summaryrefslogtreecommitdiff
path: root/indra/llrender
diff options
context:
space:
mode:
authorsimon@Simon-PC.lindenlab.com <simon@Simon-PC.lindenlab.com>2012-05-25 15:07:22 -0700
committersimon@Simon-PC.lindenlab.com <simon@Simon-PC.lindenlab.com>2012-05-25 15:07:22 -0700
commit1777fa5187dfb2414a8a793a49ca3399ee02b77e (patch)
treebe3c012e8f7561b14f933c9a08c36d1542223d41 /indra/llrender
parent78f2663c4a61a7983c84cf50e5d2fdd92811a1b0 (diff)
parentee66cb3efccd6976c5a7725620956ea7030b7b57 (diff)
Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llimagegl.cpp166
-rw-r--r--indra/llrender/llimagegl.h37
-rw-r--r--indra/llrender/llrender.cpp8
-rw-r--r--indra/llrender/llshadermgr.cpp3
-rw-r--r--indra/llrender/llshadermgr.h1
5 files changed, 29 insertions, 186 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 17131c9d8a..c04a3f6b41 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -43,7 +43,6 @@
const F32 MIN_TEXTURE_LIFETIME = 10.f;
//statics
-LLGLuint LLImageGL::sCurrentBoundTextures[MAX_GL_TEXTURE_UNITS] = { 0 };
U32 LLImageGL::sUniqueCount = 0;
U32 LLImageGL::sBindCount = 0;
@@ -66,19 +65,10 @@ std::set<LLImageGL*> LLImageGL::sImageList;
//****************************************************************************************************
//-----------------------
//debug use
-BOOL gAuditTexture = FALSE ;
-#define MAX_TEXTURE_LOG_SIZE 22 //2048 * 2048
-std::vector<S32> LLImageGL::sTextureLoadedCounter(MAX_TEXTURE_LOG_SIZE + 1) ;
-std::vector<S32> LLImageGL::sTextureBoundCounter(MAX_TEXTURE_LOG_SIZE + 1) ;
-std::vector<S32> LLImageGL::sTextureCurBoundCounter(MAX_TEXTURE_LOG_SIZE + 1) ;
S32 LLImageGL::sCurTexSizeBar = -1 ;
S32 LLImageGL::sCurTexPickSize = -1 ;
-LLPointer<LLImageGL> LLImageGL::sHighlightTexturep = NULL;
-S32 LLImageGL::sMaxCatagories = 1 ;
+S32 LLImageGL::sMaxCategories = 1 ;
-std::vector<S32> LLImageGL::sTextureMemByCategory;
-std::vector<S32> LLImageGL::sTextureMemByCategoryBound ;
-std::vector<S32> LLImageGL::sTextureCurMemByCategoryBound ;
//------------------------
//****************************************************************************************************
//End for texture auditing use only
@@ -176,49 +166,11 @@ BOOL is_little_endian()
//static
void LLImageGL::initClass(S32 num_catagories)
{
- sMaxCatagories = num_catagories ;
-
- sTextureMemByCategory.resize(sMaxCatagories);
- sTextureMemByCategoryBound.resize(sMaxCatagories) ;
- sTextureCurMemByCategoryBound.resize(sMaxCatagories) ;
}
//static
void LLImageGL::cleanupClass()
{
- sTextureMemByCategory.clear() ;
- sTextureMemByCategoryBound.clear() ;
- sTextureCurMemByCategoryBound.clear() ;
-}
-
-//static
-void LLImageGL::setHighlightTexture(S32 category)
-{
- const S32 dim = 128;
- sHighlightTexturep = new LLImageGL() ;
- LLPointer<LLImageRaw> image_raw = new LLImageRaw(dim,dim,3);
- U8* data = image_raw->getData();
- for (S32 i = 0; i<dim; i++)
- {
- for (S32 j = 0; j<dim; j++)
- {
- const S32 border = 2;
- if (i<border || j<border || i>=(dim-border) || j>=(dim-border))
- {
- *data++ = 0xff;
- *data++ = 0xff;
- *data++ = 0xff;
- }
- else
- {
- *data++ = 0xff;
- *data++ = 0xff;
- *data++ = 0x00;
- }
- }
- }
- sHighlightTexturep->createGLTexture(0, image_raw, 0, TRUE, category);
- image_raw = NULL;
}
//static
@@ -286,31 +238,11 @@ void LLImageGL::updateStats(F32 current_time)
sLastFrameTime = current_time;
sBoundTextureMemoryInBytes = sCurBoundTextureMemory;
sCurBoundTextureMemory = 0;
-
- if(gAuditTexture)
- {
- for(U32 i = 0 ; i < sTextureCurBoundCounter.size() ; i++)
- {
- sTextureBoundCounter[i] = sTextureCurBoundCounter[i] ;
- sTextureCurBoundCounter[i] = 0 ;
- }
- for(U32 i = 0 ; i < sTextureCurMemByCategoryBound.size() ; i++)
- {
- sTextureMemByCategoryBound[i] = sTextureCurMemByCategoryBound[i] ;
- sTextureCurMemByCategoryBound[i] = 0 ;
- }
- }
}
//static
S32 LLImageGL::updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 category)
{
- if(gAuditTexture && ncomponents > 0 && category > -1)
- {
- sTextureCurBoundCounter[getTextureCounterIndex(mem / ncomponents)]++ ;
- sTextureCurMemByCategoryBound[category] += mem ;
- }
-
LLImageGL::sCurBoundTextureMemory += mem ;
return LLImageGL::sCurBoundTextureMemory;
}
@@ -1317,7 +1249,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
return TRUE ;
}
- setCategory(category) ;
+ setCategory(category);
const U8* rawdata = imageraw->getData();
return createGLTexture(discard_level, rawdata, FALSE, usename);
}
@@ -1395,11 +1327,6 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
{
sGlobalTextureMemoryInBytes -= mTextureMemory;
- if(gAuditTexture)
- {
- decTextureCounter(mTextureMemory, mComponents, mCategory) ;
- }
-
LLImageGL::deleteTextures(1, &old_name);
stop_glerror();
@@ -1409,10 +1336,6 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
sGlobalTextureMemoryInBytes += mTextureMemory;
mTexelsInGLTexture = getWidth() * getHeight() ;
- if(gAuditTexture)
- {
- incTextureCounter(mTextureMemory, mComponents, mCategory) ;
- }
// mark this as bound at this point, so we don't throw it out immediately
mLastBindTime = sLastFrameTime;
return TRUE;
@@ -1569,22 +1492,29 @@ void LLImageGL::destroyGLTexture()
{
if(mTextureMemory)
{
- if(gAuditTexture)
- {
- decTextureCounter(mTextureMemory, mComponents, mCategory) ;
- }
sGlobalTextureMemoryInBytes -= mTextureMemory;
mTextureMemory = 0;
}
LLImageGL::deleteTextures(1, &mTexName);
- mTexName = 0;
mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel.
+ mTexName = 0;
mGLTextureCreated = FALSE ;
- }
+ }
}
-
+//force to invalidate the gl texture, most likely a sculpty texture
+void LLImageGL::forceToInvalidateGLTexture()
+{
+ if (mTexName != 0)
+ {
+ destroyGLTexture();
+ }
+ else
+ {
+ mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel.
+ }
+}
//----------------------------------------------------------------------------
@@ -2002,70 +1932,6 @@ BOOL LLImageGL::getMask(const LLVector2 &tc)
return res;
}
-void LLImageGL::setCategory(S32 category)
-{
-#if 0 //turn this off temporarily because it is not in use now.
- if(!gAuditTexture)
- {
- return ;
- }
- if(mCategory != category)
- {
- if(mCategory > -1)
- {
- sTextureMemByCategory[mCategory] -= mTextureMemory ;
- }
- if(category > -1 && category < sMaxCatagories)
- {
- sTextureMemByCategory[category] += mTextureMemory ;
- mCategory = category;
- }
- else
- {
- mCategory = -1 ;
- }
- }
-#endif
-}
-
-//for debug use
-//val is a "power of two" number
-S32 LLImageGL::getTextureCounterIndex(U32 val)
-{
- //index range is [0, MAX_TEXTURE_LOG_SIZE].
- if(val < 2)
- {
- return 0 ;
- }
- else if(val >= (1 << MAX_TEXTURE_LOG_SIZE))
- {
- return MAX_TEXTURE_LOG_SIZE ;
- }
- else
- {
- S32 ret = 0 ;
- while(val >>= 1)
- {
- ++ret;
- }
- return ret ;
- }
-}
-
-//static
-void LLImageGL::incTextureCounter(U32 val, S32 ncomponents, S32 category)
-{
- sTextureLoadedCounter[getTextureCounterIndex(val)]++ ;
- sTextureMemByCategory[category] += (S32)val * ncomponents ;
-}
-
-//static
-void LLImageGL::decTextureCounter(U32 val, S32 ncomponents, S32 category)
-{
- sTextureLoadedCounter[getTextureCounterIndex(val)]-- ;
- sTextureMemByCategory[category] += (S32)val * ncomponents ;
-}
-
void LLImageGL::setCurTexSizebar(S32 index, BOOL set_pick_size)
{
sCurTexSizeBar = index ;
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index e23005fe29..f34b9fa91a 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -103,8 +103,8 @@ public:
static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression = true);
BOOL createGLTexture() ;
- BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE,
- S32 category = sMaxCatagories - 1);
+ BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE,
+ S32 category = sMaxCategories-1);
BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0);
void setImage(const LLImageRaw* imageraw);
void setImage(const U8* data_in, BOOL data_hasmips = FALSE);
@@ -115,6 +115,7 @@ public:
// Read back a raw image for this discard level, if it exists
BOOL readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const;
void destroyGLTexture();
+ void forceToInvalidateGLTexture();
void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, BOOL swap_bytes = FALSE);
void setComponents(S8 ncomponents) { mComponents = ncomponents; }
@@ -237,8 +238,6 @@ public:
static S32 sCount;
static F32 sLastFrameTime;
-
- static LLGLuint sCurrentBoundTextures[MAX_GL_TEXTURE_UNITS]; // Currently bound texture ID
// Global memory statistics
static S32 sGlobalTextureMemoryInBytes; // Tracks main memory texmem
@@ -260,9 +259,10 @@ public:
public:
static void initClass(S32 num_catagories) ;
static void cleanupClass() ;
-private:
- static S32 sMaxCatagories ;
+private:
+ static S32 sMaxCategories;
+
//the flag to allow to call readBackRaw(...).
//can be removed if we do not use that function at all.
static BOOL sAllowReadBackRaw ;
@@ -272,39 +272,22 @@ private:
//****************************************************************************************************
private:
S32 mCategory ;
-public:
- void setCategory(S32 category) ;
- S32 getCategory()const {return mCategory ;}
-
+public:
+ void setCategory(S32 category) {mCategory = category;}
+ S32 getCategory()const {return mCategory;}
+
//for debug use: show texture size distribution
//----------------------------------------
- static LLPointer<LLImageGL> sHighlightTexturep; //default texture to replace normal textures
- static std::vector<S32> sTextureLoadedCounter ;
- static std::vector<S32> sTextureBoundCounter ;
- static std::vector<S32> sTextureCurBoundCounter ;
static S32 sCurTexSizeBar ;
static S32 sCurTexPickSize ;
- static void setHighlightTexture(S32 category) ;
- static S32 getTextureCounterIndex(U32 val) ;
- static void incTextureCounter(U32 val, S32 ncomponents, S32 category) ;
- static void decTextureCounter(U32 val, S32 ncomponents, S32 category) ;
static void setCurTexSizebar(S32 index, BOOL set_pick_size = TRUE) ;
static void resetCurTexSizebar();
- //----------------------------------------
- //for debug use: show texture category distribution
- //----------------------------------------
-
- static std::vector<S32> sTextureMemByCategory;
- static std::vector<S32> sTextureMemByCategoryBound ;
- static std::vector<S32> sTextureCurMemByCategoryBound ;
- //----------------------------------------
//****************************************************************************************************
//End of definitions for texture auditing use only
//****************************************************************************************************
};
-extern BOOL gAuditTexture;
#endif // LL_LLIMAGEGL_H
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index b0ddacbb05..93bac4c779 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -246,14 +246,6 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
}
//in audit, replace the selected texture by the default one.
- if(gAuditTexture && for_rendering && LLImageGL::sCurTexPickSize > 0)
- {
- if(texture->getWidth() * texture->getHeight() == LLImageGL::sCurTexPickSize)
- {
- gl_tex->updateBindStats(gl_tex->mTextureMemory);
- return bind(LLImageGL::sHighlightTexturep.get());
- }
- }
if ((mCurrTexture != gl_tex->getTexName()) || forceBind)
{
activate();
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 7d384450e6..5a6e6cab3e 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1062,8 +1062,9 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("proj_shadow_res");
mReservedUniforms.push_back("depth_cutoff");
mReservedUniforms.push_back("norm_cutoff");
+ mReservedUniforms.push_back("shadow_target_width");
- llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_NORM_CUTOFF+1);
+ llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH+1);
mReservedUniforms.push_back("tc_scale");
mReservedUniforms.push_back("rcp_screen_res");
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index e28bda6de2..f792faa8f0 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -130,6 +130,7 @@ public:
DEFERRED_PROJ_SHADOW_RES,
DEFERRED_DEPTH_CUTOFF,
DEFERRED_NORM_CUTOFF,
+ DEFERRED_SHADOW_TARGET_WIDTH,
FXAA_TC_SCALE,
FXAA_RCP_SCREEN_RES,