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author | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2016-08-05 17:21:22 +0300 |
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committer | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2016-08-05 17:21:22 +0300 |
commit | 25c20f98a88a457b5fa865e8dc302b24378bc842 (patch) | |
tree | 19c8c9ec08302c6f59c56676dfaf04967b582f28 /indra/llrender | |
parent | 22238182c67b3d322e82bb042ad1d618c733a36d (diff) |
MAINT-5018 crashing when touching mesh
Fix #1 Disable FSAA for drawing selected objects (it help to avoid crash on
old ATI cards (in my case it's a HD3800)).
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 0fae600a90..31dffdd545 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -448,7 +448,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) else { - GLenum array[] = + static const GLenum array[] = { GL_VERTEX_ARRAY, GL_NORMAL_ARRAY, @@ -456,7 +456,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) GL_COLOR_ARRAY, }; - GLenum mask[] = + static const GLenum mask[] = { MAP_VERTEX, MAP_NORMAL, |