(false); + } + (*next_item_iter)->setHighlight(true); + return (*next_item_iter); + } + + + if (!skip_disabled || next_item_iter == cur_item_iter) + { + break; + } + + next_item_iter++; + if (next_item_iter == mItems.end()) + { + if (cur_item_iter == mItems.end()) + { + break; + } + next_item_iter = mItems.begin(); + } + } + + return NULL; +} + +LLMenuItemGL* LLMenuGL::highlightPrevItem(LLMenuItemGL* cur_item, bool skip_disabled) +{ + if (mItems.empty()) return NULL; + + // highlighting first item on a torn off menu is the + // same as giving focus to it + if (!cur_item && getTornOff()) + { + LLFloater * parent = dynamic_cast<LLFloater *>(getParent()); + if (parent) + { + parent->setFocus(true); + } + } + + // Current item reverse position from the end of the list + item_list_t::reverse_iterator cur_item_iter = std::find(mItems.rbegin(), mItems.rend(), cur_item); + + item_list_t::reverse_iterator prev_item_iter; + if (cur_item_iter == mItems.rend()) + { + prev_item_iter = mItems.rbegin(); + } + else + { + prev_item_iter = cur_item_iter; + prev_item_iter++; + + // First visible item reverse position in the items list + item_list_t::reverse_iterator first_visible_item_iter = std::find(mItems.rbegin(), mItems.rend(), mFirstVisibleItem); + + if (prev_item_iter == mItems.rend()) + { + prev_item_iter = mItems.rbegin(); + + // If current item is the first in the list, the menu is scrolled to the end + // and the last item is highlighted. + if (mScrollable && !scrollItems(SD_END)) + { + return NULL; + } + } + // If current item is the first visible, the menu is scrolled one item up + // and the previous item is highlighted. + else if (mScrollable && + std::distance(first_visible_item_iter, cur_item_iter) <= 0) + { + // Call highlightNextItem() only if the menu was successfully scrolled up. + // If scroll timer hasn't expired yet the menu won't be scrolled and calling + // highlightNextItem() will result in an endless recursion. + if (scrollItems(SD_UP)) + { + return highlightPrevItem(cur_item, skip_disabled); + } + else + { + return NULL; + } + } + } + + while(1) + { + // skip separators and disabled/invisible items + if ((*prev_item_iter)->getEnabled() && (*prev_item_iter)->getVisible() && (*prev_item_iter)->getName() != SEPARATOR_NAME) + { + (*prev_item_iter)->setHighlight(true); + return (*prev_item_iter); + } + + if (!skip_disabled || prev_item_iter == cur_item_iter) + { + break; + } + + prev_item_iter++; + if (prev_item_iter == mItems.rend()) + { + if (cur_item_iter == mItems.rend()) + { + break; + } + + prev_item_iter = mItems.rbegin(); + } + } + + return NULL; +} + +void LLMenuGL::buildDrawLabels() +{ + item_list_t::iterator item_iter; + for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter) + { + (*item_iter)->buildDrawLabel(); + } +} + +void LLMenuGL::updateParent(LLView* parentp) +{ + if (getParent()) + { + getParent()->removeChild(this); + } + if (parentp) + { + parentp->addChild(this); + } + item_list_t::iterator item_iter; + for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter) + { + (*item_iter)->updateBranchParent(parentp); + } +} + +bool LLMenuGL::hasAccelerator(const KEY &key, const MASK &mask) const +{ + if (key == KEY_NONE) + { + return false; + } + // Note: checking this way because mAccelerators seems to be broken + // mAccelerators probably needs to be cleaned up or fixed + // It was used for dupplicate accelerator avoidance. + item_list_t::const_iterator item_iter; + for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter) + { + LLMenuItemGL* itemp = *item_iter; + if (itemp->hasAccelerator(key, mask)) + { + return true; + } + } + return false; +} + +bool LLMenuGL::handleAcceleratorKey(KEY key, MASK mask) +{ + // don't handle if not enabled + if(!getEnabled()) + { + return false; + } + + // Pass down even if not visible + item_list_t::iterator item_iter; + for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter) + { + LLMenuItemGL* itemp = *item_iter; + if (itemp->handleAcceleratorKey(key, mask)) + { + return true; + } + } + + return false; +} + +bool LLMenuGL::handleUnicodeCharHere( llwchar uni_char ) +{ + if (jumpKeysActive()) + { + return handleJumpKey((KEY)uni_char); + } + return false; +} + +bool LLMenuGL::handleHover( S32 x, S32 y, MASK mask ) +{ + // leave submenu in place if slope of mouse < MAX_MOUSE_SLOPE_SUB_MENU + bool no_mouse_data = mLastMouseX == 0 && mLastMouseY == 0; + S32 mouse_delta_x = no_mouse_data ? 0 : x - mLastMouseX; + S32 mouse_delta_y = no_mouse_data ? 0 : y - mLastMouseY; + LLVector2 mouse_dir((F32)mouse_delta_x, (F32)mouse_delta_y); + mouse_dir.normVec(); + LLVector2 mouse_avg_dir((F32)mMouseVelX, (F32)mMouseVelY); + mouse_avg_dir.normVec(); + F32 interp = 0.5f * (llclamp(mouse_dir * mouse_avg_dir, 0.f, 1.f)); + mMouseVelX = ll_round(lerp((F32)mouse_delta_x, (F32)mMouseVelX, interp)); + mMouseVelY = ll_round(lerp((F32)mouse_delta_y, (F32)mMouseVelY, interp)); + mLastMouseX = x; + mLastMouseY = y; + + // don't change menu focus unless mouse is moving or alt key is not held down + if ((llabs(mMouseVelX) > 0 || + llabs(mMouseVelY) > 0) && + (!mHasSelection || + //(mouse_delta_x == 0 && mouse_delta_y == 0) || + (mMouseVelX < 0) || + llabs((F32)mMouseVelY) / llabs((F32)mMouseVelX) > MAX_MOUSE_SLOPE_SUB_MENU)) + { + for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) + { + LLView* viewp = *child_it; + S32 local_x = x - viewp->getRect().mLeft; + S32 local_y = y - viewp->getRect().mBottom; + if (!viewp->pointInView(local_x, local_y) && ((LLMenuItemGL*)viewp)->getHighlight()) + { + // moving mouse always highlights new item + if (mouse_delta_x != 0 || mouse_delta_y != 0) + { + ((LLMenuItemGL*)viewp)->setHighlight(false); + } + } + } + + for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) + { + LLView* viewp = *child_it; + S32 local_x = x - viewp->getRect().mLeft; + S32 local_y = y - viewp->getRect().mBottom; + //RN: always call handleHover to track mGotHover status + // but only set highlight when mouse is moving + if( viewp->getVisible() && + //RN: allow disabled items to be highlighted to preserve "active" menus when + // moving mouse through them + //viewp->getEnabled() && + viewp->pointInView(local_x, local_y) && + viewp->handleHover(local_x, local_y, mask)) + { + // moving mouse always highlights new item + if (mouse_delta_x != 0 || mouse_delta_y != 0) + { + ((LLMenuItemGL*)viewp)->setHighlight(true); + LLMenuGL::setKeyboardMode(false); + } + mHasSelection = true; + } + } + } + getWindow()->setCursor(UI_CURSOR_ARROW); + + // *HACK Release the mouse capture + // This is done to release the mouse after the Navigation Bar "Back" or "Forward" button + // drop-down menu is shown. Otherwise any other view won't be able to handle mouse events + // until the user chooses one of the drop-down menu items. + + return true; +} + +bool LLMenuGL::handleScrollWheel( S32 x, S32 y, S32 clicks ) +{ + if (!mScrollable) + return blockMouseEvent(x, y); + + if( clicks > 0 ) + { + while( clicks-- ) + scrollItems(SD_DOWN); + } + else + { + while( clicks++ ) + scrollItems(SD_UP); + } + + return true; +} + + +void LLMenuGL::draw( void ) +{ + if (mNeedsArrange) + { + arrange(); + mNeedsArrange = false; + } + if (mDropShadowed && !mTornOff) + { + static LLUIColor color_drop_shadow = LLUIColorTable::instance().getColor("ColorDropShadow"); + gl_drop_shadow(0, getRect().getHeight(), getRect().getWidth(), 0, + color_drop_shadow, DROP_SHADOW_FLOATER); + } + + if( mBgVisible ) + { + gl_rect_2d( 0, getRect().getHeight(), getRect().getWidth(), 0, mBackgroundColor.get() ); + } + LLView::draw(); +} + +void LLMenuGL::drawBackground(LLMenuItemGL* itemp, F32 alpha) +{ + LLColor4 color = itemp->getHighlightBgColor() % alpha; + gGL.color4fv( color.mV ); + LLRect item_rect = itemp->getRect(); + gl_rect_2d( 0, item_rect.getHeight(), item_rect.getWidth(), 0); +} + +void LLMenuGL::setVisible(bool visible) +{ + if (visible != getVisible()) + { + if (!visible) + { + mFadeTimer.start(); + clearHoverItem(); + // reset last known mouse coordinates so + // we don't spoof a mouse move next time we're opened + mLastMouseX = 0; + mLastMouseY = 0; + } + else + { + mHasSelection = true; + mFadeTimer.stop(); + } + + LLView::setVisible(visible); + } +} + +LLMenuGL* LLMenuGL::findChildMenuByName(const std::string& name, bool recurse) const +{ + LLView* view = findChildView(name, recurse); + if (view) + { + LLMenuItemBranchGL* branch = dynamic_cast<LLMenuItemBranchGL*>(view); + if (branch) + { + return branch->getBranch(); + } + + LLMenuGL* menup = dynamic_cast<LLMenuGL*>(view); + if (menup) + { + return menup; + } + } + LL_WARNS() << "Child Menu " << name << " not found in menu " << getName() << LL_ENDL; + return NULL; +} + +bool LLMenuGL::clearHoverItem() +{ + for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) + { + LLMenuItemGL* itemp = (LLMenuItemGL*)*child_it; + if (itemp->getHighlight()) + { + itemp->setHighlight(false); + return true; + } + } + return false; +} + +void hide_top_view( LLView* view ) +{ + if( view ) view->setVisible( false ); +} + + +// x and y are the desired location for the popup, in the spawning_view's +// coordinate frame, NOT necessarily the mouse location +// static +void LLMenuGL::showPopup(LLView* spawning_view, LLMenuGL* menu, S32 x, S32 y, S32 mouse_x, S32 mouse_y) +{ + const S32 CURSOR_HEIGHT = 22; // Approximate "normal" cursor size + const S32 CURSOR_WIDTH = 12; + + if (menu->getChildList()->empty()) + { + return; + } + + menu->setVisible( true ); + + if(!menu->getAlwaysShowMenu()) + { + //Do not show menu if all menu items are disabled + bool item_enabled = false; + for (LLView::child_list_t::const_iterator itor = menu->getChildList()->begin(); + itor != menu->getChildList()->end(); + ++itor) + { + LLView *menu_item = (*itor); + item_enabled = item_enabled || menu_item->getEnabled(); + } + + if(!item_enabled) + { + menu->setVisible( false ); + return; + } + } + + // Resetting scrolling position + if (menu->isScrollable() && menu->isScrollPositionOnShowReset()) + { + menu->mFirstVisibleItem = NULL; + } + + // Fix menu rect if needed. + menu->needsArrange(); + menu->arrangeAndClear(); + + if ((mouse_x == 0) || (mouse_y == 0)) + + { + // Save click point for detecting cursor moves before mouse-up. + // Must be in local coords to compare with mouseUp events. + // If the mouse doesn't move, the menu will stay open ala the Mac. + // See also LLContextMenu::show() + + LLUI::getInstance()->getMousePositionLocal(menu->getParent(), &mouse_x, &mouse_y); + } + + + LLMenuHolderGL::sContextMenuSpawnPos.set(mouse_x,mouse_y); + + const LLRect menu_region_rect = LLMenuGL::sMenuContainer->getRect(); + + const S32 HPAD = 2; + LLRect rect = menu->getRect(); + S32 left = x + HPAD; + S32 top = y; + spawning_view->localPointToOtherView(left, top, &left, &top, menu->getParent()); + rect.setLeftTopAndSize( left, top, + rect.getWidth(), rect.getHeight() ); + menu->setRect( rect ); + + + // Adjust context menu to fit onscreen + LLRect mouse_rect; + const S32 MOUSE_CURSOR_PADDING = 5; + mouse_rect.setLeftTopAndSize(mouse_x - MOUSE_CURSOR_PADDING, + mouse_y + MOUSE_CURSOR_PADDING, + CURSOR_WIDTH + MOUSE_CURSOR_PADDING * 2, + CURSOR_HEIGHT + MOUSE_CURSOR_PADDING * 2); + menu->translateIntoRectWithExclusion( menu_region_rect, mouse_rect ); + if (menu->getRect().mTop > menu_region_rect.mTop) + { + // not enough space: align with top, ignore exclusion + menu->translateIntoRect( menu_region_rect ); + } + menu->getParent()->sendChildToFront(menu); +} + +///============================================================================ +/// Class LLMenuBarGL +///============================================================================ + +static LLDefaultChildRegistry::Register<LLMenuBarGL> r2("menu_bar"); + +LLMenuBarGL::LLMenuBarGL( const Params& p ) +: LLMenuGL(p), + mAltKeyTrigger(false) +{} + +// Default destructor +LLMenuBarGL::~LLMenuBarGL() +{ + std::for_each(mAccelerators.begin(), mAccelerators.end(), DeletePointer()); + mAccelerators.clear(); +} + +bool LLMenuBarGL::handleAcceleratorKey(KEY key, MASK mask) +{ + if (getHighlightedItem() && mask == MASK_NONE) + { + // unmodified key accelerators are ignored when navigating menu + // (but are used as jump keys so will still work when appropriate menu is up) + return false; + } + bool result = LLMenuGL::handleAcceleratorKey(key, mask); + if (result && mask & MASK_ALT) + { + // ALT key used to trigger hotkey, don't use as shortcut to open menu + mAltKeyTrigger = false; + } + + if(!result + && (key == KEY_F10 && mask == MASK_CONTROL) + && !gKeyboard->getKeyRepeated(key) + && isInVisibleChain()) + { + if (getHighlightedItem()) + { + clearHoverItem(); + LLMenuGL::setKeyboardMode(false); + } + else + { + // close menus originating from other menu bars when first opening menu via keyboard + LLMenuGL::sMenuContainer->hideMenus(); + highlightNextItem(NULL); + LLMenuGL::setKeyboardMode(true); + } + return true; + } + + if (result && !getHighlightedItem() && LLMenuGL::sMenuContainer->hasVisibleMenu()) + { + // close menus originating from other menu bars + LLMenuGL::sMenuContainer->hideMenus(); + } + + return result; +} + +bool LLMenuBarGL::handleKeyHere(KEY key, MASK mask) +{ + static LLUICachedControl<bool> use_altkey_for_menus ("UseAltKeyForMenus", 0); + if(key == KEY_ALT && !gKeyboard->getKeyRepeated(key) && use_altkey_for_menus) + { + mAltKeyTrigger = true; + } + else // if any key other than ALT hit, clear out waiting for Alt key mode + { + mAltKeyTrigger = false; + } + + if (key == KEY_ESCAPE && mask == MASK_NONE) + { + LLMenuGL::setKeyboardMode(false); + // if any menus are visible, this will return true, stopping further processing of ESCAPE key + return LLMenuGL::sMenuContainer->hideMenus(); + } + + // before processing any other key, check to see if ALT key has triggered menu access + checkMenuTrigger(); + + return LLMenuGL::handleKeyHere(key, mask); +} + +bool LLMenuBarGL::handleJumpKey(KEY key) +{ + // perform case-insensitive comparison + key = toupper(key); + navigation_key_map_t::iterator found_it = mJumpKeys.find(key); + if(found_it != mJumpKeys.end() && found_it->second->getEnabled()) + { + // switch to keyboard navigation mode + LLMenuGL::setKeyboardMode(true); + + found_it->second->setHighlight(true); + found_it->second->onCommit(); + } + return true; +} + +bool LLMenuBarGL::handleMouseDown(S32 x, S32 y, MASK mask) +{ + // clicks on menu bar closes existing menus from other contexts but leave + // own menu open so that we get toggle behavior + if (!getHighlightedItem() || !getHighlightedItem()->isActive()) + { + LLMenuGL::sMenuContainer->hideMenus(); + } + + return LLMenuGL::handleMouseDown(x, y, mask); +} + +bool LLMenuBarGL::handleDoubleClick(S32 x, S32 y, MASK mask) +{ + return LLMenuGL::handleMouseDown(x, y, mask); +} + +void LLMenuBarGL::draw() +{ + LLMenuItemGL* itemp = getHighlightedItem(); + // If we are in mouse-control mode and the mouse cursor is not hovering over + // the current highlighted menu item and it isn't open, then remove the + // highlight. This is done via a polling mechanism here, as we don't receive + // notifications when the mouse cursor moves off of us + if (itemp && !itemp->isOpen() && !itemp->getHover() && !LLMenuGL::getKeyboardMode()) + { + clearHoverItem(); + } + + checkMenuTrigger(); + + LLMenuGL::draw(); +} + + +void LLMenuBarGL::checkMenuTrigger() +{ + // has the ALT key been pressed and subsequently released? + if (mAltKeyTrigger && !gKeyboard->getKeyDown(KEY_ALT)) + { + // if alt key was released quickly, treat it as a menu access key + // otherwise it was probably an Alt-zoom or similar action + static LLUICachedControl<F32> menu_access_key_time ("MenuAccessKeyTime", 0); + if (gKeyboard->getKeyElapsedTime(KEY_ALT) <= menu_access_key_time || + gKeyboard->getKeyElapsedFrameCount(KEY_ALT) < 2) + { + if (getHighlightedItem()) + { + clearHoverItem(); + } + else + { + // close menus originating from other menu bars + LLMenuGL::sMenuContainer->hideMenus(); + + highlightNextItem(NULL); + LLMenuGL::setKeyboardMode(true); + } + } + mAltKeyTrigger = false; + } +} + +bool LLMenuBarGL::jumpKeysActive() +{ + // require user to be in keyboard navigation mode to activate key triggers + // as menu bars are always visible and it is easy to leave the mouse cursor over them + return LLMenuGL::getKeyboardMode() && getHighlightedItem() && LLMenuGL::jumpKeysActive(); +} + +// rearrange the child rects so they fit the shape of the menu bar. +void LLMenuBarGL::arrange( void ) +{ + U32 pos = 0; + LLRect rect( 0, getRect().getHeight(), 0, 0 ); + item_list_t::const_iterator item_iter; + for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter) + { + LLMenuItemGL* item = *item_iter; + if (item->getVisible()) + { + rect.mLeft = pos; + pos += item->getNominalWidth(); + rect.mRight = pos; + item->setRect( rect ); + item->buildDrawLabel(); + } + } + reshape(rect.mRight, rect.getHeight()); +} + + +S32 LLMenuBarGL::getRightmostMenuEdge() +{ + // Find the last visible menu + item_list_t::reverse_iterator item_iter; + for (item_iter = mItems.rbegin(); item_iter != mItems.rend(); ++item_iter) + { + if ((*item_iter)->getVisible()) + { + break; + } + } + + if (item_iter == mItems.rend()) + { + return 0; + } + return (*item_iter)->getRect().mRight; +} + +// add a vertical separator to this menu +bool LLMenuBarGL::addSeparator() +{ + LLMenuItemGL* separator = new LLMenuItemVerticalSeparatorGL(); + return append( separator ); +} + +// add a menu - this will create a drop down menu. +bool LLMenuBarGL::appendMenu( LLMenuGL* menu ) +{ + if( menu == this ) + { + LL_ERRS() << "** Attempt to attach menu to itself. This is certainly " + << "a logic error." << LL_ENDL; + } + + bool success = true; + + // *TODO: Hack! Fix this + LLMenuItemBranchDownGL::Params p; + p.name = menu->getName(); + p.label = menu->getLabel(); + p.visible = menu->getVisible(); + p.branch = menu; + p.enabled_color=LLUIColorTable::instance().getColor("MenuItemEnabledColor"); + p.disabled_color=LLUIColorTable::instance().getColor("MenuItemDisabledColor"); + p.highlight_bg_color=LLUIColorTable::instance().getColor("MenuItemHighlightBgColor"); + p.highlight_fg_color=LLUIColorTable::instance().getColor("MenuItemHighlightFgColor"); + p.font = menu->getFont(); + + LLMenuItemBranchDownGL* branch = LLUICtrlFactory::create<LLMenuItemBranchDownGL>(p); + success &= branch->addToAcceleratorList(&mAccelerators); + success &= append( branch ); + branch->setJumpKey(branch->getJumpKey()); + menu->updateParent(LLMenuGL::sMenuContainer); + + return success; +} + +bool LLMenuBarGL::handleHover( S32 x, S32 y, MASK mask ) +{ + bool handled = false; + LLView* active_menu = NULL; + + bool no_mouse_data = mLastMouseX == 0 && mLastMouseY == 0; + S32 mouse_delta_x = no_mouse_data ? 0 : x - mLastMouseX; + S32 mouse_delta_y = no_mouse_data ? 0 : y - mLastMouseY; + mMouseVelX = (mMouseVelX / 2) + (mouse_delta_x / 2); + mMouseVelY = (mMouseVelY / 2) + (mouse_delta_y / 2); + mLastMouseX = x; + mLastMouseY = y; + + // if nothing currently selected or mouse has moved since last call, pick menu item via mouse + // otherwise let keyboard control it + if (!getHighlightedItem() || !LLMenuGL::getKeyboardMode() || llabs(mMouseVelX) > 0 || llabs(mMouseVelY) > 0) + { + // find current active menu + for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) + { + LLView* viewp = *child_it; + if (((LLMenuItemGL*)viewp)->isOpen()) + { + active_menu = viewp; + } + } + + // check for new active menu + for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) + { + LLView* viewp = *child_it; + S32 local_x = x - viewp->getRect().mLeft; + S32 local_y = y - viewp->getRect().mBottom; + if( viewp->getVisible() && + viewp->getEnabled() && + viewp->pointInView(local_x, local_y) && + viewp->handleHover(local_x, local_y, mask)) + { + ((LLMenuItemGL*)viewp)->setHighlight(true); + handled = true; + if (active_menu && active_menu != viewp) + { + ((LLMenuItemGL*)viewp)->onCommit(); + LLMenuGL::setKeyboardMode(false); + } + LLMenuGL::setKeyboardMode(false); + } + } + + if (handled) + { + // set hover false on inactive menus + for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) + { + LLView* viewp = *child_it; + S32 local_x = x - viewp->getRect().mLeft; + S32 local_y = y - viewp->getRect().mBottom; + if (!viewp->pointInView(local_x, local_y) && ((LLMenuItemGL*)viewp)->getHighlight()) + { + ((LLMenuItemGL*)viewp)->setHighlight(false); + } + } + } + } + + getWindow()->setCursor(UI_CURSOR_ARROW); + + return true; +} + +///============================================================================ +/// Class LLMenuHolderGL +///============================================================================ +LLCoordGL LLMenuHolderGL::sContextMenuSpawnPos(S32_MAX, S32_MAX); + +LLMenuHolderGL::LLMenuHolderGL(const LLMenuHolderGL::Params& p) + : LLPanel(p) +{ + sItemActivationTimer.stop(); + mCanHide = true; +} + +void LLMenuHolderGL::draw() +{ + LLView::draw(); + // now draw last selected item as overlay + LLMenuItemGL* selecteditem = (LLMenuItemGL*)sItemLastSelectedHandle.get(); + if (selecteditem && selecteditem->getVisible() && sItemActivationTimer.getStarted() && sItemActivationTimer.getElapsedTimeF32() < ACTIVATE_HIGHLIGHT_TIME) + { + // make sure toggle items, for example, show the proper state when fading out + selecteditem->buildDrawLabel(); + + LLRect item_rect; + selecteditem->localRectToOtherView(selecteditem->getLocalRect(), &item_rect, this); + + F32 interpolant = sItemActivationTimer.getElapsedTimeF32() / ACTIVATE_HIGHLIGHT_TIME; + + LLUI::pushMatrix(); + { + LLUI::translate((F32)item_rect.mLeft, (F32)item_rect.mBottom); + selecteditem->getMenu()->drawBackground(selecteditem, interpolant); + selecteditem->draw(); + } + LLUI::popMatrix(); + } +} + +bool LLMenuHolderGL::handleMouseDown( S32 x, S32 y, MASK mask ) +{ + bool handled = LLView::childrenHandleMouseDown(x, y, mask) != NULL; + if (!handled) + { + LLMenuGL* visible_menu = (LLMenuGL*)getVisibleMenu(); + LLMenuItemGL* parent_menu = visible_menu ? visible_menu->getParentMenuItem() : NULL; + if (parent_menu && parent_menu->getVisible()) + { + // don't hide menu if parent was hit + LLRect parent_rect; + parent_menu->localRectToOtherView(parent_menu->getLocalRect(), &parent_rect, this); + if (!parent_rect.pointInRect(x, y)) + { + // clicked off of menu and parent, hide them all + hideMenus(); + } + } + else + { + // no visible parent, clicked off of menu, hide them all + hideMenus(); + } + } + return handled; +} + +bool LLMenuHolderGL::handleRightMouseDown( S32 x, S32 y, MASK mask ) +{ + bool handled = LLView::childrenHandleRightMouseDown(x, y, mask) != NULL; + if (!handled) + { + // clicked off of menu, hide them all + hideMenus(); + } + return handled; +} + +// This occurs when you mouse-down to spawn a context menu, hold the button +// down, move off the menu, then mouse-up. We want this to close the menu. +bool LLMenuHolderGL::handleRightMouseUp( S32 x, S32 y, MASK mask ) +{ + const S32 SLOP = 2; + S32 spawn_dx = (x - sContextMenuSpawnPos.mX); + S32 spawn_dy = (y - sContextMenuSpawnPos.mY); + if (-SLOP <= spawn_dx && spawn_dx <= SLOP + && -SLOP <= spawn_dy && spawn_dy <= SLOP) + { + // we're still inside the slop region from spawning this menu + // so interpret the mouse-up as a single-click to show and leave on + // screen + sContextMenuSpawnPos.set(S32_MAX, S32_MAX); + return true; + } + + bool handled = LLView::childrenHandleRightMouseUp(x, y, mask) != NULL; + if (!handled) + { + // clicked off of menu, hide them all + hideMenus(); + } + return handled; +} + +bool LLMenuHolderGL::handleKey(KEY key, MASK mask, bool called_from_parent) +{ + bool handled = false; + LLMenuGL* const pMenu = dynamic_cast<LLMenuGL*>(getVisibleMenu()); + + if (pMenu) + { + //eat TAB key - EXT-7000 + if (key == KEY_TAB && mask == MASK_NONE) + { + return true; + } + + //handle ESCAPE and RETURN key + handled = LLPanel::handleKey(key, mask, called_from_parent); + if (!handled) + { + if (pMenu->getHighlightedItem()) + { + handled = pMenu->handleKey(key, mask, true); + } + else if (mask == MASK_NONE || (key >= KEY_LEFT && key <= KEY_DOWN)) + { + //highlight first enabled one + if(pMenu->highlightNextItem(NULL)) + { + handled = true; + } + } + } + } + + return handled; + +} + +void LLMenuHolderGL::reshape(S32 width, S32 height, bool called_from_parent) +{ + if (width != getRect().getWidth() || height != getRect().getHeight()) + { + hideMenus(); + } + LLView::reshape(width, height, called_from_parent); +} + +LLView* const LLMenuHolderGL::getVisibleMenu() const +{ + for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) + { + LLView* viewp = *child_it; + if (viewp->getVisible() && dynamic_cast<LLMenuGL*>(viewp) != NULL) + { + return viewp; + } + } + return NULL; +} + + +bool LLMenuHolderGL::hideMenus() +{ + if (!mCanHide) + { + return false; + } + LLMenuGL::setKeyboardMode(false); + bool menu_visible = hasVisibleMenu(); + if (menu_visible) + { + // clicked off of menu, hide them all + for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) + { + LLView* viewp = *child_it; + if (dynamic_cast<LLMenuGL*>(viewp) != NULL && viewp->getVisible()) + { + viewp->setVisible(false); + } + } + } + //if (gFocusMgr.childHasKeyboardFocus(this)) + //{ + // gFocusMgr.setKeyboardFocus(NULL); + //} + + return menu_visible; +} + +void LLMenuHolderGL::setActivatedItem(LLMenuItemGL* item) +{ + sItemLastSelectedHandle = item->getHandle(); + sItemActivationTimer.start(); +} + +///============================================================================ +/// Class LLTearOffMenu +///============================================================================ +LLTearOffMenu::LLTearOffMenu(LLMenuGL* menup) : + LLFloater(LLSD()), + mQuitRequested(false) +{ + S32 floater_header_size = getHeaderHeight(); + + setName(menup->getName()); + setTitle(menup->getLabel()); + setCanMinimize(false); + // flag menu as being torn off + menup->setTornOff(true); + // update menu layout as torn off menu (no spillover menus) + menup->needsArrange(); + + LLRect rect; + menup->localRectToOtherView(LLRect(-1, menup->getRect().getHeight(), menup->getRect().getWidth() + 3, 0), &rect, gFloaterView); + // make sure this floater is big enough for menu + mTargetHeight = rect.getHeight() + floater_header_size; + reshape(rect.getWidth(), rect.getHeight()); + setRect(rect); + + // attach menu to floater + menup->setFollows( FOLLOWS_LEFT | FOLLOWS_BOTTOM ); + mOldParent = menup->getParent(); + addChild(menup); + menup->setVisible(true); + LLRect menu_rect = menup->getRect(); + menu_rect.setOriginAndSize( 1, 1, + menu_rect.getWidth(), menu_rect.getHeight()); + menup->setRect(menu_rect); + menup->setDropShadowed(false); + + mMenu = menup; + + // highlight first item (tear off item will be disabled) + mMenu->highlightNextItem(NULL); + + // Can't do this in postBuild() because that is only called for floaters + // constructed from XML. + mCloseSignal.connect(boost::bind(&LLTearOffMenu::closeTearOff, this)); +} + +LLTearOffMenu::~LLTearOffMenu() +{ +} + +void LLTearOffMenu::draw() +{ + mMenu->setBackgroundVisible(isBackgroundOpaque()); + + if (getRect().getHeight() != mTargetHeight) + { + // animate towards target height + reshape(getRect().getWidth(), llceil(lerp((F32)getRect().getHeight(), (F32)mTargetHeight, LLSmoothInterpolation::getInterpolant(0.05f)))); + } + mMenu->needsArrange(); + LLFloater::draw(); +} + +void LLTearOffMenu::onFocusReceived() +{ + if (mQuitRequested) + { + return; + } + + // if nothing is highlighted, just highlight first item + if (!mMenu->getHighlightedItem()) + { + mMenu->highlightNextItem(NULL); + } + + // parent menu items get highlights so navigation logic keeps working + LLMenuItemGL* parent_menu_item = mMenu->getParentMenuItem(); + while(parent_menu_item) + { + if (parent_menu_item->getMenu()->getVisible()) + { + parent_menu_item->setHighlight(true); + parent_menu_item = parent_menu_item->getMenu()->getParentMenuItem(); + } + else + { + break; + } + } + LLFloater::onFocusReceived(); +} + +void LLTearOffMenu::onFocusLost() +{ + // remove highlight from parent item and our own menu + mMenu->clearHoverItem(); + LLFloater::onFocusLost(); +} + +bool LLTearOffMenu::handleUnicodeChar(llwchar uni_char, bool called_from_parent) +{ + // pass keystrokes down to menu + return mMenu->handleUnicodeChar(uni_char, true); +} + +bool LLTearOffMenu::handleKeyHere(KEY key, MASK mask) +{ + if (!mMenu->getHighlightedItem()) + { + if (key == KEY_UP) + { + mMenu->highlightPrevItem(NULL); + return true; + } + else if (key == KEY_DOWN) + { + mMenu->highlightNextItem(NULL); + return true; + } + } + // pass keystrokes down to menu + return mMenu->handleKey(key, mask, true); +} + +void LLTearOffMenu::translate(S32 x, S32 y) +{ + if (x != 0 && y != 0) + { + // hide open sub-menus by clearing current hover item + mMenu->clearHoverItem(); + } + LLFloater::translate(x, y); +} + +//static +LLTearOffMenu* LLTearOffMenu::create(LLMenuGL* menup) +{ + LLTearOffMenu* tearoffp = new LLTearOffMenu(menup); + // keep onscreen + gFloaterView->adjustToFitScreen(tearoffp, false); + tearoffp->openFloater(LLSD()); + + return tearoffp; +} + +void LLTearOffMenu::updateSize() +{ + if (mMenu) + { + S32 floater_header_size = getHeaderHeight(); + const LLRect &floater_rect = getRect(); + LLRect new_rect; + mMenu->localRectToOtherView(LLRect(-1, mMenu->getRect().getHeight() + floater_header_size, mMenu->getRect().getWidth() + 3, 0), &new_rect, gFloaterView); + + if (floater_rect.getWidth() != new_rect.getWidth() + || mTargetHeight != new_rect.getHeight()) + { + // make sure this floater is big enough for menu + mTargetHeight = new_rect.getHeight(); + reshape(new_rect.getWidth(), mTargetHeight); + + // Restore menu position + LLRect menu_rect = mMenu->getRect(); + menu_rect.setOriginAndSize(1, 1, + menu_rect.getWidth(), menu_rect.getHeight()); + mMenu->setRect(menu_rect); + } + } +} + +void LLTearOffMenu::closeTearOff() +{ + removeChild(mMenu); + mOldParent->addChild(mMenu); + mMenu->clearHoverItem(); + mMenu->setFollowsNone(); + mMenu->setBackgroundVisible(true); + mMenu->setVisible(false); + mMenu->setTornOff(false); + mMenu->setDropShadowed(true); + mQuitRequested = true; +} + +LLContextMenuBranch::LLContextMenuBranch(const LLContextMenuBranch::Params& p) +: LLMenuItemGL(p) +{ + LLContextMenu* branch = static_cast<LLContextMenu*>(p.branch); + if (branch) + { + mBranch = branch->getHandle(); + branch->hide(); + branch->setParentMenuItem(this); + } +} + +LLContextMenuBranch::~LLContextMenuBranch() +{ + if (mBranch.get()) + { + mBranch.get()->die(); + } +} + +// called to rebuild the draw label +void LLContextMenuBranch::buildDrawLabel( void ) +{ + auto menu = getBranch(); + if (menu) + { + // default enablement is this -- if any of the subitems are + // enabled, this item is enabled. JC + U32 sub_count = menu->getItemCount(); + U32 i; + bool any_enabled = false; + for (i = 0; i < sub_count; i++) + { + LLMenuItemGL* item = menu->getItem(i); + item->buildDrawLabel(); + if (item->getEnabled() && !item->getDrawTextDisabled() ) + { + any_enabled = true; + break; + } + } + setDrawTextDisabled(!any_enabled); + setEnabled(true); + } + + mDrawAccelLabel.clear(); + std::string st = mDrawAccelLabel; + appendAcceleratorString( st ); + mDrawAccelLabel = st; + + mDrawBranchLabel = LLMenuGL::BRANCH_SUFFIX; +} + +void LLContextMenuBranch::showSubMenu() +{ + auto menu = getBranch(); + if(menu) + { + LLMenuItemGL* menu_item = menu->getParentMenuItem(); + if (menu_item != NULL && menu_item->getVisible()) + { + S32 center_x; + S32 center_y; + localPointToScreen(getRect().getWidth(), getRect().getHeight(), ¢er_x, ¢er_y); + menu->show(center_x, center_y); + } + } +} + +// onCommit() - do the primary funcationality of the menu item. +void LLContextMenuBranch::onCommit( void ) +{ + showSubMenu(); + +} +void LLContextMenuBranch::setHighlight( bool highlight ) +{ + if (highlight == getHighlight()) return; + LLMenuItemGL::setHighlight(highlight); + auto menu = getBranch(); + if (menu) + { + if (highlight) + { + showSubMenu(); + } + else + { + menu->hide(); + } + } +} + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////// +//----------------------------------------------------------------------------- +// class LLContextMenu +// A context menu +//----------------------------------------------------------------------------- +static LLDefaultChildRegistry::Register<LLContextMenu> context_menu_register("context_menu"); +static MenuRegistry::Register<LLContextMenu> context_menu_register2("context_menu"); + + +LLContextMenu::LLContextMenu(const Params& p) +: LLMenuGL(p), + mHoveredAnyItem(false), + mHoverItem(NULL) +{ + //setBackgroundVisible(true); +} + +void LLContextMenu::setVisible(bool visible) +{ + if (!visible) + hide(); +} + +// Takes cursor position in screen space? +void LLContextMenu::show(S32 x, S32 y, LLView* spawning_view) +{ + if (getChildList()->empty()) + { + // nothing to show, so abort + return; + } + // Save click point for detecting cursor moves before mouse-up. + // Must be in local coords to compare with mouseUp events. + // If the mouse doesn't move, the menu will stay open ala the Mac. + // See also LLMenuGL::showPopup() + LLMenuHolderGL::sContextMenuSpawnPos.set(x,y); + + arrangeAndClear(); + + S32 width = getRect().getWidth(); + S32 height = getRect().getHeight(); + const LLRect menu_region_rect = LLMenuGL::sMenuContainer->getMenuRect(); + LLView* parent_view = getParent(); + + // Open upwards if menu extends past bottom + if (y - height < menu_region_rect.mBottom) + { + if (getParentMenuItem()) // Adjust if this is a submenu + { + y += height - getParentMenuItem()->getNominalHeight(); + } + else + { + y += height; + } + } + + // Open out to the left if menu extends past right edge + if (x + width > menu_region_rect.mRight) + { + if (getParentMenuItem()) + { + x -= getParentMenuItem()->getRect().getWidth() + width; + } + else + { + x -= width; + } + } + + S32 local_x, local_y; + parent_view->screenPointToLocal(x, y, &local_x, &local_y); + + LLRect rect; + rect.setLeftTopAndSize(local_x, local_y, width, height); + setRect(rect); + arrange(); + + if (spawning_view) + { + mSpawningViewHandle = spawning_view->getHandle(); + } + else + { + mSpawningViewHandle.markDead(); + } + LLView::setVisible(true); +} + +void LLContextMenu::hide() +{ + if (!getVisible()) return; + + LLView::setVisible(false); + + if (mHoverItem) + { + mHoverItem->setHighlight( false ); + } + mHoverItem = NULL; +} + + +bool LLContextMenu::handleHover( S32 x, S32 y, MASK mask ) +{ + LLMenuGL::handleHover(x,y,mask); + + bool handled = false; + + LLMenuItemGL *item = getHighlightedItem(); + + if (item && item->getEnabled()) + { + getWindow()->setCursor(UI_CURSOR_ARROW); + handled = true; + + if (item != mHoverItem) + { + if (mHoverItem) + { + mHoverItem->setHighlight( false ); + } + mHoverItem = item; + mHoverItem->setHighlight( true ); + } + mHoveredAnyItem = true; + } + else + { + // clear out our selection + if (mHoverItem) + { + mHoverItem->setHighlight(false); + mHoverItem = NULL; + } + } + + if( !handled && pointInView( x, y ) ) + { + getWindow()->setCursor(UI_CURSOR_ARROW); + handled = true; + } + + return handled; +} + +// handleMouseDown and handleMouseUp are handled by LLMenuGL + + +bool LLContextMenu::handleRightMouseDown(S32 x, S32 y, MASK mask) +{ + bool handled = false; + + // The click was somewhere within our rectangle + LLMenuItemGL *item = getHighlightedItem(); + + S32 local_x = x - getRect().mLeft; + S32 local_y = y - getRect().mBottom; + + bool clicked_in_menu = pointInView(local_x, local_y) ; + + // grab mouse if right clicking anywhere within pie (even deadzone in middle), to detect drag outside of pie + if (clicked_in_menu) + { + // capture mouse cursor as if on initial menu show + handled = true; + } + + if (item) + { + // lie to the item about where the click happened + // to make sure it's within the item's rectangle + if (item->handleMouseDown( 0, 0, mask )) + { + handled = true; + } + } + + return handled; +} + +bool LLContextMenu::handleRightMouseUp( S32 x, S32 y, MASK mask ) +{ + S32 local_x = x - getRect().mLeft; + S32 local_y = y - getRect().mBottom; + + if (!mHoveredAnyItem && !pointInView(local_x, local_y)) + { + sMenuContainer->hideMenus(); + return true; + } + + + bool result = handleMouseUp( x, y, mask ); + mHoveredAnyItem = false; + + return result; +} + +bool LLContextMenu::addChild(LLView* view, S32 tab_group) +{ + return addContextChild(view, tab_group); +} + |