summaryrefslogtreecommitdiff
path: root/indra/llrender
diff options
context:
space:
mode:
authorGraham Linden <graham@lindenlab.com>2019-05-02 13:49:35 -0700
committerGraham Linden <graham@lindenlab.com>2019-05-02 13:49:35 -0700
commitc4032528aff8ef1938e897ec583bbf25a3e713e1 (patch)
tree4addd3b6619e6e911898d09ef446d0d40ef8a73e /indra/llrender
parent1ff876a961dc00b7f162054ea1a9fed79240bffc (diff)
Roll back sRGB decode changes from contrib for now.
Fix direct light matching across alpha/blended-material/deferred. Get diffuse lighting to match from Low to Ultra.
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llcubemap.cpp2
-rw-r--r--indra/llrender/llglslshader.cpp7
-rw-r--r--indra/llrender/llglslshader.h4
-rw-r--r--indra/llrender/llimagegl.cpp10
-rw-r--r--indra/llrender/llrender.cpp6
-rw-r--r--indra/llrender/llrendertarget.cpp19
-rw-r--r--indra/llrender/llrendertarget.h2
7 files changed, 41 insertions, 9 deletions
diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp
index d425b8fa2d..5947bca670 100644
--- a/indra/llrender/llcubemap.cpp
+++ b/indra/llrender/llcubemap.cpp
@@ -79,9 +79,11 @@ void LLCubeMap::initGL()
for (int i = 0; i < 6; i++)
{
mImages[i] = new LLImageGL(RESOLUTION, RESOLUTION, 4, FALSE);
+ #if USE_SRGB_DECODE
if (mIssRGB) {
mImages[i]->setExplicitFormat(GL_SRGB8_ALPHA8, GL_RGBA);
}
+ #endif
mImages[i]->setTarget(mTargets[i], LLTexUnit::TT_CUBE_MAP);
mRawImages[i] = new LLImageRaw(RESOLUTION, RESOLUTION, 4);
mImages[i]->createGLTexture(0, mRawImages[i], texname);
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index babf649ece..902c08b6ba 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -937,15 +937,15 @@ void LLGLSLShader::bindNoShader(void)
}
}
-S32 LLGLSLShader::bindTexture(const std::string &uniform, LLTexture *texture, LLTexUnit::eTextureType mode)
+S32 LLGLSLShader::bindTexture(const std::string &uniform, LLTexture *texture, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace colorspace)
{
S32 channel = 0;
channel = getUniformLocation(uniform);
- return bindTexture(channel, texture, mode);
+ return bindTexture(channel, texture, mode, colorspace);
}
-S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextureType mode)
+S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace colorspace)
{
if (uniform < 0 || uniform >= (S32)mTexture.size())
{
@@ -958,6 +958,7 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextu
if (uniform > -1)
{
gGL.getTexUnit(uniform)->bind(texture, mode);
+ gGL.getTexUnit(uniform)->setTextureColorSpace(colorspace);
}
return uniform;
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 38dc980a97..7cf6d3c941 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -159,8 +159,8 @@ public:
// bindTexture returns the texture unit we've bound the texture to.
// You can reuse the return value to unbind a texture when required.
- S32 bindTexture(const std::string& uniform, LLTexture *texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
- S32 bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
+ S32 bindTexture(const std::string& uniform, LLTexture *texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
+ S32 bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
S32 unbindTexture(const std::string& uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
S32 unbindTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 2f1f702d2c..790ba25112 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -1385,22 +1385,28 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
mFormatType = GL_UNSIGNED_BYTE;
break;
case 3:
+ #if USE_SRGB_DECODE
if (gGLManager.mHasTexturesRGBDecode)
{
mFormatInternal = GL_SRGB8;
}
- else {
+ else
+ #endif
+ {
mFormatInternal = GL_RGB8;
}
mFormatPrimary = GL_RGB;
mFormatType = GL_UNSIGNED_BYTE;
break;
case 4:
+ #if USE_SRGB_DECODE
if (gGLManager.mHasTexturesRGBDecode)
{
mFormatInternal = GL_SRGB8_ALPHA8;
}
- else {
+ else
+ #endif
+ {
mFormatInternal = GL_RGBA8;
}
mFormatPrimary = GL_RGBA;
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 5dc61d0e8f..f3771f3bf2 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -193,6 +193,7 @@ void LLTexUnit::enable(eTextureType type)
stop_glerror();
}
mCurrTexType = type;
+
gGL.flush();
if (!LLGLSLShader::sNoFixedFunction &&
type != LLTexUnit::TT_MULTISAMPLE_TEXTURE &&
@@ -850,6 +851,8 @@ void LLTexUnit::debugTextureUnit(void)
void LLTexUnit::setTextureColorSpace(eTextureColorSpace space) {
mTexColorSpace = space;
+
+#if USE_SRGB_DECODE
if (gGLManager.mHasTexturesRGBDecode) {
if (space == TCS_SRGB) {
@@ -863,6 +866,9 @@ void LLTexUnit::setTextureColorSpace(eTextureColorSpace space) {
assert_glerror();
}
}
+#endif
+ glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
+
}
LLLightState::LLLightState(S32 index)
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index cd484b4fe9..9fb4f7f2b0 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -502,9 +502,26 @@ U32 LLRenderTarget::getNumTextures() const
}
-void LLRenderTarget::bindTexture(U32 index, S32 channel)
+void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilterOptions filter_options)
{
gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index));
+
+ bool isSRGB = false;
+ llassert(mInternalFormat.size() > index);
+ switch (mInternalFormat[index])
+ {
+ case GL_SRGB_ALPHA:
+ case GL_SRGB:
+ case GL_SRGB8_ALPHA8:
+ isSRGB = true;
+ break;
+
+ default:
+ break;
+ }
+
+ gGL.getTexUnit(channel)->setTextureFilteringOption(filter_options);
+ gGL.getTexUnit(channel)->setTextureColorSpace(isSRGB ? LLTexUnit::TCS_SRGB : LLTexUnit::TCS_LINEAR);
}
void LLRenderTarget::flush(bool fetch_depth)
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index 6dc84d978d..6c07ac5b1c 100644
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -120,7 +120,7 @@ public:
U32 getDepth(void) const { return mDepth; }
bool hasStencil() const { return mStencil; }
- void bindTexture(U32 index, S32 channel);
+ void bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilterOptions filter_options = LLTexUnit::TFO_BILINEAR);
//flush rendering operations
//must be called when rendering is complete