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authorTodd Stinson <stinson@lindenlab.com>2012-06-27 18:12:57 -0700
committerTodd Stinson <stinson@lindenlab.com>2012-06-27 18:12:57 -0700
commitfa562d19cf9bc698ce883191b6eea2af6abc4164 (patch)
tree43f74474fa19f454fba86832b71705c4760f6032 /indra/llrender
parentedf5a3f8f6f8a0c6263e1b9e20553243412bad22 (diff)
Removing unreferenced methods from the LLRenderNavPrim class.
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llrendernavprim.cpp46
-rw-r--r--indra/llrender/llrendernavprim.h20
2 files changed, 8 insertions, 58 deletions
diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp
index e7bc89396c..ca72964832 100644
--- a/indra/llrender/llrendernavprim.cpp
+++ b/indra/llrender/llrendernavprim.cpp
@@ -30,41 +30,14 @@
#include "llrendernavprim.h"
-#include "llerror.h"
-#include "llglheaders.h"
-#include "llglslshader.h"
+#include "llrender.h"
#include "llvertexbuffer.h"
+#include "v4coloru.h"
+#include "v3math.h"
//=============================================================================
LLRenderNavPrim gRenderNav;
//=============================================================================
-void LLRenderNavPrim::renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const
-{
- LLColor4 colorA( color );
- gGL.color3fv( colorA.mV );
-
- gGL.begin(LLRender::LINES);
- {
- gGL.vertex3fv( start.mV );
- gGL.vertex3fv( end.mV );
- }
- gGL.end();
-}
-//=============================================================================
-void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const
-{
- LLColor4 colorA( color );
- colorA*=1.25f;
- gGL.color4fv( colorA.mV );
- gGL.begin(LLRender::TRIANGLES);
- {
- gGL.vertex3fv( a.mV );
- gGL.vertex3fv( b.mV );
- gGL.vertex3fv( c.mV );
- }
- gGL.end();
-}
-//=============================================================================
void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const
{
LLColor4 cV(color);
@@ -84,16 +57,3 @@ void LLRenderNavPrim::renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertC
pVBO->drawArrays( mode, 0, vertCnt );
}
//=============================================================================
-void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const
-{
- for (int k=0; k<3; k++)
- {
- LLVector3 star, pt1, pt2;
- star = LLVector3( 0.0f,0.0f,0.0f);
- star[k] = 0.5f;
- pt1 = center + star;
- pt2 = center - star;
- renderLLSegment( pt1, pt2, color );
- }
-}
-//=============================================================================
diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h
index a0c5e4005d..a3a5dfec3a 100644
--- a/indra/llrender/llrendernavprim.h
+++ b/indra/llrender/llrendernavprim.h
@@ -27,30 +27,20 @@
#ifndef LL_LLRENDERNAVPRIM_H
#define LL_LLRENDERNAVPRIM_H
-#include "llmath.h"
-#include "v3math.h"
-#include "v4math.h"
-#include "m3math.h"
-#include "m4math.h"
-#include "v4color.h"
-#include "llgl.h"
+#include "stdtypes.h"
+
+class LLColor4U;
+class LLVector3;
+class LLVertexBuffer;
class LLRenderNavPrim
{
public:
- //Draw a line
- void renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const;
- //Draw simple tri
- void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const;
//Draw simple tri
void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const;
//Draw the contents of vertex buffer
void renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertCnt );
- //Draw a star
- void renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const;
- //Flush the device
- void flushDevice() { gGL.flush(); }
private:
};