diff options
author | Dave Parks <davep@lindenlab.com> | 2022-05-24 18:38:03 +0000 |
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committer | Dave Parks <davep@lindenlab.com> | 2022-05-24 18:38:03 +0000 |
commit | 7fb07008fc1ab2b7a6d8da3d7079cf0fafda9928 (patch) | |
tree | 311d04d5aca4a4ab6d0660a6bd5af2fb7bd5e45b /indra/llrender | |
parent | 3365a39080744af0566adb7b6efd8e53fc6b3339 (diff) | |
parent | 9f9465f5bd2160f0245805e32644ce37f8c6cca6 (diff) |
Merged in SL-17219 (pull request #992)
SL-17219
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llimagegl.cpp | 124 | ||||
-rw-r--r-- | indra/llrender/llimagegl.h | 16 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 6 |
3 files changed, 36 insertions, 110 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 9bd3a0a6b0..04974d9122 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -57,9 +57,6 @@ U32 wpo2(U32 i); U32 LLImageGL::sUniqueCount = 0; U32 LLImageGL::sBindCount = 0; -S32Bytes LLImageGL::sGlobalTextureMemory(0); -S32Bytes LLImageGL::sBoundTextureMemory(0); -S32Bytes LLImageGL::sCurBoundTextureMemory(0); S32 LLImageGL::sCount = 0; BOOL LLImageGL::sGlobalUseAnisotropic = FALSE; @@ -282,15 +279,6 @@ void LLImageGL::updateStats(F32 current_time) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; sLastFrameTime = current_time; - sBoundTextureMemory = sCurBoundTextureMemory; - sCurBoundTextureMemory = S32Bytes(0); -} - -//static -S32 LLImageGL::updateBoundTexMem(const S32Bytes mem, const S32 ncomponents, S32 category) -{ - LLImageGL::sCurBoundTextureMemory += mem ; - return LLImageGL::sCurBoundTextureMemory.value(); } //---------------------------------------------------------------------------- @@ -623,7 +611,7 @@ void LLImageGL::forceUpdateBindStats(void) const mLastBindTime = sLastFrameTime; } -BOOL LLImageGL::updateBindStats(S32Bytes tex_mem) const +BOOL LLImageGL::updateBindStats() const { if (mTexName != 0) { @@ -635,7 +623,6 @@ BOOL LLImageGL::updateBindStats(S32Bytes tex_mem) const { // we haven't accounted for this texture yet this frame sUniqueCount++; - updateBoundTexMem(tex_mem, mComponents, mCategory); mLastBindTime = sLastFrameTime; return TRUE ; @@ -1599,11 +1586,6 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ // things will break if we don't unbind after creation gGL.getTexUnit(0)->unbind(mBindTarget); - if (old_texname != 0) - { - sGlobalTextureMemory -= mTextureMemory; - } - //if we're on the image loading thread, be sure to delete old_texname and update mTexName on the main thread if (!defer_copy) { @@ -1624,7 +1606,6 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ mTextureMemory = (S32Bytes)getMipBytes(mCurrentDiscardLevel); - sGlobalTextureMemory += mTextureMemory; mTexelsInGLTexture = getWidth() * getHeight(); // mark this as bound at this point, so we don't throw it out immediately @@ -1634,51 +1615,6 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ return TRUE; } -void LLImageGLThread::updateClass() -{ - LL_PROFILE_ZONE_SCOPED; - - // update available vram one per second - static LLFrameTimer sTimer; - - if (sTimer.getElapsedSeconds() < 1.f) - { - return; - } - - sTimer.reset(); - - auto func = []() - { - if (gGLManager.mHasATIMemInfo) - { - S32 meminfo[4]; - glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo); - LLImageGLThread::sFreeVRAMMegabytes = meminfo[0]; - - } - else if (gGLManager.mHasNVXMemInfo) - { - S32 free_memory; - glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory); - LLImageGLThread::sFreeVRAMMegabytes = free_memory / 1024; - } - }; - - - // post update to background thread if available, otherwise execute immediately - auto queue = LL::WorkQueue::getInstance("LLImageGL"); - if (sEnabled) - { - queue->post(func); - } - else - { - llassert(queue == nullptr); - func(); - } -} - void LLImageGL::syncToMainThread(LLGLuint new_tex_name) { LL_PROFILE_ZONE_SCOPED; @@ -1688,26 +1624,38 @@ void LLImageGL::syncToMainThread(LLGLuint new_tex_name) LL_PROFILE_ZONE_NAMED("cglt - sync"); if (gGLManager.mHasSync) { - // post a sync to the main thread (will execute before tex name swap lambda below) - // glFlush calls here are partly superstitious and partly backed by observation - // on AMD hardware - glFlush(); - auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); - glFlush(); - LL::WorkQueue::postMaybe( - mMainQueue, - [=]() - { - LL_PROFILE_ZONE_NAMED("cglt - wait sync"); - { - LL_PROFILE_ZONE_NAMED("glWaitSync"); - glWaitSync(sync, 0, GL_TIMEOUT_IGNORED); - } + if (gGLManager.mIsNVIDIA) + { + // wait for texture upload to finish before notifying main thread + // upload is complete + auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); + glFlush(); + glClientWaitSync(sync, 0, GL_TIMEOUT_IGNORED); + glDeleteSync(sync); + } + else + { + // post a sync to the main thread (will execute before tex name swap lambda below) + // glFlush calls here are partly superstitious and partly backed by observation + // on AMD hardware + glFlush(); + auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); + glFlush(); + LL::WorkQueue::postMaybe( + mMainQueue, + [=]() { - LL_PROFILE_ZONE_NAMED("glDeleteSync"); - glDeleteSync(sync); - } - }); + LL_PROFILE_ZONE_NAMED("cglt - wait sync"); + { + LL_PROFILE_ZONE_NAMED("glWaitSync"); + glWaitSync(sync, 0, GL_TIMEOUT_IGNORED); + } + { + LL_PROFILE_ZONE_NAMED("glDeleteSync"); + glDeleteSync(sync); + } + }); + } } else { @@ -1857,7 +1805,6 @@ void LLImageGL::destroyGLTexture() { if(mTextureMemory != S32Bytes(0)) { - sGlobalTextureMemory -= mTextureMemory; mTextureMemory = (S32Bytes)0; } @@ -2409,8 +2356,6 @@ void LLImageGL::checkActiveThread() glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, nummips); */ -std::atomic<S32> LLImageGLThread::sFreeVRAMMegabytes(4096); //if free vram is unknown, default to 4GB - LLImageGLThread::LLImageGLThread(LLWindow* window) // We want exactly one thread, but a very large capacity: we never want // anyone, especially inner-loop render code, to have to block on post() @@ -2438,8 +2383,3 @@ void LLImageGLThread::run() mWindow->destroySharedContext(mContext); } -S32 LLImageGLThread::getFreeVRAMMegabytes() -{ - return sFreeVRAMMegabytes; -} - diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 4d5b60d6bc..1716338c0b 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -61,7 +61,7 @@ public: static S32 dataFormatBytes(S32 dataformat, S32 width, S32 height); static S32 dataFormatComponents(S32 dataformat); - BOOL updateBindStats(S32Bytes tex_mem) const ; + BOOL updateBindStats() const ; F32 getTimePassedSinceLastBound(); void forceUpdateBindStats(void) const; @@ -73,9 +73,6 @@ public: static void restoreGL(); static void dirtyTexOptions(); - // Sometimes called externally for textures not using LLImageGL (should go away...) - static S32 updateBoundTexMem(const S32Bytes mem, const S32 ncomponents, S32 category) ; - static bool checkSize(S32 width, S32 height); //for server side use only. @@ -265,9 +262,6 @@ public: static F32 sLastFrameTime; // Global memory statistics - static S32Bytes sGlobalTextureMemory; // Tracks main memory texmem - static S32Bytes sBoundTextureMemory; // Tracks bound texmem for last completed frame - static S32Bytes sCurBoundTextureMemory; // Tracks bound texmem for current frame static U32 sBindCount; // Tracks number of texture binds for current frame static U32 sUniqueCount; // Tracks number of unique texture binds for current frame static BOOL sGlobalUseAnisotropic; @@ -327,12 +321,6 @@ public: // follows gSavedSettings "RenderGLMultiThreaded" static bool sEnabled; - // app should call this function periodically - static void updateClass(); - - // free video memory in megabytes - static std::atomic<S32> sFreeVRAMMegabytes; - LLImageGLThread(LLWindow* window); // post a function to be executed on the LLImageGL background thread @@ -344,8 +332,6 @@ public: void run() override; - static S32 getFreeVRAMMegabytes(); - private: LLWindow* mWindow; void* mContext = nullptr; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index a03a27cf94..15c509dbfb 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -223,7 +223,7 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind) enable(gl_tex->getTarget()); mCurrTexture = gl_tex->getTexName(); glBindTexture(sGLTextureType[gl_tex->getTarget()], mCurrTexture); - if(gl_tex->updateBindStats(gl_tex->mTextureMemory)) + if(gl_tex->updateBindStats()) { texture->setActive() ; texture->updateBindStatsForTester() ; @@ -302,7 +302,7 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind, S32 mCurrTexture = texname; glBindTexture(sGLTextureType[texture->getTarget()], mCurrTexture); stop_glerror(); - texture->updateBindStats(texture->mTextureMemory); + texture->updateBindStats(); mHasMipMaps = texture->mHasMipMaps; if (texture->mTexOptionsDirty) { @@ -341,7 +341,7 @@ bool LLTexUnit::bind(LLCubeMap* cubeMap) mCurrTexture = cubeMap->mImages[0]->getTexName(); glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, mCurrTexture); mHasMipMaps = cubeMap->mImages[0]->mHasMipMaps; - cubeMap->mImages[0]->updateBindStats(cubeMap->mImages[0]->mTextureMemory); + cubeMap->mImages[0]->updateBindStats(); if (cubeMap->mImages[0]->mTexOptionsDirty) { cubeMap->mImages[0]->mTexOptionsDirty = false; 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