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authorDave Parks <davep@lindenlab.com>2013-10-10 18:00:11 -0500
committerDave Parks <davep@lindenlab.com>2013-10-10 18:00:11 -0500
commit0e116741a050ca1525a4faa2696b5c318d31bc06 (patch)
tree52779b86d830f23254fde647028c57e91983028c /indra/llrender
parentf7158bc5afcec1da8b9d2d5a4ed86921e62d4959 (diff)
MAINT-2968 Fix for crash on AMD hardware running current drivers.
Diffstat (limited to 'indra/llrender')
-rwxr-xr-xindra/llrender/llcubemap.cpp2
-rwxr-xr-xindra/llrender/llimagegl.cpp127
-rwxr-xr-xindra/llrender/llimagegl.h11
-rwxr-xr-xindra/llrender/llrendertarget.cpp8
-rwxr-xr-xindra/llrender/llvertexbuffer.cpp22
-rwxr-xr-xindra/llrender/llvertexbuffer.h4
6 files changed, 27 insertions, 147 deletions
diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp
index 362452d837..45a3b18179 100755
--- a/indra/llrender/llcubemap.cpp
+++ b/indra/llrender/llcubemap.cpp
@@ -81,7 +81,7 @@ void LLCubeMap::initGL()
{
U32 texname = 0;
- LLImageGL::generateTextures(LLTexUnit::TT_CUBE_MAP, GL_RGB8, 1, &texname);
+ LLImageGL::generateTextures(1, &texname);
for (int i = 0; i < 6; i++)
{
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 6a37d31415..ab875141c5 100755
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -54,8 +54,6 @@ S32 LLImageGL::sGlobalTextureMemoryInBytes = 0;
S32 LLImageGL::sBoundTextureMemoryInBytes = 0;
S32 LLImageGL::sCurBoundTextureMemory = 0;
S32 LLImageGL::sCount = 0;
-LLImageGL::dead_texturelist_t LLImageGL::sDeadTextureList[LLTexUnit::TT_NONE];
-U32 LLImageGL::sCurTexName = 1;
BOOL LLImageGL::sGlobalUseAnisotropic = FALSE;
F32 LLImageGL::sLastFrameTime = 0.f;
@@ -716,7 +714,12 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
mMipLevels = wpo2(llmax(w, h));
//use legacy mipmap generation mode (note: making this condional can cause rendering issues)
- glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE);
+ // -- but making it not conditional triggers deprecation warnings when core profile is enabled
+ // (some rendering issues while core profile is enabled are acceptable at this point in time)
+ if (!LLRender::sGLCoreProfile)
+ {
+ glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE);
+ }
LLImageGL::setManualImage(mTarget, 0, mFormatInternal,
w, h,
@@ -1084,95 +1087,19 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_
// static
static LLFastTimer::DeclareTimer FTM_GENERATE_TEXTURES("generate textures");
-void LLImageGL::generateTextures(LLTexUnit::eTextureType type, U32 format, S32 numTextures, U32 *textures)
+void LLImageGL::generateTextures(S32 numTextures, U32 *textures)
{
LLFastTimer t(FTM_GENERATE_TEXTURES);
- bool empty = true;
-
- if (LLRender::sGLCoreProfile)
- {
- switch (format)
- {
- case GL_LUMINANCE8: format = GL_RGB8; break;
- case GL_LUMINANCE8_ALPHA8:
- case GL_ALPHA8: format = GL_RGBA8; break;
- }
- }
-
- dead_texturelist_t::iterator iter = sDeadTextureList[type].find(format);
-
- if (iter != sDeadTextureList[type].end())
- {
- empty = iter->second.empty();
- }
-
- for (S32 i = 0; i < numTextures; ++i)
- {
- if (!empty)
- {
- textures[i] = iter->second.front();
- iter->second.pop_front();
- empty = iter->second.empty();
- }
- else
- {
- textures[i] = sCurTexName++;
- }
- }
+ glGenTextures(numTextures, textures);
}
// static
-void LLImageGL::deleteTextures(LLTexUnit::eTextureType type, U32 format, S32 mip_levels, S32 numTextures, U32 *textures, bool immediate)
+void LLImageGL::deleteTextures(S32 numTextures, U32 *textures)
{
if (gGLManager.mInited)
{
- switch (format)
- {
- case 0:
-
- // We get ARB errors in debug when attempting to use glTexImage2D with these deprecated pix formats
- //
- case GL_LUMINANCE8:
- case GL_INTENSITY8:
- case GL_ALPHA8:
- glDeleteTextures(numTextures, textures);
- break;
-
- default:
- {
- if (type == LLTexUnit::TT_CUBE_MAP || mip_levels == -1)
- { //unknown internal format or unknown number of mip levels, not safe to reuse
- glDeleteTextures(numTextures, textures);
- }
- else
- {
- for (S32 i = 0; i < numTextures; ++i)
- { //remove texture from VRAM by setting its size to zero
-
- for (S32 j = 0; j <= mip_levels; j++)
- {
- gGL.getTexUnit(0)->bindManual(type, textures[i]);
- U32 internal_type = LLTexUnit::getInternalType(type);
- glTexImage2D(internal_type, j, format, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- stop_glerror();
- }
-
- llassert(std::find(sDeadTextureList[type][format].begin(),
- sDeadTextureList[type][format].end(), textures[i]) ==
- sDeadTextureList[type][format].end());
-
- sDeadTextureList[type][format].push_back(textures[i]);
- }
- }
+ glDeleteTextures(numTextures, textures);
}
- break;
- }
- }
-
- /*if (immediate)
- {
- LLImageGL::deleteDeadTextures();
- }*/
}
// static
@@ -1300,11 +1227,11 @@ BOOL LLImageGL::createGLTexture()
if(mTexName)
{
- LLImageGL::deleteTextures(mBindTarget, mFormatInternal, mMipLevels, 1, (reinterpret_cast<GLuint*>(&mTexName))) ;
+ LLImageGL::deleteTextures(1, (reinterpret_cast<GLuint*>(&mTexName))) ;
}
- LLImageGL::generateTextures(mBindTarget, mFormatInternal, 1, &mTexName);
+ LLImageGL::generateTextures(1, &mTexName);
stop_glerror();
if (!mTexName)
{
@@ -1419,7 +1346,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
}
else
{
- LLImageGL::generateTextures(mBindTarget, mFormatInternal, 1, &mTexName);
+ LLImageGL::generateTextures(1, &mTexName);
stop_glerror();
{
llverify(gGL.getTexUnit(0)->bind(this));
@@ -1464,7 +1391,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
{
sGlobalTextureMemoryInBytes -= mTextureMemory;
- LLImageGL::deleteTextures(mBindTarget, mFormatInternal, mMipLevels, 1, &old_name);
+ LLImageGL::deleteTextures(1, &old_name);
stop_glerror();
}
@@ -1593,30 +1520,6 @@ void LLImageGL::deleteDeadTextures()
{
bool reset = false;
- /*while (!sDeadTextureList.empty())
- {
- GLuint tex = sDeadTextureList.front();
- sDeadTextureList.pop_front();
- for (int i = 0; i < gGLManager.mNumTextureImageUnits; i++)
- {
- LLTexUnit* tex_unit = gGL.getTexUnit(i);
-
- if (tex_unit && tex_unit->getCurrTexture() == tex)
- {
- tex_unit->unbind(tex_unit->getCurrType());
- stop_glerror();
-
- if (i > 0)
- {
- reset = true;
- }
- }
- }
-
- glDeleteTextures(1, &tex);
- stop_glerror();
- }*/
-
if (reset)
{
gGL.getTexUnit(0)->activate();
@@ -1633,7 +1536,7 @@ void LLImageGL::destroyGLTexture()
mTextureMemory = 0;
}
- LLImageGL::deleteTextures(mBindTarget, mFormatInternal, mMipLevels, 1, &mTexName);
+ LLImageGL::deleteTextures(1, &mTexName);
mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel.
mTexName = 0;
mGLTextureCreated = FALSE ;
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index 57a052b258..0c62dd0d33 100755
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -45,16 +45,9 @@ class LLImageGL : public LLRefCount
{
friend class LLTexUnit;
public:
- static U32 sCurTexName;
-
- //previously used but now available texture names
- // sDeadTextureList[<usage>][<internal format>]
- typedef std::map<U32, std::list<U32> > dead_texturelist_t;
- static dead_texturelist_t sDeadTextureList[LLTexUnit::TT_NONE];
-
// These 2 functions replace glGenTextures() and glDeleteTextures()
- static void generateTextures(LLTexUnit::eTextureType type, U32 format, S32 numTextures, U32 *textures);
- static void deleteTextures(LLTexUnit::eTextureType type, U32 format, S32 mip_levels, S32 numTextures, U32 *textures, bool immediate = false);
+ static void generateTextures(S32 numTextures, U32 *textures);
+ static void deleteTextures(S32 numTextures, U32 *textures);
static void deleteDeadTextures();
// Size calculation
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 353e61105a..b82b370d6e 100755
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -194,7 +194,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
}
U32 tex;
- LLImageGL::generateTextures(mUsage, color_fmt, 1, &tex);
+ LLImageGL::generateTextures(1, &tex);
gGL.getTexUnit(0)->bindManual(mUsage, tex);
stop_glerror();
@@ -280,7 +280,7 @@ bool LLRenderTarget::allocateDepth()
}
else
{
- LLImageGL::generateTextures(mUsage, GL_DEPTH_COMPONENT24, 1, &mDepth);
+ LLImageGL::generateTextures(1, &mDepth);
gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
U32 internal_type = LLTexUnit::getInternalType(mUsage);
@@ -357,7 +357,7 @@ void LLRenderTarget::release()
}
else
{
- LLImageGL::deleteTextures(mUsage, 0, 0, 1, &mDepth, true);
+ LLImageGL::deleteTextures(1, &mDepth);
stop_glerror();
}
mDepth = 0;
@@ -389,7 +389,7 @@ void LLRenderTarget::release()
if (mTex.size() > 0)
{
sBytesAllocated -= mResX*mResY*4*mTex.size();
- LLImageGL::deleteTextures(mUsage, mInternalFormat[0], 0, mTex.size(), &mTex[0], true);
+ LLImageGL::deleteTextures(mTex.size(), &mTex[0]);
mTex.clear();
mInternalFormat.clear();
}
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index f168b3af14..e6f20cd40e 100755
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -91,7 +91,6 @@ LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_
U32 LLVBOPool::sBytesPooled = 0;
U32 LLVBOPool::sIndexBytesPooled = 0;
-U32 LLVBOPool::sCurGLName = 1;
std::list<U32> LLVertexBuffer::sAvailableVAOName;
U32 LLVertexBuffer::sCurVAOName = 1;
@@ -125,16 +124,8 @@ U32 LLVBOPool::genBuffer()
{
U32 ret = 0;
- if (mGLNamePool.empty())
- {
- ret = sCurGLName++;
- }
- else
- {
- ret = mGLNamePool.front();
- mGLNamePool.pop_front();
- }
-
+ glGenBuffersARB(1, &ret);
+
return ret;
}
@@ -146,12 +137,9 @@ void LLVBOPool::deleteBuffer(U32 name)
glBindBufferARB(mType, name);
glBufferDataARB(mType, 0, NULL, mUsage);
-
- llassert(std::find(mGLNamePool.begin(), mGLNamePool.end(), name) == mGLNamePool.end());
-
- mGLNamePool.push_back(name);
-
glBindBufferARB(mType, 0);
+
+ glDeleteBuffersARB(1, &name);
}
}
@@ -1333,7 +1321,7 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
//actually allocate space for the vertex buffer if using VBO mapping
flush();
- if (gGLManager.mHasVertexArrayObject && useVBOs() && (LLRender::sGLCoreProfile || sUseVAO))
+ if (gGLManager.mHasVertexArrayObject && useVBOs() && sUseVAO)
{
#if GL_ARB_vertex_array_object
mGLArray = getVAOName();
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index de58207c23..619a0cec46 100755
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -57,8 +57,6 @@ public:
static U32 sBytesPooled;
static U32 sIndexBytesPooled;
- static U32 sCurGLName;
-
LLVBOPool(U32 vboUsage, U32 vboType);
const U32 mUsage;
@@ -86,8 +84,6 @@ public:
volatile U8* mClientData;
};
- std::list<U32> mGLNamePool;
-
typedef std::list<Record> record_list_t;
std::vector<record_list_t> mFreeList;
std::vector<U32> mMissCount;