diff options
author | James Cook <james@lindenlab.com> | 2009-07-21 19:00:58 +0000 |
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committer | James Cook <james@lindenlab.com> | 2009-07-21 19:00:58 +0000 |
commit | 9ad6434bb7a3fdced7d9095a4c788a22b7bf028a (patch) | |
tree | 7205b05943817946cfaeff15459aa20f016811e8 /indra/llui/llmenugl.cpp | |
parent | cef46d16453873691406c22be39ce0ee5e8076d1 (diff) |
DEV-34977 Context menu fails to open in Build mode. Product Engine implemented context menus as spawning on right-mouse-up, which interacts poorly with LLToolPie and recycled pie menu code. Changed context menu spawn to right-mouse-down, which allows click-drag-select behavior like the Mac. Eliminated unnecessary LLContextMenu::handleMouseUp and handleMouseDown methods -- these are handled in the LLMenuGL base class. Added handleRightMouseUp to LLMenuHolderGL to hide menus on right-mouse-up outside the menu. Reviewed with Richard.
Diffstat (limited to 'indra/llui/llmenugl.cpp')
-rw-r--r-- | indra/llui/llmenugl.cpp | 91 |
1 files changed, 36 insertions, 55 deletions
diff --git a/indra/llui/llmenugl.cpp b/indra/llui/llmenugl.cpp index 4ef4bf996c..ade88d2714 100644 --- a/indra/llui/llmenugl.cpp +++ b/indra/llui/llmenugl.cpp @@ -3250,6 +3250,19 @@ BOOL LLMenuHolderGL::handleRightMouseDown( S32 x, S32 y, MASK mask ) return handled; } +// This occurs when you mouse-down to spawn a context menu, hold the button +// down, move off the menu, then mouse-up. We want this to close the menu. +BOOL LLMenuHolderGL::handleRightMouseUp( S32 x, S32 y, MASK mask ) +{ + BOOL handled = LLView::childrenHandleRightMouseUp(x, y, mask) != NULL; + if (!handled) + { + // clicked off of menu, hide them all + hideMenus(); + } + return handled; +} + void LLMenuHolderGL::reshape(S32 width, S32 height, BOOL called_from_parent) { if (width != getRect().getWidth() || height != getRect().getHeight()) @@ -3568,8 +3581,9 @@ static MenuRegistry::Register<LLContextMenu> context_menu_register2("context_men LLContextMenu::LLContextMenu(const Params& p) : LLMenuGL(p), mHoveredAnyItem(FALSE), - mHoverItem(NULL) - + mHoverItem(NULL), + mSpawnMouseX(S32_MAX), // definitely not inside the window frame + mSpawnMouseY(S32_MAX) { //setBackgroundVisible(TRUE); } @@ -3580,6 +3594,7 @@ void LLContextMenu::setVisible(BOOL visible) hide(); } +// Takes cursor position in screen space? void LLContextMenu::show(S32 x, S32 y) { arrangeAndClear(); @@ -3622,8 +3637,12 @@ void LLContextMenu::show(S32 x, S32 y) const_cast<LLRect&>(getRect()).setCenterAndSize(local_x + width/2, local_y - height/2, width, height); arrange(); - LLView::setVisible(TRUE); + // Save click point for detecting cursor moves before mouse-up. + // Must be in local coords to compare with mouseUp events. + // If the mouse doesn't move, the menu will stay open ala the Mac. + screenPointToLocal(x, y, &mSpawnMouseX, &mSpawnMouseY); + LLView::setVisible(TRUE); } void LLContextMenu::hide() @@ -3683,58 +3702,8 @@ BOOL LLContextMenu::handleHover( S32 x, S32 y, MASK mask ) return handled; } -BOOL LLContextMenu::handleMouseDown( S32 x, S32 y, MASK mask ) -{ - BOOL handled = FALSE; - // The click was somewhere within our rectangle - LLMenuItemGL *item = getHighlightedItem(); +// handleMouseDown and handleMouseUp are handled by LLMenuGL - if (item) - { - // lie to the item about where the click happened - // to make sure it's within the item's rectangle - handled = item->handleMouseDown( 0, 0, mask ); - } - else - { - // call hidemenus to make sure transient selections get cleared - ((LLMenuHolderGL*)getParent())->hideMenus(); - } - - // always handle mouse down as mouse up will close open menus - return handled; -} -BOOL LLContextMenu::handleMouseUp( S32 x, S32 y, MASK mask ) -{ - BOOL handled = FALSE; - - // The click was somewhere within our rectangle - LLMenuItemGL *item = getHighlightedItem(); - - if (item) - { - // lie to the item about where the click happened - // to make sure it's within the item's rectangle - if (item->getEnabled()) - { - handled = item->handleMouseUp( 0, 0, mask ); - hide(); - } - } - else - { - // call hidemenus to make sure transient selections get cleared - ((LLMenuHolderGL*)getParent())->hideMenus(); - } - - if (!handled) - { - // call hidemenus to make sure transient selections get cleared - sMenuContainer->hideMenus(); - } - - return handled; -} BOOL LLContextMenu::handleRightMouseDown(S32 x, S32 y, MASK mask) { @@ -3770,7 +3739,19 @@ BOOL LLContextMenu::handleRightMouseDown(S32 x, S32 y, MASK mask) BOOL LLContextMenu::handleRightMouseUp( S32 x, S32 y, MASK mask ) { - // release mouse capture when right mouse button released, and we're past the shrink time + const S32 SLOP = 2; + S32 spawn_dx = (x - mSpawnMouseX); + S32 spawn_dy = (y - mSpawnMouseY); + if (-SLOP <= spawn_dx && spawn_dx <= SLOP + && -SLOP <= spawn_dy && spawn_dy <= SLOP) + { + // we're still inside the slop region from spawning this menu + // so interpret the mouse-up as a single-click to show and leave on + // screen + mSpawnMouseX = S32_MAX; + mSpawnMouseY = S32_MAX; + return TRUE; + } S32 local_x = x - getRect().mLeft; S32 local_y = y - getRect().mBottom; |