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authorDave Parks <davep@lindenlab.com>2011-10-11 14:55:33 -0500
committerDave Parks <davep@lindenlab.com>2011-10-11 14:55:33 -0500
commit2322c57b4dd2b4338eec2ca9db2425eff4bfd6d5 (patch)
treed237bc15606a154db8cede7d83cda3802d46d7a0 /indra/llrender
parent3211c6e3089b03d73f2e260be4037304660f834d (diff)
SH-2545 Fix for transparent water option doing nothing when shaders are enabled.
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llglslshader.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index bbb62ea3c1..deb022fd75 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -762,12 +762,8 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c
}
}
-static LLFastTimer::DeclareTimer FTM_UNIFORM_LOCATION("Get Uniform Location");
-
GLint LLGLSLShader::getUniformLocation(const string& uniform)
{
- LLFastTimer t(FTM_UNIFORM_LOCATION);
-
GLint ret = -1;
if (mProgramObject > 0)
{
@@ -792,8 +788,6 @@ GLint LLGLSLShader::getUniformLocation(const string& uniform)
GLint LLGLSLShader::getUniformLocation(U32 index)
{
- LLFastTimer t(FTM_UNIFORM_LOCATION);
-
GLint ret = -1;
if (mProgramObject > 0)
{