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authorSeth ProductEngine <slitovchuk@productengine.com>2010-10-13 00:54:57 +0300
committerSeth ProductEngine <slitovchuk@productengine.com>2010-10-13 00:54:57 +0300
commit401fdbcfac1d7e8b6b91c958a23ec6705dfe4e07 (patch)
tree93c5127edda691f6938527f4c7f8dad7de350b35 /indra/llui/llmenugl.cpp
parentc683151587067cb2758206432610d4ff4884036e (diff)
STORM-294 FIXED keyboard navigation in Favorites bar overflow menu.
The menu items can now be scrolled cyclically with a keyboard even if not all items are visible at once.
Diffstat (limited to 'indra/llui/llmenugl.cpp')
-rw-r--r--indra/llui/llmenugl.cpp205
1 files changed, 132 insertions, 73 deletions
diff --git a/indra/llui/llmenugl.cpp b/indra/llui/llmenugl.cpp
index 6d590cf54e..a6cf86d9b8 100644
--- a/indra/llui/llmenugl.cpp
+++ b/indra/llui/llmenugl.cpp
@@ -1848,89 +1848,104 @@ BOOL LLMenuGL::isOpen()
}
}
-void LLMenuGL::scrollItemsUp()
+
+
+bool LLMenuGL::scrollItems(EScrollingDirection direction)
{
- // Slowing down the items scrolling when arrow button is held
+ // Slowing down items scrolling when arrow button is held
if (mScrollItemsTimer.hasExpired() && NULL != mFirstVisibleItem)
{
mScrollItemsTimer.setTimerExpirySec(.033f);
}
else
{
- return;
+ return false;
}
- item_list_t::iterator cur_item_iter;
- item_list_t::iterator prev_item_iter;
- for (cur_item_iter = mItems.begin(), prev_item_iter = mItems.begin(); cur_item_iter != mItems.end(); cur_item_iter++)
+ switch (direction)
{
- if( (*cur_item_iter) == mFirstVisibleItem)
+ case SD_UP:
+ {
+ item_list_t::iterator cur_item_iter;
+ item_list_t::iterator prev_item_iter;
+ for (cur_item_iter = mItems.begin(), prev_item_iter = mItems.begin(); cur_item_iter != mItems.end(); cur_item_iter++)
{
- break;
+ if( (*cur_item_iter) == mFirstVisibleItem)
+ {
+ break;
+ }
+ if ((*cur_item_iter)->getVisible())
+ {
+ prev_item_iter = cur_item_iter;
+ }
}
- if ((*cur_item_iter)->getVisible())
+
+ if ((*prev_item_iter)->getVisible())
{
- prev_item_iter = cur_item_iter;
+ mFirstVisibleItem = *prev_item_iter;
}
+ break;
}
-
- if ((*prev_item_iter)->getVisible())
- {
- mFirstVisibleItem = *prev_item_iter;
- }
-
- mNeedsArrange = TRUE;
- arrangeAndClear();
-}
-
-void LLMenuGL::scrollItemsDown()
-{
- // Slowing down the items scrolling when arrow button is held
- if (mScrollItemsTimer.hasExpired())
- {
- mScrollItemsTimer.setTimerExpirySec(.033f);
- }
- else
- {
- return;
- }
-
- if (NULL == mFirstVisibleItem)
- {
- mFirstVisibleItem = *mItems.begin();
- }
-
- item_list_t::iterator cur_item_iter;
-
- for (cur_item_iter = mItems.begin(); cur_item_iter != mItems.end(); cur_item_iter++)
+ case SD_DOWN:
{
- if( (*cur_item_iter) == mFirstVisibleItem)
+ if (NULL == mFirstVisibleItem)
{
- break;
+ mFirstVisibleItem = *mItems.begin();
}
- }
- item_list_t::iterator next_item_iter;
+ item_list_t::iterator cur_item_iter;
- if (cur_item_iter != mItems.end())
- {
- for (next_item_iter = ++cur_item_iter; next_item_iter != mItems.end(); next_item_iter++)
+ for (cur_item_iter = mItems.begin(); cur_item_iter != mItems.end(); cur_item_iter++)
{
- if( (*next_item_iter)->getVisible())
+ if( (*cur_item_iter) == mFirstVisibleItem)
{
break;
}
}
-
- if (next_item_iter != mItems.end() &&
- (*next_item_iter)->getVisible())
+
+ item_list_t::iterator next_item_iter;
+
+ if (cur_item_iter != mItems.end())
{
- mFirstVisibleItem = *next_item_iter;
+ for (next_item_iter = ++cur_item_iter; next_item_iter != mItems.end(); next_item_iter++)
+ {
+ if( (*next_item_iter)->getVisible())
+ {
+ break;
+ }
+ }
+
+ if (next_item_iter != mItems.end() &&
+ (*next_item_iter)->getVisible())
+ {
+ mFirstVisibleItem = *next_item_iter;
+ }
}
+ break;
}
-
+ case SD_BEGIN:
+ {
+ mFirstVisibleItem = *mItems.begin();
+ break;
+ }
+ case SD_END:
+ {
+ item_list_t::reverse_iterator first_visible_item_iter = mItems.rend();
+
+ // Advance by mMaxScrollableItems back from the end of the list
+ // to make the last item visible.
+ std::advance(first_visible_item_iter, mMaxScrollableItems);
+ mFirstVisibleItem = *first_visible_item_iter;
+ break;
+ }
+ default:
+ llwarns << "Unknown scrolling direction: " << direction << llendl;
+ }
+
mNeedsArrange = TRUE;
arrangeAndClear();
+
+ return true;
}
// rearrange the child rects so they fit the shape of the menu.
@@ -2162,7 +2177,7 @@ void LLMenuGL::arrange( void )
LLMenuScrollItem::Params item_params;
item_params.name(ARROW_UP);
item_params.arrow_type(LLMenuScrollItem::ARROW_UP);
- item_params.scroll_callback.function(boost::bind(&LLMenuGL::scrollItemsUp, this));
+ item_params.scroll_callback.function(boost::bind(&LLMenuGL::scrollItems, this, SD_UP));
mArrowUpItem = LLUICtrlFactory::create<LLMenuScrollItem>(item_params);
LLUICtrl::addChild(mArrowUpItem);
@@ -2173,7 +2188,7 @@ void LLMenuGL::arrange( void )
LLMenuScrollItem::Params item_params;
item_params.name(ARROW_DOWN);
item_params.arrow_type(LLMenuScrollItem::ARROW_DOWN);
- item_params.scroll_callback.function(boost::bind(&LLMenuGL::scrollItemsDown, this));
+ item_params.scroll_callback.function(boost::bind(&LLMenuGL::scrollItems, this, SD_DOWN));
mArrowDownItem = LLUICtrlFactory::create<LLMenuScrollItem>(item_params);
LLUICtrl::addChild(mArrowDownItem);
@@ -2603,14 +2618,8 @@ LLMenuItemGL* LLMenuGL::highlightNextItem(LLMenuItemGL* cur_item, BOOL skip_disa
((LLFloater*)getParent())->setFocus(TRUE);
}
- item_list_t::iterator cur_item_iter;
- for (cur_item_iter = mItems.begin(); cur_item_iter != mItems.end(); ++cur_item_iter)
- {
- if( (*cur_item_iter) == cur_item)
- {
- break;
- }
- }
+ // Current item position in the items list
+ item_list_t::iterator cur_item_iter = std::find(mItems.begin(), mItems.end(), cur_item);
item_list_t::iterator next_item_iter;
if (cur_item_iter == mItems.end())
@@ -2621,9 +2630,37 @@ LLMenuItemGL* LLMenuGL::highlightNextItem(LLMenuItemGL* cur_item, BOOL skip_disa
{
next_item_iter = cur_item_iter;
next_item_iter++;
+
+ // First visible item position in the items list
+ item_list_t::iterator first_visible_item_iter = std::find(mItems.begin(), mItems.end(), mFirstVisibleItem);
+
if (next_item_iter == mItems.end())
{
next_item_iter = mItems.begin();
+
+ // If current item is the last in the list, the menu is scrolled to the beginning
+ // and the first item is highlighted.
+ if (mScrollable && !scrollItems(SD_BEGIN))
+ {
+ return NULL;
+ }
+ }
+ // If current item is the last visible, the menu is scrolled one item down
+ // and the next item is highlighted.
+ else if (mScrollable &&
+ (U32)std::abs(std::distance(first_visible_item_iter, next_item_iter)) >= mMaxScrollableItems)
+ {
+ // Call highlightNextItem() recursively only if the menu was successfully scrolled down.
+ // If scroll timer hasn't expired yet the menu won't be scrolled and calling
+ // highlightNextItem() will result in an endless recursion.
+ if (scrollItems(SD_DOWN))
+ {
+ return highlightNextItem(cur_item, skip_disabled);
+ }
+ else
+ {
+ return NULL;
+ }
}
}
@@ -2681,14 +2718,8 @@ LLMenuItemGL* LLMenuGL::highlightPrevItem(LLMenuItemGL* cur_item, BOOL skip_disa
((LLFloater*)getParent())->setFocus(TRUE);
}
- item_list_t::reverse_iterator cur_item_iter;
- for (cur_item_iter = mItems.rbegin(); cur_item_iter != mItems.rend(); ++cur_item_iter)
- {
- if( (*cur_item_iter) == cur_item)
- {
- break;
- }
- }
+ // Current item reverse position from the end of the list
+ item_list_t::reverse_iterator cur_item_iter = std::find(mItems.rbegin(), mItems.rend(), cur_item);
item_list_t::reverse_iterator prev_item_iter;
if (cur_item_iter == mItems.rend())
@@ -2699,9 +2730,37 @@ LLMenuItemGL* LLMenuGL::highlightPrevItem(LLMenuItemGL* cur_item, BOOL skip_disa
{
prev_item_iter = cur_item_iter;
prev_item_iter++;
+
+ // First visible item reverse position in the items list
+ item_list_t::reverse_iterator first_visible_item_iter = std::find(mItems.rbegin(), mItems.rend(), mFirstVisibleItem);
+
if (prev_item_iter == mItems.rend())
{
prev_item_iter = mItems.rbegin();
+
+ // If current item is the first in the list, the menu is scrolled to the end
+ // and the last item is highlighted.
+ if (mScrollable && !scrollItems(SD_END))
+ {
+ return NULL;
+ }
+ }
+ // If current item is the first visible, the menu is scrolled one item up
+ // and the previous item is highlighted.
+ else if (mScrollable &&
+ std::distance(first_visible_item_iter, cur_item_iter) <= 0)
+ {
+ // Call highlightNextItem() only if the menu was successfully scrolled up.
+ // If scroll timer hasn't expired yet the menu won't be scrolled and calling
+ // highlightNextItem() will result in an endless recursion.
+ if (scrollItems(SD_UP))
+ {
+ return highlightPrevItem(cur_item, skip_disabled);
+ }
+ else
+ {
+ return NULL;
+ }
}
}
@@ -2872,12 +2931,12 @@ BOOL LLMenuGL::handleScrollWheel( S32 x, S32 y, S32 clicks )
if( clicks > 0 )
{
while( clicks-- )
- scrollItemsDown();
+ scrollItems(SD_DOWN);
}
else
{
while( clicks++ )
- scrollItemsUp();
+ scrollItems(SD_UP);
}
return TRUE;