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authorDave Parks <davep@lindenlab.com>2011-09-29 19:32:56 -0500
committerDave Parks <davep@lindenlab.com>2011-09-29 19:32:56 -0500
commit7238714634e72dacc4b09c1c4ee98b16fb0c91fe (patch)
tree89500aeb877bcf5b3d00f0c96ec0f0321834de1e /indra/llrender
parent973fefc8d9014f6389b4c3f9633ce398fdf5399e (diff)
SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it)
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llrender.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 8ba164fcc9..bbdd0a7a60 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -1,4 +1,4 @@
-/**
+ /**
* @file llrender.cpp
* @brief LLRender implementation
*
@@ -1132,6 +1132,8 @@ void LLRender::syncLightState()
shader->uniform3fv("light_attenuation", 8, attenuation[0].mV);
shader->uniform3fv("light_diffuse", 8, diffuse[0].mV);
shader->uniform4fv("light_ambient", 1, mAmbientLightColor.mV);
+ //HACK -- duplicate sunlight color for compatibility with drivers that can't deal with multiple shader objects referencing the same uniform
+ shader->uniform4fv("sunlight_color", 1, diffuse[0].mV);
}
}