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authorRichard Nelson <richard@lindenlab.com>2009-08-24 20:04:52 +0000
committerRichard Nelson <richard@lindenlab.com>2009-08-24 20:04:52 +0000
commit138bf1132262c479dbbd5c95195db46b1efd065f (patch)
treebe2286f245865008b4ca6d738194133542822d65 /indra/llui/llbutton.cpp
parentc2619694fd2f94ad7da2d6e936494f4c16601212 (diff)
merge -r 130399-131510 skinning-21 -> viewer-2.0.0-3
DEV-11254 DEV-11254 DEV-2003: DEV-21567 DEV-37301 EXT-104 EXT-138 EXT-217 EXT-256 EXT-259 EXT-259 EXT-328 EXT-348 EXT-386 EXT-399 EXT-403 EXT-460 EXT-492 EXT-492 EXT-531 EXT-537 EXT-684 improved text editor (handles multiple fonts simultaneously as well as inline widgets)
Diffstat (limited to 'indra/llui/llbutton.cpp')
-rw-r--r--indra/llui/llbutton.cpp25
1 files changed, 19 insertions, 6 deletions
diff --git a/indra/llui/llbutton.cpp b/indra/llui/llbutton.cpp
index c566282bef..b13b250c75 100644
--- a/indra/llui/llbutton.cpp
+++ b/indra/llui/llbutton.cpp
@@ -419,8 +419,16 @@ BOOL LLButton::handleRightMouseDown(S32 x, S32 y, MASK mask)
{
setFocus(TRUE);
}
- }
+// if (pointInView(x, y))
+// {
+// }
+ }
+ // send the mouse down signal
+ LLUICtrl::handleRightMouseDown(x,y,mask);
+ // *TODO: Return result of LLUICtrl call above? Should defer to base class
+ // but this might change the mouse handling of existing buttons in a bad way
+ // if they are not mouse opaque.
return TRUE;
}
@@ -432,15 +440,20 @@ BOOL LLButton::handleRightMouseUp(S32 x, S32 y, MASK mask)
// Always release the mouse
gFocusMgr.setMouseCapture( NULL );
- if (pointInView(x, y))
- {
- mRightClickSignal(this, x,y,mask);
- }
+// if (pointInView(x, y))
+// {
+// mRightMouseUpSignal(this, x,y,mask);
+// }
}
else
{
childrenHandleRightMouseUp(x, y, mask);
}
+ // send the mouse up signal
+ LLUICtrl::handleRightMouseUp(x,y,mask);
+ // *TODO: Return result of LLUICtrl call above? Should defer to base class
+ // but this might change the mouse handling of existing buttons in a bad way.
+ // if they are not mouse opaque.
return TRUE;
}
@@ -788,7 +801,7 @@ void LLButton::draw()
LLFontGL::NORMAL,
mDropShadowedText ? LLFontGL::DROP_SHADOW_SOFT : LLFontGL::NO_SHADOW,
S32_MAX, text_width,
- NULL, FALSE, mUseEllipses);
+ NULL, mUseEllipses);
}
LLUICtrl::draw();