diff options
author | Dave Parks <davep@lindenlab.com> | 2012-07-18 15:49:47 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2012-07-18 15:49:47 -0500 |
commit | cb96ab1a6fed15da0407d2aba5e9de566417088f (patch) | |
tree | f6f50c48e33ef55b92ed14e14cc875b715143b97 /indra/llrender | |
parent | cca22d608deb26cf21b33629b170e70a0e221575 (diff) |
MAINT-628 Fix for seams in high res snapshots when lighting and shadows is enabled.
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llrendertarget.cpp | 34 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.h | 5 |
2 files changed, 19 insertions, 20 deletions
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 846311a8d0..c1b96a43da 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -51,11 +51,13 @@ void check_framebuffer_status() } bool LLRenderTarget::sUseFBO = false; +U32 LLRenderTarget::sCurFBO = 0; LLRenderTarget::LLRenderTarget() : mResX(0), mResY(0), mFBO(0), + mPreviousFBO(0), mDepth(0), mStencil(0), mUseDepth(false), @@ -107,6 +109,9 @@ void LLRenderTarget::resize(U32 resx, U32 resy, U32 color_fmt) bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, S32 samples) { + resx = llmin(resx, (U32) 4096); + resy = llmin(resy, (U32) 4096); + stop_glerror(); release(); stop_glerror(); @@ -146,7 +151,7 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, boo glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0); stop_glerror(); } - glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO); } stop_glerror(); @@ -233,7 +238,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt) check_framebuffer_status(); - glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO); } mTex.push_back(tex); @@ -322,7 +327,7 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target) check_framebuffer_status(); - glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO); target.mUseDepth = true; } @@ -385,9 +390,13 @@ void LLRenderTarget::bindTarget() { if (mFBO) { + mPreviousFBO = sCurFBO; + stop_glerror(); glBindFramebuffer(GL_FRAMEBUFFER, mFBO); + sCurFBO = mFBO; + stop_glerror(); if (gGLManager.mHasDrawBuffers) { //setup multiple render targets @@ -413,16 +422,6 @@ void LLRenderTarget::bindTarget() sBoundTarget = this; } -// static -void LLRenderTarget::unbindTarget() -{ - if (gGLManager.mHasFramebufferObject) - { - glBindFramebuffer(GL_FRAMEBUFFER, 0); - } - sBoundTarget = NULL; -} - void LLRenderTarget::clear(U32 mask_in) { U32 mask = GL_COLOR_BUFFER_BIT; @@ -488,7 +487,8 @@ void LLRenderTarget::flush(bool fetch_depth) else { stop_glerror(); - glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, mPreviousFBO); + sCurFBO = mPreviousFBO; stop_glerror(); } } @@ -518,7 +518,7 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, stop_glerror(); glCopyTexSubImage2D(LLTexUnit::getInternalType(mUsage), 0, srcX0, srcY0, dstX0, dstY0, dstX1, dstY1); stop_glerror(); - glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO); stop_glerror(); } else @@ -535,7 +535,7 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, stop_glerror(); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); stop_glerror(); - glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO); stop_glerror(); } } @@ -561,7 +561,7 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0 stop_glerror(); glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); stop_glerror(); - glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO); stop_glerror(); } } diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index e1a51304f1..cf15f66d31 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -63,6 +63,7 @@ public: //whether or not to use FBO implementation static bool sUseFBO; static U32 sBytesAllocated; + static U32 sCurFBO; LLRenderTarget(); ~LLRenderTarget(); @@ -96,9 +97,6 @@ public: //applies appropriate viewport void bindTarget(); - //unbind target for rendering - static void unbindTarget(); - //clear render targer, clears depth buffer if present, //uses scissor rect if in copy-to-texture mode void clear(U32 mask = 0xFFFFFFFF); @@ -148,6 +146,7 @@ protected: std::vector<U32> mTex; std::vector<U32> mInternalFormat; U32 mFBO; + U32 mPreviousFBO; U32 mDepth; bool mStencil; bool mUseDepth; |